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1341. To CCP [happy post here] - in General Discussions [original thread]
Seeing more blue in the forums lately. Wanting y'all to know I appreciate the responses. Feels good to know the devs are lurking the forums.
- by Alena Ventrallis - at 2014.01.16 09:18:00
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1342. Recoil changes - in General Discussions [original thread]
I'm up for other tweaks to bring this in, but the advantage in a 1v1 gun battle should lean towards the one who has better positioning and stability, not the one who gets lucky while both people hop around like Little Bunny Fufu, picking up the mi...
- by Alena Ventrallis - at 2014.01.16 09:15:00
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1343. Recoil changes - in General Discussions [original thread]
Suppose we increase recoil on all rifles, along with some dispersion tweaks (exact values I leave vague on purpose) and have it to where crouching down and not moving all decrease recoil by an amount, where running and shooting has the most recoil...
- by Alena Ventrallis - at 2014.01.16 09:10:00
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1344. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
So you know how the rounds slow down when your about to overheat? (at least it sounds that way when I hear a turret about to overheat when controlled by the ai.) Make that the normal ROF, and buff damage slightly.
- by Alena Ventrallis - at 2014.01.16 05:22:00
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1345. Triple SP event - in General Discussions [original thread]
Thanks for the info.
- by Alena Ventrallis - at 2014.01.15 21:23:00
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1346. Triple SP event - in General Discussions [original thread]
Ah. So not this week. I was about to say...
- by Alena Ventrallis - at 2014.01.15 21:20:00
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1347. Triple SP event - in General Discussions [original thread]
Whats this I hear about triple SP this week?
- by Alena Ventrallis - at 2014.01.15 21:18:00
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1348. So, since damage amplifiers are calculated by multiplying them together... - in General Discussions [original thread]
Bendtner92 wrote: Well, that's how it is, nothing weird about that. Although it can be argued that the stacking penalty should hit harder in Dust since our dropsuits have a more limited amount of slots over EVE's ships (or so I've been told), a...
- by Alena Ventrallis - at 2014.01.14 08:44:00
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1349. For 1.8 what do we as a community want most?? - in General Discussions [original thread]
Fix TTK. I'll suffice with that.
- by Alena Ventrallis - at 2014.01.14 01:16:00
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1350. Correct Gun Terminology. - in General Discussions [original thread]
Iron Wolf Saber wrote: Supernus Gigas wrote: EDIT: Moved all Amarr guns to the "Special" category. CLIPS AND MAGAZINES Now, I am not a gun snob, but I find it weird that every infantry weapon in this game is described as having a clip, whe...
- by Alena Ventrallis - at 2014.01.11 01:06:00
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1351. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
... I LIKE IT!!
- by Alena Ventrallis - at 2014.01.10 05:34:00
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1352. Correct Gun Terminology. - in General Discussions [original thread]
Scalesdini wrote: KenKaniff69 wrote: Scalesdini wrote: Nobody actually gives a damn, really. Lots of military and law enforcement people use magazine/mag and clip interchangeably as well as people who have never touched a gun before in th...
- by Alena Ventrallis - at 2014.01.10 05:05:00
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1353. Tank spam is the only thing saving us from ADS spam! - in General Discussions [original thread]
I think dropships being OP is fine. About time they got their hey-day.
- by Alena Ventrallis - at 2014.01.09 23:34:00
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1354. Correct Gun Terminology. - in General Discussions [original thread]
Asha Starwind wrote: Alena Ventrallis wrote: Interesting fact, clips are used to fill magazines, and magazines are used to load firearms. Back in WWII, soldiers actually carried clips of ammo with them to fill their .magazines, because the m...
- by Alena Ventrallis - at 2014.01.09 10:11:00
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1355. Correct Gun Terminology. - in General Discussions [original thread]
Interesting fact, clips are used to fill magazines, and magazines are used to load firearms. Back in WWII, soldiers actually carried clips of ammo with them to fill their .magazines, because the magazine was built into the rifle. Modern rifles (an...
- by Alena Ventrallis - at 2014.01.09 05:30:00
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1356. Sharp shooter skill - in General Discussions [original thread]
It narrows the cone of fire for a weapon. Imagine a weapon has a cone coming g out of the front of it. Any given rou d will have their trajectory somewhere within that cone. Sharpshooter makes the cone smaller, meaning more rounds are likely to h...
- by Alena Ventrallis - at 2014.01.09 00:14:00
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1357. Logi nerf? Not really. - in General Discussions [original thread]
First off, none of this is even confirmed. CCP could keep everything as it is for all we know. With that in mind. Logis got a pg/cpu equipment reduction bonus, and two bonuses to a certain type of equipment. How is this a nerf? Not one mention ...
- by Alena Ventrallis - at 2014.01.08 04:03:00
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1358. Questions regarding new suit bonuses - in General Discussions [original thread]
Chunky Munkey wrote: God I hope these aren't the stats. The blast damage bonus is exactly what I wanted, but these others are just clutching at straws. Arbitrary weapons resistances? C'mon CCP, give us something creative & diverse. They a...
- by Alena Ventrallis - at 2014.01.08 03:52:00
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1359. A new look at vehicle hardeners - in General Discussions [original thread]
Posted this in another thread, was told making it its own thread would be a good idea. So we have permahardened tanks that can shrug off just about everything, and most times keep their passive regen up (in the case of gunnlogis) so how about thi...
- by Alena Ventrallis - at 2014.01.08 02:50:00
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1360. A question on suit bonuses - in General Discussions [original thread]
Is there a reason that we can't tie a particular bonus to an individual skill? For instance, why can't we tie the assaults 2%ROF bonus to be dependent on the basic suit skill level and the second bonus to be based on the assault suit skill level.
- by Alena Ventrallis - at 2014.01.08 00:34:00
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