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701. ccp - in Feedback/Requests [original thread]
True Adamance wrote: VALCORE72 wrote: i hear you guys are looking at the scramblers . can you look at lazors too. both are doing a tad to much to armor . i do mean tad. like slight lol dont over nerf it . like 3 to 6 damage off maxx Reduc...
- by Adipem Nothi - at 2015.04.16 03:30:00
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702. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game. What's wrong with ensuring fairer fights? In my mind, fair fights make for a good gameplay experience, and lopsided matches...
- by Adipem Nothi - at 2015.04.15 22:35:00
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703. [Request] Buff n' Nerf - in Feedback/Requests [original thread]
That's a nice nerf list. Here's mine... Balance Items * Nerf Assault speeds such that their mobility corresponds inversely with their HP potential * Nerf further MN Assault base movement speed such that it no longer out walks/runs the AM Scou...
- by Adipem Nothi - at 2015.04.15 22:27:00
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704. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Haerr wrote: ... Agreed on all counts! Public Contracts (3 queues) Ambush Domination Skirmish Lite - 3pt * Add Acquisition to either Dom or Skirm Lite queue Fac War (2 queues) MN ---> MN/GA (Skirmish - 5pt) GA ---> MN/GA (Skirmish...
- by Adipem Nothi - at 2015.04.15 18:00:00
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705. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Haerr wrote: ... Not trying to be an arse here; more a devil's advocate. Haerr, players right now on our busiest battleserver are waiting 5-10 minutes to get into a match. When they do finally get into match, those matches are often partiall...
- by Adipem Nothi - at 2015.04.15 14:24:00
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706. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Godin Thekiller wrote: Adipem Nothi wrote: In followup to Post 67 : Alternative Idea * Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts ...
- by Adipem Nothi - at 2015.04.15 06:25:00
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707. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
MINA Longstrike wrote: Adipem Nothi wrote: In followup to Post 67 : Alternative Idea * Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts ...
- by Adipem Nothi - at 2015.04.15 02:50:00
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708. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
In followup to Post 67 : Alternative Idea * Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acquisition and Dom into c...
- by Adipem Nothi - at 2015.04.15 01:05:00
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709. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
This idea makes me uncomfortable. Maximizing odds of victory means doing everything possible to minimize the odds of a fair fight. Scotty 2.0, mu and squad-size limitations exist to decrease the players' ability to dictate odds and to increase th...
- by Adipem Nothi - at 2015.04.14 18:54:00
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710. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
o/ Kallas How to Fix Commandos (imho): +1 Low Slot (all races, all tiers)
- by Adipem Nothi - at 2015.04.14 00:55:00
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711. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) - Ambush Top role(s) used since the change - Scout, Assault (80/20) Have you tried the Myofibril Stimulant since the change? - Yes Do you currently have a Myofibril Stimulant based fitting? - Yes Do you use Myofibril S...
- by Adipem Nothi - at 2015.04.13 19:41:00
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712. The hard truth of what CCP has accomplished this year. - in Feedback/Requests [original thread]
HOLY ABYSS wrote: 5) Scouts are the ultimate killer. Care to elaborate?
- by Adipem Nothi - at 2015.04.13 02:41:00
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713. [IDEA] New Weapon Variation - True Grenade Launcher - in Feedback/Requests [original thread]
Fox Gaden wrote: Hmm, how about R1 to fire, L1 to detonate the round? \o/
- by Adipem Nothi - at 2015.04.12 23:09:00
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714. The shotgun - in Feedback/Requests [original thread]
Georgia Xavier wrote: Way I see it shotgun scouts are still easy mode, try harder And Assault are hardmode. This is explains why Scout usage has skyrocketed over the past couple months and Assault usage is in freefall. See Historical Data .
- by Adipem Nothi - at 2015.04.09 01:04:00
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715. The shotgun - in Feedback/Requests [original thread]
Once Assault mobility more appropriately reflects HP levels, then we can discuss whether or not to extend shotgun range. It likely won't be necessary. If we buff the Shotgun now, it'll be OP against the less-mobile Assaults of tomorrow.
- by Adipem Nothi - at 2015.04.07 20:00:00
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716. @ CCP Frame - Promotion Problem? - in Feedback/Requests [original thread]
http://i.imgur.com/NtPmLBQ.png The 200k +25k AUR pack is still priced at $99.99 (USD). The 25% off banner is displayed in my Marketplace. I'm logged into PSN from the United States.
- by Adipem Nothi - at 2015.04.07 15:24:00
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717. grenade - in Feedback/Requests [original thread]
Rust-mechanic Covall wrote: what do you scouts think of this weapon? I think I'd blind myself with it. I'd want to be close before tossing it, so I could get my knives into my mark while he's still stunned. It'd also draw attention to my loca...
- by Adipem Nothi - at 2015.04.07 15:11:00
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718. What do you think about the Magsec? - in Feedback/Requests [original thread]
shaman oga wrote: What is your opinion? Reduce ADS kick, add optic, extend range (if needed)
- by Adipem Nothi - at 2015.04.07 01:48:00
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719. How I would balance weapons (mostly rifles) - in Feedback/Requests [original thread]
Indianna Pwns wrote: Any constructive comments would be appreciated. Jack-of-all-trade "Fine Rifles" are bad for balance. If the Rifle has a scope, it is bad up close and good down range. If the Rifle doesn't, it is good up close and bad d...
- by Adipem Nothi - at 2015.04.06 22:23:00
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720. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: That would work. Let people sort out the betting mechanics. How would you add to or change any match/socket or spawning mechanics. Wouldn't change anything, but you raise an excellent point. Use existing Ambush maps. ...
- by Adipem Nothi - at 2015.04.06 22:19:00
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