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121. [Request] Spectator Mode // Saved Replays & Stats - in Feedback/Requests [original thread]
Greetings, Zarkn Frood wrote: # 1 # - Does CCP have any known plans for a 'spectator mode' in DUST? I seriously hope they do not put something like this into the game for the simple reason that it could be used to meta-game. Imagine fo...
- by Asno Masamang - at 2012.07.16 22:12:00
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122. Weapon Comparison and starting new characters - in Feedback/Requests [original thread]
Lt Reddis wrote: I do like the idea of being given a amount of SP at begining and choicing yourself what to go down. While I like the idea of being able to choose my skills at character creation, I actually know the EVE skill system and I kn...
- by Asno Masamang - at 2012.07.16 19:56:00
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123. Command option yet? - in Feedback/Requests [original thread]
Greetings, Pavel Monfreid wrote: I would like to see how this portion of the game operates. Has this been tested yet? This feature is not yet available for testing. One of the recent dev blogs talked about how CCP plans to make the battle fi...
- by Asno Masamang - at 2012.07.16 16:20:00
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124. Weapon Comparison and starting new characters - in Feedback/Requests [original thread]
Greetings, Lt Reddis wrote: most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt. As Garrett said, when it comes to weapons, the differences are so sma...
- by Asno Masamang - at 2012.07.16 16:10:00
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125. [request] Vehicle roster - in Feedback/Requests [original thread]
Greetings, This display would fit well on the left hand side of the screen. Use the same fonts as the current kill notifications and change the color...
- by Asno Masamang - at 2012.07.16 15:58:00
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126. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
Dante Daedrik wrote: Adding penalties to TK'ing is not on par with the vision for the EVE/Dust community/environment. That was actually part of the reason I went with Concording rather than fines as Garrett suggests. But, at the same time I ...
- by Asno Masamang - at 2012.07.16 15:45:00
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127. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
Greetings, Garrett Blacknova wrote: any Mercs on the same planet/in the same system could meet up in some space to communicate in a totally public type of setting. I really like this idea for a couple of reasons. Most people in the military ...
- by Asno Masamang - at 2012.07.16 15:35:00
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128. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Greetings, Samuel Gadrion wrote: However, that said, we (and CCP) should consider how prevalent BPOs should be. Keeping in mind that any corporation worth its salt will be supplying its Dusters with gear, Prototype BPOs should be rare or nonexi...
- by Asno Masamang - at 2012.07.16 15:26:00
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129. More weight to the LAV - in Feedback/Requests [original thread]
Greetings, Cless Vallein wrote: I think the LAV physics need a bit of tweaking. I think that is the critical part here. From what I can tell the LAV is just about right on capabilities, but the physics appears to be a bit off. I saw one jump...
- by Asno Masamang - at 2012.07.16 14:59:00
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130. Electronics Upgrades Skillbook... missing? - in Feedback/Requests [original thread]
I really wish CCP would fix this. It is a DB change to make the item available in the market... Does not require permission from Sony as the code is already in place for Electronic Upgrades. Does not require further testing as Assault suit drivers...
- by Asno Masamang - at 2012.07.16 14:55:00
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131. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
Greetings, I have suggested this multiple times before, but usually in response to various nerf requests... At which point people start crying and whining that it would ruin the game. I disgree. In EVE, we have friendly fire turned on everywhe...
- by Asno Masamang - at 2012.07.16 14:52:00
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132. Swarm Launcher update - in Feedback/Requests [original thread]
Utrigard wrote: This is endlessly frustrating for dropship pilots. There absolutely needs to be a flight time restriction. Otherwise a player can pop off a launch, and it doesn't matter how fast or how far a ship flies away, the missiles will a...
- by Asno Masamang - at 2012.07.13 22:44:00
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133. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Ah yes all shooters have to be 1 versus 1 never mind the fact that in looking at the skills in detail we have some form of multiplayer shielding and armour rep. in the skills tree right now. You are not understanding it...
- by Asno Masamang - at 2012.07.13 22:05:00
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134. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Four soldiers in linked play. Better shields, armour access to much more powerfull versions. Um, in that case no. This is not Voltron online. This is Dust a subset of the game EVE. Now, in EVE and to a much lesser exten...
- by Asno Masamang - at 2012.07.13 21:48:00
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135. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
Greetings, Tech Ohm Eaven wrote: Wheres the MULTIPLAYER WEAPONS?? Are you asking for Crew-Served weaponry? If so, I suspect we will be getting them, though it will be well after launch, and when we do the entirety of the Tank community is go...
- by Asno Masamang - at 2012.07.13 21:30:00
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136. [Request] Show dropsuit slots in Info - in Feedback/Requests [original thread]
Greetings, Stile451 wrote: Also, am I imagining it or was this in one of the previous builds and taken out? As I understand it is bugged. Yes, it was in the previous build, but is not showing up in the new build due to a DB schema change.
- by Asno Masamang - at 2012.07.13 20:30:00
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137. [Feedback] Damage amplifier description not clear. - in Feedback/Requests [original thread]
Greetings, Nulldust wrote: At the moment the description isn't clear. Ummm, no the description is very clear. The pistol is a sidearm, regardless of where you equip it. A Sub-machine is a sidearm regardless of where you equip it and an AR is...
- by Asno Masamang - at 2012.07.13 19:58:00
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138. [request] being a Private Military Company and/or Mercenary - in Feedback/Requests [original thread]
Lorebot wrote: I haven't heard anything about Dust Mercs being able to join EVE corps, I'm pretty sure they won't be able to interact in that way. You have heard it, you just haven't made the connection yet. CCP has stated in multiple blogs ...
- by Asno Masamang - at 2012.07.13 19:55:00
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139. [request] being a Private Military Company and/or Mercenary - in Feedback/Requests [original thread]
Lorebot wrote: What exactly we'll be fighting over is still a bit of a mystery. I remember being told a long time ago that Dust would be all about fighting over Planetary Installations, or the Planetary Interaction structures built by EVE Playe...
- by Asno Masamang - at 2012.07.13 19:43:00
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140. [request] being a Private Military Company and/or Mercenary - in Feedback/Requests [original thread]
Greetings, 56 truth wrote: From what I got from the trailers is that we the players are guns for hire and would able to join and leave any eve fraction and/or individual eve players at anytime, maybe I have not played a long enough to find this...
- by Asno Masamang - at 2012.07.13 19:37:00
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