Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: Before swarms became big I would have my gunners hitting 30-0 and matches lost where few and inbetween because I was able to be great gun support and spawn guys ontop of objectives. But all of a sudden swarms where everyw...
- by Asno Masamang - at 2012.07.20 15:39:00
|
102. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Heavies with forge guns engaged by infantry ought to be pulling out their sidearm, just as they would if they had a swarm launcher. Either that, or the anti-vehicle ability needs to be taken down a notch in recognition...
- by Asno Masamang - at 2012.07.20 15:31:00
|
103. There is no level cap right? - in Feedback/Requests [original thread]
KingBlade82 wrote: i do not like the idea of 7 years to max things out 2 or 3 years ok but 7 years idk what this game will be that long from now :( Unless CCP pulls another Incarna, I can easily see Dust being around for 10ish years. Once th...
- by Asno Masamang - at 2012.07.20 15:21:00
|
104. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Greetings, Sin3 DeusNomine wrote: Drop ship interaction needs to be changed. Currently in this build a dropship pilot can be followed forever and have no ability to tell if they have lossed them swarms on a building or not. This leads to alot ...
- by Asno Masamang - at 2012.07.20 15:12:00
|
105. There is no level cap right? - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: We are currently gaining SP 4x faster than normal and i read the 7 years thing in a devblog or something like that. I understand that, but forgetting the 4x multiplier right now, we are only getting SP on 3 of 7 da...
- by Asno Masamang - at 2012.07.20 14:56:00
|
106. There is no level cap right? - in Feedback/Requests [original thread]
Greetings, Martin0 Brancaleone wrote: You will need 7 years to train all the skills to LV5. Were this EVE, then yes 5 years sounds about right, but at the current skill gain rate, it looks like someone could get all of the current Dust ski...
- by Asno Masamang - at 2012.07.20 14:00:00
|
107. Electronics Upgrades Skillbook... missing? - in Feedback/Requests [original thread]
Zorasth wrote: I was able to buy electronics upgrade this morning as well as risk repair tools ;) Wait... Wait, are you saying that there really is an Easter Bunny? Or that there really is an ISK version of the repair tool on the market?
- by Asno Masamang - at 2012.07.19 22:35:00
|
108. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Greetings, On paper this may sound like a good idea, but there are too many potential issues with this idea; Pilot logs out or disconnects.
Server Goes down for maintenance.
Pilot gets ganked in transit.
Pilot gets ransomed in trans...
- by Asno Masamang - at 2012.07.19 22:32:00
|
109. [request] Put dropsuit slots in fittings information section - in Feedback/Requests [original thread]
Greetings, Mr Funless wrote: It would be very helpful to see the slot layout in the info section for dropsuits. When getting a new dropsuit you have to go to the fittings section, see the layout, then go back to the market to get the appropriat...
- by Asno Masamang - at 2012.07.19 22:16:00
|
110. Electronics Upgrades Skillbook... missing? - in Feedback/Requests [original thread]
WOOHOO... Just read the weekly beta news and it claims that Eletronic Upgrades are going to be on the market this evening.... Of course it also claimed that the mythical ISK version of the repair tool will be available too. I know, I know, that la...
- by Asno Masamang - at 2012.07.19 21:32:00
|
111. [request] Gm and Dev Judgment thumbs - in Feedback/Requests [original thread]
Greetings, I can see what you are trying to do, but no. This would actually make things bit worse overall as we and CCP would lose the current back and forth discussions. For your suggestion to work, CCP would have to have someone reply to almos...
- by Asno Masamang - at 2012.07.19 20:38:00
|
112. Weapon Feedback (RE, Nanoinjectors, Massdrivers,Launchers, Small Missile Turrets... - in Feedback/Requests [original thread]
Greetings, Iceyburnz wrote: Small Missiles Turret: is painfully overpowered, acts as a awesome AT and AI weapon. You can one shot militia guys with the splash. Unlike the other weapons that require you to aim and have some skill , you can just ...
- by Asno Masamang - at 2012.07.19 19:52:00
|
113. Glide Suit - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I don't think it should be Pilot-only, but it should have MASSIVE PG and CPU requirements (as in, players can only bring a Scrambler Pistol with it even on Proto gear), but a MASSIVE reduction to those costs when equipp...
- by Asno Masamang - at 2012.07.19 18:15:00
|
114. [Request] Slot change for heavy suits - in Feedback/Requests [original thread]
Anatoly Gasputin wrote: Ditch the sidearm and replace it with equipment slot. Nah... That is what the Logistics and the Scout Type II suits do. Although having one of the heavy suits do that would make sense.
- by Asno Masamang - at 2012.07.19 18:05:00
|
115. [Request] Slot change for heavy suits - in Feedback/Requests [original thread]
Greetings, Let me preface my request by saying that I don't use, nor do I plan to use, heavy suits. My reaction speeds are simply too slow to make them useful. I was just looking at a thread that showed all of the slot layouts for different su...
- by Asno Masamang - at 2012.07.19 17:38:00
|
116. Glide Suit - in Feedback/Requests [original thread]
Greetings, Randrii wrote: As long as it's pilot suits only Yes!!! Pilot suit only. Don't make it a module or equipment, make it integral to the suit.
- by Asno Masamang - at 2012.07.19 17:27:00
|
117. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Greetings, Aq'sa wrote: One increases max stamina & allows access to max stam modules; another increases stamina regen and allow access to stam regen modules; and finally 'Mobility' allows access to sprint modules. That has always bother...
- by Asno Masamang - at 2012.07.19 17:24:00
|
118. Alert system for snipers??? - in Feedback/Requests [original thread]
Greetings, Jin J'Rayle wrote: I think the OP is asking for a Proximity Sensor which isn't a bad idea. Just make it a module. Make an equipment slot and they could / would deploy it the same way we currently deploy nanohives, remote explosive...
- by Asno Masamang - at 2012.07.19 17:19:00
|
119. invincible tank? - in Feedback/Requests [original thread]
Greetings, Thorn Altiare wrote: Make it viable for 2 Swarm Launchers to take out a top tier tank or something I am not sure about 2, but three people with weaponry 5 and an actual prototype (not the aur version), light weapon rapid reload 5,...
- by Asno Masamang - at 2012.07.19 17:15:00
|
120. HOW MANY DROP UPLINKS CAN WE DROP AT ONE TIME - in Feedback/Requests [original thread]
Greetings, Miles Bane wrote: u can drop up to 6 with one class if u use all tree slots and all three prtotyp uplinks. and if u make multipl clases with drop links then the # is infenet Not sure if I am reading this right but I suspect you ar...
- by Asno Masamang - at 2012.07.17 22:12:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |