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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.01 00:10:00 -
[91] - Quote
Varoth Drac wrote:Alena Ventrallis wrote: That is something to think about. I think another part of the problem is the power curve between scanners and dampening. Ideally, dampening should beat scanning, but it should be neck-and-neck the entire way. So a level 3 GalScout with enhanced dampeners should beat a level 3 GalLogi with enhanced scanners... But just barely.
Scanners are for scanning mediums and heavies, not lights. Focussed scanners are for scanning lights. Unfortunately we don't have basic or advanced focussed scanners, which is something that I think should be considered. So we'll have to look at proto level. To dampen below a Gallente logi with a focussed scanner, a Galente scout needs 3 complex profile dampeners. It is impossible for the other three scouts without an active proto cloak. I don't suggest changing this, as it is the main function of the equipment. I do however think the range should be reduced (50m), particularly if the cooldown (on Gal logis) and precision (on other suits) were buffed as per my earlier suggestions. That is a good point. I'll have to ponder on it for a bit.
Over thinking, over analyzing separates the body from the mind.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.01 00:13:00 -
[92] - Quote
I put in a little edit, which is this:
I don't know about scanning. There's no reason to buff it though. At least I know that much. |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.01 20:46:00 -
[93] - Quote
Breakin Stuff wrote:Right now what are the biggest failure points of the scanning side, and what are the biggest failure points of the dampening side?
Probably base profile values. Closer values = more overlap = more interplay. Lack of interplay seeming to be the root underlying issue.
PS- Add to the above also a lack of any new modules or equipment using the existing systems and graphics models to create any in-game capability approaching what some players have asked for. Instead its just merry-go-round, round and round we go...
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.11 23:41:00 -
[94] - Quote
Inbound Link (w/background): https://forums.dust514.com/default.aspx?g=posts&m=2952009#post2952009
Concept: Adding Scan Profile penalty to Shield Extenders. |
Yaerus Steel
Wolf Pack Special Forces Rise Of Legion.
48
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Posted - 2015.09.12 01:49:00 -
[95] - Quote
Adipem Nothi wrote:Maken Tosch wrote:Yaerus Steel wrote:Adipem Nothi wrote: Please pardon the delayed response; two compound questions:
1) Assuming the above were introduced as presented, what modules would you run on a competitively fit MinScout? Why?
2) If hp-tanked units are already accustomed to being scanned, how would an increase to scan profile affect them? In what way are they "penalized" if they were going to be scanned with or without the penalty?
1) Running a Min scout I would run as a Hacker or NK'r. This being the case a Hacker with extenders, damp, code breaker, kinkats to scoot by under most passives, and get to the point quickly. As a NK'r about the same thing but with damp, green, red bottle. I am not in anyway a competitive scout though. 2) It would affect them in two ways slow them down further and increase the range they are seen even on passives. Allowing for people choosing the non-tanked route to get a greater tactical advantage. If you can see your enemy and they cant see you yet, you could get that jump on them to cancel out any advantage they have in a head to head fight. But then again that takes thinking on part of the player. As a dedicated nova knifer with years experience now, I can say that dampening on a minscout is only good up to a certain point. I am just too use to being spotted on scans so I adapted in some ways to counter that. The hills, or any part of the terrain that is not a man-made structure, have a negative impact on the passive scans of players. Once a knifer hides in the hills, you are no longer able to utilize passive scans and thus forced to go in after them unless you happen to have active scanners fitted on you. If you don't you are then fighting on my terms where I have already adapted to listening for footsteps (thanks to my headset) and being all fast and dodgy on rolling hills. Even if I am forced to fight in a city where passive scans can see me, the structures provide enough cover against bullets. A crate* and a wall offer more EHP than any shield extender I could fit. In many case, I just stack nothing but kincats and damage mods for my knives and hope for the best. * - shameful typo spotted Adding a scan profile penalty to shield extenders would without question move EWAR interplay (and with it, Scout performance) further away from balance than toward it. In competitive play and in a high percentage of High Mu pubs today, you're either below 21dB or you are always (at minimum, almost always) active scanned. This has made moot any effort to dampen by non-Scouts. Further, teamshared 21dB active scans wholly override middle and outer ring passive scans in a wide range of settings, including (but not limited to) small-to-medium sized sockets, large areas surrounding contested objectives, and all but the outskirts of most Ambush, Dom and Acq matches. The only effective response to 21dB active scans is the squishy, dampened Scout suit; hitting these units with scan profile penalty would invite a disproportionate and likely substantial decline in their comparative performance. Even if 21dB active scans were not in play, I would advise strongly against this path as it impacts a non-target party (dampened scouts) by far greater degree than it impacts the intended target party (dual tankers). TL;DR - It is my opinion that adding a scan profile penalty to shield extenders would (1) go largely unnoticed by the high-profile dual tankers whom the penalty is supposed to discourage, (2) would detrimentally impact Scout performance as well as intra-class parity and (3) would worsen what is an already troubled state of EWAR interplay.
@ Yaerus - I'd love discuss these points in further and finer detail with you, but I must insist on our doing so elsewhere. Here, we gamble with the Wrath of Rattati. I'd suggest we move our conversation to its own thread or perhaps Pokey's EWAR Workshop. @ Maken - Terrain and obstructions absolutely impact line-of-slight scans, but I do not believe that these have any effect whatsoever on passive or active scan mechanics. Glad to test and confirm; please fill me in (elsewhere) on how one might duplicate what you've described above.
@Nothi - So Before I begin a more detailed explanation I'm going to go through this thread and read everything to assimilate the ideas being passed around. I will have to read for a bit before I continue, but yeah good idea to move the discussion. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 07:51:00 -
[96] - Quote
How much value would there be in giving a flat number addition to range amps?
For example 5m/10m/15m range enhancement rather than a percentage modifier to a baseline tiny scan range?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Robert Conway
Concordiat Mercenaries
671
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Posted - 2015.09.12 08:01:00 -
[97] - Quote
Breakin Stuff wrote:How much value would there be in giving a flat number addition to range amps?
For example 5m/10m/15m range enhancement rather than a percentage modifier to a baseline tiny scan range? I thought math was hard? Brah.
Yassavi Approved. -Aero Yassavi
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 08:11:00 -
[98] - Quote
Robert Conway wrote:Breakin Stuff wrote:How much value would there be in giving a flat number addition to range amps?
For example 5m/10m/15m range enhancement rather than a percentage modifier to a baseline tiny scan range? I thought math was hard? Brah.
It is.
For the OP of that particular thread.
Oh wait... who was that OP?
Was looking to see who was smart enough to realize I was talking about the person claiming you cannot break core reps.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Robert Conway
Concordiat Mercenaries
671
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Posted - 2015.09.12 08:35:00 -
[99] - Quote
Breakin Stuff wrote:Robert Conway wrote:Breakin Stuff wrote:How much value would there be in giving a flat number addition to range amps?
For example 5m/10m/15m range enhancement rather than a percentage modifier to a baseline tiny scan range? I thought math was hard? Brah. It is. For the OP of that particular thread. Oh wait... who was that OP? Was looking to see who was smart enough to realize I was talking about the person claiming you cannot break core reps. Well Forced Death was the OP. But Alena Ventrallis was talking about the 150 hp/ second from a rep tool only canceled out 150 damage from 450 dps weapon. In essence still doing 300 damage.
Yassavi Approved. -Aero Yassavi
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 09:44:00 -
[100] - Quote
You can still see what he said in quotes. Redaction doesn't remove/change those.
Also off-topic and not relevant to ewar discussion.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Robert Conway
Concordiat Mercenaries
672
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Posted - 2015.09.12 10:34:00 -
[101] - Quote
Breakin Stuff wrote:You can still see what he said in quotes. Redaction doesn't remove/change those.
