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61. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Kevall Longstride wrote: Heavenly Daughter wrote: will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one....
- by Absolute Idiom II - at 2013.11.22 12:39:00
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62. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
It's very hard to tell the difference between 6s and 8s in the Weapon Stats table. Could you use a better font please and replace the image?
- by Absolute Idiom II - at 2013.11.22 11:15:00
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63. From FoxFour to SocksFour - The Ongoing Campaign and History of a Meme - in General Discussions [original thread]
I'm a little sad that even the manual likes of mine have been removed from Soxfour. However, the new tool we need is something that showsyou a random Soxfour post (in a frame/window?) that does not have a like yet, so that you can like it manuall...
- by Absolute Idiom II - at 2013.11.21 16:37:00
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64. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Well it obvious that CCP won't, and can't, simply choose the ideas which (apparently) are most popular - because most players are ******* awful game designers.
- by Absolute Idiom II - at 2013.11.17 12:45:00
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65. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I'd like to link to my suggestion for a large, constantly regenerating pool of SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915 Quote: The Alternative It's simple really. 1) Have an active SP reward pool which ...
- by Absolute Idiom II - at 2013.11.14 20:30:00
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66. New Active SP reward system - in Feedback/Requests [original thread]
Given we've been asked to consider an SP rollover system, I'd like to bump this thread about *how* we earn our active SP.
- by Absolute Idiom II - at 2013.11.14 20:15:00
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67. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
Not bad.jpg
- by Absolute Idiom II - at 2013.11.13 11:53:00
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68. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
For how long will the monthly releases continue? Do you have a 'when' in terms of either time or development goals?
- by Absolute Idiom II - at 2013.11.12 11:36:00
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69. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
TTK or Time-to-Kill. Dust 514 used to have a long TTK which helped to distinguish the gunplay from COD and BF. This has drastically reduced since the hit detection fixes hit TQ. Is there a vision for this aspect of gunplay? s there are vision ...
- by Absolute Idiom II - at 2013.11.12 11:34:00
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70. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Reviving this!
- by Absolute Idiom II - at 2013.11.11 13:26:00
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71. AURUM to change race - in Feedback/Requests [original thread]
Ah, I see a previous thread about it: https://forums.dust514.com/default.aspx?g=posts&t=78097
- by Absolute Idiom II - at 2013.11.11 13:23:00
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72. AURUM to change race - in Feedback/Requests [original thread]
I quite fancy changing the race of my char. It affects nothing except RP, your MQ and your avatar on the forums. I should able to spend some AUR to change the race of my clone. All in support, say aye!
- by Absolute Idiom II - at 2013.11.11 13:21:00
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73. Announcement:November Events! - in Announcement and Events [original thread]
^^ It's so simple. And we told you last time too.
- by Absolute Idiom II - at 2013.11.05 22:51:00
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74. WTF Reduced kill points!!!??? - in General Discussions [original thread]
^^^Mate, your logical reasoning is so flawed you should petition to be renamed Noc Sequitur.
- by Absolute Idiom II - at 2013.11.05 11:54:00
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75. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Thanks for the reply. I think in reality, the match exit and loading times would make that a suboptimal play anyway, but I appreciate the principle at work.
- by Absolute Idiom II - at 2013.11.05 11:50:00
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76. BUG: Tournament Bug - in Technical Support/Bugs [original thread]
Patrick57 wrote: SponkSponkSponk wrote: Patrick57 wrote: :( You sound like a robot, not a real person. CCP SoxFour's personality is why everyone likes him. You sound like a robot :( Actually, Overrainbow just sounds like someone for ...
- by Absolute Idiom II - at 2013.11.05 11:47:00
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77. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Is there a reason that you couldn't simply add a max(1000,[your formula]) statement to ensure that you don't start off the battle with a cap of 0, but with a reasonable cap of 1000? Then only after 2.x minutes would your cap begin to climb higher...
- by Absolute Idiom II - at 2013.11.05 11:30:00
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78. Announcement:November Events! - in Announcement and Events [original thread]
CCP Eterne wrote: Passive battle SP is not increased, it's only active battle SP that is increased. I'm surprised at this choice since the feedback the last time you did this was that 1) the grindfest to cap out was massive 2) it encouraged...
- by Absolute Idiom II - at 2013.11.05 10:53:00
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79. Announcement:November Events! - in Announcement and Events [original thread]
^^^You'll get them in November.
- by Absolute Idiom II - at 2013.10.31 19:56:00
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80. Announcement:November Events! - in Announcement and Events [original thread]
Dexter307 wrote: Are skill points earned from time in match tripled? I hope so... Yes. It says so in the OP.
- by Absolute Idiom II - at 2013.10.31 16:26:00
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