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461. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
CLONE117 wrote: not if ur packing an hmg and plenty of ammo....hahaha! or an forge gun and smg in which case they r screwed because if they crowd around it the first shot would most certainly kill but most ppl i see r stupid when they snipe the...
- by ALPHA DECRIPTER - at 2013.08.21 07:32:00
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462. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Yeah all of my thoughts are in the mindset that uplinks are for the whole team. Which I feel strongly that they will change that back to what it used to be. I honestly hope they don't. Don't get me wrong, I get the value (...
- by ALPHA DECRIPTER - at 2013.08.21 07:25:00
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463. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Telleth wrote: Blessing and a curse, you can get up there, but so can shot gunners,AR's, and whoever else you don't like. This means that you shouldn't spend too much time up there then, right? Because the number of pilots is so low, when a ...
- by ALPHA DECRIPTER - at 2013.08.20 22:56:00
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464. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
I see New scout tactic
More value for cardiac mods
More value for KinCats
A good idea
I can't fly to save my life and I just out-right love sneaking up on people. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.20 22:36:00
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465. Enable friendly fire with mass driver in public matches - in Feedback/Requests [original thread]
You could make it so you don't lose your fit if killed by FF in pub matches. No WP gain for FF kills. FF kills lock your SP and ISK for 1 minute so you are not rewarded no matter what you do. Penalty stacks up to 3 times. After 3 have stacked then...
- by ALPHA DECRIPTER - at 2013.08.20 22:25:00
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466. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
SirManBoy wrote: Uplinks establish a point of entry and assault in battle, not unlike a beachhead. The more uplinks deployed, the stronger and more resilient the beachhead. If you don't like that your enemy has its talons in your territory then...
- by ALPHA DECRIPTER - at 2013.08.20 18:25:00
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467. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Zendeal wrote: What about the idea of Nanohives and Uplinks not persisting through death? Or that if you change suits at a supply depot to a suit without a valid uplink they dissapear? Just an FYI, I believe people do it because of the decent ...
- by ALPHA DECRIPTER - at 2013.08.20 18:12:00
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468. [Request] Implosion Grenades - in Feedback/Requests [original thread]
@CLONE117: I agree that nades are annoying as hell (I'm a scout so any nade is a insta-kill) but I feel the locus grenades (all tiers) are currently working as intended. @OP: What you described is a Borderlands 2 singularity grenade.
- by ALPHA DECRIPTER - at 2013.08.20 07:03:00
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469. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sgt Kirk wrote: I don't have a viewpoint on the matter but just wanted to say that what you enjoy and what's good for the game are two separate things. Was simply pointing out an interest of mine. If it's too easy to find a destroy equipment...
- by ALPHA DECRIPTER - at 2013.08.20 06:57:00
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470. CCP first post ever - My 2 cents. - in Feedback/Requests [original thread]
TunRa wrote: Personaly I too am left-handed but I have always played games righ-handed. Although writing and playing instruments I do left-handed. I feel ya. I'm so used to right controls and visuals that it just seems weird to play any othe...
- by ALPHA DECRIPTER - at 2013.08.20 06:45:00
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471. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: change the uplink from a tiny little box which is hard to see and kill to something a bit more obvious like a pillar/beacon of some sort. most of the spam isn't for usage purposes anyway but to confuse the enemy where they ar...
- by ALPHA DECRIPTER - at 2013.08.20 06:34:00
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472. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Jebediah Mayhew wrote: I think it makes total sense. And in fact, ambush is where I see the most use of vehicles. It's supposed to feel like a very quick escalation. That's what an ambush is. An oh **** moment before all hell breaks loose. Im...
- by ALPHA DECRIPTER - at 2013.08.20 06:23:00
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473. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Cross Atu wrote: Just give hostile forces the ability to earn WP by destroying uplinks, then combine that with the upcoming bug fix for signal profile, and the fix for glitching links into solid objects. Throw in a dash of being able to hack en...
- by ALPHA DECRIPTER - at 2013.08.20 06:12:00
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474. Counter Hacking - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I know I am the odd man out on this which is fine personally. I like it the way it is. Reason is it makes it a tactical/personal/team decision. Does your squad need 100 points to get an Orbital? How many more hits can yo...
- by ALPHA DECRIPTER - at 2013.08.20 05:38:00
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475. A small change to AV nades - in Feedback/Requests [original thread]
You saying any AV nades you have would blow up if you get ran over? If so then I would admit to this helping with the LLAV issue but other LAV's would be even more gimped as they are not really a problem. If not then could you please clarify ...
- by ALPHA DECRIPTER - at 2013.08.20 05:26:00
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476. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
Telleth wrote: I'd say leave the tanking alone, make them slower, rework the remote reps and WP rewards, and add some more collision damage, similar to the levels that tanks recieve from walls and those damn lamp posts, and you're done. YOU ...
- by ALPHA DECRIPTER - at 2013.08.20 05:23:00
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477. More incentive to play a support role. - in Feedback/Requests [original thread]
N1ck Comeau wrote: i feel like bringing this back That seems unnecessary but if more ideas occur because of it then thanks `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.20 05:02:00
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478. [IDEA] Commando Scout - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: I would give it: Commando Scout (Proto) 2 x Equipment Slots 0 x Main Weapon Slots 2 x Sidearm Slots 1 x Grenade Slots 2 x High Slots 1 x Low Slot Stamina increases 10% per level Sprint Speed increases 3% per level -...
- by ALPHA DECRIPTER - at 2013.08.20 04:51:00
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479. Respec please - in Feedback/Requests [original thread]
Lt Royal wrote: Sky Dovahkiin wrote: I'll just stop playing dust until they decide to respec then.No problem. Shields are overrated anyway, stick with armor and youGÇÖll be fine. Scrambler Rifles are getting more and more popular (they te...
- by ALPHA DECRIPTER - at 2013.08.19 19:27:00
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480. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
jingle wingle wrote: No to giant red arrow (LOL wtf) Yes to sniper trails showing up for slightly longer (0.5-1.0s) OR being more obvious. Yes to damage indicators showing up for longer (0.5-1.0s). They currently do and it's easy to figure ou...
- by ALPHA DECRIPTER - at 2013.08.19 19:23:00
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