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Press Attache
The Office of The Attorney General
200
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Posted - 2015.10.12 13:57:00 -
[61] - Quote
Anmol Singh wrote:How about fixing matchmaking so my 8 newberries and me aren't put up against a fully stacked team with coordination.
Don't take newberries into FW then.
When you do it to yourself(and them) its not a legitimate complaint.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.10.12 14:43:00 -
[62] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all.
The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR.
Stopped reading there. Don't like their chances and want to protect KDR, what a stupid statement.
More like don't like their chances and want a fairer fight. Not what is no doubt a quick redline. |
DiGreatDestroyer
Grupo de Asalto Chacal Rise Of Legion.
179
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Posted - 2015.10.13 18:19:00 -
[63] - Quote
Should something be done about people leaving matches? YES Should we penalize those that leave? Maybe...
But you also have to reward those that stay. Say, if you complete matches without leaving you get a 10% Isk bonus 20 matches? 20 % Up to 100% Leave once? It resets all your progress
Directivo de Grupo de Asalto Chacal
"SOMEONE GIVE THIS MAN A GD COOKIE"- Aeon Amadi
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Haolo Geardreck
Calvary Won't Arrive
7
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Posted - 2015.10.13 18:45:00 -
[64] - Quote
Doesn't matter to me if its a fair fight it not, and I'm kinda terrible at keeping a bead on the enemy, bad at map awareness, reflexes, etc. I just keep a cheap fitting for when I'm in a beatdown. ~500ISK per spawn for the basic or 3000 for the one I prefer. Getting beat down is just practice IMHO.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.10.13 19:23:00 -
[65] - Quote
Baal Omniscient wrote:Lavallois Nash wrote:Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side. Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side. This isnt organized sports, this isnt monopoly with friends. You were hired to participate in a battle. As a soldier of fortune, Your supposed to be making your fortune throwing down the heavy hits your contractor asked you to. Lets say you finished a battle and the NPC corp decided not to pay you? What if halfway through the battle the NPC corp called off the attack and refused payout? If the NPC corp breached its contract with you, youd be livid. Yet you reserve the right to break the contract with them on a whim with no penalty? REALITY CHECK: This is not war, this a videogame. A videogame requires balance between players or it's not enjoyable to play. If it's not enjoyable to play your game dies. Balance > Realism. Let's say you put down the keyboard until you recognise the difference between a war and an entertainment source. Well one way to fix balance is to remove scanners once and for all. New players stand no chance against scanners. The game is already hard as it is for them and then you have them appear on the map which are basically free kills. They are not gonna fit dampeners, they do not even know how to shoot much less know how the mechanics work.
buff range
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CallMeNoName
PIXXXIE
95
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Posted - 2015.10.14 02:01:00 -
[66] - Quote
What I heard is: "If you leave a match where you are up against 80 Mil SP veterans in Basic gear, we'll penalize you heavily in ISK." "If that does not work, then we will start putting you against 100 Mil veterans in Prototype gear."
You remove a weed by the roots (matchmaking...), not by torching your garden.
Core Nades can't melt Amarr Sentinels.
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ROMULUS H3X
research lab
819
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Posted - 2015.10.14 02:22:00 -
[67] - Quote
DiGreatDestroyer wrote:Should something be done about people leaving matches? YES Should we penalize those that leave? Maybe...
But you also have to reward those that stay. Say, if you complete 10 matches without leaving you get a 10% Isk bonus 20 matches? 20 % Up to 100% Leave once? It resets all your progress
I like this general idea, a leveled bonus for finishing contracts. Up to 30% increase would seem fair enough without payouts getting too ridiculous..
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.14 03:10:00 -
[68] - Quote
Kalante Schiffer wrote:Well one way to fix balance is to remove scanners once and for all ... I suspect Kalante's correct. Sadly, this would help far more than it'd hurt.
That said, fixing Active Scanners would likely be a better approach.
Dropsuit Usage Rates
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 03:36:00 -
[69] - Quote
I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have played Destiny, so you'll know that one of the things that made Thorn OP was that you could see you enemy through walls from their DoT ticks. Unlike scanners, you had to see them and land a shot on them first to get that effect. If anyone knows any other examples of Dusts scanner in other FPSs I think they'd be worth discussing.
As for balancing the scanner, why not have it only highlight enemies within line of sight to the person doing the scanning? It would change it from being more or less a wallhack to something more like an auto-spotter.
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 03:39:00 -
[70] - Quote
DiGreatDestroyer wrote:Should something be done about people leaving matches? YES Should we penalize those that leave? Maybe...
But you also have to reward those that stay. Say, if you complete 10 matches without leaving you get a 10% Isk bonus 20 matches? 20 % Up to 100% Leave once? It resets all your progress
More carrot, less stick. I like it.
The streak does seem a little long, however. 10 matches usually takes over 2 hours.
Stat modifiers are killing new player retention.
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.14 04:56:00 -
[71] - Quote
Shaun Iwairo wrote:I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have played Destiny, so you'll know that one of the things that made Thorn OP was that you could see you enemy through walls from their DoT ticks. Unlike scanners, you had to see them and land a shot on them first to get that effect. If anyone knows any other examples of Dusts scanner in other FPSs I think they'd be worth discussing.
As for balancing the scanner, why not have it only highlight enemies within line of sight to the person doing the scanning? It would change it from being more or less a wallhack to something more like an auto-spotter. In some of the previous CoD games, you could call in a drone that would give away enemy positions. One specific type would also reveal the direction enemies face.
There were also perks that would prevent showing up, and you could shoot down the drone with a missile, but that doesn't take away from the fact this is essentially an active scan.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 05:10:00 -
[72] - Quote
One Eyed King wrote:Shaun Iwairo wrote:I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have played Destiny, so you'll know that one of the things that made Thorn OP was that you could see you enemy through walls from their DoT ticks. Unlike scanners, you had to see them and land a shot on them first to get that effect. If anyone knows any other examples of Dusts scanner in other FPSs I think they'd be worth discussing.
As for balancing the scanner, why not have it only highlight enemies within line of sight to the person doing the scanning? It would change it from being more or less a wallhack to something more like an auto-spotter. In some of the previous CoD games, you could call in a drone that would give away enemy positions. One specific type would also reveal the direction enemies face. There were also perks that would prevent showing up, and you could shoot down the drone with a missile, but that doesn't take away from the fact this is essentially an active scan.
Thanks for the example. IIRC it showed them on the minimap but didn't tag them in-game, AKA it had no wallhack effect. It was also on a longish cool-down so to speak - the earliest you could get it was after a 3 kill streak - and it could only be used once per life. Makes our scanner sound pretty OP.
Stat modifiers are killing new player retention.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.14 12:23:00 -
[73] - Quote
Shaun Iwairo wrote:One Eyed King wrote:Shaun Iwairo wrote:I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have played Destiny, so you'll know that one of the things that made Thorn OP was that you could see you enemy through walls from their DoT ticks. Unlike scanners, you had to see them and land a shot on them first to get that effect. If anyone knows any other examples of Dusts scanner in other FPSs I think they'd be worth discussing.
As for balancing the scanner, why not have it only highlight enemies within line of sight to the person doing the scanning? It would change it from being more or less a wallhack to something more like an auto-spotter. In some of the previous CoD games, you could call in a drone that would give away enemy positions. One specific type would also reveal the direction enemies face. There were also perks that would prevent showing up, and you could shoot down the drone with a missile, but that doesn't take away from the fact this is essentially an active scan. Thanks for the example. IIRC it showed them on the minimap but didn't tag them in-game, AKA it had no wallhack effect. It was also on a longish cool-down so to speak - the earliest you could get it was after a 3 kill streak - and it could only be used once per life. Makes our scanner sound pretty OP.
It's been awhile. IIRC, these only affected the minimap: http://callofduty.wikia.com/wiki/SR-71_Blackbird http://callofduty.wikia.com/wiki/Advanced_UAV http://callofduty.wikia.com/wiki/Orbital_VSAT
Example: https://youtu.be/HSAiOortWFI?t=338
Painting target locations to HUD was supposedly achievable via hack but was never a killstreak (IIRC): https://youtu.be/tx3P6KkFHo4?t=20
* Also, perma-scan wasn't ever a thing in CoD. Even if you were playing with a good team, UAVs typically had more downtime than uptime, and the more advanced killstreaks seldom seen.
Dropsuit Usage Rates
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.14 12:37:00 -
[74] - Quote
I'm not convinced by this.
The reason people quit matches is typically because they're against nigh-unstoppable slaughtersquads of proto. Forcing them against these people is not going to make them play and is much more likely to lead to frustration and eventual quitting.
I don't think the 'muh precious kdr' view is nearly as prevalent amongst match leavers as people seem to think it is. People will leave matches if they're not having fun. Sure, a couple of these people might be unsavoury types whose view of 'fun' is being put up against people who don't know how to fit a dropsuit, but the majority are likely leaving because the match is genuinely frustrating them and they're just not having fun.
And really, I can appreciate that view. I probably count as one of the more 'elite' players in that I've played for years, have proto, and my KDR is over 5. If a person in militia gear runs in front of me, they're probably not going to survive. Even if they do that, say, 10 times. Now, that may be very amusing for me but I can't imagine it's much fun for them.
If some poor newbie comes out of the academy, gets thrown into a few horrible matches (and consequently leaves them because he's going 0/20), do you propose that he should be constantly forced into a situation where he is in his militia against a full squad of proto vets?
The solution to match-leaving is proper matchmaking and a fun game. Punishing people for getting frustrated will solve nothing.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.14 12:44:00 -
[75] - Quote
Arkena Wyrnspire wrote:I'm not convinced by this.
The reason people quit matches is typically because they're against nigh-unstoppable slaughtersquads of proto. Forcing them against these people is not going to make them play and is much more likely to lead to frustration and eventual quitting.
I don't think the 'muh precious kdr' view is nearly as prevalent amongst match leavers as people seem to think it is.
Beautifully put, good sir.
Dropsuit Usage Rates
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Kale Cienfuego
Calvary Won't Arrive
0
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Posted - 2015.10.14 14:15:00 -
[76] - Quote
My KDR is about 0.3, I think. I've quit one match in the history of ever and it was for an emergency. Win or lose you get ISK and SP and experience. I was originally that 0/20 guy that would have gotten flamed to a crisp if chat were plausible. Now I'm the 4/6 guy usually, 2/15 if we are getting stomped, 5/2 if my team is stomping.
Point is, learning happens faster when its such a challenge. Its not so fun, but it makes a player better. Although there is one thing I still haven't learned.. how a heavy with 360/1140 HP dies in just one second to an AR/SR/RR @100m while my AR is doing nearly no damage.. |
catsrule
D3ATH CARD RUST415
25
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Posted - 2015.10.14 14:47:00 -
[77] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all.
The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR.
As for the map, well as a Merc you're contracted to do a battle and it's a sign of bad faith if you back out. As for those those that want to go up against players that might present a challenge..... I personally don't have any time for that way of thinking.
So my idea is this. New Eden is all about consequences based on your choices. I want to add consequence to backing out of a contract.
Say there's a set number of times in day (DT-DT) that the game might allow you leave a battle. Things happen in RL. But after that number, your Merc is fined, heavily and direct from the wallet by CONCORD for cowardice. On top of that, your avatar in game is 'branded', showing you as a Merc that doesn't honour his/her contracts.
Removing the brand is easy. Complete a set number of matches from beginning to end.
But for the persistent offenders....
Their MU is boosted to the maximum level. They will be put up against the best players and have to take a hit to their precious KDR in order to return to the correct level. It'll also mean that they're kept separate from the rest of the player base until they learn the error of their ways.
Like I say, there's likely all sorts of problems with this idea that you'll point out to me but that's why I'm asking.
i have never heard anything that sounded better to me EVER when it has come to dust, this is probably the best idea ever. we get fined and what not. at least its not like other games where you can get banned for just leaving one battle. This idea makes the games more fun. it could be that i never back out even in fac where there might be a whole team of AE. like he said he dont have time for people that want to fight people with skill. im one of those people who loves to fight people of equal skill. its no fun when all there are is starter fits or basic. i want to vs people using proto/officer because i KNOW i can kick their asses. but most of "the good players" back out in almost every battle im in..... i just want to see battles where they stick it out to the very end no matter what.
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Bremen van Equis
Incorruptibles
754
|
Posted - 2015.10.14 15:07:00 -
[78] - Quote
2 keys for victory, 1 key for completing battle.
Problem solved.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Sneshandaar Cboollt
Calvary Won't Arrive
0
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Posted - 2015.10.14 16:21:00 -
[79] - Quote
WP is a good way to track activity in battle, along with move distance and other factors. Even if the AFKers only fought 1/3 of the time, its helpful. And have it tracked harder when they're behind the red line. Some might think this would punish a bad sniper, but using bullets and getting kill assists, having SP in sniper rifles, or having a history of Sniper use can be easily factored in. |
Haolo Geardreck
Calvary Won't Arrive
7
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Posted - 2015.10.14 16:29:00 -
[80] - Quote
That's ~1800 AUR per victory just given away. Sure, they could drop the likelihood of rare items per box, but then opening the box becomes less worth the risk of real money, and people won't buy keys, CCP loses that money source. Instead introduce yet another currency: Favor. Use it as a universal Corp currency or to buy special types of boosts like post-battle ISK earnings or discounts on suits while in battle, skill book discounts, better sale prices on the market, use it as a type if postage for item trades whenever that becomes possible, and an option to spend some to leave a battle without penalty.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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Bremen van Equis
Incorruptibles
755
|
Posted - 2015.10.14 16:51:00 -
[81] - Quote
800 Aurum to open a box with 30 flux grenades. That's a whole other thread...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.14 17:22:00 -
[82] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all.
The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR.
As for the map, well as a Merc you're contracted to do a battle and it's a sign of bad faith if you back out. As for those those that want to go up against players that might present a challenge..... I personally don't have any time for that way of thinking.
So my idea is this. New Eden is all about consequences based on your choices. I want to add consequence to backing out of a contract.
Say there's a set number of times in day (DT-DT) that the game might allow you leave a battle. Things happen in RL. But after that number, your Merc is fined, heavily and direct from the wallet by CONCORD for cowardice. On top of that, your avatar in game is 'branded', showing you as a Merc that doesn't honour his/her contracts.
Removing the brand is easy. Complete a set number of matches from beginning to end.
But for the persistent offenders....
Their MU is boosted to the maximum level. They will be put up against the best players and have to take a hit to their precious KDR in order to return to the correct level. It'll also mean that they're kept separate from the rest of the player base until they learn the error of their ways.
Like I say, there's likely all sorts of problems with this idea that you'll point out to me but that's why I'm asking.
As for the leaving because of map part: if I had any say in what I was contracting to aside from game type your comment about contractual obligation might mean something, but the reality is Im contracting to do some game type on some random map, and if I dont have a decent chance of fun on that map, then the contract can go **** itself. Im leaving. This isnt a job, its a game.
As for leaving because of enemy players: yeah this is annoying, why cant we just have the enemy names obscured until the end of match? Solves the problem entirely (though people will still leave if they see a stomp starting Im sure).
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.10.14 19:11:00 -
[83] - Quote
A system based solely on rewards breeds entitlement. A system based solely on punishments breeds resentment. A system with both breeds motivation.
Why don't we use the carrot AND the stick? Why not reward staying and punish losing?
Over thinking, over analyzing separates the body from the mind.
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Kevall Longstride
Dust University Ivy League
3
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Posted - 2015.10.14 22:43:00 -
[84] - Quote
Sorry I've not checked up since the OP..
Real life has been very busy at the moment, looking to buy my first house. Which is far too responsible for my taste. I'll plough through the pages and give my thoughts on your feedback so far.
CPM 1&2 Member
CEO of DUST University
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.14 23:09:00 -
[85] - Quote
Kevall Longstride wrote:Sorry I've not checked up since the OP..
Real life has been very busy at the moment, looking to buy my first house. Which is far too responsible for my taste. I'll plough through the pages and give my thoughts on your feedback so far. Good luck!
Are tiny houses all the rage where you are?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.14 23:24:00 -
[86] - Quote
Alena Ventrallis wrote:A system based solely on rewards breeds entitlement. A system based solely on punishments breeds resentment. A system with both breeds motivation.
Why don't we use the carrot AND the stick? Why not reward staying and punish losing? From my perspective, a system involving a games deployed/completed ratio could be tailored to reward the top 25% of players staying above normal, keep the payouts for the middle 50% approximately the same, and give the bottom 25% a reduced payout.
Should be just a matter of playing with the numbers, assuming that games deployed/completed is an easy ratio to track and add to the payout calculation.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kevall Longstride
Dust University Ivy League
3
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Posted - 2015.10.14 23:26:00 -
[87] - Quote
Rightio.
So some have raised the issue of matchmaking, problems with Scotty, issues with the games poor net code etc etc. By and large I agree with those concerns. I wouldn't expect such a punishment/ reward system to be implemented if there was technical problems preventing it from being fairly enforced.
So let's reframe the question or rather give it a different context.
If Rattati and the team managed to eliminate a lot of these problems to the point where match making and team size balancing issues were no longer relavant, rendering these concerns moot, how would you then feel about a punishment system in place. Quite a few games do have them, the League of Legends example given earlier being a good one. So it's not like it's without precedent.
A lot of the feedback has been centred on improving the carrot aspect. This is fine but there is a point where, the carrot gets so juicy that players will leave a match without hesitation if they don't think they'll get it. If we improve the carrot to that point then I think it only fair that an equally large and effective stick should be in place.
Now, over the years many claims have been made about Dust and how it was to be a game of consequence. That's the part that appealed to me to begin with. I'd grown bored of the experience that COD offered being as it was, just another rinse and repeat lobby shooter.
But because of the failings of previous leadership, Dust is getting dangerously close to being just another formulaic Lobby Game. And like those games there's no consequence to your actions.
