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BARAGAMOS
Kinsho Swords Caldari State
171
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Posted - 2015.09.10 04:43:00 -
[1] - Quote
If you want the leaving issue, NPE, and overall attitude towards trying to win to improve all you have to do is remove that single stat from the game. K/D padding promotes the worst type of game play in most cases and would be much better for the game if it was replaced/removed. ISK efficiency or WP per death would more accurately reflect a players actual contribution to teams. We are mercenaries and my cash flow is the most important part of the game to reflect that fact. If I go 50/4 but lose 2 million ISK do it I am not a very competent mercenary. This adds the right flavor back to the game and differentiates it from other FPSs. It also means that many of the behaviors like pub stomping, nonparticipation in battles while simply flanking for kills, and leaving would be incentivized less.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
257
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Posted - 2015.09.10 05:12:00 -
[2] - Quote
BARAGAMOS wrote:If you want the leaving issue, NPE, and overall attitude towards trying to win to improve all you have to do is remove that single stat from the game. K/D padding promotes the worst type of game play in most cases and would be much better for the game if it was replaced/removed. ISK efficiency or WP per death would more accurately reflect a players actual contribution to teams. We are mercenaries and my cash flow is the most important part of the game to reflect that fact. If I go 50/4 but lose 2 million ISK do it I am not a very competent mercenary. This adds the right flavor back to the game and differentiates it from other FPSs. It also means that many of the behaviors like pub stomping, nonparticipation in battles while simply flanking for kills, and leaving would be incentivized less.
Assist can be replaced with Teamwork, Teamwork is gained via ammo resupply, healing of allies, killing near teammates, and saving allies in critical danger, as well as reviving them, war points gained would have to be changed. (Critical danger ='s 70-80% of you're allies max EHP, if they are at 30 or 20% EHP they will be considered in critical danger). Teamwork affect's how much ISK is gained via a bonus.
Kill's can be replaced with Accomplishment: Kind of like a pat on the back for a good job, this equates to what you've done on the battlefield, this is gained via hacking/attacking and defending the objective, killing highly valued target's, as well as destruction of enemy vehicle's. For every Accomplishment earned, that give's you 1 single point. Earning accomplishment's after accomplishment's will boost the amount of SP earned at the end of the battle.
Little bit late on changing the motive of the game, but eh, I'll give my 2 isk...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Sicerly Yaw
Corrosive Synergy No Context
1
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Posted - 2015.09.10 12:01:00 -
[3] - Quote
it wont fix anything to remove KD in fact it takes away a major aspect of the game and is a direct insult to people that pride themselves on their gun game and some rightfully so, not everyone is a KD padding sissy
what needs to happen is to reward slayers justly rather then rewarding players for farming newbros to drop 50 bombs they should be encouraged to slay priority targets, being skilled players and veteran players this can be done by having two separate reward systems one in which you are rewarded for that players skill and the other for the gear used according to meta level or tier such as std adv proto
my numbers as I had suggested where as follows
>10 meta level =10 wp 10-19 meta level =20 wp 20-29 meta level =30 wp 30-39 metal level =40 wp 40-49 meta level =50 wp ect.
