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881. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
@ Gyn Wallace I agree with you that the role of Logi is disproportionately expensive. Why are you assuming that Scouts run BPO / Basic gear? MinScout have no choice but to run a prototype suit (and a prototype cloak) to beat GalLogi scans. Shou...
- by Adipem Nothi - at 2015.02.26 17:21:00
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882. Time to nerf all HP modules? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: If everyone would just look to the left of the bus, we can see that there is a thread full of speed and ewar tankers that think they are still the ones who are disadvantaged. Have a gander: http://dust.thang.dk/market_try...
- by Adipem Nothi - at 2015.02.26 16:31:00
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883. Time to nerf all HP modules? - in Feedback/Requests [original thread]
shaman oga wrote: Or to buff all utility modules? ^ Indeed. HP is still King , and King HP is bad for build variety. EWAR Damps - Reduce active scan duration. Range Extenders - In bad shape, but can't buff 'em without nerfing Falloff ...
- by Adipem Nothi - at 2015.02.26 16:04:00
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884. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Fact Checking =/= Bashing Logistics Gyn Wallace opined that stealth play is low risk. It isn't. This is a poor premise upon which to build an argument about balance. That's the point I'd intended to make.
- by Adipem Nothi - at 2015.02.26 13:17:00
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885. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Gyn Wallace wrote: Why should stealth get to be the bargain instead of detection? I don't know that this is a reasonable premise, Gyn Wallace. Running around in a 400HP Scout Suit is not a low risk activity; it is certainly more risky than u...
- by Adipem Nothi - at 2015.02.26 01:11:00
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886. Incentive to win Dom - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Adipem Nothi wrote: We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to...
- by Adipem Nothi - at 2015.02.26 01:03:00
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887. pilot suits the right way - in Feedback/Requests [original thread]
Spkr4theDead wrote: ... or allowing us to get in a vehicle. What if a pilot suit were required to pilot vehicles (perhaps excluding LAVs)? Do you think that'd be unreasonable?
- by Adipem Nothi - at 2015.02.25 20:24:00
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888. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: ... in agreement with your position. (and thank you!)
- by Adipem Nothi - at 2015.02.25 18:58:00
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889. pilot suits the right way - in Feedback/Requests [original thread]
Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank.
- by Adipem Nothi - at 2015.02.25 18:46:00
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890. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: REDACTED. BECAUSE. I removed the part you disagreed with. It detracted from the point I was trying to make.
- by Adipem Nothi - at 2015.02.25 18:37:00
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891. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Gyn Wallace wrote: How does cost factor into that balance issue? I would agree with you if you were to say, "... a Logi equipped with proto gear is too expensive; if I die once I lose money, and this isn't the case with other suits; we sho...
- by Adipem Nothi - at 2015.02.25 18:12:00
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892. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
Killer's Coys wrote: Adipem Nothi wrote: +1 Slot + PG/CPU + Speed (just a little) Adding the 3 will break the commando and make it OP Just do 1 (or even 2) of the changes. I'm for +speed and +PG/CPU +PG/CPU kinda goes with the +1 Slot...
- by Adipem Nothi - at 2015.02.24 21:04:00
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893. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
+1 Slot + PG/CPU + Speed (just a little)
- by Adipem Nothi - at 2015.02.24 18:55:00
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894. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I don't know why you keep bringing up that thread. Magnus proposed a bad EWAR model. I tried to explain why it was a bad model. Magnus mistook me for a troll and threw mud, so I threw mud back (which was a mistake on my part). But my lapse of judg...
- by Adipem Nothi - at 2015.02.24 18:22:00
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895. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
My agenda is better balance, El Operator, and it always has been. If my agenda were "Scout Superiority" or some such nonsense, I wouldn't have supported nerfing the Scout over and over again. I admit that I'm biased as it relates to my chosen pl...
- by Adipem Nothi - at 2015.02.24 18:05:00
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896. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: GalLogi scans aren't OP. Heavy/Logi blobs aren't either, unless you're not addressing them properly. In a game well-established on the premises of counters and counter-counters instead of see/point/shoot the fine differenc...
- by Adipem Nothi - at 2015.02.24 16:53:00
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897. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mad Syringe wrote: Considering the slayer logis, the only real problem with that ever, was the cal logi, which had way to good bonuses. Wasn't the Slayer GalLogi at some point as equally FoTM as the Slayer CalLogi? I recall Nyain San switchin...
- by Adipem Nothi - at 2015.02.24 13:56:00
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898. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: mine tend to last about six seconds. How fast they fly, those nades :-)
- by Adipem Nothi - at 2015.02.24 13:37:00
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899. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Imp Smash wrote: 1. Movement mechanics creates higher than comparatively fair EHP (speed tanking) and breaks hit detection and 2. Movement is unfair QQ. The first is arguable. The second is not. Disagreed on 2. There's no way to justify...
- by Adipem Nothi - at 2015.02.24 13:35:00
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900. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
MINA Longstrike wrote: if hives weren't so easily smashed it would be pretty okay I don't understand this one. All EQ is easily destroyed. Why do hives need high hitpoints?
- by Adipem Nothi - at 2015.02.24 13:30:00
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