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181. Sprint FOV bug appears to give Speed BOOST - in Technical Support/Bugs [original thread]
Issue: Changing weapon whilst sprinting appears to increase your speed Bug description: When going into a sprint, 2 things occur: 1) Your speed increases 2) the FOV (field of view) narrows slightly. this slightly enlarges the things you are look...
- by Absolute Idiom II - at 2013.09.12 19:06:00
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182. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, ...
- by Absolute Idiom II - at 2013.09.12 13:05:00
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183. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Parson Atreides wrote: I'd rather have you guys working on some reason to play FW other than lore. The way the OP is written, and from previous discussions about FW, I read it as they already have ideas in development - they are just askin...
- by Absolute Idiom II - at 2013.09.11 22:22:00
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184. Sticky:FW stats discussion - in Feedback/Requests [original thread]
I love data and stats. I'm a firm believer that if you track or measure something correctly you'll get a corresponding POSITIVE change in behaviour. FW WAR stats *number of Dust battles won/lost, by faction in last 24 hrs / week *districts won/l...
- by Absolute Idiom II - at 2013.09.11 21:59:00
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185. Sticky:FW stats discussion - in Feedback/Requests [original thread]
steadyhand amarr wrote: Ranks would help so when I spam squad invites people know I'm not just some blue dot Ranks for performance in FW battles? Ranks that can go down as well as up? YES PLEASE!
- by Absolute Idiom II - at 2013.09.11 21:56:00
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186. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Caldari Prime - high impact, high visibility, high RP stakes. More like this, now that we can actually choose which side to fight for. Templar Event - invisible event to me, appeared underwhelming to participants. Was random whether you'd even ge...
- by Absolute Idiom II - at 2013.09.10 12:09:00
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187. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
Shame we couldn't quite get everyone into the matches, and the tournament organisers don't understand how to do seeds (literally ********). But well played WTF. Nice use of officer weapons ;).
- by Absolute Idiom II - at 2013.09.09 21:56:00
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188. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
Isn't the point of running a round-robin that you can use that to seed the elimination part properly and try to ensure that the best teams meet each other in the semi finals and finals? Well then I ask why NFP are fighting WTF in the quarterfinal...
- by Absolute Idiom II - at 2013.09.09 16:18:00
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189. Announcement:Updates to the DUST 514 Prime League Tournament - in Announcement and Events [original thread]
CCP Logibro wrote: So, today's quarterfinals: Time: Starts 2030 UTC 2013-09-09 . Format: Best of 3 (same format as previous matches) Quarterfinal 1: No Free Pass vs What The French Quarterfinal 2: Ninth Legion Freelance vs RUST415 Quarterfinal...
- by Absolute Idiom II - at 2013.09.09 11:06:00
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190. Aim Assist Issue! - in Technical Support/Bugs [original thread]
Shijima Kuraimaru wrote: What I'm seeing referred to as aim assist is looking closer to auto-aim. I've seen videos where the sight is obviously off to one side or the other of a target merc and it's still registering hits where there should be ...
- by Absolute Idiom II - at 2013.09.07 00:36:00
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191. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
Godspeed Nullarbor. Fix this and then players can focus on all the good that 1.4 had brought.
- by Absolute Idiom II - at 2013.09.04 01:23:00
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192. CLAP CLAP CLAP CCP! - in General Discussions [original thread]
I can imagine if the aim-assist point you at the actual player on your client (and not where the server thinks the player is) then you'll be worse off..
- by Absolute Idiom II - at 2013.09.04 01:22:00
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193. Are you overreacting too much over a simple patch? - in General Discussions [original thread]
IMO, all players who are unable to restrain themselves from threat should be banned for 24 hours and put on a final warning. It's a forum moderation issue. However, most of the rage here doesn't go that far.
- by Absolute Idiom II - at 2013.09.04 01:17:00
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194. My extremly detailed 1.4 review - in General Discussions [original thread]
Draxus Prime wrote: looks great feels great smells great tastes great You didn't even cover all 5 senses, man!
- by Absolute Idiom II - at 2013.09.04 01:13:00
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195. ccp watch this it shows everything 4 u - in General Discussions [original thread]
Frankly, this is an extremely poor video from CEOPryex. As pointed out in two separate comments: Quote: This video is horribly ill-informed. What you are seeing at 1:40 isn't aim assist; it's hit detection (lag, etc). Aim assists only apply to...
- by Absolute Idiom II - at 2013.09.04 01:09:00
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196. CLAP CLAP CLAP CCP! - in General Discussions [original thread]
Billi Gene wrote: old bug is old :P various posts and video's documenting the sprint hitbox bug(feature?).... the best of which was a scout suit walking between two jeeps just close enough to allow them to move thru... when same scout was then...
- by Absolute Idiom II - at 2013.09.04 01:06:00
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197. Swarm Launcher changes are a bit of a joke - in General Discussions [original thread]
Obodiah Garro wrote: This is why in the OP i stated in game terms, these numbers are saying I can empty a clip in under 4 seconds and thats just bs. Kinda off topic but factor in evading fire and realigning shots, that interval time can suck ...
- by Absolute Idiom II - at 2013.09.04 01:04:00
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198. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
Vin Vicious wrote: Absolute Idiom II wrote: Vin Vicious wrote: Should of made it based on KDR or squad avg KDR 2.00 and up, elites. 2.00 an below, noob room 2 things: 1) The pair of words you are looking for are: "should have". 2) How...
- by Absolute Idiom II - at 2013.09.04 00:58:00
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199. Swarm Launcher changes are a bit of a joke - in General Discussions [original thread]
Here are the numbers at all lvl 5 skills: http://i.imgur.com/eHU0DKW.png?1 +122% (2.22x) faster for burst ROF +52% (1.5x) faster for emptying your entire clip
- by Absolute Idiom II - at 2013.09.04 00:42:00
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200. How does the bonus SP work - in General Discussions [original thread]
If you log in each day: 3000 SP on day 1 3500 SP on day 2 .... 6000 SP on day 7 6000 SP on day 8 ... If you miss a day you'll go back down to the start, to 3000 SP I understand that it adds the reward to your char immediately upon logging in.
- by Absolute Idiom II - at 2013.09.04 00:38:00
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