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Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
2
|
Posted - 2013.08.19 04:29:00 -
[31] - Quote
CLONE117 wrote:i can do all classes..
im sick of damage mods in general.
i think majority of the stuff should be left for skills only...
this wouldnt push players into forge gun sniping, all it would really do is show the players where u r for a short period of time exactly...
make it a little easier for counter sniping that guy with the thale or charge...
People dedicate themselves to a class, the dedicated are rewarded, simple no? Secondly yes it would because either:
A. I'd need a bodyguard 24/7
Or
B. Need a heavy for sniping albeit it takes 2-3 head shots, that extra protection + the H slot (If using standard or sentinel) might as well forge gun snipe....
Aside from that AR users have a critical range advantage at long range, this would grossly help vets to steam roll much much more easily if the snipers cover was blown, understand? And when I say advantage at long range 252 Shield and 132 armor at a distance of 200 meters (around 120-150) still manages to kill me. In any case if the guys in Light Armor kudos, hes a freebie... |
jingle wingle
Edimmu Warfighters Gallente Federation
10
|
Posted - 2013.08.19 06:17:00 -
[32] - Quote
No to giant red arrow (LOL wtf)
Yes to sniper trails showing up for slightly longer (0.5-1.0s) OR being more obvious.
Yes to damage indicators showing up for longer (0.5-1.0s). They currently do and it's easy to figure out the general direction as long as you don't die in 1 shot.
This coming from a non-sniper that picks up a militia sniper from time to time, so I might be biased. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
293
|
Posted - 2013.08.19 19:23:00 -
[33] - Quote
jingle wingle wrote:No to giant red arrow (LOL wtf)
Yes to sniper trails showing up for slightly longer (0.5-1.0s) OR being more obvious.
Yes to damage indicators showing up for longer (0.5-1.0s). They currently do and it's easy to figure out the general direction as long as you don't die in 1 shot.
This coming from a non-sniper that picks up a militia sniper from time to time, so I might be biased.
Sniping is my secondary role and I actually agree with you. Longer trail means snipers have to move more often. Longer damage indicator means the sniper will have to focus on head shots. In life a sniper must be cautious when firing more then one round as, chances are, there cover is blown. This would just enforce that belief as currently I am able to shoot a guy with a full clip and still not find it necessary to move. Additionally, SR needs a SLIGHT base and head damage buff as I shouldn't HAVE to shoot a guy 5 dam times unless he's a heavy.
`Sigh. Just another fun game of DUST. |
Fire of Prometheus
DUST University Ivy League
142
|
Posted - 2013.08.19 20:55:00 -
[34] - Quote
CLONE117 wrote:the problem is when u deal with thales..its always next to impossible to find them to counter snipe them...
1. Thales is is the best sniper in the game so those snipers will hurt 2. It's only available through battle salvage so whoever is using one will most likely try to conserve the number of times they will use it. This leads to my next point: 3. Due to the fact it's rare, if someone is using one they will try to prolong their clones life span so they won't lose one (this means possible redline sniping)
On another note, I won't mind it if the sniper trail stays for an extra .5 of a second |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
5
|
Posted - 2013.08.19 22:48:00 -
[35] - Quote
Fire of Prometheus wrote:CLONE117 wrote:the problem is when u deal with thales..its always next to impossible to find them to counter snipe them...
1. Thales is is the best sniper in the game so those snipers will hurt 2. It's only available through battle salvage so whoever is using one will most likely try to conserve the number of times they will use it. This leads to my next point: 3. Due to the fact it's rare, if someone is using one they will try to prolong their clones life span so they won't lose one (this means possible redline sniping) On another note, I won't mind it if the sniper trail stays for an extra .5 of a second
Don't mind vapor trails, especially since at 500-750meters range (The weapon in question is probably good to 4000meters) the vapor trails dissipate which is good for sniping. Now hear this it's not that I want snipers to be invisible (which is kinda the premises of being a sniper) At 300 meters the vapor trails should last 1.5 seconds longer but decrease the further away you are from your target. Alas again a snipers duty is to take out problem targets but at base, adv, and proto standard level wouldn't have enough power OHK targets (Which it should). |
Fire of Prometheus
DUST University Ivy League
144
|
Posted - 2013.08.19 23:10:00 -
[36] - Quote
Zan Azikuchi wrote:Fire of Prometheus wrote:CLONE117 wrote:the problem is when u deal with thales..its always next to impossible to find them to counter snipe them...
1. Thales is is the best sniper in the game so those snipers will hurt 2. It's only available through battle salvage so whoever is using one will most likely try to conserve the number of times they will use it. This leads to my next point: 3. Due to the fact it's rare, if someone is using one they will try to prolong their clones life span so they won't lose one (this means possible redline sniping) On another note, I won't mind it if the sniper trail stays for an extra .5 of a second Don't mind vapor trails, especially since at 500-750meters range (The weapon in question is probably good to 4000meters) the vapor trails dissipate which is good for sniping. Now hear this it's not that I want snipers to be invisible (which is kinda the premises of being a sniper) At 300 meters the vapor trails should last 1.5 seconds longer but decrease the further away you are from your target. Alas again a snipers duty is to take out problem targets but at base, adv, and proto standard level wouldn't have enough power OHK targets (Which it should). This is a good idea, the further away you are, the harder it is to spot a vapour trail, I want this or something with the tiers, like at proto level the trail is virtually un-noticeable, at adv it's noticeable but only if your looking for it, and at basic it's completely noticeable. |
Shadowstalker Hellhound
The Forgotten Order of Sion Abandon PlayGrounds
0
|
Posted - 2013.10.07 14:58:00 -
[37] - Quote
Fire of Prometheus wrote:Honestly the idea of having a sniper light up like a Christmas tree is the dumbest thing I ever heard, if you have an issue with a sniper, than he (or she) is probably doing their role quite well!!!! Just pick up a militia sniper and counter snipe!!!! Seriously, how hard is it to do that, everyone has a "starter sniper fit" so use it!!!!!!!
Love it lol |
CLONE117
Planetary Response Organization Test Friends Please Ignore
395
|
Posted - 2013.10.07 15:20:00 -
[38] - Quote
the giant red arrow would be more effective...at certain ranges.that little sniper trail doesnt exist.
because of render distances.
the many times ive been hit by a sniper and looked to where they hit me from i took a derpship and was still unable to find them..
that giant red arrow above their head for a short time would only give some better information of where the shot came from..
i may snipe from time to time but this will kill camping for snipers.
and thats the point of it.
your location should be known after firing your first few shots.
its a great idea really...
and if the sniper is out of render range..
it will give better detail as to where those invisible bullets r coming from.
so the only ppl to hate it r the ones that want to rain down bullets onto players for the entire match concealed in a box of safety...
and be completely unaware of their own surroundings. |
ShinyJay
Mikramurka Shock Troop Minmatar Republic
108
|
Posted - 2013.10.07 18:32:00 -
[39] - Quote
CLONE117 wrote:the giant red arrow would be more effective...at certain ranges.that little sniper trail doesnt exist.
because of render distances.
the many times ive been hit by a sniper and looked to where they hit me from i took a derpship and was still unable to find them..
that giant red arrow above their head for a short time would only give some better information of where the shot came from..
i may snipe from time to time but this will kill camping for snipers.
and thats the point of it.
your location should be known after firing your first few shots.
its a great idea really...
and if the sniper is out of render range..
it will give better detail as to where those invisible bullets r coming from.
so the only ppl to hate it r the ones that want to rain down bullets onto players for the entire match concealed in a box of safety...
and be completely unaware of their own surroundings.
