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101. This has been asked for before, but... - in General Discussions [original thread]
Borne Velvalor wrote: Absolute Idiom II wrote: CCP Rattati wrote: What about us poor souls that proto and still go 10/10 and get 200k rewards and pay our corp 15% bloodmoney on top , I don't want to know I lost 2 million on one domination...
- by Absolute Idiom II - at 2013.10.16 13:44:00
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102. This has been asked for before, but... - in General Discussions [original thread]
CCP Rattati wrote: What about us poor souls that proto and still go 10/10 and get 200k rewards and pay our corp 15% bloodmoney on top , I don't want to know I lost 2 million on one domination . 15% eh? There are only 3 corps with 15% tax: ...
- by Absolute Idiom II - at 2013.10.16 12:53:00
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103. Big announcement imminent? - in General Discussions [original thread]
CCP FoxFour wrote: FW post up to 7k characters, about 1/4 done. Any chance it might address the issue I wrote about just other day here?: https://forums.dust514.com/default.aspx?g=posts&m=1392082#post1392082
- by Absolute Idiom II - at 2013.10.15 13:45:00
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104. Dust FW: why skill doesn't matter; only the zerg - in General Discussions [original thread]
True Adamance wrote: Absolute Idiom II wrote: So it occurs to me that Dust FW literally boils down to the zerg: whichever side is more popular is the side which earns all the districts. Being ~equal in popularity results in zero net movement...
- by Absolute Idiom II - at 2013.10.14 19:58:00
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105. Dust FW: why skill doesn't matter; only the zerg - in General Discussions [original thread]
Takahiro Kashuken wrote: Arkena Wyrnspire wrote: Takahiro Kashuken wrote: Zerg doesnt matter when its 16v16 If you cant beat the 16 in front you wont win Did you even read the post, or did you just completely fail to comprehend what ...
- by Absolute Idiom II - at 2013.10.14 16:51:00
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106. Dust FW: why skill doesn't matter; only the zerg - in General Discussions [original thread]
And really, what I'm saying is I'm disatisfied that the FW pendulum is swing much mroe strongly by mere participation of numbers and only very weakly by skill, or organisation. After all, how are we supposed to gather more people to the cause in ...
- by Absolute Idiom II - at 2013.10.14 12:32:00
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107. Dust FW: why skill doesn't matter; only the zerg - in General Discussions [original thread]
Aero, I wouldn't called it organisation and Amarr patriotism. It's just, like me, they want the Amarr proto logi suit reward. Amarr simply had more people specifically choosing their faction as sole preference.
- by Absolute Idiom II - at 2013.10.14 12:30:00
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108. Dust FW: why skill doesn't matter; only the zerg - in General Discussions [original thread]
So it occurs to me that Dust FW literally boils down to the zerg: whichever side is more popular is the side which earns all the districts. Being ~equal in popularity results in zero net movement. Last week Amarr were down to 5 districts and now ...
- by Absolute Idiom II - at 2013.10.14 12:17:00
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109. Where the hell is my Warbarge?? - in General Discussions [original thread]
CCP Nullarbor wrote: Orca Amsel wrote: CCP Nullarbor wrote: Michael Arck wrote: Yea, folks were saying that they were spending too much time in Warbarge. It just goes to show you that while some feel CCP aren't listening, our words h...
- by Absolute Idiom II - at 2013.10.14 11:34:00
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110. Question for CCP: raRaRa - in Feedback/Requests [original thread]
What about the ability to switch on/off having to view other people's signatures? (with an exception maybe for CCP staff's signatures).
- by Absolute Idiom II - at 2013.10.11 10:41:00
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111. Announcement:W.A.R. Kits - Killer Collections, Coming Soon to the PlayStation® Store - in Announcement and Events [original thread]
Why is the middle package (-ú49.99) the worst deal?
- by Absolute Idiom II - at 2013.10.11 08:23:00
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112. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
CCP Logibro wrote: Packy CS1 wrote: Thank you very much, I will log in and look for it, just in case. Keep in mind it's an email, not an ingame mail. If you no longer have access to the email address your PSN account is tied to, file a su...
- by Absolute Idiom II - at 2013.10.10 09:14:00
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113. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
I don't know if you've fixed it for this build, but the events/info page didn't have teh up to date October event details.
- by Absolute Idiom II - at 2013.10.08 11:49:00
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114. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Would the team working on the NPE like some suggestions on objectives to be completed for the elements not yet included? Like using the Market, or tasks in-match (hacking, repping, etc). Also, it seems like you can use this objective-level tracki...
- by Absolute Idiom II - at 2013.10.03 15:42:00
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115. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
It'd be nice to hear the current opinions of those doing the internal balance testing, and where you feel adjustments might need to be made. After all, it is that testing which has delayed the release of the vehicle rebalance. Atm it's pretty har...
- by Absolute Idiom II - at 2013.10.02 13:22:00
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116. The plasma cannon - in General Discussions [original thread]
CCP Rattati wrote: Best area denial weapon in the game, in some situations/maps. Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Better than the Mass Driver?
- by Absolute Idiom II - at 2013.10.02 09:10:00
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117. No Turret removal :'( - in General Discussions [original thread]
CCP Logibro wrote: We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls i...
- by Absolute Idiom II - at 2013.10.01 12:46:00
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118. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
DJINN Kujo wrote: So to verify for the finals tonight, they will start at 630 PM CST or 2030 Military Time PM CST? I'm confused. 6:30 PM should be equal to 1830 in 24hr clock (and doesn't requires a PM).
- by Absolute Idiom II - at 2013.09.27 14:09:00
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119. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Scan results from scout suits should propagate to the entire team.
- by Absolute Idiom II - at 2013.09.26 15:51:00
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120. Was the reward system tweeked? - in Feedback/Requests [original thread]
Whilst AFKing I've noticed the payouts are really really low, low 12k. I surmise that the participation payout is nerfed a lot. Payout is also based upon isk value of what is destroyed. So presumably you're not in matches with top tier equipment ...
- by Absolute Idiom II - at 2013.09.26 15:50:00
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