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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.05 17:40:00 -
[1] - Quote
-Cancelling enemy hack/reboot on objectives under your team's control. -Destroying enemy drop uplinks and nanohives. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.07.05 18:05:00 -
[2] - Quote
-People spawning in your dropship |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.05 18:09:00 -
[3] - Quote
Martin0 Brancaleone wrote:-People spawning in your dropship
YES!
Also repairing a teammates armor with an armor-repairing nanohive. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.05 18:16:00 -
[4] - Quote
Agreed on all counts |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.05 19:01:00 -
[5] - Quote
-Killing and enemy that is close to killing a friend -Surviving more damage then (2-4)x your health in a short time -Defense kills in a control zone -Bonus for taking over 2-3 control points in one life -Bonus multiple kills in a short time -Bonus knife kills -Bonus killing some one close to your spawn
And I want some negative points for -AFK -spawn kills Edit ( only when the spawn point is not on its way to be "converted" meaning its red) -Crashing whit soldiers on board Edit: (only if you ram it to a wall) |
Remeus Reinheart
Seituoda Taskforce Command Caldari State
7
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Posted - 2012.07.05 20:37:00 -
[6] - Quote
I agree with the majority of these points. Logistics need better ways of gaining exp as more often than not a good logistics pilot does a lot for the battle and are sacrificing their SP gain to do so. As for the crashing with soldiers on board being a penalty no. That's a terrible Idea. The amount of times I've been at 0 hp and people still haven't bailed is ridiculous. If you're stupid enough not to bail out when the ship is down to 0hp it's your own fault, you can see the hp. I've managed to keep a 0hp ship in the air to allow people to bail out and there's till people not doing so. The pilot shouldn't be penalised for other people's stupidity. As for knife kills no reason they should give more sp than any other kill but defensive kills in control zone would encourage more defence than people just hunting people down so yes good idea. |
Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.07.05 21:26:00 -
[7] - Quote
-Piloting a dropship whose crew kills the enemy/blows up a vehicle
Right now a pilot only gets kill score if they ram a person with the whole ship. |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.05 21:51:00 -
[8] - Quote
Remeus Reinheart wrote:I agree with the majority of these points. Logistics need better ways of gaining exp as more often than not a good logistics pilot does a lot for the battle and are sacrificing their SP gain to do so. As for the crashing with soldiers on board being a penalty no. That's a terrible Idea. The amount of times I've been at 0 hp and people still haven't bailed is ridiculous. If you're stupid enough not to bail out when the ship is down to 0hp it's your own fault, you can see the hp. I've managed to keep a 0hp ship in the air to allow people to bail out and there's till people not doing so. The pilot shouldn't be penalised for other people's stupidity. As for knife kills no reason they should give more sp than any other kill but defensive kills in control zone would encourage more defence than people just hunting people down so yes good idea.
Ok make it so that if you are in the ship flying in to a wall and kill you crew point loss. And when your bail its no longer your problem hens bail... =) But yes I see what you mean and agree. But I have spawned in to a ship that was doomed the scened everything was loaded on my screen. |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.07.05 21:57:00 -
[9] - Quote
The2 Holgg wrote:-Killing and enemy that is close to killing a friend -Surviving more damage then (2-4)x your health in a short time -Defense kills in a control zone -Bonus for taking over 2-3 control points in one life -Bonus multiple kills in a short time -Bonus knife kills -Bonus killing some one close to your spawn
And I want some negative points for -AFK -spawn kills -Crashing whit soldiers on board Edit: (only if you ram it to a wall)
no points for spawn kills not - points in skirmish it's important to camp spawn if you are trying to take over A B or C otherwise they will kill you first |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.05 22:01:00 -
[10] - Quote
Yes I agree but when your not taking the control point ( mean its red ) a penalty is in due order if you ask me. Will Edit that in |
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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.05 22:10:00 -
[11] - Quote
Greetings,
The2 Holgg wrote: Yes I agree but when your not taking the control point ( mean its red ) a penalty is in due order if you ask me. Will Edit that in While I don't like spawn camping, there are times when it makes sense to do it. Like others have said there should be a penalty for gratuitous spawn camping, but what about when the objective is in a state change. Objective is ready but the virus upload is in progress, then yes, spawn camping should be a viable and non-punishable tactic. Objective is red and you are sitting just above the spawn point being Bad Furry, then there should be a penalty.... Or you are killing people within 15 seconds of their spawning at a CRU (another thing I have watched Bad Furry do through an entire match), a penalty should apply. 10 seconds for killing at a drop uplink. |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.05 22:25:00 -
[12] - Quote
That is exactly what I meant by "when your not taking the control point" if its in a state change from the hack you are taking the spawn point. I agree 100% I was a bit to fast in my replay and didn't explain in depth. |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.07.05 22:28:00 -
[13] - Quote
would be really hard to code in these various exceptions which is why I think it should be - in ambush but in skirmish it should be a no point if they killed within 15 sec of spawning. spawn camping is much worse in ambush in my opinion and in skirmish is most often used as a tactical adv to stop incoming waves of enemies not to get easy kills.... |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.07.05 22:36:00 -
[14] - Quote
Can't see why its that hard its just a if statement ( visual example of what you need)
if hack ( TRUE ) Execute the next statement (No more points penalty)
Else ( Penalty )
the rest is just defining the zone
Edit: added more info |
Remeus Reinheart
Seituoda Taskforce Command Caldari State
7
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Posted - 2012.07.06 16:46:00 -
[15] - Quote
Fuma Centuri wrote:-Piloting a dropship whose crew kills the enemy/blows up a vehicle
Right now a pilot only gets kill score if they ram a person with the whole ship.
Actually this is not true. If you are the pilot you get a "vehicle kill assist". It doesn't give you a kill on your profile but gives you skillpoints which is the important thing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.14 21:44:00 -
[16] - Quote
Still deserve points for these things. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.07.14 22:28:00 -
[17] - Quote
We need to get more points for hacking the Supply than destroying them, promote keeping them alive :L
Also, maybe a tad more points for revives, and maybe points for BEING revived, get those to happen more often. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.20 05:17:00 -
[18] - Quote
I disagree with the non-hack spawn camp penalty, I find myself running in to control points and as I am entering I see the red markers pop up and I go take them out as they are orienting themselves to where they spawn. Or I am hacking and someone spawns, now my hack is not far enough in to capture without getting shot in the back so I go take them out and go back to continue hacking. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 05:19:00 -
[19] - Quote
im appauled nobody said headshot kill. |
BlacMage
Royal Uhlans Amarr Empire
59
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Posted - 2012.08.20 05:44:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:-Cancelling enemy hack/reboot on objectives under your team's control. -Destroying enemy drop uplinks and nanohives.
Agreed. Maybe... 75 for hack stop and 15-25 apiece for the equipment?Enough to make it worth stopping and taking care of them. |
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BlacMage
Royal Uhlans Amarr Empire
59
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Posted - 2012.08.20 05:46:00 -
[21] - Quote
Iron Wolf Saber wrote:im appauled nobody said headshot kill. 60 for headshot insted of 50. 75 if they were hacking your control point. Got to give our snipers some SP loving too |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.08.20 05:47:00 -
[22] - Quote
Iron Wolf Saber wrote:im appauled nobody said headshot kill.
Wouldn't know, I have never been notified that I have ever gotten a head shot. The only time I thought I got headshots was when I dropped someone with three rounds when I magically shot them in the head. I would be down with 10 extra wp for that. Would make killing bunny hoppers that much more satisfying. While we are at it, why not an extra 10 wp for killing an enemy while they are in the air... would also be down with that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.09 04:20:00 -
[23] - Quote
These things still warrant a reward. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.09 05:25:00 -
[24] - Quote
at least give 5 points for destroying enemy nanohives and drop uplinks. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.09 10:55:00 -
[25] - Quote
+1 to thread start (tired, haven't read the whole thread yet)
Specific items -Cancelling enemy hack/reboot on objectives under your team's control. -Destroying enemy drop uplinks and nanohives. -People spawning in your dropship -Repairing a teammates armor with an armor-repairing nanohive.
Some of this fits so well with the setting and other game elements currently in play it's a little weird to think that it's not already being done like this.
ps ~ Make Hives and Uplinks hackable: https://forums.dust514.com/default.aspx?g=posts&t=36967 |
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