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201. You are missing the prerequisites for item XXX - in Feedback/Requests [original thread]
Jazzking2001 wrote: I HAVE NO IDEA where i will be able to find YYY YYY is a skill, so it is listed under skills in the market. Now, what type of skill will be determined by what type of item you are checking the prerequsites for. If it is a...
- by Asno Masamang - at 2012.07.05 22:31:00
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202. You are missing the prerequisites for item XXX - in Feedback/Requests [original thread]
Greetings, Jazzking2001 wrote: what i would like is that you would be able to CLICK on the prerequisites item you do not have (you can highlight it now but it does nothing) Ummm, you click on the item info, then tab over to the prerequisites...
- by Asno Masamang - at 2012.07.05 22:12:00
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203. You should be rewarded for these things - in Feedback/Requests [original thread]
Greetings, The2 Holgg wrote: Yes I agree but when your not taking the control point ( mean its red ) a penalty is in due order if you ask me. Will Edit that in While I don't like spawn camping, there are times when it makes sense to do it. ...
- by Asno Masamang - at 2012.07.05 22:10:00
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204. Faction Warfare - in Feedback/Requests [original thread]
Greetings, Milk Supreme wrote: If it goes well, then CCP MIGHT tie it into sovereignty warfare, but that game is on a whole other level, which needs to be treated with care. Actually that is Dust's primary focus. Yes, there should be Dust ac...
- by Asno Masamang - at 2012.07.05 21:57:00
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205. [Request + Idea] Micro jump drive - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: The main role of the dropship IMO is to provide transport for heavies and cover at objectives. So I think that your idea, while having some merit, would detract from the mission of the Dropship. I thought lon...
- by Asno Masamang - at 2012.07.05 21:04:00
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206. [Feedback]Dropships on the towers have become the new swarm launcher - in Feedback/Requests [original thread]
Greetings, RoBoJerk wrote: I have trouble gaining the altitude for this... what's the trick? Not that I'm planning on doing it, just wondering how to get that high in case I ever need to go up with a door gunner to clear the MCC Not to be fu...
- by Asno Masamang - at 2012.07.05 19:18:00
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207. [Request] destroyable battlefields - in Feedback/Requests [original thread]
Sebastian Amlacher wrote: In BF3 nearly everything is destructable so there wouldnt be problems to make a some small laterns or railings destroyable. IIRC BF3 is using a different engine anyway... Frostbite 2 maybe?
- by Asno Masamang - at 2012.07.05 19:15:00
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208. [Request] Weapons and parts of the dropsuit of victims stay back - in Feedback/Requests [original thread]
Greetings, Awiergan Snowcash wrote: Smallest ships in eve are barely larger than a dropship. They still drop stuff. Ummm. No, the smallest ship in EVE is massive compared to dropships. IIRC the smallest shuttle is 5,000m3 That is orders of m...
- by Asno Masamang - at 2012.07.05 19:08:00
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209. [Request] destroyable battlefields - in Feedback/Requests [original thread]
Sebastian Amlacher wrote: Why shouldnt it work? on Bf3 it also works without any problems Never played BF3, but I am going to guess that there were not that many destructables, nor were the battlefields being designed to support 128+ people ...
- by Asno Masamang - at 2012.07.05 19:01:00
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210. why is implementing grouping not top priority right now? - in Feedback/Requests [original thread]
Greetings, Fat Axel wrote: grouping is gonna massively change the way the game is, and a very large amount of the testers would actually play more often if it was in game, why leave something out thats gonna have such a large influence on the g...
- by Asno Masamang - at 2012.07.05 18:55:00
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211. [Request] destroyable battlefields - in Feedback/Requests [original thread]
Greetings, Sebastian Amlacher wrote: So what I d like to have a little bit more realistic enviroment. The containers staying around should be moveable or even destuctable, latterns and railing should break if you crash them and objectives shoul...
- by Asno Masamang - at 2012.07.05 18:43:00
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212. Make Dropships Blow-Up In The Air - in Feedback/Requests [original thread]
Greetings, Max Trichomes wrote: If someone destroys your dropship, it doesn't blow up. It goes crashing down to the ground giving the occupants more than enough time to jump out and live. If someone kills the dropship, it should instantly blow ...
- by Asno Masamang - at 2012.07.05 17:39:00
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213. [Request]Lock on alert and counter-measure module - in Feedback/Requests [original thread]
Greetings, Takron Nistrom wrote: I've noticed there are very few ways to escape a lock from swarms unless you get lucky. I was thinking about a possible lock-on alert for tanks and drop ships. That right there is the key point that people se...
- by Asno Masamang - at 2012.07.05 17:33:00
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214. [Request] Wrecks that stay - in Feedback/Requests [original thread]
Sersa wrote: but I think it's not so easy to fit a tank between console and that cover-things sticking out of the ground. heheh. This is why I used objective C as my example. Were we using the old communications map, I would have used object...
- by Asno Masamang - at 2012.07.05 16:45:00
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215. [Request] Wrecks that stay - in Feedback/Requests [original thread]
Greetings, Sersa wrote: I think it would be great, if wrecks of destroyed vehicles, turrets etc. would stay on battlefield providing aditional cover, obstacles for yet to be destroyed ones, just changing battle enviroment a little. While I w...
- by Asno Masamang - at 2012.07.05 15:18:00
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216. Swarm Launcher update - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Then why CCP put heavy mod instead of light to militia "Shock" fiting? I am not entirely sure why they did it that way, but I suspect it was to keep the forge gun a skill based weapon instead of making a militia v...
- by Asno Masamang - at 2012.07.04 01:57:00
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217. Swarm Launcher update - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Since capacity skill adds +5%, and for example basic forge gun have 16round in, you need to skill up capacity skill to lvl 2 to get that +1extra charge(because 5% of 16 is 0.8). SL in the previous version was L weapo...
- by Asno Masamang - at 2012.07.03 22:18:00
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218. Swarm Launcher update - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: I assume target making it behind a obstacle doesn't matter. Once it is locked on, the target can go anywhere, but you retain your lock. My gut feeling, based on what you are asking / saying, is that it is not locked yet...
- by Asno Masamang - at 2012.07.03 21:36:00
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219. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
Greetings, Traynor Youngs wrote: I think it should just be automatic. This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body ...
- by Asno Masamang - at 2012.07.03 21:22:00
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220. Remove MCC/Cestus Indicator - in Feedback/Requests [original thread]
Greetings, STB-stlcarlos989 EV wrote: Obviously this isn't a serious issue, just an annoying one that could easily be fixed by changing its symbol or just removing it all together. Actually, this is a fairly big issue under certain circumsta...
- by Asno Masamang - at 2012.07.03 20:24:00
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