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221. [Request] destroyable battlefields - in Feedback/Requests [original thread]
Sebastian Amlacher wrote: Why shouldnt it work? on Bf3 it also works without any problems Never played BF3, but I am going to guess that there were not that many destructables, nor were the battlefields being designed to support 128+ people ...
- by Asno Masamang - at 2012.07.05 19:01:00
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222. why is implementing grouping not top priority right now? - in Feedback/Requests [original thread]
Greetings, Fat Axel wrote: grouping is gonna massively change the way the game is, and a very large amount of the testers would actually play more often if it was in game, why leave something out thats gonna have such a large influence on the g...
- by Asno Masamang - at 2012.07.05 18:55:00
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223. [Request] destroyable battlefields - in Feedback/Requests [original thread]
Greetings, Sebastian Amlacher wrote: So what I d like to have a little bit more realistic enviroment. The containers staying around should be moveable or even destuctable, latterns and railing should break if you crash them and objectives shoul...
- by Asno Masamang - at 2012.07.05 18:43:00
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224. Make Dropships Blow-Up In The Air - in Feedback/Requests [original thread]
Greetings, Max Trichomes wrote: If someone destroys your dropship, it doesn't blow up. It goes crashing down to the ground giving the occupants more than enough time to jump out and live. If someone kills the dropship, it should instantly blow ...
- by Asno Masamang - at 2012.07.05 17:39:00
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225. [Request]Lock on alert and counter-measure module - in Feedback/Requests [original thread]
Greetings, Takron Nistrom wrote: I've noticed there are very few ways to escape a lock from swarms unless you get lucky. I was thinking about a possible lock-on alert for tanks and drop ships. That right there is the key point that people se...
- by Asno Masamang - at 2012.07.05 17:33:00
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226. [Request] Wrecks that stay - in Feedback/Requests [original thread]
Sersa wrote: but I think it's not so easy to fit a tank between console and that cover-things sticking out of the ground. heheh. This is why I used objective C as my example. Were we using the old communications map, I would have used object...
- by Asno Masamang - at 2012.07.05 16:45:00
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227. [Request] Wrecks that stay - in Feedback/Requests [original thread]
Greetings, Sersa wrote: I think it would be great, if wrecks of destroyed vehicles, turrets etc. would stay on battlefield providing aditional cover, obstacles for yet to be destroyed ones, just changing battle enviroment a little. While I w...
- by Asno Masamang - at 2012.07.05 15:18:00
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228. Swarm Launcher update - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Then why CCP put heavy mod instead of light to militia "Shock" fiting? I am not entirely sure why they did it that way, but I suspect it was to keep the forge gun a skill based weapon instead of making a militia v...
- by Asno Masamang - at 2012.07.04 01:57:00
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229. Swarm Launcher update - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Since capacity skill adds +5%, and for example basic forge gun have 16round in, you need to skill up capacity skill to lvl 2 to get that +1extra charge(because 5% of 16 is 0.8). SL in the previous version was L weapo...
- by Asno Masamang - at 2012.07.03 22:18:00
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230. Swarm Launcher update - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: I assume target making it behind a obstacle doesn't matter. Once it is locked on, the target can go anywhere, but you retain your lock. My gut feeling, based on what you are asking / saying, is that it is not locked yet...
- by Asno Masamang - at 2012.07.03 21:36:00
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231. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: I think it should just be automatic. This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body ...
- by Asno Masamang - at 2012.07.03 21:22:00
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232. Remove MCC/Cestus Indicator - in Feedback/Requests [original thread]
Greetings, STB-stlcarlos989 EV wrote: Obviously this isn't a serious issue, just an annoying one that could easily be fixed by changing its symbol or just removing it all together. Actually, this is a fairly big issue under certain circumsta...
- by Asno Masamang - at 2012.07.03 20:24:00
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233. Swarm Launcher update - in Feedback/Requests [original thread]
Obviously I am not Ryan, but you asked a couple questions that I think many people misunderstand about the SL. I have stated in a number of threads that the SL can be fired off-bore. What this means is that you do not need to be facing your target...
- by Asno Masamang - at 2012.07.03 20:01:00
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234. Swarm Launchers - in Feedback/Requests [original thread]
Greetings, William HBonney wrote: The missle speed is very slow, I think it should be increased, I have had dropships and LAVs pretty much outrun my missles....any plans on making their speed greater? As an Swarm Launcher guy myself, I tend ...
- by Asno Masamang - at 2012.07.03 15:00:00
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235. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
Greetings, Max Trichomes wrote: Having games where 60% of the players are worried about K/D does not lead to a fun game. This is the primary reason I feel that K/D should not be tracked. Yes, I tend to lone wolf it, but when there is a valid...
- by Asno Masamang - at 2012.07.03 14:54:00
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236. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
Simon Havoc wrote: If this game were to be dumbed down I would call a crusade to publicly label people like V2 Electron as the culprits. Just because I can. Frankly, I don't think that would be fair. Yes, he started this thread, but he also ...
- by Asno Masamang - at 2012.07.03 14:42:00
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237. Request/Plea: HOLIDAY SERVER TIME? - in Feedback/Requests [original thread]
Greetings, bouncingsoul wrote: SOOo many people off in north America for the upcoming holiday seems it would be a great time to "stress test" servers. I would like to echo that sentiment... July 4th is a great time to get online and shoot my...
- by Asno Masamang - at 2012.07.02 22:48:00
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238. [Request] Merc Quarters - in Feedback/Requests [original thread]
Greetings, GOON Worm wrote: better quarters could come with higher rank or skill. If they decide to go that route then the only ones who would get better quarters are the Gallente... The Amarr would put their merc into a cloistre, the Minmat...
- by Asno Masamang - at 2012.07.02 21:28:00
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239. no mic when dead - in Feedback/Requests [original thread]
dalik fett wrote: so wait is there really in game voice comms? This is a serious question??? Yes... In fact there are a number of us who are actually holding real and game changing discussions in there occasionally... Often times to ourselve...
- by Asno Masamang - at 2012.07.02 21:12:00
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240. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
JONLUK167 wrote: Stick with EVE thats why there is a big chance this game will burn out quickly because you pc players think your **** dont stink but the money is in CONSOLE GAMES YOU DUMB PUBBIE!!!! Ummm, let's look at this a bit. EVE has b...
- by Asno Masamang - at 2012.07.02 20:07:00
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