Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
661. Call me crazy, but I like the new SP regime. - in Feedback/Requests [original thread]
You could always have an SP cap mechanic that allows you to play and hour here and there without penalising you for either missing a day (with a daily cap) or hitting the weekly cap way before the weekly reset. I have a proposal for a constantly ...
- by Absolute Idiom II - at 2013.01.15 16:22:00
|
662. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
S Park Finner wrote: Nickles Jester wrote: I think this is really good and I think it would work well with my idea from earlier. I think the two could work well together. Just my opinion. Check Jesters idea out here . It is a really good, ...
- by Absolute Idiom II - at 2013.01.14 12:40:00
|
663. Sticky:-EVE Online, Dust 514, the CSM7 Winter Summit, and you- - in General Discussions [original thread]
I don't mean to be rude Hans, but I learned nothing new from your posts...
- by Absolute Idiom II - at 2013.01.12 09:49:00
|
664. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
Shaszbot wrote: I like the idea, but instead of pounding the database hourly to add XX points to every account, just do it nightly, adding the 27,200. +1 You mean like the way the database is pounded every 4 seconds to add 1SP passively? ;)...
- by Absolute Idiom II - at 2013.01.11 17:13:00
|
665. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
Edit: I forgot to add that: 4) It doesn't matter what the SP pool size is, the SP pool recovery rate is what sets how fast the maximum speed of SP accrual is. The SP pool could be set to a month's worth; the only affect would be how far in front p...
- by Absolute Idiom II - at 2013.01.10 23:56:00
|
666. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
The current system has wavered between a daily or weekly hardcap in active SP accrual for all players. Both have their pros and cons: Weekly Pros: 1) Large SP cap unlikely to be hit in a single day 2) Does not penalise players who cannot/do not...
- by Absolute Idiom II - at 2013.01.10 23:13:00
|
667. Questions About Chromosome - in General Discussions [original thread]
CCP Cmdr Wang wrote: Laurent Cazaderon wrote: Garrett Blacknova wrote: I'd like to see a daily "diminishing returns" effect, but one which works gradually, not hitting players hard, and with smaller modifiers being applied the longer you ...
- by Absolute Idiom II - at 2012.12.22 20:11:00
|
668. [FORUMS BUG] Message text element constantly shifting - in Technical Support/Bugs [original thread]
I told CCP Alice about this soon after the beta started and we had access to the forums! Ah, yes. Here it is: https://twitter.com/Mike_deVoid/status/217392078332772352
- by Absolute Idiom II - at 2012.10.29 21:51:00
|
669. Official Codex feedback thread - in Feedback/Requests [original thread]
The most immediate fix you could implement would be to bring back quickswap. Before I used to be able to cycle through my weapons/equipment but now I have to hold up the radial menu and choose the item instead.
- by Absolute Idiom II - at 2012.10.03 20:25:00
|
670. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
CCP Nothin wrote: I see a thread! There's going to be a devblog on how the skill system changed, but here's the gist of it: We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It ...
- by Absolute Idiom II - at 2012.10.01 11:13:00
|
671. Logistics Suit progression - in Feedback/Requests [original thread]
I just got round to unlocking the ability to use Logistics Type-II suits and I'm disappointed. The only differnence between Logi Type-I and Logi Type-II is that you trade an equipment slot for a bit more base speed. No increase in PG or CPU. No ch...
- by Absolute Idiom II - at 2012.09.15 17:16:00
|
672. BUG: EVE Conversation Invites not getting to Dust - in Technical Support/Bugs [original thread]
It's a known bug as was declared alongside the Precursor patchnotes.
- by Absolute Idiom II - at 2012.09.02 13:26:00
|
673. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Pretty disappointed by the fact that there is only one match running at a time for me to join and it fills up so quickly I can't play. Why call this an event if only 16 people from my corp will get to play? You should have another match created as...
- by Absolute Idiom II - at 2012.09.01 20:46:00
|
674. How do you lock on with the swarm launcher? - in General Discussions [original thread]
Just vehicles.
- by Absolute Idiom II - at 2012.08.31 00:46:00
|
675. Gamemode choice: Ambush/Skirmish - in General Discussions [original thread]
Well, in ambush games I try to drop uplinks. If people spawn there and hang around then your teams mate soon spawn next to them.
- by Absolute Idiom II - at 2012.08.31 00:33:00
|
676. Gamemode choice: Ambush/Skirmish - in General Discussions [original thread]
When can we expect to be able to customise which games we enter? I don't particularly like doing Ambush (I.E. Team Deathmatch) whereas I quite enjoy Skirmish (Capture the Null-cannons and Destroy the MCC). I can't be the only one. It's really aff...
- by Absolute Idiom II - at 2012.08.31 00:19:00
|
677. why is the server still down? - in General Discussions [original thread]
Shouldn't daily downtime have ended ages ago?
- by Absolute Idiom II - at 2012.08.25 12:14:00
|
678. Universal Voice Transmittters - in General Discussions [original thread]
You'll just end up encouraging the use of out of game comms, just like happens in Eve. See the reasons why you decided not to charge for Eve Voice despite your initial plans. More out of game comms means a higher barrier to casual play. I really d...
- by Absolute Idiom II - at 2012.08.21 11:34:00
|
679. Joining a Battle - in General Discussions [original thread]
Sometimes I spawn out of bounds. Both times this has happened has been in the final 20 seconds of the match when I joined
- by Absolute Idiom II - at 2012.08.18 13:55:00
|
680. Saved Dropsuit List / Changing the order of the list - in Feedback/Requests [original thread]
CCP Frame wrote: That is good suggestion as well! We also have some cool ideas ourselves on how to improve the system. As for the lag - we were not able to replicate the issue. Could you please report the bug (with as much detail as possible) ...
- by Absolute Idiom II - at 2012.07.10 20:43:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |