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Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.05 20:45:00 -
[1] - Quote
I find myself disappointed in the speed at which the heavy suits move, and once the free dropships are removed, itGÇÖs going to be very difficult to get around with them. While the objectives on the current map are relatively close together, the previous map had quite a bit more open terrain on it, and even finding someone to shoot could prove quite difficult. Also, on non-objective maps it can be difficult to get from the spawn to wherever the action is (assuming you arenGÇÖt being spawn camped).
I suggest we take another one from the EVE book by allowing the slowest moving entities to teleport. For those unfamiliar with the concept, in EVE classes of player ships (black ops, jump freighters, carriers), are equipped with a special type of engine known as a jump drive that allows for instantaneous travel across large distances of space. In order to accomplish this, a ship or a POS (starbase) must light a cynosural GÇ£beaconGÇ¥ which acts as a waypoint. (If the beacon is destroyed while you are in the process of jumping, your ships destination will be randomly reassigned, possibly to a very bad end)
Basically, in a dust implementation of this, heavy suits could activate a module (personal micro jump apparatus) which would allow them to quickly re-deploy by pulling up the map, where they could then GÇ£jumpGÇ¥ to nearby uplinks. This would of course come with some sort of balance or expense (10 second delay before jumping, depletion of your stamina/shields, or some other such appropriate balance). There would be awesome red lightning as appropriate of ripping a hole in space time. At the same time, this would give a new role to logistics suits: Tactically cynoing in heavy suits. Dropping an uplink would no longer mean your teammates have to die in order to respawn near the objective; they could simply teleport to you.
To be honest, IGÇÖm also pulling the idea from Warhammer 40k, in which the heavy infantry armor (known as terminator armor) allows the user to teleport short distances. Even this has its own drawbacks, as the infantry can GÇ£scatterGÇ¥ into hazardous terrain (or into the middle of a wall, for that matter) causing the unit to take damage or be lost.
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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.05 20:51:00 -
[2] - Quote
My first thought is:
Not only no, but heck no.
But I am thinking about it and instead I will just say, please no.
I can see the appeal of it, but the right way to solve the problem is not by having a jump drive on suits, but to use teamwork and get your buddy in the dropship to come get you. The main role of the dropship IMO is to provide transport for heavies and cover at objectives. So I think that your idea, while having some merit, would detract from the mission of the Dropship.
Having said that, I like the idea of being able to redeploy to another drop uplink. However there should be a cost and a tradeoff.
Perhaps you actually do lose your suit and fittings, but that seems heavy handed. I am not sure of how to make it worthwhile without being just suicide or OP.
Maybe what we really need is the ability to signal for pickup by a dropship. Like green smoke or something. I am always looking for opportunities to transport people. Its more fun and meaningful for me to do so. |
RoBoJerk
41
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Posted - 2012.07.05 20:52:00 -
[3] - Quote
Yeah, that's the trade-off of heavies. You're more armored and get better weapons, but you're slower. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.05 21:04:00 -
[4] - Quote
Greetings,
Traynor Youngs wrote:The main role of the dropship IMO is to provide transport for heavies and cover at objectives. So I think that your idea, while having some merit, would detract from the mission of the Dropship. I thought long and hard about the OP's request and was kind of heading down this same path. While I am not a dropship pilot, I am firmly of the opinion that transportation should be one of their primary roles... Afterall they are dropships, not gunships or air superiority craft. The way I look at them is that they are New Eden's version of the Sikorsky's CH-53 Sea Stallion (A heavy-lift multi-role helicopter).
Of course that lead me the question of how does the heavy driver let the dropship pilot know where to pick him up and where to drop him.... Flares and the Squad control map seem to make the most sense for filling these two roles. Heavy driver drops the flares, dropship pilot heads over and picks him up then flies him to the marker he places using the squad control map. Obviously have voice comms would help this, but this could be done with or without voice comms.
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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.05 21:14:00 -
[5] - Quote
Asno Masamang wrote:Greetings, Traynor Youngs wrote:The main role of the dropship IMO is to provide transport for heavies and cover at objectives. So I think that your idea, while having some merit, would detract from the mission of the Dropship. I thought long and hard about the OP's request and was kind of heading down this same path. While I am not a dropship pilot, I am firmly of the opinion that transportation should be one of their primary roles... Afterall they are dropships, not gunships or air superiority craft. The way I look at them is that they are New Eden's version of the Sikorsky's CH-53 Sea Stallion (A heavy-lift multi-role helicopter). Of course that lead me the question of how does the heavy driver let the dropship pilot know where to pick him up and where to drop him.... Flares and the Squad control map seem to make the most sense for filling these two roles. Heavy driver drops the flares, dropship pilot heads over and picks him up then flies him to the marker he places using the squad control map. Obviously have voice comms would help this, but this could be done with or without voice comms.
Yea, this is exactly what I was going for with the green smoke idea.
Although, if we were CH-53's, then we would be able to pick up vehicles too which would be sweet, maybe thats another dropship altogether.
Anyway, back on topic, i like the idea of using squad commands and flares to facilitate picking people up and dropping them off.
IN team battles where everyone has voice comms though I would not be surprised at all if good Corps have setups where every squad has a designated Dropship pilot to carry them to objectives. |
Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.05 21:39:00 -
[6] - Quote
Currently, with the inability to group up, it's near impossible to rely on a dropship pilot to carry you between objectives. I'd still like to see something more efficient than calling in a vehicle myself.
Flares still would be nice, I admit.
Maybe jump capability would be imbalanced, but is that a bad thing?
The one thing that's always drawn me to EVE is how imbalanced things can be made given the time and money; and I only hope to see that carried onto DUST in certain forms. For those of you who have never experienced it, there's nothing quite like titan-bridging in an entire fleet to change the tide of a battle. Or, on a smaller scale, hot-dropping your capital ship when your alt gets attacked.
Ultimately, EVE players won't be paying mercenary contracts if there's too much balance involved. Goonswarm will need to know that spending an extra billion on a fight will guarantee it for them. In this way, I think it's important that there be small, expensive modules that give obvious advantages. Perhaps it could be balanced on price alone.
Last week I moved my carrier nearly 50LY through nullsec. I can't recall exactly, but I remember spending somewhere close to 35mil in fuel. Speed comes at a cost. I wouldn't mind seeing infantry modules costing in the millions for overly-specialized effects. But ultimately, it being "OP" shouldn't prevent it from being implemented. Only if it's OP and cheap (Militia dropships, for example). |
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