Now if we got to the hypothetical situation of a #portdust514 becoming reality and with it a chance to fix these issues then how much better would the game be, in terms of its meta, if true consequence became part of it.
CPM 1&2 Member
CEO of DUST University
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
287
|
Posted - 2015.10.14 23:32:00 -
[88] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all.
The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR.
As for the map, well as a Merc you're contracted to do a battle and it's a sign of bad faith if you back out. As for those those that want to go up against players that might present a challenge..... I personally don't have any time for that way of thinking.
So my idea is this. New Eden is all about consequences based on your choices. I want to add consequence to backing out of a contract.
Say there's a set number of times in day (DT-DT) that the game might allow you leave a battle. Things happen in RL. But after that number, your Merc is fined, heavily and direct from the wallet by CONCORD for cowardice. On top of that, your avatar in game is 'branded', showing you as a Merc that doesn't honour his/her contracts.
Removing the brand is easy. Complete a set number of matches from beginning to end.
But for the persistent offenders....
Their MU is boosted to the maximum level. They will be put up against the best players and have to take a hit to their precious KDR in order to return to the correct level. It'll also mean that they're kept separate from the rest of the player base until they learn the error of their ways.
Like I say, there's likely all sorts of problems with this idea that you'll point out to me but that's why I'm asking.
So right from the get go, before EVER going up against the "best player's" I have to go through MORE proto stomping and corp stomping?
I never left to "protect my KDR", KDR has no meaning in this game, war point's do. Reason why I leave is cause I know I'm about to be stomped by the enemy player's cause my team has no one of worth mentioning but the enemies do. Just 2 day's ago in FW wanting to get away from the pub stomping, I went through 3 FW stomp's from Gallente, 3rd match had some hope but we lost track real fast and got stomped into the ground.
Adding any penalties would only harm the NPE, since their, like many other smart individual's that'd rather have even/fair matches, leave because they're up against known Proto stomper's/corp stomper's.
Well that and going up against the same player's that killed you 7 times over, can be overly frustrating, massively.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DiablosMajora
336
|
Posted - 2015.10.15 00:10:00 -
[89] - Quote
Kevall Longstride wrote:Rightio.
So some have raised the issue of matchmaking, problems with Scotty, issues with the games poor net code etc etc. By and large I agree with those concerns. I wouldn't expect such a punishment/ reward system to be implemented if there was technical problems preventing it from being fairly enforced.
So let's reframe the question or rather give it a different context.
If Rattati and the team managed to eliminate a lot of these problems to the point where match making and team size balancing issues were no longer relavant, rendering these concerns moot, how would you then feel about a punishment system in place. Quite a few games do have them, the League of Legends example given earlier being a good one. So it's not like it's without precedent.
A lot of the feedback has been centred on improving the carrot aspect. This is fine but there is a point where, the carrot gets so juicy that players will leave a match without hesitation if they don't think they'll get it. If we improve the carrot to that point then I think it only fair that an equally large and effective stick should be in place.
Now, over the years many claims have been made about Dust and how it was to be a game of consequence. That's the part that appealed to me to begin with. I'd grown bored of the experience that COD offered being as it was, just another rinse and repeat lobby shooter.
But because of the failings of previous leadership, Dust is getting dangerously close to being just another formulaic Lobby Game. And like those games there's no consequence to your actions.
Now if we got to the hypothetical situation of a #portdust514 becoming reality and with it a chance to fix these issues then how much better would the game be, in terms of its meta, if true consequence became part of it. Proposal: When joining a match you choose what gear to bring with you to the MCC (what, are you gonna bring your whole armory with you every time?), up to a certain limit of stuff. If you make the conscious action of leaving the battle, you could potentially lose some (or all) of the stuff you brought with you, which would then be split up among the winners (either your team or the enemy). If you happen to get disconnected, you have until the battle actually ends to rejoin without penalty. If you have to leave... well... don't fly what you can't afford to lose? 0.02isk
Prepare your angus
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Haolo Geardreck
Calvary Won't Arrive
8
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Posted - 2015.10.15 01:58:00 -
[90] - Quote
With a good carrot and lower starting pay, the stick is the threat of losing the carrot. Kinda how many of us were treated with school grades, except there was a definite stick in my contract. A D was grounded 3 weeks till the progress report. An F was 6 weeks grounded regardless and plenty of yard work to keep me from getting bored.. but As and Bs earned money. In a similar way.. half the usual payouts across the board and implement a system that allows an increase of up to 150-200%, with a quit knocking off a larger percent each successive time, starting at zero percent. And I have to partially agree with the gear/loot idea, but if its implemented, a player should be able to insure their goods in the case of a late-game disconnect.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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