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Baal Roo
Subdreddit Test Alliance Please Ignore
2900
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Posted - 2014.02.06 01:31:00 -
[91] - Quote
On one hand, I don't want to see Dust 514 move to PS4 simply because I have zero interest in owning a PS4, so if and when that happens I might as well biomass my toon.
On the other hand, aside from following the mass gamer migration back over to PC and "competing" with their other products (most companies don't seem to have a problem with this), moving to the PS4 is the second best and most obvious next step for CCP. The long term limitations of developing a game like this on a console will still be present, but at least they would likely be able to realize some of the most basic aspects of the gameplay that they originally intended (like 32vs32 and randomized "socket based" map design) by having at least some midgrade hardware to run the thing on. |
Moejoe Omnipotent
Imperfects Negative-Feedback
680
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Posted - 2014.02.06 05:32:00 -
[92] - Quote
Burp. |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
159
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Posted - 2014.02.06 05:36:00 -
[93] - Quote
agreed, 80 million people are not playing this game on the ps3. move to the system that can help this game play as intended and where there is less competition. |
Shion Typhon
Intara Direct Action Caldari State
380
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Posted - 2014.02.06 05:56:00 -
[94] - Quote
Michael Arck wrote:It's clear that if you were so good at these ideas that you would somehow be involved within the gaming industry. Since you're not, please be quiet. You don't know what the hell you're talking about.
This may very well be the single dumbest paragraph on the internetz.
No wait ... I found a better one:
"People say, how can I help on this war against terror? How can I fight evil? You can do so by mentoring a child; by going into a shut-in's house and say I love you." George W Bush --Washington, D.C., Sept. 19, 2002 |
Izlare Lenix
FREE AGENTS LP
139
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Posted - 2014.02.06 06:10:00 -
[95] - Quote
I don't understand why so many people want to compare Dust player counts to other shooters like BF and COD. those games are short-shelf life easy mode, made for the masses shooters flooded with scrubs and pre-teens.
Dust is a complicated, longevity game that is NOT for everyone like those other games are. Most COD/BF players want instant gratification and zero risk games and they would never enjoy the brutal harsh play style of Dust. So comparing the numbers is stupid.
That's like saying EVE sucks because it only has 500k subscribers and WOW has 10 million. They are not even remotely close games so comparing them make no sense.
For years players said eve was dying and they were wrong. Dust is not going to die either.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1871
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Posted - 2014.02.06 06:10:00 -
[96] - Quote
Shion Typhon wrote:Michael Arck wrote:It's clear that if you were so good at these ideas that you would somehow be involved within the gaming industry. Since you're not, please be quiet. You don't know what the hell you're talking about. This may very well be the single dumbest paragraph on the internetz. No wait ... I found a better one: "People say, how can I help on this war against terror? How can I fight evil? You can do so by mentoring a child; by going into a shut-in's house and say I love you." George W Bush --Washington, D.C., Sept. 19, 2002
Definitely the most random segue of all time.
Anyway, moving to the PS4 soon would be stupid. The game isn't nearly finished. They should absolutely have a couple coders chained in a basement somewhere making the PS4 engine but that's it. Otherwise, the smart thing for them to do is basically have the PS3 version be a endless beta for the PS4.
Once it's in a good place here, then take the engine you made and put in all the individual elements like the full lines of racial weapons/suits/vehicles. Add one killer new feature like the bombers or MAVs or something as a new hook, bang, big splashy PS4 reboot. New advertising, new reviews, etc, etc.
Move it to the PS4 now and you get another failed launch and you take a very real chance of dooming this game for good. You simply CANNOT squander the opportunity a PS4 release has to change the course of this games destiny with anything less than a finished and polished product. To move to a new platform with anything less would be incredibly shortsighted.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Moejoe Omnipotent
Imperfects Negative-Feedback
684
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Posted - 2014.03.01 02:07:00 -
[97] - Quote
It would be truly mind boggling if nothing PS4 related is mentioned at fanfest. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2172
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Posted - 2014.03.01 02:14:00 -
[98] - Quote
Moejoe Omnipotent wrote:It would truly be mind boggling if nothing PS4 related is mentioned at fanfest.
My understanding is it will be mentioned at E3.
But again your premise is flawed. You say yourself the out of gate reception hurt the game. What exactly happens if they port the game in its current state to PS4? The same damn thing! It will be 2 strikes and you're out. Your impatience is dangerous.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Moejoe Omnipotent
Imperfects Negative-Feedback
686
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Posted - 2014.03.01 02:25:00 -
[99] - Quote
John Demonsbane wrote:Moejoe Omnipotent wrote:It would truly be mind boggling if nothing PS4 related is mentioned at fanfest. My understanding is it will be mentioned at E3. But again your premise is flawed. You say yourself the out of gate reception hurt the game. What exactly happens if they port the game in its current state to PS4? The same damn thing! It will be 2 strikes and you're out. Your impatience is dangerous.
That's why I suggested they start over and rebrand the game, like what SE did with FF14. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3060
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Posted - 2014.03.01 02:30:00 -
[100] - Quote
Monkey MAC wrote:Moejoe Omnipotent wrote:The out-of-gate reception will curse this brand forever and upcoming next-gen consoles will further weaken the already small playerebase. It's clear that CCP has struggled immensely in making good use of the PS3's limited capabilities. It is far too late for this game to recover in its current position.
Start over on the PS4. Use the extra resources available to completely overhaul the gameplay. Rebrand the game and showcase it as a completely new experience (think FF14: A Realm Reborn). Run the beta alongside the current PS3 version for around 6-12 months. Once it's all set and done and people have had enough time to transition, go gold and cut the life-support on the PS3 version permanently. No, this game is persistent, restarting is now no longer an option, if the wanted to restart that should have been done in closed beta!! DUST will be available on both consoles for a time, when sony cut support for ps3 systems, we will potentially move over completly, they wont overhaul the base code to suit the ps4 until unreal 4 is released, u 4 willmhave the capability of optimizing the game for improved performance on the ps4. You need to either leave alone, or stick it out, you dont just shutdown andmhave another go, on a game like this!!
How do you consistently manage to be the dumbest person in any thread? |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1699
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Posted - 2014.03.01 04:03:00 -
[101] - Quote
Vell0cet wrote:Moejoe Omnipotent wrote:Player count has flat-lined because mostly Eve players are left.
Dust has failed to appeal to its target audience. I think a lot of you have completely forgotten or have completely ignored what CCP's intentions were and who they were targeting with Dust. It wasn't most of you guys. That may be, but notice how the EVE elements are the only thing keeping this game going? If CCP removed all of the RPG, suit fitting, ISK vs. risk, and connections to EVE this game would be horrible. CCP can't compete with AAA shooters with insane budgets , code that goes years back and has been improved over many versions that have been vetted/tweaked/polished by years of play. That style of pick-up-and-play meaningless FPS gameplay is saturated and done better by studios who have been doing FPS games for a long time. I can guarantee the CoD team isn't spending their time working out basic hit-detection issues like CCP has been. For DUST to succeed, it needs to embrace its strengths, cater to RPG fans as a "thinking man's shooter." I can't stand other FPS games myself. It's spawn, kill, die, respawn, etc ad nausium. You don't get the rush of playing with something to loose, or the thrill of taking down someone who was wearing an expensive fit, or a costly vehicle. You don't get the thrill of planning out how to maximize your ISK-efficiency in your cheap suits, or maximize your firepower/surviability/utility in your expensive fits. I actually think this game will draw in a huge following once the core is worked out, the missing content is in place, the matchmaker is fixed and we get a compelling NPE that let's new players see the potential and depth the game has to offer instead of running around cluelessly with ARs in starter fits. The target market for DUST is the legions of console FPS players.
The peeps currently sticking with DUST tends to be the pre-invested EVE crowd.
There's no dichotomy here, in the end DUST will have failed if it doesn't serve both markets, and serve them well. For the FPSer downloading the free shooter DUST has to be a decent free shooter - this is why we would be fools to ignore the core FPS aspects of the game. For the EVE-inspired players DUST has to be intimately connected to EVE so that New Eden can become the dynamic player-driven story that drives the high end gameplay in DUST.
And in between we need non-arbitrary gameplay and systems that are functionally embedded in New Eden and support the evolution of FPS players into fully-invested citizens of New Eden.
It's not either/or it's both, and since the pump that feeds the DUST engine is retaining new FPS players, the only sensible way to build the game, the only way that will work, is from the core FPS priorities up. EVE players cannot save this game, only console FPSers can give us what we need.
Imo if we want those players to buy into the frustration, grind and hard knocks(not talking about the state of DUST, talking about life in a brutal virtual universe) that are part and parcel of life in New Eden, we have to give them a quality experience, and that means a quality FPS experience. That doesn't mean we need to be like every other FPS out there, but it does mean that DUST pubs have to deliver good gameplay, feature good controls, and be grounded in good FPS fundamentals.
There is no other way.
I support SP rollover.
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Chesyre Armundsen
Thanes Of Dust
447
|
Posted - 2014.03.01 04:23:00 -
[102] - Quote
Bendtner92 wrote:http://eve-offline.net/?server=dust
Less than 4k online at peak and only decreasing.
Yes, I agree a fresh start on the PS4 would be the best option, but since a PS4 version hasn't been confirmed yet I would say we're looking at spring 2014 for a PS4 version at the earliest.
Actually, if you look at the general trend for the last year there has been a fairly constant player base with a marginal increase in new character creation following the major drop after release.
Since September the "newborn player" data has shown a trend of marginal growth. In the same time frame the lowest recorded number of players online has also increased, and that's not peak numbers. At the time of this posting aprox. 11% of the DUST player count is new.
While I'm sure some of this data includes alts, the numbers still show a growth of the player base. Slow but consistent.
Mihi gravato Deus - "Let God lay the burden on me!"
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Chesyre Armundsen
Thanes Of Dust
447
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Posted - 2014.03.01 05:33:00 -
[103] - Quote
Alrighty, it's time to look at numbers:
PlanetSide 2 - Steam Charts
Lost approx. 33% of their peak player base between November 2012 - Present. (current peak approx. 10, 000 players)
Call of Duty: Ghosts (Multiplayer) - Steam Charts
Lost approx. 74% of peak player base between November 2013 - Present (current peak approx. 9,500 players)
Battlefield 4 Stats
(Current online player count) PC: 30,439 PS3: 36,530 XBOX360: 35,094 XBOXONE: 29,44 PS4: 49,365
This is what I could dig up. In my opinion the health of DUST seems to be alright, and even better when you look at the long term data for EVE
EVE-Offline
Mihi gravato Deus - "Let God lay the burden on me!"
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Michael Pack
Metalites
6
|
Posted - 2014.03.01 06:40:00 -
[104] - Quote
Aikuchi Tomaru wrote:Moejoe Omnipotent wrote:The out-of-gate reception will curse this brand forever and upcoming next-gen consoles will further weaken the already small playerebase. It's clear that CCP has struggled immensely in making good use of the PS3's limited capabilities and that their vision will never materialize on old last-gen hardware. It is far too late for this game to recover in its current position.
Start over on the PS4. Use the extra resources available to completely overhaul the gameplay. Rebrand the game and showcase it as a completely new experience (think FF14: A Realm Reborn). Run the beta alongside the current PS3 version for around 6-12 months. Once it's all set and done and people have had enough time to transition, go gold and cut the life-support on the PS3 version permanently.
Focus from here until the PS4 release should be on fixing the game and fixing the brand. Once you've revived good press and have given Dust a second chance at life, then you can rake in the $$$. I never read a comment like that before... No really. What do you think would change on the PS4? I can tell you what: Nothing. Development would still be slow, it would still be the same team. You can't expect them to just "start over" and suddenly everything we were waiting for for months now would be there. That's not how it works. Oh well: We would have less players because not many people will buy the PS4 directly on launch. Many people will wait until the PS4-Slim is released. PS3 is an established console on the other hand. No reason to release Dust 514 on PS4 before the PS4-Slim is released.
That's not entirely true, the hardware on the ps4 is easier to develop for than the hardware on the ps3. The reason is the APU design, the unified memory, and the 64-bit processor which would allow for bigger patches monthly, at least in theory . the reason I say in theory is they test patches before release and depending on how many people they have to test these patches could cause problems especial if they have to do it for both ps3 and ps4! |
Michael Pack
Metalites
6
|
Posted - 2014.03.01 06:43:00 -
[105] - Quote
I personally just want pve so I can mine in a mech! Titanfall will have nothing on dust!!!! |
Vell0cet
SVER True Blood General Tso's Alliance
1001
|
Posted - 2014.03.01 07:46:00 -
[106] - Quote
Vrain Matari wrote:Vell0cet wrote:Moejoe Omnipotent wrote:Player count has flat-lined because mostly Eve players are left.
Dust has failed to appeal to its target audience. I think a lot of you have completely forgotten or have completely ignored what CCP's intentions were and who they were targeting with Dust. It wasn't most of you guys. That may be, but notice how the EVE elements are the only thing keeping this game going? If CCP removed all of the RPG, suit fitting, ISK vs. risk, and connections to EVE this game would be horrible. CCP can't compete with AAA shooters with insane budgets , code that goes years back and has been improved over many versions that have been vetted/tweaked/polished by years of play. That style of pick-up-and-play meaningless FPS gameplay is saturated and done better by studios who have been doing FPS games for a long time. I can guarantee the CoD team isn't spending their time working out basic hit-detection issues like CCP has been. For DUST to succeed, it needs to embrace its strengths, cater to RPG fans as a "thinking man's shooter." I can't stand other FPS games myself. It's spawn, kill, die, respawn, etc ad nausium. You don't get the rush of playing with something to loose, or the thrill of taking down someone who was wearing an expensive fit, or a costly vehicle. You don't get the thrill of planning out how to maximize your ISK-efficiency in your cheap suits, or maximize your firepower/surviability/utility in your expensive fits. I actually think this game will draw in a huge following once the core is worked out, the missing content is in place, the matchmaker is fixed and we get a compelling NPE that let's new players see the potential and depth the game has to offer instead of running around cluelessly with ARs in starter fits. The target market for DUST is the legions of console FPS players. The peeps currently sticking with DUST tends to be the pre-invested EVE crowd. There's no dichotomy here, in the end DUST will have failed if it doesn't serve both markets, and serve them well. For the FPSer downloading the free shooter DUST has to be a decent free shooter - this is why we would be fools to ignore the core FPS aspects of the game. For the EVE-inspired players DUST has to be intimately connected to EVE so that New Eden can become the dynamic player-driven story that drives the high end gameplay in DUST. And in between we need non-arbitrary gameplay and systems that are functionally embedded in New Eden and support the evolution of FPS players into fully-invested citizens of New Eden. It's not either/or it's both, and since the pump that feeds the DUST engine is retaining new FPS players, the only sensible way to build the game, the only way that will work, is from the core FPS priorities up. EVE players cannot save this game, only console FPSers can give us what we need. Imo if we want those players to buy into the frustration, grind and hard knocks(not talking about the state of DUST, talking about life in a brutal virtual universe) that are part and parcel of life in New Eden, we have to give them a quality experience, and that means a quality FPS experience. That doesn't mean we need to be like every other FPS out there, but it does mean that DUST pubs have to deliver good gameplay, feature good controls, and be grounded in good FPS fundamentals. There is no other way. Well said. I do think you're misunderstanding my post though. I'm not advocating abandoning the refinement of the FPS gameplay. I think finishing the core content, getting the game engine into a polished state, and making an awesome NPE is just as important as PC 2.0 and linking the EVE-DUST economies. My point is that a small team who have never built an FPS before with a budget a fraction of the size of the major publishers can't beat games like BF or COD on FPS at their own game in a head-to-head fight. In other words, if CCP cloned COD's gameplay and use DUST weapons and suits/vehicles/skins with none of the RPG elements it would be an abomination, and a huge market failure.
DUST will succeed because it fills a niche in gaming that isn't being addressed by anyone else. Namely, players who like RPGs but find most shooters too shallow and quickly tire of them. It's somewhat analogous to Skyrim being an RPG that appealed to players who find most RPGs too slow paced/cerebral. Both games are a hybrid experience between visceral combat and depth.
I don't think DUST will be a failure if very casual FPS fans are turned away by the RPG elements. If they can make a solid FPS experience (and CCP is making headway) and continue to add depth to the game (deeper skill trees, ewar, capacitors, interactions with EVE) then there should be a very sustainable playerbase wanting to play such a game, even if the casuals run for the door.
Best PvE idea ever!
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Moejoe Omnipotent
Imperfects Negative-Feedback
692
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Posted - 2014.03.03 02:38:00 -
[107] - Quote
CCP should treat Dust 514 on the PS3 as an experiment, a taste of what it takes to develop a competent FPS on a console, training for the real thing. The rebranded game on PS4 will be the one that offers the full experience. |
Chesyre Armundsen
Thanes Of Dust
449
|
Posted - 2014.03.03 05:21:00 -
[108] - Quote
There doesn't need to be any rebranding.
With continuous development and improvement there doesn't have to be a re-release of the same game with a new name or design. If you want to improve the public opinion of DUST you continue development on the current platform before broadening release to another (PS4) and run both. When the game becomes stable and begetting of a stronger review the press is shown the new build.
A game in flux like DUST will never hold a single static score on game review sites, so it's impossible to say that it'll be dead before it can have a second chance. Every patch, every day is another chance at improving our little corner of New Eden.
Mihi gravato Deus - "Let God lay the burden on me!"
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2527
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Posted - 2014.03.03 05:50:00 -
[109] - Quote
Dust's playerbase will only increase if brought to the PS4. It should definitely be finished and polished before then. People who tried dust out on the ps3 and hated it will try it again on the ps4 and that will probably be its last chance to grasp the public's attention
weRideNDie2getha since 2010
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Moejoe Omnipotent
Imperfects Negative-Feedback
696
|
Posted - 2014.03.07 05:45:00 -
[110] - Quote
Breaking through the EVE community groupthink is a challenge. |
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Alena Ventrallis
The Neutral Zone
809
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Posted - 2014.03.07 05:56:00 -
[111] - Quote
So then all the SP and money we have spent on the PS3 version would go to waste? They would need some way to port our characters to the PS4 version.
Best PVE idea I've seen.
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Moejoe Omnipotent
Imperfects Negative-Feedback
701
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Posted - 2014.04.24 23:07:00 -
[112] - Quote
Anything less than the announcement of the PS4 remake at fanfest would be an insult. |
Youmadbroyolo
Crux Special Tasks Group Gallente Federation
11
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Posted - 2014.04.24 23:20:00 -
[113] - Quote
Moejoe Omnipotent wrote:The out-of-gate reception will curse this brand forever and upcoming next-gen consoles will further weaken the already small playerebase. It's clear that CCP has struggled immensely in making good use of the PS3's weak hardware and that their vision will never materialize on an old last-gen console. It is too late for this game to recover on PS3 in its current position.
Start over on the PS4. Use the extra resources available with next-gen hardware to completely overhaul the gameplay. Rebrand the game and showcase it as a completely new experience (think FF14: A Realm Reborn). Run the beta alongside the current PS3 version for around 6-12 months. Once it's all set and done and people have had enough time to transition, go gold and cut the life-support on the PS3 version permanently.
Focus from here until the PS4 version should be on fixing the game and fixing the brand. Once you've revived good press and have given Dust a second chance at life, then you can rake in the $$$.
Treat the PS3 version as an experiment and learning experience for the real deal.
No mojoe Dusts next step is to die, No lessons will be learned and nothing will be gained. The developers will all be fired in a year and CCP will admit it had no idea what it was doing. or they will string the game along at the most snail of pace inorder to make it seem like they are not abandoning it while really they will have abandoned it completely. |
VicBoss
Militaires-Sans-Frontieres
441
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Posted - 2014.04.25 00:18:00 -
[114] - Quote
put in game fixes and test stuff on ps3, screw Unreal 4, go straight back to the old carbon engine that was too powerful for ps3 and put it on the ps4. Saying the words "carbon engine" would reignite hype IF the game mechanics worked.....
> "It aint no petting zoo out there! Peeps be getting deep sixed!"
-Daxter
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The Robot Devil
Brave Bunnies Brave Collective
2506
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Posted - 2014.04.25 00:36:00 -
[115] - Quote
Bendtner92 wrote:http://eve-offline.net/?server=dust
Less than 4k online at peak and only decreasing.
Yes, I agree a fresh start on the PS4 would be the best option, but since a PS4 version hasn't been confirmed yet I would say we're looking at spring 2014 for a PS4 version at the earliest.
If you look at the past year the graph shows that there are more people playing and it is slowly rising since about October.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Brave Bunnies Brave Collective
2506
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Posted - 2014.04.25 00:37:00 -
[116] - Quote
Again, what makes you think they can do better on PS4?
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1618
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Posted - 2014.04.25 00:39:00 -
[117] - Quote
7 MILLION PS4 sold and soon to be 8 million PS4 means theres a lot of growing playerbase in PS4 and decreasing interest in the PS3.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1618
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Posted - 2014.04.25 00:46:00 -
[118] - Quote
The Robot Devil wrote:Again, what makes you think they can do better on PS4?
DUH!! Slower blu ray Less ram Slower bus Slower transfer speeds Slower CPU Slower GPU Slower RAM A complicated PS3 system limited to 512 megabytes.
A simple system that has 8000 megabytes to develop on. Faster ram Faster bus Faster transfer speeds Faster CPU Faster GPU Faster blu ray More RAM
Faster framerates, no worry about memory leaks, no worries about no ram for sounds or game effects.
Not haveing to slow down development due to load balancing equals faster game development.
Go and google what load balancing means to game development.
_
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Gaelon Thrace
Villore Sec Ops Gallente Federation
144
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Posted - 2014.04.25 00:49:00 -
[119] - Quote
VicBoss wrote:put in game fixes and test stuff on ps3, screw Unreal 4, go straight back to the old carbon engine that was too powerful for ps3 and put it on the ps4. Saying the words "carbon engine" would reignite hype IF the game mechanics worked..... I imagine this would also make it easier to integrate with EVE. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1620
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Posted - 2014.04.25 00:51:00 -
[120] - Quote
The Robot Devil wrote:Bendtner92 wrote:http://eve-offline.net/?server=dust
Less than 4k online at peak and only decreasing.
Yes, I agree a fresh start on the PS4 would be the best option, but since a PS4 version hasn't been confirmed yet I would say we're looking at spring 2014 for a PS4 version at the earliest. If you look at the past year the graph shows that there are more people playing and it is slowly rising since about October.
NO!! It means CCP is doing monthly bonus SP events since then in an effort to avoid the death of Dust 514.
A better question is what happens when folks reach 30 million SP?
Response is they get bored of Dust since bonus sp is no longer an atraction.
Oh and vets like me move on to primarily a PS4 instead of dust ho hum ambush and skirmish burn out.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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