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41. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Greetings, Yosef Autaal wrote: yes I know this but as i said swarm launchers fits into light but the basic kit for the merc heavy he uses the heavy weapon mod As Garrett said, the default fits are stupid, but they do demonstrate a very impor...
- by Asno Masamang - at 2012.07.27 18:45:00
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42. So long and thanks for all the fish - in Feedback/Requests [original thread]
Greetings, Icy Tiger wrote: I recently found out that my pile of 11 000 000 ISK goes down pretty fast when using some kickass vehicle fits, like a well fitted Myron or Madrugar. Now Im down to only 8 mil. I did the same thing. I ran my Toxi...
- by Asno Masamang - at 2012.07.27 18:38:00
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43. Gunships (would like to have) - in Feedback/Requests [original thread]
Greetings, Until CCP starts releasing larger maps, like the old Craterlake Biomass and Craterlake Communication maps, Jets or Jet fighters are effectively useless, Gunships, Dropships, and Attack ships are another story. And CCP could easily mak...
- by Asno Masamang - at 2012.07.27 18:14:00
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44. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Greetings, Because various DS yahoos have told me that I don't what I am talking about in regards to DS vs Swarm Launchers, I have recently started driving a DS... It is fun putting into practice what I have been tell these yahoos. ;) Anyway,...
- by Asno Masamang - at 2012.07.27 17:46:00
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45. Putting bounties on players? - in Feedback/Requests [original thread]
BAD FURRY wrote: so heres a haeds up you put a bounty on me if its hi anuff i have a friend kill me and we split the bounty . take the hint from the eve players bountys are a rip off Yes, continuing to read what these people are suggesting a...
- by Asno Masamang - at 2012.07.27 17:19:00
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46. current dropship defense - in Feedback/Requests [original thread]
Greetings, Shadoe Wolf wrote: What kind of threw me for a loop was that the missiles detonated without doing damage to him. But any other flight path, they don't explode until they hit something. If you are talking about my Myron last night...
- by Asno Masamang - at 2012.07.27 16:52:00
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47. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Also, I think there actually -is- a health amount in the game, because I've noticed that I can take a glancing blow with no armor, and I'll be stuck with the heart-pounding grey-screen effect even after my armor is repaired...
- by Asno Masamang - at 2012.07.27 16:30:00
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48. don't end maps untill everyone is dead - in Feedback/Requests [original thread]
Greetings, crazy space wrote: but when money and territory is on the line, we need to be given those last 16 clones to fight with. Yes and no. For Ambush, I agree completely, but not for Skirmish. I don't care how good the attackers are, if...
- by Asno Masamang - at 2012.07.26 22:38:00
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49. Serious test - put friendly fire ON and dmg at 100%. - in Feedback/Requests [original thread]
Rhadiem wrote: what would the penalty be for ff? Lost isk? Lost SP? A ticked off teammate with revenge on his mind? Right now, there would be little or no recourse, but as time goes by, you will start to weed out the players who do it becaus...
- by Asno Masamang - at 2012.07.26 20:30:00
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50. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Greetings, Rhadiem wrote: I'm not sure why CCP did this for vehicles, but it would be nice if we had at least a little structure. Agree. This would actually strengthen armor tanking a bit more and give a clear target for causing dropships to...
- by Asno Masamang - at 2012.07.26 19:48:00
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51. More Skirmish maps please! - in Feedback/Requests [original thread]
Greetings, Yes, please. 9 Ambush and 3 Skirmish is only really useful to show that more people want Skimish than Ambush... Not uncommon to see 30 - 60ish people (total) playing Ambush and 300 - 600 playing Skirmish.... And now that you guys are p...
- by Asno Masamang - at 2012.07.26 18:44:00
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52. Serious test - put friendly fire ON and dmg at 100%. - in Feedback/Requests [original thread]
Greetings, I agree. I think FF should be on, or at the very least turn it on for all explosives. Mogar Bobac wrote: I feel this should wait till we have a more reliable way to indicate friendlys at distances. Otherwise im for it. I disagr...
- by Asno Masamang - at 2012.07.26 13:54:00
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53. Player Harasment Report System - in Feedback/Requests [original thread]
Greetings, Garrett Blacknova wrote: and they light up green when the person speaks. Sadly a minor, but serious nit here... They light up whenever they are generating sound loud enough for the PS3 to pick it up. It is not uncommon for me to s...
- by Asno Masamang - at 2012.07.26 00:07:00
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54. - Broker - - in Feedback/Requests [original thread]
Icy Tiger wrote: Isnt there going to be a Player Market? I've heard there is. Yes, there will be, however, as it stands now, the products on the market will all be provided by pod pilots and NPCs. The basic request here is to give dust bunni...
- by Asno Masamang - at 2012.07.25 23:52:00
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55. How to know if someone is a good dropship pilot. - in Feedback/Requests [original thread]
Icy Tiger wrote: Just see how high they fly up, and you get a general idea. Personally, I prefer to see how far they fall.
- by Asno Masamang - at 2012.07.25 23:50:00
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56. Crafting - in Feedback/Requests [original thread]
Lord Sedto wrote: Also asking everyone to make emblems in adobe photoshop or something might not be ideal. Actually EVE already has a mechanism for creating "crests" and corporate logos in game. Adding them to gear would actually be trivial ...
- by Asno Masamang - at 2012.07.25 23:23:00
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57. Re-connect to game in progress. - in Feedback/Requests [original thread]
Umallon Macross wrote: Or CCP could let me PLAY the game that my PS3 AUTOMATICALLY RECONNECTS TO ANYWAY, and forces me to SIT THERE doing NOTHING. You are missing the point. The games are very short lived and live. When you drop, for what ev...
- by Asno Masamang - at 2012.07.25 23:04:00
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58. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
Greetings, Antar Zintu wrote: Good idea, but as mentioned it needs to be a clone jump. Which means your team will lose one clone, and there's a timer on it. This should prevent it being overused. If you are going to put those restrictions on...
- by Asno Masamang - at 2012.07.25 22:53:00
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59. Re-connect to game in progress. - in Feedback/Requests [original thread]
Greetings, Not to sound like a cad, but tough luck. Keep in mind that these games are "live" and, at least at present, very short lived. It sucks that you have trouble getting back in, but if you network is that bad, then it really is something ...
- by Asno Masamang - at 2012.07.25 22:40:00
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60. Please add ability to see standings while respawn counts down - in Feedback/Requests [original thread]
Greetings, Swufy Gnomenclatur wrote: Since we have to wait 10-20 seconds to get back into gameplay, adding the ability to use the hotkey on the controller to view standings while waiting would be appreciated to monitor just how many times I've ...
- by Asno Masamang - at 2012.07.25 22:08:00
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