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141. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
*Fewer :P
- by Absolute Idiom II - at 2013.09.21 17:42:00
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142. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
GG GAC, thanks for giving us a tough time. Glad we earned our win after all those weeks. I wonder what we'll name the planet?
- by Absolute Idiom II - at 2013.09.20 21:29:00
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143. DUST514 Dotlan - in General Discussions [original thread]
Chibi Andy wrote: man look at all those districts, most of them under EON. other corps just don't have the chance to participate in PC with those numbers lol Of course they do: anyone can attack a district!
- by Absolute Idiom II - at 2013.09.20 12:38:00
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144. Starship strike from EVE not working in FW battle - in Technical Support/Bugs [original thread]
Snagman 313 wrote: The failure to fire occurred on the 18/09/2013 at around 19:00 BST. I cannot remember the planet or district but will ask for conformation. The strike was called in by Stine Control from the pilot Burlap Swyft who was firing...
- by Absolute Idiom II - at 2013.09.20 12:38:00
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145. DUST514 Dotlan - in General Discussions [original thread]
Mobius Wyvern wrote: CCP FoxFour wrote: Dotlan is an amazing site and the guy who works on it does some amazing work. Your offering of praise for Chribba has been graciously accepted. Wollari does dotlan, not Chribba
- by Absolute Idiom II - at 2013.09.20 12:12:00
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146. Jack of all trades? - in General Discussions [original thread]
The skills to support each weapon are pretty important too, I feel. Damage bonuses, faster reloads, less dispersion. Without those, you really are not a master of anything. lvl V in the primary is just a base prerequisite.
- by Absolute Idiom II - at 2013.09.19 12:00:00
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147. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
1) I've been here since May 2012. 2) you clearly have no clue about how agile development works. Things that are not ready are SUPPOSED to be kept back for the next development cycle. 3) I honestly have no idea why you would think that releasing...
- by Absolute Idiom II - at 2013.09.18 23:11:00
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148. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
TEXA5 HiTM4N wrote: Mindless drivel Release it broken? Just like matchmaking, yeah? Are you being serious? Honestly, do you even check the word you write for consistency of logic?
- by Absolute Idiom II - at 2013.09.18 22:27:00
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149. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
RevoItZ wrote: GG Gac, looking forward to Friday =)
- by Absolute Idiom II - at 2013.09.18 21:59:00
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150. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
EU Final: Best of 7 Match 1: NFP 1 - 0 Grupo
- by Absolute Idiom II - at 2013.09.18 20:55:00
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151. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
CCP Logibro wrote: Aeon Amadi wrote: Do you know if the new outpost is still being slated for 1.5 or were there complications? See below: https://pbs.twimg.com/media/BUPoT3jCEAAQAK0.jpg New map was never scheduled for 1.5. That's co...
- by Absolute Idiom II - at 2013.09.18 15:50:00
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152. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
Might as as well post the same thing in this thread too: CCP use agile development (as opposed to waterfall) for a reason: Waterfall: get everything you want, but not on time Agile: get it on time, but lose some items The benefit of the agile a...
- by Absolute Idiom II - at 2013.09.18 15:46:00
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153. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
CCP use agile development (as opposed to waterfall) for a reason: Waterfall: get everything you want, but not on time Agile: get it on time, but lose some items The benefit of the agile approach is that you can push items that aren't ready yet i...
- by Absolute Idiom II - at 2013.09.18 15:39:00
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154. I made it to 1000 :) - in General Discussions [original thread]
steadyhand amarr wrote: i remember hitting 1000 and being all like whoo, we should get like a long standing community member medal or something :D, i just wish likes in corp fourms didn't count. i mean i put a lot of effort into my over the top...
- by Absolute Idiom II - at 2013.09.17 16:06:00
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155. The real shotgun hit detection problem? - in General Discussions [original thread]
loooooooool. jesus.
- by Absolute Idiom II - at 2013.09.17 13:11:00
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156. Staying with dust through GTA - in General Discussions [original thread]
I will AFK through Dust to hit my SP cap, but I'll be actively playing GTA V
- by Absolute Idiom II - at 2013.09.17 13:05:00
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157. I wish I could mind-control all of you - in General Discussions [original thread]
KAGE, I like you - you often produce very high quality threads and posts. But CCP shouldn't be ruled by mob rule on the forums. And so a constant deluge of thread demanding feature X or Y shouldn't be sufficient for CCP to start developing that f...
- by Absolute Idiom II - at 2013.09.17 11:46:00
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158. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
Thank you Rust. GG.
- by Absolute Idiom II - at 2013.09.16 21:54:00
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159. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Anarchide wrote: I never encountered such a bug. All droppable gear have: Max Active: X Max Carried: X I guess a glitch would bypass those limits. Things have always worked as intented for me. If you go over your maximum limit for one pa...
- by Absolute Idiom II - at 2013.09.16 15:21:00
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160. Experience with the MD in 1.4 - in General Discussions [original thread]
Thor Odinson42 wrote: I'd wager my right nut that AA was turned down. Why hello there Lance Odinson42. https://forums.dust514.com/default.aspx?g=posts&m=1305307#post1305307 CCP Logibro wrote: There have been no changes to Aim Ass...
- by Absolute Idiom II - at 2013.09.16 13:15:00
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