you just want to stop people from camping in general, and with that idea, you are just condemning snipers more to extinction. snipers aren't suppose to be found right away or have some big indicator above their heads just because you can't see far due to rendering, or a big distance gap like 200+ meters. whenever i get hit by snipers, I look and walk in the direction i was shot from, going from cover to cover, to find where they are. you just hate having to use tactics and change your play style just because something didn't go your way. you want some easy way of life for yourself while making it hard for others to be effective. you just hate how snipers are and just want them to be in your face at all times. do this before you spout ideas, dedicate yourself to the sniper class, not as a counter, and learn how hard life is without that AR you love using. then you can come back and judge snipers. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
396
|
Posted - 2013.10.07 18:48:00 -
[40] - Quote
without the ar?
not that hard...
i use several weapons on dust 514.
snipers included.
and while counter sniping.
this is how it goes the sniper u r trying to snipe normally have a height advantage. meaning that sniper over there will be hard to try and counter without use of ds.
and if they r camping in the redzone...
well its only fair that players should get to know the general area in which they r camping.
as most of the time players rnt going to know where they r located..
all my idea does is make finding that camper a little easier.
|
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ShinyJay
Mikramurka Shock Troop Minmatar Republic
108
|
Posted - 2013.10.07 19:06:00 -
[41] - Quote
CLONE117 wrote:without the ar?
not that hard...
i use several weapons on dust 514.
snipers included.
and while counter sniping.
this is how it goes the sniper u r trying to snipe normally have a height advantage. meaning that sniper over there will be hard to try and counter without use of ds.
and if they r camping in the redzone...
well its only fair that players should get to know the general area in which they r camping.
as most of the time players rnt going to know where they r located..
all my idea does is make finding that camper a little easier.
you also tend to forget that most red line snipers don't have much of a field of vision as you think. only some maps do but most of them have cities or other obstructions which limits their views. and honestly, red line snipers are by far the easiest ones to kill, unless they glitch. some people don't use their brains when hit by a sniper, and look at where they got hit. or only look in the direction and not walk towards it to find them exactly. when i get hit by a sniper, i walk towards the direction after i walk around to find and kill them. maybe you should try walking to them instead of away from them |
AR Scrub
Chatelain Rapid Response Gallente Federation
2
|
Posted - 2013.10.07 19:12:00 -
[42] - Quote
NERF SNIPERS THEY KILL ME WAAH WAAH I CANT SHOOT THEM WITH MY AR FROM 500M AWAY
NERF SNIPERS I GET SHOT AND I CANT SEE THEM RIGHT AWAY
NERF SNIPERS THEY TWO SHOT ME WITH A THALES |
CLONE117
Planetary Response Organization Test Friends Please Ignore
396
|
Posted - 2013.10.08 15:02:00 -
[43] - Quote
ud think that would work but it doesnt alot of the time.
and what ur saying is basically what my idea makes easier...
that field of vision from the redzone may not cover certain specific areas.
but those chosen camp spots do cover a very wide view of the map, its not that narrow. |
NextDark Knight
Hellstorm Inc League of Infamy
67
|
Posted - 2013.10.08 15:39:00 -
[44] - Quote
I just wish I could see a sniper trail.. There is hardly ever one.. I get in a heavy suit and tank it out and look can never see a trail if it's bugging. If that was fixed I'd be killing me some sniper more often. |
ShinyJay
REAPERS REPUBLIC
108
|
Posted - 2013.10.08 16:20:00 -
[45] - Quote
CLONE117 wrote:ud think that would work but it doesnt alot of the time.
and what ur saying is basically what my idea makes easier...
that field of vision from the redzone may not cover certain specific areas.
but those chosen camp spots do cover a very wide view of the map, its not that narrow.
what your suggesting is that snipers be made public for some kind of execution and make sniping more scarce then it already is. as of right now, people can hardly snipe out of the red line and rarely in the red line with that field of vision. the sniper role is almost gone and with that suggestion, will be most likely destroyed |
CLONE117
Planetary Response Organization Test Friends Please Ignore
396
|
Posted - 2013.10.08 18:23:00 -
[46] - Quote
the sniper role will not be gone.
many games i play it ends up like this...
one player starts sniping...
gets several kills.
then suddenly some1 on the other team decides to grab an sr and start trying to find the sniper..
and then a few minutes later no1 but a few ppl r trying to go for an objective while the rest of the entire teams r camping trying to snipe each other...
and so the players running on the ground trying to hack objectives and so on get punished by getting slaughtered by snipers hiding out in the several camp spots we already know about and others that r still being discovered..
this is one of the reasons why ccp designed the new maps the way they r currently.
many of the objectives r inside structures and protected by cover and such..
my big red arrow over your head for short amount of time idea doesnt take away all the camp spots but instead.
it helps the helpless ground player get the chance for some revenge...
and most likely.
it wont change much.
it really only affects your beloved redzone sniper/camper.
so nothing major to worry about.
the only player that would likely be gunning for u is the angry player uve been farming for points..
|
ShinyJay
REAPERS REPUBLIC
110
|
Posted - 2013.10.08 19:44:00 -
[47] - Quote
CLONE117 wrote:the sniper role will not be gone.
many games i play it ends up like this...
one player starts sniping...
gets several kills.
then suddenly some1 on the other team decides to grab an sr and start trying to find the sniper..
and then a few minutes later no1 but a few ppl r trying to go for an objective while the rest of the entire teams r camping trying to snipe each other...
and so the players running on the ground trying to hack objectives and so on get punished by getting slaughtered by snipers hiding out in the several camp spots we already know about and others that r still being discovered..
this is one of the reasons why ccp designed the new maps the way they r currently.
many of the objectives r inside structures and protected by cover and such..
my big red arrow over your head for short amount of time idea doesnt take away all the camp spots but instead.
it helps the helpless ground player get the chance for some revenge...
and most likely.
it wont change much.
it really only affects your beloved redzone sniper/camper.
so nothing major to worry about.
the only player that would likely be gunning for u is the angry player uve been farming for points..
so in turn with your suggestion, you make it easy for ground troops to kill snipers, and make it harder for snipers to operate. you forget that with that big arrow, you show where a camp spot is for all, and thus render that spot useless, and continue the process again and again, until all are using CQC weapons. your idea is doing the opposite what what you say. snipers don't need to be penalized anymore. make it so snipers can function in some kind of CQC so they can do their job. also, i ask this of you right now. what is the sniper's role in this game at this very moment? to me, with all that is changing with maps, the sniper's roles are becoming lost and destroyed. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
397
|
Posted - 2013.10.09 15:06:00 -
[48] - Quote
a combat sniper role means that sniper should always be on the move. moving from spot to spot.
thats what the big red arrow idea forces the sniper to do.
to move around more on the battle field.
that same sniper will also have some cqc effective with the use of the secondary weapon.
the way players snipe is this way currently.
they stand in one spot for the entire game. on a little safe hill..
they should be found out after firing their first few rounds.
and even if players start gunning for them they would still have a side arm to fall back on.
and seeing how they already have a tactical advantage by being on top of a hill where their enemy doesnt have much of any cover. taking them down shouldnt be a problem.
that sniper rifle is supposed to help those in cqc combat with the assault rifles in such by taking out enemy players in heavy cover.
thats why headshots ohk nearly every time with a sniper rifle.
my idea does not kill sniping.
if a sniper wants to do cqc that sniper will have a limited cqc effectiveness.
with the use of a side arm.
the new maps which most snipers seem to hate is because there are few camp spots on the map.
id say the new maps where designed to force players who want to snipe to move around the map from point to point. not stay in one place for the entire map.
my big red arrow idea. forces the sniper to change locations every once in a while. as they should be doing.
so if several camp locations get found out by majority of the blueberries. all it means is that ull have to be moving around a little more if u want to avoid getting killed.
what this does is give sniping an actual role.
and kills its well known reputation as the (PAD YOUR OWN KDR) gun.
it also makes it a true recon class. |
ShinyJay
REAPERS REPUBLIC
110
|
Posted - 2013.10.09 15:33:00 -
[49] - Quote
CLONE117 wrote:a combat sniper role means that sniper should always be on the move. moving from spot to spot.
thats what the big red arrow idea forces the sniper to do.
to move around more on the battle field.
that same sniper will also have some cqc effective with the use of the secondary weapon.
the way players snipe is this way currently.
they stand in one spot for the entire game. on a little safe hill..
they should be found out after firing their first few rounds.
and even if players start gunning for them they would still have a side arm to fall back on.
and seeing how they already have a tactical advantage by being on top of a hill where their enemy doesnt have much of any cover. taking them down shouldnt be a problem.
that sniper rifle is supposed to help those in cqc combat with the assault rifles in such by taking out enemy players in heavy cover.
thats why headshots ohk nearly every time with a sniper rifle.
my idea does not kill sniping.
if a sniper wants to do cqc that sniper will have a limited cqc effectiveness.
with the use of a side arm.
the new maps which most snipers seem to hate is because there are few camp spots on the map.
id say the new maps where designed to force players who want to snipe to move around the map from point to point. not stay in one place for the entire map.
my big red arrow idea. forces the sniper to change locations every once in a while. as they should be doing.
so if several camp locations get found out by majority of the blueberries. all it means is that ull have to be moving around a little more if u want to avoid getting killed.
what this does is give sniping an actual role.
and kills its well known reputation as the (PAD YOUR OWN KDR) gun.
it also makes it a true recon class.
snipers are suppose to move yes, but a sniper can't fill a combat role with it's gun sway and being about 100-50 meters away, which most guns can shoot up to. it's can't be recon if they have to get in close and not see anything but buildings. snipers are not suppose to be found so easily, otherwise they would just grab CQC weapons and go to the front lines. you want to change the way a sniper works without changing the attributes of the sniper rifle. relying on my side arm when an scrambler or AR is not as reliable unless they get in my range, which is often not the case. do you know why snipers red line more often since 1.4? it's because they can't function at 100 meters without dying, and nothing is past 100-150 meters without something blocking their way. i been trying to snipe in all maps, finding different and out of the ordinary uses for my sniper. example, i strafe with it while aiming down my swaying scope in CQC and hope i can land those few shots. sometimes it works, sometimes not. why i do that? because everything caters to CQC mostly. snipers shouldn't be the only class that have to change tactics drastically, but all others should as well. if people die to a sniper and can't change tactics or fittings, then that is just lazy and stupid |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 16:59:00 -
[50] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping... How easy do you want this game to be? You can already spot snipers across the map. Even if YOU don't see them, your HUD will show a nice big, red chevron just above their head. Or you can scan them through walls, from 200m away. If you can't find a sniper, either 1) he doesn't do much damage to your team, or 2) he keeps killing your teammates and you suck.
Also, a sniper will need up to 8 hits, 2 reloads, and up to 16 seconds to kill a fully buffed heavy. In that time, anyone can run up to them and kill them from 80m with an AR.
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lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 17:19:00 -
[51] - Quote
CLONE117 wrote:a combat sniper role means that sniper should always be on the move. moving from spot to spot. No, that's what you make of it. Let any player play the game as they see fit.
CLONE117 wrote:that same sniper will also have some cqc effective with the use of the secondary weapon. and seeing how they already have a tactical advantage by being on top of a hill where their enemy doesnt have much of any cover. Most snipers are scouts and can't fit a secondary weapon due to CPU and PG limitations. All effective sniping spots, are typically also spots where he can be flanked. Besides, countersniping always works.
CLONE117 wrote:thats why headshots ohk nearly every time with a sniper rifle. Sniper headshot damage has recently been nerfed. A fully buffed heavy still needs 5 HEADSHOTS from a Kaalakiota PROTO sniper rifle to die. If you get OHK'd nearly every time, you're probably a scout. Put some SP in eHP and use your speed to your advantage.
CLONE117 wrote:tso if several camp locations get found out by majority of the blueberries. all it means is that ull have to be moving around a little more if u want to avoid getting killed. That's quite the understatement. A sniper spotted by a whole team is a dead sniper. Or at least unable to play effectively.