Also off-topic and not relevant to ewar discussion. That's perfectly fine with me. A bump to keep it on the top never hurt anything. And bringing this train full circle to your question I quoted about the math. I believe strait number buffs instead of percentage buffs might be a better avenue. See? Things have a way of working out. Resaoning is people say the modules don't do enough. With a flat number, we can adjust that number rather than a varying percentage that will affect each player differently. The change can be more easily gauged by the community for any extra need in buff. My personal opinion. Don't jump down my throat if I am wrong please.
Yassavi Approved. -Aero Yassavi
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 11:50:00 -
[102] - Quote
It's not a question of wrong or right.
Even a sh*t idea can carry the seed of a concept worth pursuing. So really the only complete ass kind of suggestion is deliberately crafted solely to cripple another playstyle or intended to **** off as many people as possible.
EWAR suffers from an uneven application that allows one type of unit to completely outperform all comers with the others being ok. But when you nerf the mechanic that allows that disparity the only thing that winds up happening is the lower tier units get shoved off the cliff.
Every unit should be able to have SOME use and utility in EWAR. It should not be the sole purview of scouts (this is a player opinion not CPM agenda) but scouts should definitely not be pushed off the top spot by any changes.
The problems as I see it are the stagnant meta situation on scouts and ewar. Scouts, rather like tanks, fatties ans assault suits have ranged at any given point from "win butan" to "why bother?"
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.12 12:29:00 -
[103] - Quote
One big problem with balancing ewar (passive at least) is the binary nature of the scans. Depending on the numbers, you either always show up, or you never do. This is why passive scans have been at the extremes of "I see everyone" to "I see no one". The 3 scan rings are a band-aid at best. What would really make balance easier is if we could have actions give modifiers to scan profile. Crouch walking lowers the profile, while shooting increases it. IT would make for a more dynamic system: I can't see the scout unless he begins sprinting and increases his profile, and a Min/AmScout have a chance of beating scans if they play tactically and crouch-walk as opposed to run.
I think Rattati said this can't happen, but honestly EWAR will always be OP or UP until we have more ways to find/beat the scans rather than only 2 numbers interacting.
As far as range extenders, giving them a flat number makes them useful on all suits, but could easily have the AmScout becoming the new CalScout of old.
Over thinking, over analyzing separates the body from the mind.
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Robert Conway
Concordiat Mercenaries
672
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Posted - 2015.09.12 12:30:00 -
[104] - Quote
Breakin Stuff wrote:It's not a question of wrong or right.
Even a sh*t idea can carry the seed of a concept worth pursuing. So really the only complete ass kind of suggestion is deliberately crafted solely to cripple another playstyle or intended to **** off as many people as possible.
EWAR suffers from an uneven application that allows one type of unit to completely outperform all comers with the others being ok. But when you nerf the mechanic that allows that disparity the only thing that winds up happening is the lower tier units get shoved off the cliff.
Every unit should be able to have SOME use and utility in EWAR. It should not be the sole purview of scouts (this is a player opinion not CPM agenda) but scouts should definitely not be pushed off the top spot by any changes.
The problems as I see it are the stagnant meta situation on scouts and ewar. Scouts, rather like tanks, fatties ans assault suits have ranged at any given point from "win butan" to "why bother?" Yes. I agree with everything in this quote. Well put. I was hoping I wasn't the only one left who thought like that. Now I know I'm not.
Yassavi Approved. -Aero Yassavi
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 13:59:00 -
[105] - Quote
Alena Ventrallis wrote:One big problem with balancing ewar (passive at least) is the binary nature of the scans. Depending on the numbers, you either always show up, or you never do. This is why passive scans have been at the extremes of "I see everyone" to "I see no one". The 3 scan rings are a band-aid at best. What would really make balance easier is if we could have actions give modifiers to scan profile. Crouch walking lowers the profile, while shooting increases it. IT would make for a more dynamic system: I can't see the scout unless he begins sprinting and increases his profile, and a Min/AmScout have a chance of beating scans if they play tactically and crouch-walk as opposed to run.
I think Rattati said this can't happen, but honestly EWAR will always be OP or UP until we have more ways to find/beat the scans rather than only 2 numbers interacting.
As far as range extenders, giving them a flat number makes them useful on all suits, but could easily have the AmScout becoming the new CalScout of old.
Remember the cal scout has a range bonus inherent and can fit precision mods to match the amscout for said scan utility.
So the amarr and caldari would be roughly similar for detection capacity.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.12 14:17:00 -
[106] - Quote
Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus.
Over thinking, over analyzing separates the body from the mind.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 14:23:00 -
[107] - Quote
Interesting idea.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.12 14:29:00 -
[108] - Quote
Breakin wrote:Alena wrote: As far as range extenders, giving them a flat number makes them useful on all suits, but could easily have the AmScout becoming the new CalScout of old.
Remember the cal scout has a range bonus inherent and can fit precision mods to match the amscout for said scan utility. So the amarr and caldari would be roughly similar for detection capacity. The "CalScout of Old" had a bonus to both precision and range. It was way too good at the time, but much has changed with Falloff. If we wired today's CalScout with its old bonuses, for example, its scans would be a far less potent than its predecessor's as it would not scan at a constant precision value from 0m out to its maximum, and it's maximum range would be substantially less than before. It would no doubt make for a better recon unit than it is at present, but it would not be sufficiently good to dethrone the GalLogi.
As for a flat bonus to range extenders, I suspect that an extension of today's inner ring would correspond to an immediate decrease in Nova Knife efficiency. I don't have access to the efficiency numbers, but I suspect that this would be bad for balance. As many have previously suggested, if range extenders only affected middle and outer rings, buffing them would likely be fine. Alternatively, if inner rings were converted to a fixed value, such that range extenders didn't extend them, then buffing range extenders would likely be fine. |
Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.12 14:32:00 -
[109] - Quote
Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if its permascanned. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 14:42:00 -
[110] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if it's permascanned. Wouldn't lose the damp bonus. Alena was suggesting swapping the range and precision bonuses out. Not a total bonus swap.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.12 15:38:00 -
[111] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if it's permascanned. Wouldn't lose the damp bonus. Alena was suggesting swapping the range and precision bonuses out. Not a total bonus swap. Google Doc
Can't really say one way or another. Nothing stands out as terribly good or bad. First impression falls somewhere between slight improvement and zero sum game.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.12 15:42:00 -
[112] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if it's permascanned. Wouldn't lose the damp bonus. Alena was suggesting swapping the range and precision bonuses out. Not a total bonus swap. Google DocCan't really say one way or another. Nothing stands out as terribly good or bad. First impression falls somewhere between slight improvement and zero sum game. Is now a good time to gripe about the anemic-ass ranges?
I'm still not comprehending why you have a 120m radar and only up to 40m of detection (the inner ring)
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.12 15:52:00 -
[113] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if it's permascanned. Wouldn't lose the damp bonus. Alena was suggesting swapping the range and precision bonuses out. Not a total bonus swap. Google DocCan't really say one way or another. Nothing stands out as terribly good or bad. First impression falls somewhere between slight improvement and zero sum game. Is now a good time to gripe about the anemic-ass ranges? I'm still not comprehending why you have a 120m radar and only up to 40m of detection (the inner ring) Increasing range could help (and very well might solve the AM Scout problem) but you'd have to be careful not to go too far. Rattati wasn't completely wrong when he kneecapped Scout passives. Long range, high intensity passive scans are as bad for EWAR interplay as current GalLogi active scans.
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.12 16:03:00 -
[114] - Quote
I'd personally like to see Rattati choose a new path for the AM Scout and find a way to make GalLogi actives less overpowered and oppressive ... my two cents:
To Fix GA Logi Snapshot Scanners ---> Beam Scanners (Google Doc) (or) Replace GalLogi precision bonus with a warpoint bonus for recon assists (team wide).
