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141. AR vs Tank - in Feedback/Requests [original thread]
Greetings, Victor Voychek wrote: im just guna make this short the ar's i dont care whut tipe shod do ZERO damage to the armor on a tan Not sure what you are trying to say, but if you are saying that an AR should not do damage to a tank, then...
- by Asno Masamang - at 2012.07.13 16:51:00
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142. [request] AV mines please - in Feedback/Requests [original thread]
Greetings, I think a lot of us would like to see AV mines, but your proposals are completely outside of the EVE mechanics; Cyris Fortune wrote: Explosive - (does some explosive damage) In the EVE universe, explosive damage is predominantl...
- by Asno Masamang - at 2012.07.13 16:01:00
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143. Destroying drop uplinks question - in Feedback/Requests [original thread]
Greetings, Dean Moakes wrote: Do people believe that points should be awarded for destroying drop uplinks as currently none is awarded but you could save your team a lot of hassle by removing them? I go out of my way to destroy enemy DUs and...
- by Asno Masamang - at 2012.07.13 13:53:00
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144. Is SP earned based purely on KDR? - in Feedback/Requests [original thread]
Greetings, Grilled CheeseSanwich II wrote: Im confused about the SP..I lose a match and come 5th place and get about 70,000+ SP but when I win and come in 2nd or 3rd place i get 40,000+ SP.... That could be related to what you did in the mat...
- by Asno Masamang - at 2012.07.12 23:16:00
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145. Spawn Camping (NOT about the BUG) - in Feedback/Requests [original thread]
Greetings, Aerik Revenans wrote: EDIT: To clarify the real problem here is with the huge positive feedback loop that's been created. There has been a number of threads about spawn camping and most of them fail to provide any real / ...
- by Asno Masamang - at 2012.07.12 22:50:00
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146. DUST needs to be more skill based - in Feedback/Requests [original thread]
Avenger 245 wrote: i think both groups will be playing the game i know many Fps players who still play older Fps games even though newer version are out. I really hope you are right. Dust has so much potential, but as I stated, too many of t...
- by Asno Masamang - at 2012.07.12 22:14:00
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147. DUST needs to be more skill based - in Feedback/Requests [original thread]
Greetings, DrunkMonk 1 wrote: but the majority of people playing this game will not be EVE players or mmorpg fans, like it or not your FPS player, and many of them will be turned off by the fact that people who have played game longer are autom...
- by Asno Masamang - at 2012.07.12 21:39:00
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148. Swarm Launcher update - in Feedback/Requests [original thread]
You know, if you are going to edit your post after the fact, it is usually bad form to alter the meaning without pointing out where you edited. Oh well. EVICER wrote: I cant believe that they would give a generic rpg tool that can attack air, ...
- by Asno Masamang - at 2012.07.12 21:18:00
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149. Swarm Launcher update - in Feedback/Requests [original thread]
EVICER wrote: Yer a moron. What a wonderful debate point. I am a moron for pointing out the truth. BTW, that is actually against the rules of the forum. Quote: He only equips the vehicle with his own isk which he purchased Ummm, You ...
- by Asno Masamang - at 2012.07.12 21:01:00
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150. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Greetings, Garrett Blacknova wrote: This all amounts to a problem where skills > skill, and FPS gamers will be put off horribly by that. If this game wants to retain a solid playerbase on console, it will need to have some kind of measure in...
- by Asno Masamang - at 2012.07.12 19:40:00
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151. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
Greetings, Zero Harpuia wrote: Remember, more armor means a slower soldier, and frontline men have to be fast. Meanwhile, the Medic/Engineer support don't have to push the line, so a slower, more preserving armorsuit would be more prudent. I...
- by Asno Masamang - at 2012.07.12 19:22:00
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152. Remote Explosives - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: And just to be clear, I am saying that equipment slot items should cost you EACH TIME you deploy them, not just when you lose your suit. I like that idea... It won't stop anything, but I still like the idea. ...
- by Asno Masamang - at 2012.07.12 19:01:00
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153. [REQUEST] Remote explosive timer - in Feedback/Requests [original thread]
Greetings, Average Joe81 wrote: a 3 sec. timer after you press the button would stop the unreasenable spawn camping (or make it easier to escape) and it would also stop that prototype guy from using it as a grenade No. Now, if you wanted a 3...
- by Asno Masamang - at 2012.07.12 18:56:00
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154. [Request] Drop Uplinks (Remaining Spawns) - in Feedback/Requests [original thread]
Greetings, Maximus Stryker wrote: Is there a way to tell how much "life" is left on the D/U, both in terms of damage and how many spawns it has left. As far as I can tell there is not. Indeed it would be a nice feature, but I would rate it a...
- by Asno Masamang - at 2012.07.12 17:12:00
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155. Rasori's Feedback and Grievances - in Feedback/Requests [original thread]
Aighun wrote: Maps will be made for existing planets in New Eden/ EVE. They should be able to push the terrain around quite a bit. THe build before this had a different kind of desert environment with canyons, cliffs, etc. No telling how far th...
- by Asno Masamang - at 2012.07.12 17:05:00
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156. Rasori's Feedback and Grievances - in Feedback/Requests [original thread]
Greetings, Rasori GlitchHound wrote: Fixed Spawn Points - Can I stress this more? Fixed spawn points are the reason tower-dropship-camping is effective. First, you need to understand that right now, we are playing on a static map. Whe...
- by Asno Masamang - at 2012.07.12 16:07:00
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157. [request] make the possibility to add friends ingame - in Feedback/Requests [original thread]
Greetings, S4dDooM wrote: I want TO ask TO ccp dev i you implement the possibility to add friends in game by hitting button on character name. I think its use full for all This or something very like it will be in the game before it goes liv...
- by Asno Masamang - at 2012.07.12 15:55:00
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158. Swarm Launcher update - in Feedback/Requests [original thread]
EVICER wrote: See.......... I had no idea that they had infinite flight time or that you get no warning that someone is trying to lock you up so youve nullified me even using countermeasures....and militia get these for free come on man....I re...
- by Asno Masamang - at 2012.07.12 15:19:00
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159. Sniper Rifle Effective Range - in Feedback/Requests [original thread]
Greetings, Forums Veteran wrote: Well considering most assult rifles have a effective range of 200 metres and there were reports of snipers hitting at well over 1000 meters in WW2 it shouldnt be that much of a ask IIRC the Barrett M-105 (.50...
- by Asno Masamang - at 2012.07.12 15:01:00
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160. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Ghural wrote: How does it not make sense? How does electrical storms interfering with our suits not make sense? Had you read my whole response, you would have noticed that I did say there was room for environmental effects via environmental ...
- by Asno Masamang - at 2012.07.12 14:47:00
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