Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Remote Explosives - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: And just to be clear, I am saying that equipment slot items should cost you EACH TIME you deploy them, not just when you lose your suit. I like that idea... It won't stop anything, but I still like the idea. ...
- by Asno Masamang - at 2012.07.12 19:01:00
|
142. [REQUEST] Remote explosive timer - in Feedback/Requests [original thread]
Greetings, Average Joe81 wrote: a 3 sec. timer after you press the button would stop the unreasenable spawn camping (or make it easier to escape) and it would also stop that prototype guy from using it as a grenade No. Now, if you wanted a 3...
- by Asno Masamang - at 2012.07.12 18:56:00
|
143. [Request] Drop Uplinks (Remaining Spawns) - in Feedback/Requests [original thread]
Greetings, Maximus Stryker wrote: Is there a way to tell how much "life" is left on the D/U, both in terms of damage and how many spawns it has left. As far as I can tell there is not. Indeed it would be a nice feature, but I would rate it a...
- by Asno Masamang - at 2012.07.12 17:12:00
|
144. Rasori's Feedback and Grievances - in Feedback/Requests [original thread]
Aighun wrote: Maps will be made for existing planets in New Eden/ EVE. They should be able to push the terrain around quite a bit. THe build before this had a different kind of desert environment with canyons, cliffs, etc. No telling how far th...
- by Asno Masamang - at 2012.07.12 17:05:00
|
145. Rasori's Feedback and Grievances - in Feedback/Requests [original thread]
Greetings, Rasori GlitchHound wrote: Fixed Spawn Points - Can I stress this more? Fixed spawn points are the reason tower-dropship-camping is effective. First, you need to understand that right now, we are playing on a static map. Whe...
- by Asno Masamang - at 2012.07.12 16:07:00
|
146. [request] make the possibility to add friends ingame - in Feedback/Requests [original thread]
Greetings, S4dDooM wrote: I want TO ask TO ccp dev i you implement the possibility to add friends in game by hitting button on character name. I think its use full for all This or something very like it will be in the game before it goes liv...
- by Asno Masamang - at 2012.07.12 15:55:00
|
147. Swarm Launcher update - in Feedback/Requests [original thread]
EVICER wrote: See.......... I had no idea that they had infinite flight time or that you get no warning that someone is trying to lock you up so youve nullified me even using countermeasures....and militia get these for free come on man....I re...
- by Asno Masamang - at 2012.07.12 15:19:00
|
148. Sniper Rifle Effective Range - in Feedback/Requests [original thread]
Greetings, Forums Veteran wrote: Well considering most assult rifles have a effective range of 200 metres and there were reports of snipers hitting at well over 1000 meters in WW2 it shouldnt be that much of a ask IIRC the Barrett M-105 (.50...
- by Asno Masamang - at 2012.07.12 15:01:00
|
149. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Ghural wrote: How does it not make sense? How does electrical storms interfering with our suits not make sense? Had you read my whole response, you would have noticed that I did say there was room for environmental effects via environmental ...
- by Asno Masamang - at 2012.07.12 14:47:00
|
150. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Ghural wrote: Weather effects are a great way of creating opportunities for new gameplay opportunities. Maps with low visibility would encourage close combat. Toxic conditions would encourage vehicle use. A low lying fog could encourage aerial ...
- by Asno Masamang - at 2012.07.11 23:34:00
|
151. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
EVICER wrote: How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? Actually they know because they get a near steady radar "beam" and that is rapidly being ...
- by Asno Masamang - at 2012.07.11 23:27:00
|
152. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
Greetings, EVICER wrote: What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? Nope. I would welcome a warning when they are locked on, but not while t...
- by Asno Masamang - at 2012.07.11 23:01:00
|
153. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Greetings, I would love to have various planetary effects, however I would vote against any visual effects. Please remember that we are in ultra-high tech suits that are tied into very powerful tactical data network. So we are not looking out of...
- by Asno Masamang - at 2012.07.11 22:59:00
|
154. Drop in Vehicle - in Feedback/Requests [original thread]
Greetings, I could agree with that for the initial spawn, but not the subsequent spawns. The initial spawn (at the start of the battle), you are dropping in from orbit but the subsequent spawns your body and gear are being created by the CRU (Wh...
- by Asno Masamang - at 2012.07.11 21:20:00
|
155. [request] remove extra 10 second penalty for using drop uplinks - in Feedback/Requests [original thread]
Greetings, Mr Funless wrote: Read subject. It would help alleviate some spawn camping (it's still absolutely terrible). Someone has to take time to drop it, I don't see a reason to penalize for using teamwork. A better solution is to retai...
- by Asno Masamang - at 2012.07.11 21:02:00
|
156. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Greetings, Ezrael Hawkins wrote: 1 - Remove Forge Guns until they have been fixed. Forge guns are just about perfect right now with the exception of the auto-firing of the Charge version. As I have stated in multiple threads, CCP should chan...
- by Asno Masamang - at 2012.07.11 20:38:00
|
157. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
gangsta nachos wrote: I don't think drop uplinks will be used too often unless they change the spawn timer on them. These are for camping snipers Right now they are very situational. Example from this morning, my team was pushed back to our...
- by Asno Masamang - at 2012.07.11 19:55:00
|
158. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Beta Dust Fish wrote: just get rid of it like you did with RPGs. No on both points. I agree with Pig here, though I think the missiles should be lock-on only. And for the love of all that is holy fix the othe...
- by Asno Masamang - at 2012.07.11 19:42:00
|
159. [Request] More regular updates! - in Feedback/Requests [original thread]
Greetings, Ender Storm wrote: CCP can change data in databases whenever they want, and anything that resides server-side. This is why in my recent survey response I suggested that CCP fully populate the skills / markets. These are all DB onl...
- by Asno Masamang - at 2012.07.11 19:35:00
|
160. Feedback: Skirmish Mode - in Feedback/Requests [original thread]
Abner Kalen wrote: They would have access to the current up to date standings screen, and the hologram would actually be the real-time mini-map showing the continuing battle. While I would love to be able to spectate some of these battles, N...
- by Asno Masamang - at 2012.07.11 19:24:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |