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381. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
I'd like to suggest a lower and upper WP limit to graduating from the Battle Academy. when you hit the lower limit (say 400 WP) you are also allowed to freely choose the other game modes - but, crucially, the Battle Academy will remain as an opti...
- by Absolute Idiom II - at 2013.08.06 12:32:00
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382. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
And to demonstrate in graph form the number of hours it will take to hit cap, you can clearly see that the 2x WP doesn't really reduce the grind very much from the 2x it is for merely AFKing. Graph: http://i.imgur.com/SzTbIb6.png?1 Something m...
- by Absolute Idiom II - at 2013.08.06 11:45:00
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383. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Aikuchi Tomaru wrote: zzZaXxx wrote: SponkSponkSponk wrote: I assume this change is to test adjusting the ratio between SP gains via war points and SP gains via staying alive in the MCC? If so, I can tell you that the majority of non-har...
- by Absolute Idiom II - at 2013.08.06 11:21:00
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384. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Actually 1 second = 5 SP and always has done. 1 WP is doubling to 2 SP.
- by Absolute Idiom II - at 2013.08.06 10:14:00
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385. Planetary Conquest mk2.5: Now you HAVE to fight. - in General Discussions [original thread]
ZDub 303 wrote: What they need to do is make it so district earns x money per day regardless of clone count, and clones are no longer sold to geno for isk. This makes clones only valuable insofar as they can get you more districts. That's a...
- by Absolute Idiom II - at 2013.08.06 09:06:00
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386. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
So this event will award SP at 5 SP per second + 2 SP per WP (rather than the current 5 SP per second + 1 SP per WP). The effect is this: http://i.imgur.com/DRIczly.png?1 Typical ordinary wp/h is probably 3000 (based on 1000 WP per skirmish or...
- by Absolute Idiom II - at 2013.08.06 09:02:00
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387. CPM Weekly Activity Report feedback - in The Council's Chamber [original thread]
You could't post this in the actual thread?
- by Absolute Idiom II - at 2013.08.04 21:07:00
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388. Consistent Bug: cant kill or spawn if killed - in Technical Support/Bugs [original thread]
when this happens to me I find I get DCd from the PSN network a minute or so later. So I surmise it is a connection issue; probably local.
- by Absolute Idiom II - at 2013.08.02 10:28:00
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389. red 198 is cheating - in Technical Support/Bugs [original thread]
Raise a petition about it, with evidence and details about when/which maps. You should also report the locations of the objects that he is hiding inside, in the map threads. Calling specific individuals out on the forums is actually against foru...
- by Absolute Idiom II - at 2013.08.02 09:28:00
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390. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Fixed the links for you mate: Test A - Scout with base movement speed http://www.youtube.com/watch?v=DjRe7iWl22A Test B - Scout with Two Enhanced Kin Cats http://www.youtube.com/watch?v=EQ5kOiqEYG4 Test C - Scout with Two Militia Armor Pl...
- by Absolute Idiom II - at 2013.08.02 09:03:00
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391. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
It's more likely that there are more people doing offensive plexing and therefore the systems with the most points are hostile systems.
- by Absolute Idiom II - at 2013.08.01 15:12:00
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392. New Player Impressions - Dust 514 is NOT Fun - in Feedback/Requests [original thread]
Your complaint is about the Battle Academy. It's a poor NPE to have only a single map again and again until you hit an invisible tier at which point you are forced into the rest of the maps. Instead, rather than being the only option the Battle A...
- by Absolute Idiom II - at 2013.08.01 15:04:00
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393. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Glad to see from FoxFour that the very similar concerns I expressed in a feedback thread a few weeks ago are going to be addressed shortly https://forums.dust514.com/default.aspx?g=posts&m=1027937#post1027937 FoxFour, which build can we ex...
- by Absolute Idiom II - at 2013.08.01 12:31:00
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394. Missing SP - in Technical Support/Bugs [original thread]
It's a known issue connected to boosters ending.
- by Absolute Idiom II - at 2013.08.01 12:04:00
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395. first mod starts stack penalty - in Technical Support/Bugs [original thread]
ratamaq doc wrote: Absolute Idiom II wrote: It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect. For example: You have 25% resistan...
- by Absolute Idiom II - at 2013.08.01 11:50:00
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396. first mod starts stack penalty - in Technical Support/Bugs [original thread]
843 nerfnut96 wrote: I can verify this, my tank has a passive shield resistance of 6% and a ward amp (15%) that should come to 21% but instead comes to 18.2, i'm glad someone else saw this. That would mean that your module is getting the sta...
- by Absolute Idiom II - at 2013.08.01 11:18:00
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397. Planetary Conquest mk2.5: Now you HAVE to fight. - in General Discussions [original thread]
However, having thought about it - it'd be pretty easy to work around the 'no selling' rule by arranging with a friendly corp to mutually attack each other but not attend the attack. So scratch this idea then, as it is unenforceable.
- by Absolute Idiom II - at 2013.08.01 09:06:00
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398. Planetary Conquest mk2.5: Now you HAVE to fight. - in General Discussions [original thread]
Drogan Reeth wrote: That's not how the world works. War cost money. Yes, and you'd earn money for going to war (and nothing if you didn't).
- by Absolute Idiom II - at 2013.08.01 09:03:00
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399. Planetary Conquest mk2.5: Now you HAVE to fight. - in General Discussions [original thread]
There is 1 thing I really don't like about the current Planetary conquest mechanics: A) Corporations can sell excess clones back to Genolution for isk - meaning merely owning districts earns them a passive income. I'd like to see a change whi...
- by Absolute Idiom II - at 2013.07.31 20:47:00
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400. first mod starts stack penalty - in Technical Support/Bugs [original thread]
It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect. For example: You have 25% resistance due to skills. You apply a module that gives yo...
- by Absolute Idiom II - at 2013.07.31 14:40:00
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