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161. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
theQube wrote: But, please allow me to be clear: I'm not seeking someones head on a platter. Was not implying that. Assume for a moment that Sephoran's reasoning is right, what does that tell people who read the original thread as it stands ...
- by Asno Masamang - at 2012.07.11 18:16:00
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162. Feedback: Skirmish Mode - in Feedback/Requests [original thread]
Greetings, I am going to take your comments a bit out of order... Longshot Ravenwood wrote: Maybe some kind of UI feedback (a number indicating how many clones are remaining, that switches to 0 & blinks red once they're exausted so that y...
- by Asno Masamang - at 2012.07.11 18:07:00
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163. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
Greetings, theQube wrote: Sephoran Griffith wrote: Probably has to do with you calling people -Tards in the title. Just a guess. You may well be right. I provide a brief explanation for the use of that phrase in the penultimate reply. If ...
- by Asno Masamang - at 2012.07.11 17:54:00
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164. Gauss rifle and ammo ideas. - in Feedback/Requests [original thread]
Sgt Slab Ranko wrote: Round of applause for the condescending comment Asno Masamang I am really sorry you took it that way, but no, I am simply pointing out that you are asking for something that is already on the roadmap and that you though...
- by Asno Masamang - at 2012.07.11 17:30:00
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165. vehicle lock out feature - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Fine valid point, counterpoint, skill requirements to pilot or steal anything required. Now, this gets my full support. But I would take that a step further... You cannot give your tank to an unskilled player either....
- by Asno Masamang - at 2012.07.10 22:25:00
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166. vehicle lock out feature - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But guess what? If a tank driver...
- by Asno Masamang - at 2012.07.10 22:08:00
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167. vehicle lock out feature - in Feedback/Requests [original thread]
Greetings, Barnes Almighty wrote: Please implement a way to lock your vehicles l, heavy and light, to other players if u want to keep them out. At the moment there are stupid people jumping into my expensive gunnloggis and getting me killed. ...
- by Asno Masamang - at 2012.07.10 21:50:00
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168. Gauss rifle and ammo ideas. - in Feedback/Requests [original thread]
Greetings, Sgt Slab Ranko wrote: Yes I know that the Gauss Rifle has been mentioned as I did a search, though I didn't look at all the posts. I think it would be a valid idea due to the electromagnetic technology existent in the Eve universe. ...
- by Asno Masamang - at 2012.07.10 21:38:00
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169. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
Greetings, Xerr Shadowkiller wrote: This will make camp spawning harder at least and slightly make up for the current problem without having to actually do much legwork. I have a much much easier method of making it harder for the spawn camp...
- by Asno Masamang - at 2012.07.10 21:01:00
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170. Suggestion to fix RE abuse - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I think they need to make the slash damage from REs effect thier users more Actually, unless this has been changed with the current build, scouts will still die to their own remote explosives if they are within the bla...
- by Asno Masamang - at 2012.07.10 16:08:00
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171. Suggestion to fix RE abuse - in Feedback/Requests [original thread]
Greetings, I haven't used RE's on this build, but I used them extensively on the previous build. I found them to be just ok. Someone who takes the time to plant them right or takes the time to learn how to use them as grenades deserves it. In an...
- by Asno Masamang - at 2012.07.10 15:13:00
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172. [REQUEST] Forum Moderation - in Feedback/Requests [original thread]
Greetings, On most forums, I would either say HTFU or simply ignore a request like this or the trolls themselves, however, this case is a bit different. We are here to do a job, some have paid for the right to do that job, others have earned tha...
- by Asno Masamang - at 2012.07.09 23:07:00
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173. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: ..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have everything. ...
- by Asno Masamang - at 2012.07.09 20:56:00
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174. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: Its random, sometimes you explode and die in midair when the vehicle gets to 0 health. It seems like it has to go past zero HP. As I stated in another thread, this is why I tend to have to overkill with my AV...
- by Asno Masamang - at 2012.07.09 20:43:00
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175. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Kyy Seiska wrote: Personally I think that Tanks and other vehicles should have at least some ways to avoid these swarms, besides vehicles are still targets for forge guns and anti-vehicle missiles and swarms shot under hangar platforms. Ummm...
- by Asno Masamang - at 2012.07.09 19:33:00
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176. Shooting from dropships - in Feedback/Requests [original thread]
Traynor Youngs wrote: Please explain how DS's are OP? Let's look closely at DS... It can fly only slightly slower than a swarm missile, has more shield and armor than LAV, has two light weapon turrets, moves in all three dimensions. Now righ...
- by Asno Masamang - at 2012.07.09 19:15:00
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177. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Greetings, STB-stlcarlos989 EV wrote: Make one of the skills improve the missile obstacle avoidance, probably proficiency since it would be a 5x skill and would be a serious investment. That is a great idea. I think that help solve some of t...
- by Asno Masamang - at 2012.07.09 18:15:00
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178. Shooting from dropships - in Feedback/Requests [original thread]
Hawk Von Draum wrote: perhaps it could be coded that if a turrets are not equipped onto a drop ship the passengers can shoot out instead. That is one solution, but I don't really think that would be fair to the DS pilot... IMO a better solut...
- by Asno Masamang - at 2012.07.09 17:12:00
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179. Swarm Launcher update - in Feedback/Requests [original thread]
Knarf Black wrote: I think some kind of limited capacity chaff or flare item would be ideal. That way they're not invincible, but can at least survive the first salvo or two. (Then the pilot will know a SL is after him and adjust his tactics; i...
- by Asno Masamang - at 2012.07.09 16:28:00
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180. [Request] More levels of difficulty - in Feedback/Requests [original thread]
Khun-Al wrote: Okay i try to find out what i do wrong. thanks for your reply A friend suggested that I give you some examples to help you along... Look at your play style and kink about how you act / react... This can hep you determine the p...
- by Asno Masamang - at 2012.07.09 16:20:00
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