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Thokk Nightshade
Montana Militia
810
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Posted - 2015.04.30 23:46:00 -
[1] - Quote
O.K., so let me get this straight. I have a Warbarge. On my Warbarge, I have a Lab to design experimental weapons. I am the one controlling said lab I would assume or I have hired someone to do it. Can someone explain to me why, with a lab I have complete control over, I can't decide WHAT I want the lab to make? It is completely random on what it pops out at any given time.
My Suggestion:
All Mercs should have the ability to choose what type of equipment they want the lab to make. They should be able to choose a category (Rail Rifle, HMG, SCR, Bolt Pistol, etc. for what I want to make). Then the "Lab tech" decides if it is going to be an Officer or Experimental Weapon. I am always hesitant to use Warbarge components on collecting items because there is a chance I will only really want 1 of the 4 and sometimes none of the 4.
If they want it as an option, you can pay the current WB components for a random or pay in advance extra WB components for a specific type. The lab tech designs whatever fits his fancy for one fee or will tailor it to your choice for an additional fee.
I know there will probably complaining about people having the ability to build up their arsenal of a specific weapon for protostomping or it will affect the trade market since now anyone can "print" their choice of weapon, so they won't need to trade. You can only make a max of, what, 4 a day (That is where I am and don't remember if mine is maxed or not)? 4 weapons is, often times, a single battle or even part of a battle so building a true arsenal to infinitely use would take an extended period of time and probably include trading. It may drop the price a little bit, but not significantly.
Thoughts and ideas?
Thokk Kill. Thokk Crush. Thokk Smash.
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Adipem Nothi
Nos Nothi
9333
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Posted - 2015.05.01 02:00:00 -
[2] - Quote
Future Subsystem (?)
* Tells current subsystem what to produce * Reduces input req'ts and/or increases output
Shoot scout with yes.
- Ripley Riley
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Thokk Nightshade
Montana Militia
810
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Posted - 2015.05.01 02:07:00 -
[3] - Quote
I like it. That would work for me when they do expand it.
Thokk Kill. Thokk Crush. Thokk Smash.
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Kallas Hallytyr
Skullbreakers
1506
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Posted - 2015.05.01 02:47:00 -
[4] - Quote
Science rarely works to order. Developing a new anti-aging cream? Wow, we discovered something that will improve corn crop yields!
Alt of Halla Murr. Sentinel.
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Thokk Nightshade
Montana Militia
812
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Posted - 2015.05.01 03:46:00 -
[5] - Quote
Kallas Hallytyr wrote:Science rarely works to order. Developing a new anti-aging cream? Wow, we discovered something that will improve corn crop yields!
I see what you are saying. But science and construction are totally different. I don't start building a bicycle and end up with a lawnmower. Now if I am pressing a button and letting the system randomly generate it, I can handle randomness. I guess I am going off the theory there is conscious thought because we are not talking a blowgun. There is some sophistication to these weapons where I doubt you will accidentally put parts together amd get a weapon that is better than is on the market currently.
Thokk Kill. Thokk Crush. Thokk Smash.
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castba
Rogue Instincts Ashtar Federation
866
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Posted - 2015.05.01 05:54:00 -
[6] - Quote
Yes please +1
Only downside would be players only selecting and manufacturing officer dropsuits.
"When everything is OP, nothing is" - CCP Ratatti
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23673
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Posted - 2015.05.01 06:05:00 -
[7] - Quote
I suggest reducing output a bit while the output is specified. Also, perhaps it could be more general to prevent people from just selecting officer suits.
Supreme Forum Warrior
Gallente Guide
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Thokk Nightshade
Montana Militia
818
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Posted - 2015.05.01 17:49:00 -
[8] - Quote
I am going on the idea that it only be used for weapons. Maybe sub-select Weapon/dropsuit and if the person chooses dropsuit, it auto defaults to 1/day or maybe 2/day.
Thokk Kill. Thokk Crush. Thokk Smash.
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