or for std adv and pro std=20 wp adv=40 wp pro=60 wp officer=80 wp
for players skill it can be based on Mu or other factors such as KD lifetime WP or some mix or different numbers or it could even be based on sp but the numbers should be something like this low skill newbro out of the academy +5 wp newbie with slight experience +10 wp casual player (good gun game not great average lifetime sp amount nothing crazy) +15 wp unskilled veteran (no gun game but has lots of sp and knows how the game works) +20 wp slightly skilled veteran/highly skilled causal +25 wp highly skilled veteran/god mode casual +30 wp CCP staff and top 10-25 on the leader boards +50 wp
a system like this even tho it may be a lot of work would work wonders to motivate players to go all out on protoscrubs and even against elite players while each player would be ranked fairly and would know how they stack up against other by simply looking at how much wp they are worth, making it fairly easy to see who actually has skill vs who just farms noobs
lets say you kill 25 unskilled nebros in the +10 wp category using std gear in the 20 wp reward category for meta level so 30 per makes that come out to 750 wp total lets say I killed 10 skilled players using proto gear in the meta range of 60-69 so 70 wp per + 25 for slightly skilled veterans and highly skilled casuals thats 95 wp per coming out to 950 wp total 200 more wp then a person farming noobs with less then half the kills a few more kills would make it an even bigger difference real quick putting the skilled players on top of the EOM screen rather then ones that simply go for kills what I mean is this
using a pro needle on someone rewards 90 wp killing a skilled proto player with my suggestion does about the same while killing a newbie rewards about 30 wp with the std needle doing the same
it all comes out to how much you are actually helping and I think the rep tool needs to be fixed so that it fits this model so that no one is being rewarded unjustly for not doing anything to actually help out the team, I've seen the two pro logi combo on a pro sentinel where the two logis get 6k wp for leashing while the sent goes 40-1 and both logis go about 0-5 in the games I am in I make sure to prioritize killing them usually it works well enough to keep them away from the point camping one spot allowing my team to take the win in some cases but usually they just call down 2-3 OB's to clear the point because scrubs on my team fed them kills which would not be too much of an issue with my suggestion less wp reward for scrubs means the sentinel wont add on to the ridiculous amount of wp the two logis got so they cant call that third or forth OB so easily
if anything the rep tool needs to be fixed to where it gives wp according to % of health repped to encourage them to rep up others not just the heavies, as well as a reduction in the amount of wp it rewards, I say make it mirror the needles at 5% health regen intervals so if you rep up someone 100% from 0% you would get 100wp at a rate of 5 wp every 5% restored or perhaps go by 10% intervals and so that repping someone 100% is worth as much as a kill is worth now and reduce the guardian reward to 15 wp
click here if you are making a new account and want some free BPO's
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
26
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Posted - 2015.09.10 12:38:00 -
[4] - Quote
I'm not entirely sure how this improves the game.
It might make you feel better, I guess?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.10 12:49:00 -
[5] - Quote
If they removed the K/D stat from the game I could pretend to be a Good Player, rather than simply a Knowledgeable Player.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.11 21:49:00 -
[6] - Quote
BARAGAMOS wrote:If you want the leaving issue, NPE, and overall attitude towards trying to win to improve all you have to do is remove that single stat from the game. K/D padding promotes the worst type of game play in most cases and would be much better for the game if it was replaced/removed. ISK efficiency or WP per death would more accurately reflect a players actual contribution to teams. We are mercenaries and my cash flow is the most important part of the game to reflect that fact. If I go 50/4 but lose 2 million ISK do it I am not a very competent mercenary. This adds the right flavor back to the game and differentiates it from other FPSs. It also means that many of the behaviors like pub stomping, nonparticipation in battles while simply flanking for kills, and leaving would be incentivized less.
THIS ******* GUY
THIS GUY RIGHT HERE
He must be quite the smart individual. It's good to know that at least someone understands how this game works.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Starlight Burner
Black Screen Adaptation.
499
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Posted - 2015.09.11 23:17:00 -
[7] - Quote
This isn't going to change **** about the game.
What here addresses the issue of no incentives to fight?
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.12 14:19:00 -
[8] - Quote
Starlight Burner wrote:This isn't going to change **** about the game.
What here addresses the issue of no incentives to fight? The implication is that most people leave battle so they don't ruin their kdrs, so if you cannot track kdr they have no reason to leave.
Whether that's true or not is a different story.
Over thinking, over analyzing separates the body from the mind.
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Starlight Burner
Black Screen Adaptation.
499
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Posted - 2015.09.12 16:55:00 -
[9] - Quote
Alena Ventrallis wrote:The implication is that most people leave battle so they don't ruin their kdrs, so if you cannot track kdr they have no reason to leave.
Whether that's true or not is a different story. This is spending time on useless resources removing things. Why not do what DICE does for Battlefield. Even though you leave a match, your stats are saved and recorded onto your soldier's statistics once the match is over.
Again, utilizing resources on a useless feature / change.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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BARAGAMOS
Kinsho Swords Caldari State
183
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Posted - 2015.09.12 20:24:00 -
[10] - Quote
Starlight Burner wrote:This isn't going to change **** about the game.
What here addresses the issue of no incentives to fight?
If you can't see the correspondence between K/D or scoring ISK/WP to improve the game then you have a math issue or an agenda. It would change everything in the game. Truly GOOD team players would be at the top of the leader boards. Guys that cost the team little and generate huge returns for their effort would be recognized. That means people who want that recognition would play that stat. K/D sends a totally wrong message. Killing is a part of this game, but only a very small part of the victory equation. If you have to spend 50k ISK per kill you are not nearly as good as a guy spending 5K ISK. Right now people leave games so that their K/D does not go down. With another metric there is incentive to stay because you will get WPs for doing other tasks like sneaking out of the redlines and hacking/placing uplinks. The only people who think K/D is a good idea are those that don't really understand the game. It's not a team death match game. Its a Tactical FPS with a roleplaying side. Just tracking the stat alone gives players the wrong impression of what is important. |
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BARAGAMOS
Kinsho Swords Caldari State
183
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Posted - 2015.09.12 20:27:00 -
[11] - Quote
Starlight Burner wrote:Alena Ventrallis wrote:The implication is that most people leave battle so they don't ruin their kdrs, so if you cannot track kdr they have no reason to leave.
Whether that's true or not is a different story. This is spending time on useless resources removing things. Why not do what DICE does for Battlefield. Even though you leave a match, your stats are saved and recorded onto your soldier's statistics once the match is over. Again, utilizing resources on a useless feature / change.
You mean you can't stand the thought that another stat might reveal how useless you are to a team, or how much try hard you have to put on to generate a kill. That's the only reason you would think this is useless. This game does track your stats even if you leave....it just tracks the wrong stats.
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BARAGAMOS
Kinsho Swords Caldari State
184
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Posted - 2015.09.12 22:03:00 -
[12] - Quote
Sicerly Yaw wrote:it wont fix anything to remove KD in fact it takes away a major aspect of the game and is a direct insult to people that pride themselves on their gun game and some rightfully so, not everyone is a KD padding sissy
what needs to happen is to reward slayers justly rather then rewarding players for farming newbros to drop 50 bombs they should be encouraged to slay priority targets, being skilled players and veteran players this can be done by having two separate reward systems one in which you are rewarded for that players skill and the other for the gear used according to meta level or tier such as std adv proto
my numbers as I had suggested where as follows
>10 meta level =10 wp 10-19 meta level =20 wp 20-29 meta level =30 wp 30-39 metal level =40 wp 40-49 meta level =50 wp ect.
or for std adv and pro std=20 wp adv=40 wp pro=60 wp officer=80 wp
for players skill it can be based on Mu or other factors such as KD lifetime WP or some mix or different numbers or it could even be based on sp but the numbers should be something like this low skill newbro out of the academy +5 wp newbie with slight experience +10 wp casual player (good gun game not great average lifetime sp amount nothing crazy) +15 wp unskilled veteran (no gun game but has lots of sp and knows how the game works) +20 wp slightly skilled veteran/highly skilled causal +25 wp highly skilled veteran/god mode casual +30 wp CCP staff and top 10-25 on the leader boards +50 wp
a system like this even tho it may be a lot of work would work wonders to motivate players to go all out on protoscrubs and even against elite players while each player would be ranked fairly and would know how they stack up against other by simply looking at how much wp they are worth, making it fairly easy to see who actually has skill vs who just farms noobs
lets say you kill 25 unskilled nebros in the +10 wp category using std gear in the 20 wp reward category for meta level so 30 per makes that come out to 750 wp total lets say I killed 10 skilled players using proto gear in the meta range of 60-69 so 70 wp per + 25 for slightly skilled veterans and highly skilled casuals thats 95 wp per coming out to 950 wp total 200 more wp then a person farming noobs with less then half the kills a few more kills would make it an even bigger difference real quick putting the skilled players on top of the EOM screen rather then ones that simply go for kills what I mean is this
using a pro needle on someone rewards 90 wp killing a skilled proto player with my suggestion does about the same while killing a newbie rewards about 30 wp with the std needle doing the same
it all comes out to how much you are actually helping and I think the rep tool needs to be fixed so that it fits this model so that no one is being rewarded unjustly for not doing anything to actually help out the team, I've seen the two pro logi combo on a pro sentinel where the two logis get 6k wp for leashing while the sent goes 40-1 and both logis go about 0-5 in the games I am in I make sure to prioritize killing them usually it works well enough to keep them away from the point camping one spot allowing my team to take the win in some cases but usually they just call down 2-3 OB's to clear the point because scrubs on my team fed them kills which would not be too much of an issue with my suggestion less wp reward for scrubs means the sentinel wont add on to the ridiculous amount of wp the two logis got so they cant call that third or forth OB so easily
if anything the rep tool needs to be fixed to where it gives wp according to % of health repped to encourage them to rep up others not just the heavies, as well as a reduction in the amount of wp it rewards, I say make it mirror the needles at 5% health regen intervals so if you rep up someone 100% from 0% you would get 100wp at a rate of 5 wp every 5% restored or perhaps go by 10% intervals and so that repping someone 100% is worth as much as a kill is worth now and reduce the guardian reward to 15 wp
K/D is NOT a major aspect of the game. It contributes very little towards actually winning in all but one game mode, and if it was not tracked you would not even think about it at all. It matters to a small subset of the games players, but drives them to terrible behavior to pad it. There is a place for slaying in the game, its a FPS. The issue is it being the only stat that is really tracked gives new players and older guys with ego issues a false sense of what matters in the game. Even win/lose ratio would be better metric of players. The reality is you can't fix the match making with so few players, but you can directly affect match behavior by simply not tracking K/D over a long term. End of Match report is great for displaying it, much like other games, but if you want some of the useless players with 60mill+ SPs to actually participate in the games you need to give them a reason. If some of them leave, well good riddance. We want to change behavior in a positive way. Prevent leaving, stomping, red line sniping, and general nonparticipation. So far no one has given a single good reason to track it or how it contributes to the game in a positive manner. Lots of guys crying because they only think there is one role in the game and they can't adapt or adopt a real team play style. This I not COD or Halo team death match mode. Its a much more in-depth game and needs to communicate that by actually tracking stats that matter. |
Starlight Burner
Black Screen Adaptation.
501
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Posted - 2015.09.12 22:41:00 -
[13] - Quote
Nothing is going to change by not tracking KD. KD is not the deterrant from not wanting to participate in matches or continue trying.
What is the point, either someone using a 1k isk suit or a 100+k isk suit, when at the EoM, they will receieve a pitful amount that is not even half of the isk they destroyed or contributed in helping?
You claim that KD is the issue and creates a problem; however, on that scoreboard, WP is tracked there as well. You are paid by WP not by KD.
Say I make 2k WPs going 32/1. Did I not contribute or was I killing enough? Did you know 32 kills is only 1600 WPs? So, where did the other WPs come from? Hacking, kill assists, Guardian, counter hacking, nanohives, etc... What you are asking for doesn't change anything about the game.
If I want to just kill **** and move on, which is my role, slayer, why shouldn't I? Yes, my KD is going to show; however, I will not be #1 - 3 unless the players suck. Not only because killing 32 players only gives 1600 WPs but because that's my choice as a mercenary in EVE. I CHOOSE not to play as a Logistics person. I CHOOSE not to carry uplinks. Doing so, I have to TRY HARDER to get my WP higher to place myself in 1st - 3rd place. (Always aim for first place.)
What you are saying, is it is WRONG for other people to choose to play the like they want to. If they want to just Red Line Snipe, they can... and it will show on the leaderboard just how much WP they contributed. Notice that most snipers, unless using a Roden, Thale, etc... are usually to always not in the top 5 or 7? That's because the WP they generated is not enough. They only contributed 500 WPs (10 kills)... Sometimes 1000 WPs(20 kills). This is going off the stat that you're accusing is the problem, just getting kills. What about their kill assists? Or sometimes, that sniper is a Caldari Logi with ammo. What if he went and resupply the other snipers? Or the many times, we're redlined and I run out of ammo. I go run up to that sniper to get ammo and run back to the fight.
You're accusing the players of not wanting to risk their isk or stats for a match. There is nothing wrong with people risking their stats for a match. I don't even try, when I'm the only one who is pulling kills and attempting to establish a front line, hell sometimes a opposite field spawn.
You're accusing that most players, leave battles because they do not want to take a hit in their stats. No matter how much I say it is wrong to stat pad but it is clearly easy to tell if someone has or not. My KD is just now at 2.3; however, I average on my games a 3.0+ KD with 1600+ WPs. I guess I stat padded because I pulled my weight and the only thing people look at is the kills. Yet, Kills only can carry your WPs so much before you actually have to work the objective.
No, I don't support this change because it's wasting resources. Yes, I dislike stat padding but you can't change that. No, I don't want my leaderboard changed. I monitor how much isk I'm losing with the KD. My suit cost 30k, so 5 deaths, NO MATTER HOW MANY WPs I GET, I will net a loss in isk. So, I change my game plan if players are not willing to risk for a ' win ' with me. We play Pubs to make isk, casually play DUST514, and complete dailies.
If getting people to try more is your goal. You're going about it the wrong direction. Look at current pubs:
- What's the point in trying hard if guaranteed only to receive x payout ?
- What's the benefit from trying in a hard match?
- What can I get from killing opponents who are out classed, in gear, than I am?
- How can I profit from killing more risk willing players, in my lower risk gear?
I'm not saying you're wrong, I'm saying, you're trying to change something that doesn't and will not encourage people to fight in hard matches.
When you have to result to insulting other players to prove your own point or add weight to it, you're opinion starts to become invalid.
BARAGAMOS wrote: You mean you can't stand the thought that another stat might reveal how useless you are to a team
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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BARAGAMOS
Kinsho Swords Caldari State
185
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Posted - 2015.09.12 22:58:00 -
[14] - Quote
Starlight Burner wrote:Nothing is going to change by not tracking KD. KD is not the deterrant from not wanting to participate in matches or continue trying. What is the point, either someone using a 1k isk suit or a 100+k isk suit, when at the EoM, they will receieve a pitful amount that is not even half of the isk they destroyed or contributed in helping? You claim that KD is the issue and creates a problem; however, on that scoreboard, WP is tracked there as well. You are paid by WP not by KD. Say I make 2k WPs going 32/1. Did I not contribute or was I killing enough? Did you know 32 kills is only 1600 WPs? So, where did the other WPs come from? Hacking, kill assists, Guardian, counter hacking, nanohives, etc... What you are asking for doesn't change anything about the game. If I want to just kill **** and move on, which is my role, slayer, why shouldn't I? Yes, my KD is going to show; however, I will not be #1 - 3 unless the players suck. Not only because killing 32 players only gives 1600 WPs but because that's my choice as a mercenary in EVE. I CHOOSE not to play as a Logistics person. I CHOOSE not to carry uplinks. Doing so, I have to TRY HARDER to get my WP higher to place myself in 1st - 3rd place. (Always aim for first place.)What you are saying, is it is WRONG for other people to choose to play the like they want to. If they want to just Red Line Snipe, they can... and it will show on the leaderboard just how much WP they contributed. Notice that most snipers, unless using a Roden, Thale, etc... are usually to always not in the top 5 or 7? That's because the WP they generated is not enough. They only contributed 500 WPs (10 kills)... Sometimes 1000 WPs(20 kills). This is going off the stat that you're accusing is the problem, just getting kills. What about their kill assists? Or sometimes, that sniper is a Caldari Logi with ammo. What if he went and resupply the other snipers? Or the many times, we're redlined and I run out of ammo. I go run up to that sniper to get ammo and run back to the fight. You're accusing the players of not wanting to risk their isk or stats for a match. There is nothing wrong with people risking their stats for a match. I don't even try, when I'm the only one who is pulling kills and attempting to establish a front line, hell sometimes a opposite field spawn. You're accusing that most players, leave battles because they do not want to take a hit in their stats. No matter how much I say it is wrong to stat pad but it is clearly easy to tell if someone has or not. My KD is just now at 2.3; however, I average on my games a 3.0+ KD with 1600+ WPs. I guess I stat padded because I pulled my weight and the only thing people look at is the kills. Yet, Kills only can carry your WPs so much before you actually have to work the objective. No, I don't support this change because it's wasting resources. Yes, I dislike stat padding but you can't change that. No, I don't want my leaderboard changed. I monitor how much isk I'm losing with the KD. My suit cost 30k, so 5 deaths, NO MATTER HOW MANY WPs I GET, I will net a loss in isk. So, I change my game plan if players are not willing to risk for a ' win ' with me. We play Pubs to make isk, casually play DUST514, and complete dailies. If getting people to try more is your goal. You're going about it the wrong direction. Look at current pubs:
- What's the point in trying hard if guaranteed only to receive x payout ?
- What's the benefit from trying in a hard match?
- What can I get from killing opponents who are out classed, in gear, than I am?
- How can I profit from killing more risk willing players, in my lower risk gear?
I'm not saying you're wrong, I'm saying, you're trying to change something that doesn't and will not encourage people to fight in hard matches. When you have to result to insulting other players to prove your own point or add weight to it, you're opinion starts to become invalid.BARAGAMOS wrote: You mean you can't stand the thought that another stat might reveal how useless you are to a team
Um, obviously you did not read any of the previous posts..... Go back and do that. Because no one said anything near what you just posted. Besides this was posted as food for thought, and so far no one has posted a single good reason to keep the stat or even an example as to how it improves behavior in-game. There is a reason for that.
Since you mentioned payouts though, if you want the payout system fixed, pay less not more. Even better don't pay for lost battles. Win or go home..... Then you would have to get off that roof/redline or get nothing for your time. Already way too much money in the game, and its too easy to play TDM every game instead of being a Mercenary and monitoring ISK because of it.
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BARAGAMOS
Kinsho Swords Caldari State
186
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Posted - 2015.09.13 00:07:00 -
[15] - Quote
Fox Gaden wrote:If they removed the K/D stat from the game I could pretend to be a Good Player, rather than simply a Knowledgeable Player.
Some of the worst players in the game have decent K/D. They never hack a CRU, an objective, or an installation. They never drop a link or push a point. So its entirely possible that you are a great player, but in any event K/D would never indicate if you were. The issue is it a small part of the game put in a prominent place. It give players the wrong impression. It also runs off new players in two different way. It promotes stomping, and as the only metric kept on stat cards it just constantly tell new players that they fail. Most of us started playing in easy mode. Its not the same game it was even a year ago on here, so telling these guys to tough it out is laughable. None of us would have, and anyone saying they would is a liar. That single stat line is doing more to kill the game than the Gallante Lag Factory map. Why would half a team leave in pubs if they don't fear affecting their K/D? |
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