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Mobius Wyvern
Ahrendee Mercenaries EoN.
4291
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Posted - 2013.12.29 08:19:00 -
[1] - Quote
'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kasote Denzara
A Vulture
1688
|
Posted - 2013.12.29 08:24:00 -
[2] - Quote
Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4291
|
Posted - 2013.12.29 08:28:00 -
[3] - Quote
Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. And personally, I think Stasis Webifier Grenades/Mines would be the perfect buff.
All the stats stay as they are, and now we have a means of temporarily arresting vehicles to allow AV to better attack them. This would mean that even while under hardeners, a vehicle would need to be aware of their surroundings, and ideally the driver would squad up with some Corpmates to man his Small Turrets rather than just stripping them off.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cat Merc
Ahrendee Mercenaries EoN.
5145
|
Posted - 2013.12.29 08:29:00 -
[4] - Quote
Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that.
Make AV a sidearm and you will suddenly see a lot less tank spam
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Master Jaraiya
Ultramarine Corp
1427
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Posted - 2013.12.29 08:31:00 -
[5] - Quote
Congratulations, now grab an Ishukone Assault Forge Gun and try to take out any tank while there are 3 tanks rolling around, a dropship or two circling overhead, and 4 or 5 infantry firing Prototype spray and pray rifle variants at you and spamming locus grenades.
Fact, without hardeners on, it takes 4 shots from a Prototype Forge Gun to take out a MLT HAV that didn't have hardeners running. I know, because 1 got stuck trying to escape after the 3rd shot hit. If he hadn't gotten stuck, I wouldn't have destroyed it. A MLT HAV should not survive 2 Prototype Forge Gun hits without hardeners.
Is pushing it back enough?
NO! I do not get jack **** for forcing vehicles to retreat!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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8213
BIG BAD W0LVES
1275
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Posted - 2013.12.29 08:33:00 -
[6] - Quote
Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam
Not when it costs 65k ISK to field a tank that can mow infantry to the ground.
Fish in a bucket!
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Cat Merc
Ahrendee Mercenaries EoN.
5145
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Posted - 2013.12.29 08:34:00 -
[7] - Quote
There's another problem. You might think it's a win if you rellocate a vehicle, but thing is, they regenerate uber quick and just come back and beat you to death.
AV needs to do more lasting damage.
For example, have an effect that significantly slows down shield recharge and armor repair, and suddenly vehicles are forced out of the battle for much longer.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4293
|
Posted - 2013.12.29 08:35:00 -
[8] - Quote
Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam Which would make no sense based on how the fitting metagame is set up, and I'll let you in on a little something from the Tech Test of Planetside 2.
Back when they first launched the game, the only AV was seeker AV, and the Heavy Assault class had it by default.
Everyone walked. Getting in a vehicle would result in 5 seconds of screaming Lock On warnings and then a flaming wreck.
Even up until my outfit stopped playing the game, there were people who'd spend all day trashing us on the forums because we all used the Striker seeker AV weapon, and could volley dozens of missiles at any vehicle that came within range.
With the way Dust is set up, AV is an investment in SP, ISK, AND a player of the team switching out to use it, and I see no issue with that. If anything, we just need to provide more tools, like the Stasis Webifier tech they mentioned in that old DevBlog.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4293
|
Posted - 2013.12.29 08:37:00 -
[9] - Quote
8213 wrote:Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam Not when it costs 65k ISK to field a tank that can mow infantry to the ground. That's a bit of an exaggeration. The Sica I put together is around 100k and I still need to watch my step around a proper tank fitted with a Railgun.
A Gunnlogi or Madrugar is up in the several 100k range just based on buying the vehicle itself. That's part of why you see THOSE up in redlines all the time because they can use the Railgun to just blap enemy vehicles without any chance of retaliation.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
8213
BIG BAD W0LVES
1276
|
Posted - 2013.12.29 08:41:00 -
[10] - Quote
You bring up the good point that AV doesn't mean destroying Vehicles every time, but pushing them back.
A competent Vehicle user will not advance into AV. They will back off. Problem is, the hardeners are god mode for vehicles and it allows them more time on the front to wreck teams. And they have the advantage of seeing exactly when their hardener is going to go offline, as the the AVer on the ground doesn't. If my hardener is about to go offline in 10 seconds, I'm using that 10 seconds to get to safety, which isn't hard considering SLs can't reach past 175m, FGs and PCs can't shoot through walls, and AV nades can't be thrown further than 20m.
I can back up or fly away from SLs super easy. I can be out of range and/or line of sight of a PC or FG because of there slow firing/reloading times And AV grenades are just a joke
The best way to kill a tank is using another tank, or Jihad Jeep. The best way to kill a drop ship is to simply blast it a couple of times and keep it at bay, not so much worry about trying to kill it. However, as it flies away, you are probably stuck with AV in your hand and can't fight infantry as effective.
The Lord Cat Merc is correct, make AV a sidearm and you'll see a better balance. Because the Commando suit is still pretty much just a joke experiment CCP thought up one night when they were tripping on something
Fish in a bucket!
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Ghosts Chance
Inf4m0us
631
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Posted - 2013.12.29 08:44:00 -
[11] - Quote
prepaire to be flamed for even suggesting its possable to counter a tank
by infantry AV players no less |
Ghosts Chance
Inf4m0us
631
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Posted - 2013.12.29 08:46:00 -
[12] - Quote
8213 wrote:You bring up the good point that AV doesn't mean destroying Vehicles every time, but pushing them back.
A competent Vehicle user will not advance into AV. They will back off. Problem is, the hardeners are god mode for vehicles and it allows them more time on the front to wreck teams. And they have the advantage of seeing exactly when their hardener is going to go offline, as the the AVer on the ground doesn't. If my hardener is about to go offline in 10 seconds, I'm using that 10 seconds to get to safety, which isn't hard considering SLs can't reach past 175m, FGs and PCs can't shoot through walls, and AV nades can't be thrown further than 20m.
I can back up or fly away from SLs super easy. I can be out of range and/or line of sight of a PC or FG because of there slow firing/reloading times And AV grenades are just a joke
The best way to kill a tank is using another tank, or Jihad Jeep. The best way to kill a drop ship is to simply blast it a couple of times and keep it at bay, not so much worry about trying to kill it. However, as it flies away, you are probably stuck with AV in your hand and can't fight infantry as effective.
The Lord Cat Merc is correct, make AV a sidearm and you'll see a better balance. Because the Commando suit is still pretty much just a joke experiment CCP thought up one night when they were tripping on something
SMG is a primary in sidearm form..... skill into smgs and you have officially made your swarm a "sidearm"
there problem solved |
Aizen Intiki
Hell's Gate Inc
608
|
Posted - 2013.12.29 08:57:00 -
[13] - Quote
8213 wrote:You bring up the good point that AV doesn't mean destroying Vehicles every time, but pushing them back.
A competent Vehicle user will not advance into AV. They will back off. Problem is, the hardeners are god mode for vehicles and it allows them more time on the front to wreck teams. And they have the advantage of seeing exactly when their hardener is going to go offline, as the the AVer on the ground doesn't. If my hardener is about to go offline in 10 seconds, I'm using that 10 seconds to get to safety, which isn't hard considering SLs can't reach past 175m, FGs and PCs can't shoot through walls, and AV nades can't be thrown further than 20m.
I can back up or fly away from SLs super easy. I can be out of range and/or line of sight of a PC or FG because of there slow firing/reloading times And AV grenades are just a joke
The best way to kill a tank is using another tank, or Jihad Jeep. The best way to kill a drop ship is to simply blast it a couple of times and keep it at bay, not so much worry about trying to kill it. However, as it flies away, you are probably stuck with AV in your hand and can't fight infantry as effective.
The Lord Cat Merc is correct, make AV a sidearm and you'll see a better balance. Because the Commando suit is still pretty much just a joke experiment CCP thought up one night when they were tripping on something
1: Making AV sidearms makes no sense. How can Forges and Swarms exactly be sidearms?
2: If that's the case, make it to where it'll start a new animation that shows that the hardener is going down
3: In 1.8 or soon after, vehicle damage from AV warpoints are returning, so if you do scare them off, you are rewarded for it.
4: AV's best friend is a AV'er who can pilot a LAV, or a LAV pilot.You gotta work for the kill, and combined arms is the best way to do it.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Rusty Shallows
606
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Posted - 2013.12.29 08:58:00 -
[14] - Quote
Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam I smell a Flaylock fix. Add an extra zero to direct damage, slow the muzzle velocity down to a Mass Driver, and nerf the ROF.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Kasote Denzara
A Vulture
1688
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Posted - 2013.12.29 09:00:00 -
[15] - Quote
8213 wrote: the Commando suit is still pretty much just a joke experiment CCP thought up one night when they were tripping on something
You must never have encountered a dedicated Commando then. Commando, even the A-I, is one of the most devastating anti-infantry suits in the game. The first line of my signature basically sums up what my Commando is like. There are not many of us, but we'll gladly stomp the **** out of any suit you can name.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4295
|
Posted - 2013.12.29 09:18:00 -
[16] - Quote
Master Jaraiya wrote:Congratulations, now grab an Ishukone Assault Forge Gun and try to take out any tank while there are 3 tanks rolling around, a dropship or two circling overhead, and 4 or 5 infantry firing Prototype spray and pray rifle variants at you and spamming locus grenades.
Fact, without hardeners on, it takes 4 shots from a Prototype Forge Gun to take out a MLT HAV that didn't have hardeners running. I know, because 1 got stuck trying to escape after the 3rd shot hit. If he hadn't gotten stuck, I wouldn't have destroyed it. A MLT HAV should not survive 2 Prototype Forge Gun hits without hardeners.
Is pushing it back enough?
NO! I do not get jack **** for forcing vehicles to retreat! Except a possible match victory. I was on the winning team twice today because I forced vehicles away from objectives to allow my team to hack and control them.
Stop being selfish.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Cat Merc
Ahrendee Mercenaries EoN.
5147
|
Posted - 2013.12.29 09:19:00 -
[17] - Quote
Mobius Wyvern wrote:Master Jaraiya wrote:Congratulations, now grab an Ishukone Assault Forge Gun and try to take out any tank while there are 3 tanks rolling around, a dropship or two circling overhead, and 4 or 5 infantry firing Prototype spray and pray rifle variants at you and spamming locus grenades.
Fact, without hardeners on, it takes 4 shots from a Prototype Forge Gun to take out a MLT HAV that didn't have hardeners running. I know, because 1 got stuck trying to escape after the 3rd shot hit. If he hadn't gotten stuck, I wouldn't have destroyed it. A MLT HAV should not survive 2 Prototype Forge Gun hits without hardeners.
Is pushing it back enough?
NO! I do not get jack **** for forcing vehicles to retreat! Except a possible match victory. I was on the winning team twice today because I forced vehicles away from objectives to allow my team to hack and control them. Stop being selfish. You should be rewarded 2000 WP for that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Lynn Beck
Granite Mercenary Division Top Men.
430
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Posted - 2013.12.29 09:20:00 -
[18] - Quote
Wish the commando had better recharge delays or recharge amounts, then we'd see them running swarm launcher +RR or such, and that reload speed is pretty nice, even at lv1, i notice it.
Imho, we need our racial stuff, like a rocket large turret, amarr AV, and EWar.
People are complaining that their swarms are useless, but have you ever caught a tanker while he's stuck in a ditch? Even with hardeners, he's still not going to regen what you're dishin out. And what used to be 1-1.6 seconds of Av is now 2-6 seconds.
When i'm tanking, and a swarm hits me, if i'm in armor i almost freak out and activate hardener and GTFO, or immediately attempt to dispatch the target.
I've been killed by many a swarm launcher, Re, flux nade+swarn combo, among many others. 1.2-1.6 was just 'LOLSWARMS AND YOLONADES' with a life expectancy of .6 seconds against AV even with dual hardeners, now i can last a slight bit longer. ishukone FG's still pack a punch, and practically force me to vacate the premises within 3-4 shots or risk any nearby swarns to eat me up.
Tanking is fun, and AV is a challenge. Before it was 'tanking is damn impossiburu, and AV is laughably easy'
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4295
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Posted - 2013.12.29 09:21:00 -
[19] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Master Jaraiya wrote:Congratulations, now grab an Ishukone Assault Forge Gun and try to take out any tank while there are 3 tanks rolling around, a dropship or two circling overhead, and 4 or 5 infantry firing Prototype spray and pray rifle variants at you and spamming locus grenades.
Fact, without hardeners on, it takes 4 shots from a Prototype Forge Gun to take out a MLT HAV that didn't have hardeners running. I know, because 1 got stuck trying to escape after the 3rd shot hit. If he hadn't gotten stuck, I wouldn't have destroyed it. A MLT HAV should not survive 2 Prototype Forge Gun hits without hardeners.
Is pushing it back enough?
NO! I do not get jack **** for forcing vehicles to retreat! Except a possible match victory. I was on the winning team twice today because I forced vehicles away from objectives to allow my team to hack and control them. Stop being selfish. You should be rewarded 2000 WP for that. Hell, I'd love to be rewarded for that, but my primary interest is in trying to win, especially if I'm with a squad. That means my whole squad gets more out of the match.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Kasote Denzara
A Vulture
1689
|
Posted - 2013.12.29 09:25:00 -
[20] - Quote
Lynn Beck wrote:Wish the commando had better recharge delays or recharge amounts, then we'd see them running swarm launcher +RR or such, and that reload speed is pretty nice, even at lv1, i notice it.
It's actually the Plasma Cannon that is favored by the Commandos. The SL is useless against infantry and that breaks down the effectiveness of the Commando itself. Personally, I run this because, well, see the first line of my signature. The reloading is beautiful, especially when you put more into the Commando's skill.
As for shield related things, I believe that will actually be the Caldari's Commando that will be a shield tanked Commando, with Minmatar at a second place for that. What people don't seem to understand about the Amarrian Commando is... it's Amarrian. It's perfection because it is Amarrian. It's built exactly how I envisioned their Commando to be. It lives up to the Amarr standard of suits.
Caldari will have a high, Gallente with have a low, Minmatar will have speed. It's going to be lovely.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Iron Wolf Saber
Den of Swords
11471
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Posted - 2013.12.29 09:28:00 -
[21] - Quote
A squad of flaylockers could cause some serious vehicle harm.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4295
|
Posted - 2013.12.29 09:43:00 -
[22] - Quote
This idea of the Flaylock Pistol as an AV weapon is getting more than a bit out of hand.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Alena Ventrallis
The Neutral Zone
404
|
Posted - 2013.12.29 10:00:00 -
[23] - Quote
Cat Merc wrote:For example, have an effect that significantly slows down shield recharge and armor repair, and suddenly vehicles are forced out of the battle for much longer. Have this effect trigger only when hardeners are down, and you have a deal, good sir. |
Ghosts Chance
Inf4m0us
631
|
Posted - 2013.12.29 10:34:00 -
[24] - Quote
flaylocks are still the best anti-dropship weapon in the game :P |
Korvin Lomont
United Pwnage Service RISE of LEGION
407
|
Posted - 2013.12.29 11:04:00 -
[25] - Quote
Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
Oh I know that I can fight of bad or semigood tanks any time with AV, but why should I? It does not pay off, I don#T get any WP for it and the tank pilot can either recall his vehicle and call in a new one or wait something like 30secs in the redline to come back with full health. And for this stupid benefit I risk to get shredded by infantry all the time.
I could live with the current state of AV if it was equipment or a sidearm...but in the current situation there is only high risk with no reward (AV) vs low risk high reward (HAV).
So I would rather run with RE's this is at least medium risk vs low reward (its not that easy to take out HAVs that are halfway aware of the risk).
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
4
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Posted - 2013.12.29 11:26:00 -
[26] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Kasote Denzara wrote:Telling people to put effort into preventing vehicle spam?
Don't be silly.
They want their cake and eat it too, not get off their ass, walk to the store, pick up the cake, bring it back home, get a fork, and stuff their face.
Telling people to put effort in is pretty meaningless. I personally have no problems with killing off vehicles in this build and hope they stay exactly as they are. Give AV a bit of a buff and maybe people will get off their asses. Vehicles get to eat the cake and keep it too. Infantry is jelly of that. Make AV a sidearm and you will suddenly see a lot less tank spam Which would make no sense based on how the fitting metagame is set up, and I'll let you in on a little something from the Tech Test of Planetside 2. Back when they first launched the game, the only AV was seeker AV, and the Heavy Assault class had it by default. Everyone walked. Getting in a vehicle would result in 5 seconds of screaming Lock On warnings and then a flaming wreck. Even up until my outfit stopped playing the game, there were people who'd spend all day trashing us on the forums because we all used the Striker seeker AV weapon, and could volley dozens of missiles at any vehicle that came within range.
Well bro, there's this game called Battlefield, I'm sure you've heard of it since this game has a lot more common elements with this game than planetside. AV isn't a primary there and no one is walking anywhere if they're able to get vehicle. |
Monkey MAC
Lost Millennium
1343
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Posted - 2013.12.29 11:52:00 -
[27] - Quote
Mobius Wyvern wrote:'Raven' Assault Suit ADV Swarm Launcher Toxin SMG 2x Complex Damage Mods Enhanced CPU Upgrade Compact Nanohive
Using these, I created an AV fit that could easily drive away even the best fit HAV, and even did the same for the Dropships that are supposedly "immune" to Swarms.
What all the people saying AV is useless need to keep in mind is that a vehicle user cannot automatically assume the incompetence of the AV players if they want to keep their vehicle. The amount of damage I dished out - and it was pretty impressive - would force them to back off, or at the very least re-evaluate their engagement unless other AV might show up.
What everyone needs to keep in mind is that if you kill the vehicle, you win.
However if you relocate the vehicle, you still win.
DJINN Maverick and Goose were in an Incubus fitted with XT-1 Small Missile Turrets, and I single-handedly forced them back into their redline repeatedly with my Swarm Launcher, and thus denied them what would otherwise have been a lot of easy kills. If you force a vehicle to withdraw, even only for a little while, it gives nearby infantry the breathing room to get their jobs done.
I killed ONE tank by myself today, and I am a successful AV player.
/drops the mic
When you say even thd best fitted tank, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AV (200 - 1Tank + 1Kill) How many ot these vehicle units were aware of your prescence? How many used hardeners?
How many times did you die attempting to do your AV role.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ghosts Chance
Inf4m0us
638
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Posted - 2013.12.29 12:04:00 -
[28] - Quote
Monkey MAC wrote:
When you say even thd best fitted tank, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AV (200 - 1Tank + 1Kill) How many ot these vehicle units were aware of your prescence? How many used hardeners?
How many times did you die attempting to do your AV role.
When you say even the best suit, how do you know? (Thats Entirely Subjective) Exactly how many WP did you earn from AI (50+ kill) How many ot these infantry units were aware of your prescence? How many used cover?
How many times did you die attempting to do your slayer role?
killing scrub tankers is easy, killing good tankers is hard
killing scrub infantry is easy, killing good infantry is hard.
none of your questions have any real meaning to them becuase the same questions when applyed to everything else in the game reveal the same damn answers.... the end result is skill>gear and the same holds true for skill>tank
yes tanks are unbalanced right now, no that doesnt mean you should just give up and stop killing them... i cant for the life of me figure out why so many AV infantry are against the very idea that its not only possable but quite easy to kill off most tankers. if people would just man up the whole spam problem would go away and all that would be left are the ones who are actually dedicated to being or becoming tankers rather then this FOTM spam crap.
just because things are imbalanced doesnt give you a licence do throw down your weapons and give the hell up... its a licence to get creative and give em hell. |
Jack McReady
DUST University Ivy League
1025
|
Posted - 2013.12.29 12:11:00 -
[29] - Quote
8213 wrote:You bring up the good point that AV doesn't mean destroying Vehicles every time, but pushing them back.
A competent Vehicle user will not advance into AV. They will back off. Problem is, the hardeners are god mode for vehicles and it allows them more time on the front to wreck teams. And they have the advantage of seeing exactly when their hardener is going to go offline, as the the AVer on the ground doesn't. If my hardener is about to go offline in 10 seconds, I'm using that 10 seconds to get to safety, which isn't hard considering SLs can't reach past 175m, FGs and PCs can't shoot through walls, and AV nades can't be thrown further than 20m.
I can back up or fly away from SLs super easy. I can be out of range and/or line of sight of a PC or FG because of there slow firing/reloading times And AV grenades are just a joke
The best way to kill a tank is using another tank, or Jihad Jeep. The best way to kill a drop ship is to simply blast it a couple of times and keep it at bay, not so much worry about trying to kill it. However, as it flies away, you are probably stuck with AV in your hand and can't fight infantry as effective.
The Lord Cat Merc is correct, make AV a sidearm and you'll see a better balance. Because the Commando suit is still pretty much just a joke experiment CCP thought up one night when they were tripping on something this guy has a clue and gets the point.
managing cooldowns with the current vehicle speed is way too easy. the supposed downside of having cooldowns that was meant to be there is nonexistant, a tank or dropship can move out of range of any weapon except the tank railgun in under a second and even a tank railgun is not a sure way to kill something cause it is hard to aim with on moving targets at range and you can still move behind cover.
AV currently has no place. you might get and kill some scrub pilots that you often see raging over the forums or defending their crutch but against good pilots AV fits are meaningless. AV fits leave you at disadvantage against other infantry and you will only wait ages till the hardeners are down just to see the vehicle drive away in safety. no thanks, I will rather hop into a rail tank to hunt tanks and also be able to instakill infantry. |
Smooth Assassin
Stardust incorporation
594
|
Posted - 2013.12.29 12:13:00 -
[30] - Quote
I got a good fit for ya, buy remotes and put him on a scout most likely speed modded i kill so many tanks with my boundless remote and the ADV and STD is just as good cos they don't have time to turn on their turtle mode.
Assassination is my thing.
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