Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1121. Cal scout... suggestions? - in General Discussions [original thread]
So I'm going to use the current respec (hopefully CCP will add on Dropsuit Upgrades to the respect, but I'm planning for them not to.) To hop into a Caldari scout suit. I want to run nova knives as primary and Magsec SMG to finish heavies off. I k...
- by Alena Ventrallis - at 2014.03.13 06:54:00
|
1122. Av weapons should be sidearms - in General Discussions [original thread]
A forge gun as a sidearm...
- by Alena Ventrallis - at 2014.03.12 02:29:00
|
1123. nova knife bonus - in General Discussions [original thread]
LT SHANKS wrote: Why do mercs thousands of years into the future even use knives? Because sometimes killing your for silently is better than going in guns blazing.
- by Alena Ventrallis - at 2014.03.12 02:11:00
|
1124. Judge VS Bamm - in General Discussions [original thread]
Judge, hands down. Bamm has an interesting idea, but the problem with railtanks and dropships is that they can look up so high that dropships have nowhere to hide. The other issue is that a 0SP 58k ISK militia tank can one shot nearly any dropship...
- by Alena Ventrallis - at 2014.03.09 22:37:00
|
1125. #GitGudScrub - in General Discussions [original thread]
1. Give all hardeners the same uptime and cooldown. 2. Have resistance increase through the tiers, rather than a decrease in cooldown. 3. Limit one hardener per vehicle. What does Atiim think?
- by Alena Ventrallis - at 2014.03.09 08:52:00
|
1126. Large missiles - in General Discussions [original thread]
Suppose we increase the magazine capacity to 24? And you can kill hardened shield tanks simply with overwhelming amount of missiles?
- by Alena Ventrallis - at 2014.03.09 08:48:00
|
1127. Why was this all changed? - in General Discussions [original thread]
Because the PS3 couldn't handle the new assets and the graphics at the same time.
- by Alena Ventrallis - at 2014.03.08 17:57:00
|
1128. DAMAGE MODS. - in General Discussions [original thread]
I hope they get a Nerf. Or change them back to heat sinks. Something.
- by Alena Ventrallis - at 2014.03.07 23:52:00
|
1129. Plasma Cannon - The new shield AV - in General Discussions [original thread]
Buff projectile speed. Increase magazine to 2. Have an assault version that has 3 *****, and a breach with one shot.
- by Alena Ventrallis - at 2014.03.07 23:45:00
|
1130. CR vs shields - in General Discussions [original thread]
Chibi Andy wrote: a CR took out my shields of 600 in 2 seconds from 80m away. thats just wrong Was your Raven equipped with the following?
- by Alena Ventrallis - at 2014.03.07 18:02:00
|
1131. No incentive for Proficiency ... - in General Discussions [original thread]
Proficiency shouldn't increase damage directly, but increase the application of that damage. AR could perhaps increase range. Rail rifle could decrease kick. Scrambler could decrease heat build up. Something along those lines. Something that isn...
- by Alena Ventrallis - at 2014.03.07 17:59:00
|
1132. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
I read somewhere, and no I don't remember where or I'd link it, that proficiency would be boosted from 3% to 5%. I don't know where I got that, but I remember reading it somewhere here.
- by Alena Ventrallis - at 2014.03.07 09:59:00
|
1133. Sentinel bonuses make no sense - in General Discussions [original thread]
Asha Starwind wrote: How it was explained to me: 3% resist vs opposing factions's damage type. 2% resist vs ally faction's damage type Correct, but it makes no sense to have one on shield and the other on armor. Put them both on shield or bo...
- by Alena Ventrallis - at 2014.03.07 07:37:00
|
1134. Sentinel bonuses make no sense - in General Discussions [original thread]
I'll give that Caldari and Gallente sentinels have a bonus that is useful in some way. But come on, having one resistance on one tank and a different one on the other? It makes no sense. I have two different things we could do instead. 1. Have th...
- by Alena Ventrallis - at 2014.03.07 07:22:00
|
1135. Can We Get some DEV clarification on some things? - in General Discussions [original thread]
CalSentinel has no shield rep tool, no shield rep hives, no outside source of repairing himself. 1 second is perfectly acceptable.
- by Alena Ventrallis - at 2014.03.07 07:09:00
|
1136. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
So then all the SP and money we have spent on the PS3 version would go to waste? They would need some way to port our characters to the PS4 version.
- by Alena Ventrallis - at 2014.03.07 05:56:00
|
1137. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Change AV nades to stop whatever modules are currently active? Something along those lines. Tanks should be nigh unkillable when hardeners are on. It'd be fair for AV nades to force those modules off and make the tank vulnerable as opposed to the ...
- by Alena Ventrallis - at 2014.03.07 05:38:00
|
1138. A question to nova knife users - in General Discussions [original thread]
Brokerib wrote: Nope, flat damage, no profile. Hence why nova knives have been left out of the 1.8 proficiency changes. Charged damage is 2.5 on base damage, per knife. So with no additional skills or mods. Standard normal - 90 per knife/18...
- by Alena Ventrallis - at 2014.03.06 10:48:00
|
1139. A question to nova knife users - in General Discussions [original thread]
Also, do knives have a damage profile?
- by Alena Ventrallis - at 2014.03.06 08:06:00
|
1140. A question to nova knife users - in General Discussions [original thread]
Kosakai wrote: full charge is 150% dmg i think... 150% extra, or total? Proto knives would either be 300 or 500.
- by Alena Ventrallis - at 2014.03.06 08:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |