Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Weapon Feedback (RE, Nanoinjectors, Massdrivers,Launchers, Small Missile Turrets... - in Feedback/Requests [original thread]
Greetings, Iceyburnz wrote: Small Missiles Turret: is painfully overpowered, acts as a awesome AT and AI weapon. You can one shot militia guys with the splash. Unlike the other weapons that require you to aim and have some skill , you can just ...
- by Asno Masamang - at 2012.07.19 19:52:00
|
102. Glide Suit - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I don't think it should be Pilot-only, but it should have MASSIVE PG and CPU requirements (as in, players can only bring a Scrambler Pistol with it even on Proto gear), but a MASSIVE reduction to those costs when equipp...
- by Asno Masamang - at 2012.07.19 18:15:00
|
103. [Request] Slot change for heavy suits - in Feedback/Requests [original thread]
Anatoly Gasputin wrote: Ditch the sidearm and replace it with equipment slot. Nah... That is what the Logistics and the Scout Type II suits do. Although having one of the heavy suits do that would make sense.
- by Asno Masamang - at 2012.07.19 18:05:00
|
104. [Request] Slot change for heavy suits - in Feedback/Requests [original thread]
Greetings, Let me preface my request by saying that I don't use, nor do I plan to use, heavy suits. My reaction speeds are simply too slow to make them useful. I was just looking at a thread that showed all of the slot layouts for different su...
- by Asno Masamang - at 2012.07.19 17:38:00
|
105. Glide Suit - in Feedback/Requests [original thread]
Greetings, Randrii wrote: As long as it's pilot suits only Yes!!! Pilot suit only. Don't make it a module or equipment, make it integral to the suit.
- by Asno Masamang - at 2012.07.19 17:27:00
|
106. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Greetings, Aq'sa wrote: One increases max stamina & allows access to max stam modules; another increases stamina regen and allow access to stam regen modules; and finally 'Mobility' allows access to sprint modules. That has always bother...
- by Asno Masamang - at 2012.07.19 17:24:00
|
107. Alert system for snipers??? - in Feedback/Requests [original thread]
Greetings, Jin J'Rayle wrote: I think the OP is asking for a Proximity Sensor which isn't a bad idea. Just make it a module. Make an equipment slot and they could / would deploy it the same way we currently deploy nanohives, remote explosive...
- by Asno Masamang - at 2012.07.19 17:19:00
|
108. invincible tank? - in Feedback/Requests [original thread]
Greetings, Thorn Altiare wrote: Make it viable for 2 Swarm Launchers to take out a top tier tank or something I am not sure about 2, but three people with weaponry 5 and an actual prototype (not the aur version), light weapon rapid reload 5,...
- by Asno Masamang - at 2012.07.19 17:15:00
|
109. HOW MANY DROP UPLINKS CAN WE DROP AT ONE TIME - in Feedback/Requests [original thread]
Greetings, Miles Bane wrote: u can drop up to 6 with one class if u use all tree slots and all three prtotyp uplinks. and if u make multipl clases with drop links then the # is infenet Not sure if I am reading this right but I suspect you ar...
- by Asno Masamang - at 2012.07.17 22:12:00
|
110. [Request] Spectator Mode // Saved Replays & Stats - in Feedback/Requests [original thread]
Greetings, Zarkn Frood wrote: # 1 # - Does CCP have any known plans for a 'spectator mode' in DUST? I seriously hope they do not put something like this into the game for the simple reason that it could be used to meta-game. Imagine fo...
- by Asno Masamang - at 2012.07.16 22:12:00
|
111. Weapon Comparison and starting new characters - in Feedback/Requests [original thread]
Lt Reddis wrote: I do like the idea of being given a amount of SP at begining and choicing yourself what to go down. While I like the idea of being able to choose my skills at character creation, I actually know the EVE skill system and I kn...
- by Asno Masamang - at 2012.07.16 19:56:00
|
112. Command option yet? - in Feedback/Requests [original thread]
Greetings, Pavel Monfreid wrote: I would like to see how this portion of the game operates. Has this been tested yet? This feature is not yet available for testing. One of the recent dev blogs talked about how CCP plans to make the battle fi...
- by Asno Masamang - at 2012.07.16 16:20:00
|
113. Weapon Comparison and starting new characters - in Feedback/Requests [original thread]
Greetings, Lt Reddis wrote: most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt. As Garrett said, when it comes to weapons, the differences are so sma...
- by Asno Masamang - at 2012.07.16 16:10:00
|
114. [request] Vehicle roster - in Feedback/Requests [original thread]
Greetings, This display would fit well on the left hand side of the screen. Use the same fonts as the current kill notifications and change the color...
- by Asno Masamang - at 2012.07.16 15:58:00
|
115. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
Dante Daedrik wrote: Adding penalties to TK'ing is not on par with the vision for the EVE/Dust community/environment. That was actually part of the reason I went with Concording rather than fines as Garrett suggests. But, at the same time I ...
- by Asno Masamang - at 2012.07.16 15:45:00
|
116. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
Greetings, Garrett Blacknova wrote: any Mercs on the same planet/in the same system could meet up in some space to communicate in a totally public type of setting. I really like this idea for a couple of reasons. Most people in the military ...
- by Asno Masamang - at 2012.07.16 15:35:00
|
117. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Greetings, Samuel Gadrion wrote: However, that said, we (and CCP) should consider how prevalent BPOs should be. Keeping in mind that any corporation worth its salt will be supplying its Dusters with gear, Prototype BPOs should be rare or nonexi...
- by Asno Masamang - at 2012.07.16 15:26:00
|
118. More weight to the LAV - in Feedback/Requests [original thread]
Greetings, Cless Vallein wrote: I think the LAV physics need a bit of tweaking. I think that is the critical part here. From what I can tell the LAV is just about right on capabilities, but the physics appears to be a bit off. I saw one jump...
- by Asno Masamang - at 2012.07.16 14:59:00
|
119. Electronics Upgrades Skillbook... missing? - in Feedback/Requests [original thread]
I really wish CCP would fix this. It is a DB change to make the item available in the market... Does not require permission from Sony as the code is already in place for Electronic Upgrades. Does not require further testing as Assault suit drivers...
- by Asno Masamang - at 2012.07.16 14:55:00
|
120. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
Greetings, I have suggested this multiple times before, but usually in response to various nerf requests... At which point people start crying and whining that it would ruin the game. I disgree. In EVE, we have friendly fire turned on everywhe...
- by Asno Masamang - at 2012.07.16 14:52:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |