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1621. Uprising Spawn System any better? - in Feedback/Requests [original thread]
Five deaths in a row in Ambush OMS spawning me smack dab in the center of the enemy team with absolutely no friendlies around. That and every single Ambush OMS match I have ever seen there's always one poor guy who gets spawned in the thick of th...
- by Aeon Amadi - at 2013.04.28 00:27:00
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1622. [Proposal] Problem Solving for Instant Gratification - in Feedback/Requests [original thread]
Please understand that I'm approaching this from an Eve Player's standpoint and not an FPS gamer. I'm not real big on the instant gratification aspect of FPS games. I generally prefer my FPS games to be paced, intriguing and with a lot of depth (a...
- by Aeon Amadi - at 2013.04.27 15:23:00
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1623. [Request] Capital District - in Feedback/Requests [original thread]
Think it could really spice things up by implementing one district on a planet as the 'capital' of that particular planet, at which it's owner attains something small but noticeable like +20 maximum clones for each district on that planet that is ...
- by Aeon Amadi - at 2013.04.26 14:55:00
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1624. [FEEDBACK]: In-battle fitting screen suit graphics are unnecessary - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: [FEEDBACK]: In-battle fitting screen suit graphics are unnecessary They just lag too much. They may also be cause of suit selection menu lag behind the scenes. Getting rid of the suit graphics of the fitting DURING BATTL...
- by Aeon Amadi - at 2013.04.25 21:10:00
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1625. [Feedback] Ambush OMS Solo - in Feedback/Requests [original thread]
Note: Keep in mind, this is not map feedback so much as gameplay feedback regarding win/loss conditions. Spent 15 minutes playing an Ambush OMS on Skim Junction match by myself. No-one joined either team the entire match. Some things that I noti...
- by Aeon Amadi - at 2013.04.25 11:56:00
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1626. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
Cross Atu wrote: Maken Tosch wrote: Can't we just wait until after May 6? Who knows what changes there will be anyways to the system. This debate is pointless until then. +1 I'm pretty sure 12 days isn't going to break anyone Cheers, ...
- by Aeon Amadi - at 2013.04.25 06:21:00
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1627. Orbital Strikes EVE-Only Interactions - in Feedback/Requests [original thread]
knight of 6 wrote: both teams have phantom barges, why have eve pilots at all? do capsuleer strikes do more damage or something? There are three types of Capsuleer based orbital strikes. Laser - Drops down the fastest with a smaller radius ...
- by Aeon Amadi - at 2013.04.25 01:03:00
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1628. Idea: Dual Wielding Module. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I know it's badass dual wielding SMGs, but it's also overpowered. And silly. Yeah, lemme tell you - it's so over-powered having two of the weakest, most inaccurate guns in the game that have a maximum range of 40m. J...
- by Aeon Amadi - at 2013.04.24 21:08:00
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1629. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
The Black Jackal wrote: I'd like to point out that when MCCs become Player-Owned, they are very expensive (120 mill last noted) targets. Forgive me, but if my corporation is going to sink that much funds into any piece of equipment, it better b...
- by Aeon Amadi - at 2013.04.24 21:06:00
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1630. Orbital Strikes EVE-Only Interactions - in Feedback/Requests [original thread]
CCP says they don't want to implement larger ships doing orbital strikes (thereby, larger strikes) until the Dust mercs have a way of firing back. My thing is.... We don't have a way of firing back at the Warbarge - and the only way to get a Prec...
- by Aeon Amadi - at 2013.04.24 21:04:00
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1631. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aeon Amadi wrote: I REALLY miss the June/July build in which the game was progressive, with the MCC not moving at all until the original two objectives were destroyed and then it escalated to having to assault a complex....
- by Aeon Amadi - at 2013.04.24 20:43:00
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1632. Performance indication: a rolling number of your last 100 matches [Now with colo... - in Feedback/Requests [original thread]
What the -HELL- happened between Match 65 and Match 69 O_o????
- by Aeon Amadi - at 2013.04.24 19:50:00
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1633. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
I would normally agree that we should wait until May 6th but I don't honestly think there's going to be any changes to the MCC warfare progression. The only thing that would affect this is map layouts being changed (I know Manus Peak is getting ri...
- by Aeon Amadi - at 2013.04.24 16:14:00
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1634. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yes because it makes perfect sense that one would deploy an expensive tactical vehicle into a battle with no way to fight back against the enemy. If the enemy took back all the null cannons and you still lost because of MC...
- by Aeon Amadi - at 2013.04.24 15:45:00
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1635. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
I mean, really - who complained on the forums about the other team turning the game around at the last second and winning? WHY was this implemented? Who wanted this? It's completely ridiculous that a team can turn all the null cannons to their s...
- by Aeon Amadi - at 2013.04.24 15:29:00
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1636. Large Turret Base (Bring 'em back!) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: -1. those were so vulnerable, and a hindrance to defence. Operating turrets was suicide. And I wasn't complaining about clitches yet. Having these current turret bases was the best thing I've ever seen CCP do for them. ...
- by Aeon Amadi - at 2013.04.20 12:13:00
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1637. Large Turret Base (Bring 'em back!) - in Feedback/Requests [original thread]
Sanguine 27 wrote: I wouldn't mind this, although they would require a fair bit of redesigning. I was forever getting stuck to the insides, especially when in a heavy dropsuit. Having both these and the current versions available to buy once w...
- by Aeon Amadi - at 2013.04.19 17:02:00
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1638. Large Turret Base (Bring 'em back!) - in Feedback/Requests [original thread]
These were used back in June/July 2012 in the closed beta. I totally miss them simply because of how damned useful they were at being a defensive position. http://www.blackpalette.com/wp-content/gallery/artworks/large_turretbase_color.jpg Seri...
- by Aeon Amadi - at 2013.04.19 11:47:00
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1639. [Feedback] Talk to your playerbase. - in Feedback/Requests [original thread]
CCP Foxfour, it's not that you guys aren't active it's that your active in all of the issues that.... well, don't -matter-. I'd much rather hear: "We're aware that the Logistics LAVs don't have a built in repair tool and are going to be making ef...
- by Aeon Amadi - at 2013.04.15 03:19:00
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1640. Shield transporters/remote armor reps - in Feedback/Requests [original thread]
Eris Ernaga wrote: They don't start back up if you get out of range and then in range again. Makes them completely useless if an allied tank out runs me and I get back in range the repper has stopped working and I have to cancel and start the r...
- by Aeon Amadi - at 2013.04.12 13:18:00
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