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181. Suggestion to fix RE abuse - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I think they need to make the slash damage from REs effect thier users more Actually, unless this has been changed with the current build, scouts will still die to their own remote explosives if they are within the bla...
- by Asno Masamang - at 2012.07.10 16:08:00
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182. Suggestion to fix RE abuse - in Feedback/Requests [original thread]
Greetings, I haven't used RE's on this build, but I used them extensively on the previous build. I found them to be just ok. Someone who takes the time to plant them right or takes the time to learn how to use them as grenades deserves it. In an...
- by Asno Masamang - at 2012.07.10 15:13:00
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183. [REQUEST] Forum Moderation - in Feedback/Requests [original thread]
Greetings, On most forums, I would either say HTFU or simply ignore a request like this or the trolls themselves, however, this case is a bit different. We are here to do a job, some have paid for the right to do that job, others have earned tha...
- by Asno Masamang - at 2012.07.09 23:07:00
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184. Electronics upgrades - in Technical Support/Bugs [original thread]
Greetings, Mobius Wyvern wrote: That's a core skill. This definitely needs to be available on the market, especially considering how SP intensive the suit skills are.
- by Asno Masamang - at 2012.07.09 22:52:00
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185. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: ..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have everything. ...
- by Asno Masamang - at 2012.07.09 20:56:00
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186. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: Its random, sometimes you explode and die in midair when the vehicle gets to 0 health. It seems like it has to go past zero HP. As I stated in another thread, this is why I tend to have to overkill with my AV...
- by Asno Masamang - at 2012.07.09 20:43:00
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187. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Kyy Seiska wrote: Personally I think that Tanks and other vehicles should have at least some ways to avoid these swarms, besides vehicles are still targets for forge guns and anti-vehicle missiles and swarms shot under hangar platforms. Ummm...
- by Asno Masamang - at 2012.07.09 19:33:00
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188. Shooting from dropships - in Feedback/Requests [original thread]
Traynor Youngs wrote: Please explain how DS's are OP? Let's look closely at DS... It can fly only slightly slower than a swarm missile, has more shield and armor than LAV, has two light weapon turrets, moves in all three dimensions. Now righ...
- by Asno Masamang - at 2012.07.09 19:15:00
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189. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Greetings, STB-stlcarlos989 EV wrote: Make one of the skills improve the missile obstacle avoidance, probably proficiency since it would be a 5x skill and would be a serious investment. That is a great idea. I think that help solve some of t...
- by Asno Masamang - at 2012.07.09 18:15:00
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190. Shooting from dropships - in Feedback/Requests [original thread]
Hawk Von Draum wrote: perhaps it could be coded that if a turrets are not equipped onto a drop ship the passengers can shoot out instead. That is one solution, but I don't really think that would be fair to the DS pilot... IMO a better solut...
- by Asno Masamang - at 2012.07.09 17:12:00
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191. Swarm Launcher update - in Feedback/Requests [original thread]
Knarf Black wrote: I think some kind of limited capacity chaff or flare item would be ideal. That way they're not invincible, but can at least survive the first salvo or two. (Then the pilot will know a SL is after him and adjust his tactics; i...
- by Asno Masamang - at 2012.07.09 16:28:00
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192. [Request] More levels of difficulty - in Feedback/Requests [original thread]
Khun-Al wrote: Okay i try to find out what i do wrong. thanks for your reply A friend suggested that I give you some examples to help you along... Look at your play style and kink about how you act / react... This can hep you determine the p...
- by Asno Masamang - at 2012.07.09 16:20:00
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193. (REQ) Vehicle loss/ vehicle destruction ratio - in Feedback/Requests [original thread]
Zekain Kade wrote: You want people to hire mercs who don't just focus on kills, but you don't want the stats for to see that could reflect that... Not at all. What I said is that it should be up to the player what information of theirs is av...
- by Asno Masamang - at 2012.07.09 16:12:00
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194. Shooting from dropships - in Feedback/Requests [original thread]
Greetings, Khun-Al wrote: How can I shoot out of my dropship like in this trailer? At present you cannot. Quote: If you reduce the radius of the turrets and every in the ship could fire the dropships hadnt so much power too. While I w...
- by Asno Masamang - at 2012.07.09 15:52:00
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195. [Request] More levels of difficulty - in Feedback/Requests [original thread]
Greetings, Khun-Al wrote: I now have just an advanced weapon and a type2 dropsuit so its really hard to survive on the battlefield due to the fact that most have proto weapons and suits, particularly if try to get some kills. Not to be diffi...
- by Asno Masamang - at 2012.07.09 15:49:00
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196. (REQ) Vehicle loss/ vehicle destruction ratio - in Feedback/Requests [original thread]
Greetings, Zekain Kade wrote: A system that could tell an EVE player, and other DUST players how many vehicles another merc goes through in a match. No. Yes this information should be available to the player and they would then have the opti...
- by Asno Masamang - at 2012.07.09 15:36:00
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197. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
Greetings, Garma QUDA wrote: Seriously guys....? You get +75 for killing someone trying to hack/re-hack. Actually, you only get that if your team lead or squad lead tags the hack area as a capture or rally point, otherwise you only get the r...
- by Asno Masamang - at 2012.07.09 15:27:00
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198. Give players battles points for making spawn points. - in Feedback/Requests [original thread]
Zekain Kade wrote: well drop ship pilots don't don't get any points for being spawn points, so they could apply the same thing to them. Actually Dropship pilots do get them as well. It's just that people don't use them all that often.
- by Asno Masamang - at 2012.07.09 15:04:00
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199. Give players battles points for making spawn points. - in Feedback/Requests [original thread]
Greetings, Zekain Kade wrote: the players who use drop ships as mobile spawn points, the ones who use drop up links. Give those players +10-15 battle points for every person who spawns on them. this would give more players an incentive to use t...
- by Asno Masamang - at 2012.07.09 14:39:00
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200. Swarm Launcher update - in Feedback/Requests [original thread]
zekina zek wrote: swarm launchers have infinite flight time. the flight time of the swarm needs to be capped, or lessened, because right now i dont see them ever not hitting me after i see the swarm and fly away from it. Not to be difficult,...
- by Asno Masamang - at 2012.07.09 14:21:00
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