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1361. The assault is all messed up... - in General Discussions [original thread]
Sir Dukey wrote: Alena Ventrallis wrote: Caldari assault should reduce rail rifle kick. Other than that I agree with your ideas. you must be awful at fps games if you cannot manage the kick of the rail rifle... If the bonuses are meant ...
- by Alena Ventrallis - at 2014.01.07 21:38:00
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1362. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and proto is 10% more.
- by Alena Ventrallis - at 2014.01.07 21:04:00
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1363. The assault is all messed up... - in General Discussions [original thread]
Caldari assault should reduce rail rifle kick. Other than that I agree with your ideas.
- by Alena Ventrallis - at 2014.01.07 21:00:00
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1364. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
Weapon ranges added to list of stats. Have fitted gear on dropsuit fittings show relevant skill bonuses applied.
- by Alena Ventrallis - at 2014.01.07 17:32:00
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1365. my own tryout of logi and assault suits - in General Discussions [original thread]
The passive scanning is negligible, since we don't share passive data on tacnet anymore, but the values should be switched on assault and logi. Logis are slower, and have less shield recharge. Of course, this is not useful for armor tankers. Lo...
- by Alena Ventrallis - at 2014.01.03 21:34:00
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1366. why are militia nanite injectors in the game? - in General Discussions [original thread]
A better idea would be to make total wp gain be the same for armor repair regardless of how that armor was repaired. So using a militia needle and repping ith a tool should award the same amount of wp as using a proto needle and repping with a too...
- by Alena Ventrallis - at 2013.12.30 00:15:00
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1367. AV needs to have a lasting effect for it to matter - in General Discussions [original thread]
My idea is that a tank needs to be able to stand and deliver, but it should take awhile for it to get where it needs to stand. IMO, a scout with kincats and sprinting should outrun any tank, save for if it fits speed modules. Limiting hardeners ...
- by Alena Ventrallis - at 2013.12.30 00:06:00
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1368. AV needs to have a lasting effect for it to matter - in General Discussions [original thread]
Surt gods end wrote: Alena Ventrallis wrote: Remember back when one person with proto swarms could chase off a tank in one magazine? That was OP. It should taek 2-3 people to down a tank in one mag. However, the pendulum has swung too far b...
- by Alena Ventrallis - at 2013.12.29 23:54:00
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1369. AV needs to have a lasting effect for it to matter - in General Discussions [original thread]
Remember back when one person with proto swarms could chase off a tank in one magazine? That was OP. It should taek 2-3 people to down a tank in one mag. However, the pendulum has swung too far back in the other direction, mainly because tanks ar...
- by Alena Ventrallis - at 2013.12.29 23:47:00
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1370. AV had changed - in General Discussions [original thread]
As someone who runs tanks part time, I think proxies need a big buff, along with RE, to deal with tanks. A single swarm shouldn't solo a tank in one magazine, but a tank shrugging off anti-vehicle mines? Thats not fair. Make breach RE, 3500 dama...
- by Alena Ventrallis - at 2013.12.29 23:30:00
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1371. AV needs to have a lasting effect for it to matter - in General Discussions [original thread]
Make the slowed regen not apply if the vehicle has its hardeners up, and you have a deal.
- by Alena Ventrallis - at 2013.12.29 23:22:00
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1372. Alright you f-ing rail tankers, you win. - in General Discussions [original thread]
Blaze Ashra wrote: Pvt Numnutz wrote: That's sad! I had another dropship pilot red line rail tank me earlier :( there is no honor down the dark path of rail tanking. Yeah, I know. Infantry and tanking is always isk positive, even when it w...
- by Alena Ventrallis - at 2013.12.29 10:04:00
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1373. I slapped together an AV fit and took it for a spin today. - in General Discussions [original thread]
Cat Merc wrote: For example, have an effect that significantly slows down shield recharge and armor repair, and suddenly vehicles are forced out of the battle for much longer. Have this effect trigger only when hardeners are down, and you hav...
- by Alena Ventrallis - at 2013.12.29 10:00:00
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1374. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Breach RE. 3500 damage, 0.5m radius.
- by Alena Ventrallis - at 2013.12.29 09:57:00
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1375. How much does your most oftenly used suit cost? - in General Discussions [original thread]
45k
- by Alena Ventrallis - at 2013.12.29 01:23:00
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1376. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
Why does everyone act like all AV should be balanced against tanks? What about dropships and LAVs?
- by Alena Ventrallis - at 2013.12.29 01:01:00
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1377. Idiot AVers - in General Discussions [original thread]
Did you attempt to get comm with him? Did you jump up and down to get his attention? Did you do anything at all to get his attention and indicate your plan to him? You, sir, are an ass.
- by Alena Ventrallis - at 2013.12.29 00:56:00
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1378. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: ran over like 3 sets of invisible ones and died because they didn't render. That's the point. They don't know they are there until its too late.
- by Alena Ventrallis - at 2013.12.27 20:55:00
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1379. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Tiericide would be better.
- by Alena Ventrallis - at 2013.12.27 13:46:00
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1380. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Breach Remote Explosives. 3500 damage, 0.5m radius.
- by Alena Ventrallis - at 2013.12.27 12:59:00
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