Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
601. Arriving to a match late and End Of Match Rewards - in Feedback/Requests [original thread]
Sounds awesome!
- by Adipem Nothi - at 2015.05.11 19:57:00
|
602. War Room, Map Planning - in Feedback/Requests [original thread]
Admiral AJ Chadwick wrote: Adipem Nothi wrote: Walk up to the map table Press "X" See overhead map ^ Easier implementation? Easier maybe, but not half as cool, as the Holographic Version, with possible Moving Objects ^.^ Agreed :-)
- by Adipem Nothi - at 2015.05.10 20:22:00
|
603. War Room, Map Planning - in Feedback/Requests [original thread]
Walk up to the map table Press "X" See overhead map ^ Easier implementation?
- by Adipem Nothi - at 2015.05.10 13:06:00
|
604. why dust isn't growing. - in Feedback/Requests [original thread]
Why everyone stacks brick: https://youtu.be/EitZRLt2G3w?t=180
- by Adipem Nothi - at 2015.05.10 12:34:00
|
605. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: A, B and C above are good examples of opinions. Thank you, Breakin. Reducing squad size improves Scotty performance: * 60 players / 6 = 10 squads; 60 players / 4 = 15 squads * The more squads in po...
- by Adipem Nothi - at 2015.05.09 17:49:00
|
606. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give m...
- by Adipem Nothi - at 2015.05.09 14:48:00
|
607. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Not to say this is a bad idea, Dust Fiend, only that we currently don't have the headcounts to support it. I suspect you may still see a DMQ-like concept realized through Raids. The "bigshots" will be drawn to bigger paychecks and tougher fights t...
- by Adipem Nothi - at 2015.05.09 14:08:00
|
608. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give me a reason to stick-it-out when Scotty puts me ...
- by Adipem Nothi - at 2015.05.09 14:03:00
|
609. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Breakin Stuff wrote: Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give me a reason to stick-it-out when Scotty puts me into half-completed match. Give me a reason to ...
- by Adipem Nothi - at 2015.05.09 13:55:00
|
610. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher,...
- by Adipem Nothi - at 2015.05.09 03:01:00
|
611. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Hmmmm....
- by Adipem Nothi - at 2015.05.07 14:05:00
|
612. The problem with gal logi .. - in Feedback/Requests [original thread]
Slave of MORTE wrote: Adipem Nothi wrote: Shinobi MumyoSakanagare ZaShigurui wrote: You know that scanners ONLY point out people that were not hiding from them in the first place right .?. Assaults need 3 complex damps to be proto GalLo...
- by Adipem Nothi - at 2015.05.07 13:13:00
|
613. Tacnet expanded features - in Feedback/Requests [original thread]
Would like to see added to TacNet Target Intel: Scan Precision (inner/middle/outer if possible, otherwise just middle) Scan Range (inner/middle/outer if possible, otherwise just middle)
- by Adipem Nothi - at 2015.05.07 02:16:00
|
614. If you take squads away from ambush, or make a new ambush game mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Somewhat agree. Ideally I think ambush should have a squad cap of 4 players. This would keep out all the elite full squads out of bush and into objective games. At the same time, solo players and small squads would floc...
- by Adipem Nothi - at 2015.05.07 01:53:00
|
615. The problem with gal logi .. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: You know that scanners ONLY point out people that were not hiding from them in the first place right .?. Assaults need 3 complex damps to be proto GalLogi scans; this means they forego combat viabilit...
- by Adipem Nothi - at 2015.05.07 01:32:00
|
616. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
dzizur wrote: All in all, I like those ideas. But I'm pretty sure implementing it is off the table for the next few years :P Rattati is too busy breaking scouts some more right now ;) ... nownow
- by Adipem Nothi - at 2015.05.06 13:06:00
|
617. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread]
Joel II X wrote: It was horrible. I felt horrible. If you really want to feel horrible, try it again with your friends and 3 HAVs.
- by Adipem Nothi - at 2015.05.01 13:34:00
|
618. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Luther Mandrix wrote: grom 801 wrote: -ü-+-+-¦-+-+ -+-¦-+-¦ -+ -é-¦-¦-¦ -¦-¦-Ç-é-¦ -+-¦-¦-+-ü-+-¦ -¦ -¦-+-ü-é-¦-¦-¦-¦ ,-+-Ç-+-¦-+-¦-¦-+ -+-é-¦-+-Ä-ç-¦-é-î -ü-+-ü-é-¦-+-â -+ -¦-ï-à-+-¦-+-+ -+-+ -+-¦-¦-Ç-â-+-¦-+ -¦-+-Å -+-+ -¦-ü-¦ -+-¦-+-+ -+ ...
- by Adipem Nothi - at 2015.05.01 13:15:00
|
619. Experimental Lab suggestion - in Feedback/Requests [original thread]
Future Subsystem (?) * Tells current subsystem what to produce * Reduces input req'ts and/or increases output
- by Adipem Nothi - at 2015.05.01 02:00:00
|
620. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG? Clever! Abuse potential?
- by Adipem Nothi - at 2015.05.01 01:56:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |