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641. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
From the notes here: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Possible_Conflict_Resolutions There is a note that reads "Clones not lost in combat but destroyed in MCC destruction do not get biomassed and sold." This only applies to ...
- by Absolute Idiom II - at 2013.03.15 03:01:00
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642. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
So after you initiate an attack on a district, you then have an hour to start the battles. If you go quickly, you could start 2 or maybe 3 battles in this period? As long as you START the each corp battle within the hour, then you you get to compl...
- by Absolute Idiom II - at 2013.03.15 02:07:00
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643. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
What is the point of telling us the cost of the SI (100 mil) if we cannot change the SI in the district once we own it?
- by Absolute Idiom II - at 2013.03.15 00:09:00
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644. bug with the new sp system - in Technical Support/Bugs [original thread]
Is like to confirm that I am also affected and butthurt by this issue.
- by Absolute Idiom II - at 2013.02.07 00:02:00
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645. Flawed Weekly SP cap release leads to uneven advantage - in Technical Support/Bugs [original thread]
CCP Frame and others, did you release that your flawed release of the Weekly SP CAP has lead to an uneven and unfair advantage applied almost at random? You implemented the new weekly SP cap at Tuesday downtime. People who played Tuesday evening ...
- by Absolute Idiom II - at 2013.02.06 23:09:00
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646. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Iron Wolf Saber wrote: well named builds are now getting called expansions now. So in technicality Chromosome was an expansion. Uprising will be our next one coming out soon without the TM. they should have the new assault suits at least and ev...
- by Absolute Idiom II - at 2013.02.02 09:49:00
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647. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Add more detail from mine, if you like.
- by Absolute Idiom II - at 2013.02.02 02:36:00
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648. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
crazy space 1 wrote: I didn't se it but did you mention we'll be able to see eve players in space from the ground? I mean it's just tags but it will be awesome for knowing whos winning the fleet battle in space : ) Yep, eve ships as brackets...
- by Absolute Idiom II - at 2013.02.02 01:31:00
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649. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Link to interview: http://www.youtube.com/watch?v=ywnlrtj0V8A I listened to it again and took some notes. Should be easier and quicker to read than listening for an hour. Cast514 #9 details Orbital Bombardments Potentially give eve players ki...
- by Absolute Idiom II - at 2013.02.01 23:12:00
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650. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
New planerary types High level plans for lava, gas, ocean planets. Internal cloud city demo created. Not anytime soon, at all. Map layouts Maps are sewn together from 'recipes' with socket types Sockets can contain different infrastructure. Each ...
- by Absolute Idiom II - at 2013.02.01 23:12:00
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651. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
So no clues on how much was robbed?
- by Absolute Idiom II - at 2013.01.29 09:24:00
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652. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
mollerz wrote: Absolute Idiom II wrote: I like that they game ends when you hit zero, even when I've lost matches due to it happening. It tells me that my team spent too many clones trying to defend/attack and although we are ahead in MCC da...
- by Absolute Idiom II - at 2013.01.27 10:58:00
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653. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
8 months is fine, and on par for how long it typically takes people to gain all the medals and patches in, say, battlefield 3. All having more SP will do is enable you to have versatility in what you can choose to bring. This is a good thing for ...
- by Absolute Idiom II - at 2013.01.27 01:52:00
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654. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
I like that they game ends when you hit zero, even when I've lost matches due to it happening. It tells me that my team spent too many clones trying to defend/attack and although we are ahead in MCC damage we didn't manage our clone resources prop...
- by Absolute Idiom II - at 2013.01.27 01:33:00
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655. [Suggestion] Use the stamina bar to bleed time remaining - in Feedback/Requests [original thread]
When I'm lying on the ground waiting for a revive from a nanite injector, I'd like a better indicator for how long I've got left than *only* the heartbeat. Any chance you could use the stamina bar to show this graphically too? As optional extr...
- by Absolute Idiom II - at 2013.01.26 21:17:00
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656. RDV Flight Mechanics / Awareness - in Feedback/Requests [original thread]
I see this all the time. It's really funny because we're still in the beta. I hope they get programmed how to stop or swerve for full release. Anti-collision software ftw!
- by Absolute Idiom II - at 2013.01.26 21:10:00
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657. Sticky:Line Harvest Skirmish - Map Feedback - in Line Harvest [original thread]
The blaster cannon in sector E4 has no view on anything, it can only kill what comes close. It is easy to ignore due to the view being blocked by the pipes inbetween it and B. However the southern blaster cannon in sector D4 has a great view dire...
- by Absolute Idiom II - at 2013.01.25 23:26:00
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658. Sticky:Skim Junction Skirmish (High Stakes) - Map Feedback - in Skim Junction [original thread]
A and C are easy to hold together, and forget about B mostly since there is very little cover leading to or away from it. Spawning at B is a death sentence whilst the team hold A and C. The CRU near C is not great, actually kinda pointless. It do...
- by Absolute Idiom II - at 2013.01.25 23:14:00
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659. Restock fitting - in Feedback/Requests [original thread]
It used to work that way, and then they broke it somehow. They've not fixed it yet.
- by Absolute Idiom II - at 2013.01.15 19:25:00
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660. Comprehensive Equipment Feedback - in Feedback/Requests [original thread]
Nanohives: General: *The item attribute pages do not contain the armor repair rate of nanohives. *The scanner icon for nanohives that repair armor is only very marginally different from the normal nanohive. Please improve the differentiatio...
- by Absolute Idiom II - at 2013.01.15 16:30:00
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