To Fix AM Scout Replace precision bonus with flat efficacy bonus to biotics (or) Drop the precision bonus and add a low slot (or) Drop the precision bonus and add a bonus to ScP damage & headshot multiplier
In a nutshell, Less Scans > More Scans.
* This thinking is aimed at current mechanics and very well may change as more information is made available on Rattati's proposed EWAR overhaul. |
One Eyed King
Nos Nothi
12
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Posted - 2015.09.12 16:06:00 -
[115] - Quote
Its those shared passive scans I hate so much on top of the adjustable and unbeatable inner ring.
Using a full range of the radar may mean something on the order of 15 to 20 m inner ring with 10 dB shared among an entire team in PC. *shudders*
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.12 18:36:00 -
[116] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if it's permascanned. Wouldn't lose the damp bonus. Alena was suggesting swapping the range and precision bonuses out. Not a total bonus swap. This. Only switch the range and precision bonuses. Sorry that wasn't clear.
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.13 01:06:00 -
[117] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Alena Ventrallis wrote:Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time to react.
Plus it requires them to sacrifice their main tank in order to capitalize on their bonus. Agreed in concept. Though with today's active scans as they are, losing the damp bonus would require CalScout to commit 2 of 2 low slots to dampeners to remain off-radar. It can't hunt if it's permascanned. Wouldn't lose the damp bonus. Alena was suggesting swapping the range and precision bonuses out. Not a total bonus swap. Google DocCan't really say one way or another. Nothing stands out as terribly good or bad. Leaning toward "bad recon units still bad" but I'd really have to get my hands on these to say definitively. Apologies, gents. Just doublechecked the spreadsheet above and found lots of superfluous garbage I thought I'd deleted. Cleaned it up. |
Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.13 01:35:00 -
[118] - Quote
Ok then. My first day off from work in the last 4.5 weeks. I apologize for neglecting this thread, gimme a little time to catch back up and I'll see where we are at.
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.13 02:45:00 -
[119] - Quote
Pokey Dravon wrote:Ok then. My first day off from work in the last 4.5 weeks. I apologize for neglecting this thread, gimme a little time to catch back up and I'll see where we are at.
YOU'VE BEEN SCANNED!!
I'm gonna go read too...
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.13 06:00:00 -
[120] - Quote
Geez. Not a whole lot to work with here still. Retread hyperbole about Gallogi and permascan, personal issues about EWAR being binary. And fixes to return scouts to their undetectable, high hp, all-seeing peak. We need something else, people. The merry go round has to stop.
What about adding a new EWAR equipment class that's designed to introduce a little variation to the "binary" aspect of things since, reportedly, theres no real way code-wise to refine the scan/damp system? I'm meaning good old basic Chaff style grenades which would wipe the scan-ability of an area as well as a good old basic EMF emmitting piece of equipment that does the same? The nades programming-wise would clear a units scan chevron and apply a flat numerical profile reduction to a given area. Ex- you've been scanned! Pop chaff nade to wipe chevron and create a 15m area that wouldn't be scannable for say, 10 seconds. Keep popping those nades as you move to create a "corridor of shadow" allowing some help in escaping/rerouting from a scan protected area. OR use in conjunction with teammates to route a pathway for scanner neutralization. The EMF equipment would function similarly, emmitting a bubble field that also reduces profile below scan precisions for all units within, uses the same up time/cooldown time of equivalent scanners. Portable while in use and with a bonus application from a specific suit (looking at you, w/e dog suit of the month scout you are) competitive with the Gallogi+scanner. And anythi g under the bubble gets cloaked (scan-wise, not visually). Now heavies and assaults glean some tangible EWAR coverage from an embedded EWAR unit. Use the same graphics as existing flux nades, scanners and hive bubbles to expedite implementation. Quit arguing about the same **** over and over. Yes, its binary. You're scanned, or you're not. Flop, turn, river- you have the nuts in your hand or you don't.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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