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161. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Ghural wrote: Weather effects are a great way of creating opportunities for new gameplay opportunities. Maps with low visibility would encourage close combat. Toxic conditions would encourage vehicle use. A low lying fog could encourage aerial ...
- by Asno Masamang - at 2012.07.11 23:34:00
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162. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
EVICER wrote: How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? Actually they know because they get a near steady radar "beam" and that is rapidly being ...
- by Asno Masamang - at 2012.07.11 23:27:00
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163. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
Greetings, EVICER wrote: What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? Nope. I would welcome a warning when they are locked on, but not while t...
- by Asno Masamang - at 2012.07.11 23:01:00
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164. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Greetings, I would love to have various planetary effects, however I would vote against any visual effects. Please remember that we are in ultra-high tech suits that are tied into very powerful tactical data network. So we are not looking out of...
- by Asno Masamang - at 2012.07.11 22:59:00
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165. Drop in Vehicle - in Feedback/Requests [original thread]
Greetings, I could agree with that for the initial spawn, but not the subsequent spawns. The initial spawn (at the start of the battle), you are dropping in from orbit but the subsequent spawns your body and gear are being created by the CRU (Wh...
- by Asno Masamang - at 2012.07.11 21:20:00
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166. [request] remove extra 10 second penalty for using drop uplinks - in Feedback/Requests [original thread]
Greetings, Mr Funless wrote: Read subject. It would help alleviate some spawn camping (it's still absolutely terrible). Someone has to take time to drop it, I don't see a reason to penalize for using teamwork. A better solution is to retai...
- by Asno Masamang - at 2012.07.11 21:02:00
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167. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Greetings, Ezrael Hawkins wrote: 1 - Remove Forge Guns until they have been fixed. Forge guns are just about perfect right now with the exception of the auto-firing of the Charge version. As I have stated in multiple threads, CCP should chan...
- by Asno Masamang - at 2012.07.11 20:38:00
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168. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
gangsta nachos wrote: I don't think drop uplinks will be used too often unless they change the spawn timer on them. These are for camping snipers Right now they are very situational. Example from this morning, my team was pushed back to our...
- by Asno Masamang - at 2012.07.11 19:55:00
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169. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Beta Dust Fish wrote: just get rid of it like you did with RPGs. No on both points. I agree with Pig here, though I think the missiles should be lock-on only. And for the love of all that is holy fix the othe...
- by Asno Masamang - at 2012.07.11 19:42:00
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170. [Request] More regular updates! - in Feedback/Requests [original thread]
Greetings, Ender Storm wrote: CCP can change data in databases whenever they want, and anything that resides server-side. This is why in my recent survey response I suggested that CCP fully populate the skills / markets. These are all DB onl...
- by Asno Masamang - at 2012.07.11 19:35:00
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171. Feedback: Skirmish Mode - in Feedback/Requests [original thread]
Abner Kalen wrote: They would have access to the current up to date standings screen, and the hologram would actually be the real-time mini-map showing the continuing battle. While I would love to be able to spectate some of these battles, N...
- by Asno Masamang - at 2012.07.11 19:24:00
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172. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
theQube wrote: But, please allow me to be clear: I'm not seeking someones head on a platter. Was not implying that. Assume for a moment that Sephoran's reasoning is right, what does that tell people who read the original thread as it stands ...
- by Asno Masamang - at 2012.07.11 18:16:00
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173. Feedback: Skirmish Mode - in Feedback/Requests [original thread]
Greetings, I am going to take your comments a bit out of order... Longshot Ravenwood wrote: Maybe some kind of UI feedback (a number indicating how many clones are remaining, that switches to 0 & blinks red once they're exausted so that y...
- by Asno Masamang - at 2012.07.11 18:07:00
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174. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
Greetings, theQube wrote: Sephoran Griffith wrote: Probably has to do with you calling people -Tards in the title. Just a guess. You may well be right. I provide a brief explanation for the use of that phrase in the penultimate reply. If ...
- by Asno Masamang - at 2012.07.11 17:54:00
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175. Gauss rifle and ammo ideas. - in Feedback/Requests [original thread]
Sgt Slab Ranko wrote: Round of applause for the condescending comment Asno Masamang I am really sorry you took it that way, but no, I am simply pointing out that you are asking for something that is already on the roadmap and that you though...
- by Asno Masamang - at 2012.07.11 17:30:00
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176. vehicle lock out feature - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Fine valid point, counterpoint, skill requirements to pilot or steal anything required. Now, this gets my full support. But I would take that a step further... You cannot give your tank to an unskilled player either....
- by Asno Masamang - at 2012.07.10 22:25:00
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177. vehicle lock out feature - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But guess what? If a tank driver...
- by Asno Masamang - at 2012.07.10 22:08:00
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178. vehicle lock out feature - in Feedback/Requests [original thread]
Greetings, Barnes Almighty wrote: Please implement a way to lock your vehicles l, heavy and light, to other players if u want to keep them out. At the moment there are stupid people jumping into my expensive gunnloggis and getting me killed. ...
- by Asno Masamang - at 2012.07.10 21:50:00
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179. Gauss rifle and ammo ideas. - in Feedback/Requests [original thread]
Greetings, Sgt Slab Ranko wrote: Yes I know that the Gauss Rifle has been mentioned as I did a search, though I didn't look at all the posts. I think it would be a valid idea due to the electromagnetic technology existent in the Eve universe. ...
- by Asno Masamang - at 2012.07.10 21:38:00
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180. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
Greetings, Xerr Shadowkiller wrote: This will make camp spawning harder at least and slightly make up for the current problem without having to actually do much legwork. I have a much much easier method of making it harder for the spawn camp...
- by Asno Masamang - at 2012.07.10 21:01:00
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