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21. Cant post in Google Chrome - in Feedback/Requests [original thread]
Greetings, Edgar-Allan Poe wrote: Ive tried several computers and each time i type the post as soon as i hit post my text disappears... This is not a browser issue, instead it is a timing issue. Usually it only happen to longer posts, but as...
- by Asno Masamang - at 2012.07.31 20:02:00
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22. [Request] Bonus Points for Dropship Jousting - in Feedback/Requests [original thread]
General Funguy wrote: I agree, it should count towards SP. They should put a battering ram or something on the front of them, have it be a module. I personally would want one that looks like bull horns. Well, if you want to go that far, I ...
- by Asno Masamang - at 2012.07.30 23:31:00
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23. [Request] Bonus Points for Dropship Jousting - in Feedback/Requests [original thread]
Greetings, As I have stated in another thread I have gotten so frustrated with various people taking my Dropship, that I have removed the mobile CRU from my DS. In an of itself, this is not a big deal as I usually have two active drop uplinks in...
- by Asno Masamang - at 2012.07.30 23:00:00
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24. The idea Thread (devs please read - in Feedback/Requests [original thread]
Draco Dustflier wrote: only a reeeeeeeaaaaallly good dusty would be able to make it through the ridiculous amount of npcs that the eve players can stock up. the npcs would heavily outnumber you I can't speak to other FPS games, but I once tr...
- by Asno Masamang - at 2012.07.30 21:27:00
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25. The idea Thread (devs please read - in Feedback/Requests [original thread]
Greetings, Pod pilots will also need a way to blow your pod up while it is still in space.... Like while you are trying to get through their 85K EHP shields. Anything else is really unfair to the pod pilot. Pod pilots, based on your own ideas wo...
- by Asno Masamang - at 2012.07.30 20:43:00
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26. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
Greetings, benrockthud5 wrote: Now we all know about the PC-Console war right? I'm worried that the two groups of players(Ps3 and Pc) won't help each other out and there will be a disaster of some kind and scale for the whole "one universe" ide...
- by Asno Masamang - at 2012.07.30 20:12:00
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27. [Request] Balancing Marauders / Recon Drop ships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Even un-upgraded Militia Swarm Launchers can do some damage when you throw enough of them into battle at once. I am not so sure about that any longer. I was front gun for a pure passive shield HAV who was being shiel...
- by Asno Masamang - at 2012.07.30 15:10:00
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28. Dropship Feedback - in Feedback/Requests [original thread]
blqkt2011 wrote: [quote=Asno Masamang]I personally like the idea of lock codes for the pilot seat because I like playing the game and taking objectives (which is money honey) but they need to come up with a way to keep our vehicles safe from th...
- by Asno Masamang - at 2012.07.30 15:02:00
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29. Dropship Feedback - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different. And right there you hit on a critical point. What is to stop me from spawning i...
- by Asno Masamang - at 2012.07.30 14:49:00
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30. The "redzone" needs to be pushed out - in Feedback/Requests [original thread]
Greetings, I hate to say it is, but it is your own team's fault. At least one member of your team should be out placing at least 1 drop-uplink in hidden spots, and there are a lot of them on the map. Someone else should be placing at least 1 in ...
- by Asno Masamang - at 2012.07.30 14:22:00
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31. Dropship Feedback - in Feedback/Requests [original thread]
Greetings, Garrett Blacknova wrote: 2. When the owner is within a certain distance (20 - 30m) OUTSIDE the vehicle and not dead, the driver's seat should be locked out for other players (unless they're already in control of the vehicle). I ag...
- by Asno Masamang - at 2012.07.30 14:14:00
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32. [Request] locking vehicles for oneself - in Feedback/Requests [original thread]
Greetings, x-Dark Templar-x wrote: Another request i have is that only onself is able to sit in the pilot position of vehicles onself bought. It is a bit frustating that you cannot leave a tank to hack a control station beacause when you do so ...
- by Asno Masamang - at 2012.07.30 14:01:00
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33. Repair Tools For Shields? - in Feedback/Requests [original thread]
Asno Masamang wrote: Hehehe, as I stated, they already do exist, but people do not use them. so I saw a DS pilot today who was running a remote shield repper today. He got behind a well handled - passive shield tanked HAV. The opposing team...
- by Asno Masamang - at 2012.07.30 04:08:00
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34. Skills question - in Feedback/Requests [original thread]
Million Crore wrote: I have another question. I upgraded this skill "Sub machine gun operation (2x)" to level 4. From the description of the skill it should increase my smg damage by +5%. Will this change the damage on every smg in every dropsu...
- by Asno Masamang - at 2012.07.30 03:40:00
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35. Dropsuit training multiplier - in Feedback/Requests [original thread]
Koranra wrote: Heh, I hate to be the person to point it out, but currently you're also earning SP with a 4x multiplier so in live it will be MUCH longer. This is one of the fallacies that I pointed out above. Yes, we are gaining SP 4x speed,...
- by Asno Masamang - at 2012.07.30 02:34:00
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36. Dropsuit training multiplier - in Feedback/Requests [original thread]
Greetings, Ender Jettrix wrote: How to fix this: I would suggest dropping the training level of drop suits to 4x This still means that a good amount of time has to go into getting the next suit but nothing soo outrageous as 30-50 matches. Th...
- by Asno Masamang - at 2012.07.29 17:55:00
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37. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: I don't know of any other game, setting, or even reality where a submachinegun would ever be more useful in a straight up gun fight where both sides have body armor Ummm, the SMGs, like Shotguns in this game fir...
- by Asno Masamang - at 2012.07.27 23:26:00
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38. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Greetings, ilafey wrote: CCP can you please somehow balance sub-machine guns out in this game? They can beat ANY gun in a 1v1 and that just shouldn't be possible with a side-arm. Wow, this statement is wrong on so many levels. In this game, ...
- by Asno Masamang - at 2012.07.27 23:24:00
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39. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Greetings, While I think it does make sense to have a weakness, I think we should prolly wait til damage types are released. My reasoning is simple, it is too easy right now for a Sniper to exploit it. I can't do it, but I see a lot of snipers w...
- by Asno Masamang - at 2012.07.27 23:07:00
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40. Damage mods - in Feedback/Requests [original thread]
Greetings, Carilito wrote: Is there any particular reason damage mods for dropsuits go in medium slots and damage mods for vehicles go in low slots? Not really sure why they did this to be honest, though I suspect it has to do with keeping t...
- by Asno Masamang - at 2012.07.27 22:46:00
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