CLONE117 wrote:what this does is give sniping an actual role. and kills its well known reputation as the (PAD YOUR OWN KDR) gun. Oh, I wonder what I've been doing all those months, then? Hacking, countersniping, getting rid of tanks, denial-of-area and softening up the enemies isn't a role? Guess I'll just pick up an AR and join the masses...
And if you think this game is about KDR, you're dead wrong. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 17:25:00 -
[52] - Quote
J Lav wrote:I was under the impression that proto/officer sniper rifles generate no vapour trail, and no direction indicator. I've never seen a direction indicator from them. I imagine this is intended as a perk. I've seen direction indicators from them. And then I go Thale's hunting! :P
Still, I hope that CCP will provide more info about the differences between various sniper rifles. Any info on zoom level and trails (if there is a difference in trails) would be highly appreciated! |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 17:29:00 -
[53] - Quote
CLONE117 wrote:my big red arrow over your head for short amount of time idea doesnt take away all the camp spots but instead.
it helps the helpless ground player get the chance for some revenge...
and most likely.
it wont change much. Those poor, helpless ground players that carry scanners and can annihilate a sniper in 0.2 secs from 80m with an AR?
Seriously, follow the trails, check obvious sniping spots, check your HUD, use cover, put SP in eHP and sniping isn't that much of a problem. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 17:31:00 -
[54] - Quote
Sjem'Tolk wrote:CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping... Yea, right!!! And what if they have filled the slot full of dampeners? I suppose you also would like them to show up so you can kill them too. Live with it! ..or rather, die with it! ;)
But seriously, if a sniper is stacked with dampeners, then he'll have less CPU for damage mods. So consider yourself lucky! |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 17:33:00 -
[55] - Quote
CLONE117 wrote:players that can wear brown.black or even yellow armor..
and if the snipers armor color is close to the color of the hill or building the player is sitting on its going to be a bit harder to spot them...
thats what the giant red arrows r for...
You've GOT to be kidding, right?!?
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3307
|
Posted - 2013.10.09 18:03:00 -
[56] - Quote
One of the most skill intensive roles in the game and we want to be able to counter them easier, despite being required to practically hold completely still and have little to no information on your surroundings when sighting a target.
I disagree with this thread. It's pretty well balanced as it is. You're not going to instantly know where a shot came from, five hundred meters away when you take a bullet in the ribs - you might know the general direction, which is what we have now. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
|
Posted - 2013.10.09 18:56:00 -
[57] - Quote
If snipers would ever get a mysterious big red arrow hovering over their head, all non-snipers should carry a big ass magnet on their suit, so sniper bullets will hit them automatically.
Fair is fair! |
Draco Cerberus
Hellstorm Inc League of Infamy
371
|
Posted - 2013.10.09 19:05:00 -
[58] - Quote
My suit is yellow and black, isn't that kind of like having a magnet that attracts bullets? I want to have an indicator that lights up if struck and not killed, not just have my health rapidly drop for no reason. Every other gun has this and it is ridiculous that a profile damp would be able to reduce the profile of the projectile once it has left the rifle. |
Fire of Prometheus
DUST University Ivy League
562
|
Posted - 2013.10.09 19:23:00 -
[59] - Quote
Give up clone 117, sniping is pretty balanced as it is |
CLONE117
Planetary Response Organization Test Friends Please Ignore
398
|
Posted - 2013.10.09 20:38:00 -
[60] - Quote
now that ive drawn out most of the ppl who obviously rnt good at the game itself and must desperately try to shoot down my idea so they can sleep at night.
im going to state what normally happens in most of the games i have played when it comes to snipers.
what my idea intended for them is it makes it to where they cant camp in one spot for the entire game.
that right there is not sniping..that is camping with a sniper rifle.
now to the above idiot who said most snipers are always in scout suits..
that just.no just no.that is the stupidest thing to say ever when it comes to snipers.
most of the snipers i have come across. are in proto caldari medium dropsuits.
sure ull come across the rare scout gk0 but thats about it. there is also the occasional player using the heavy suit to snipe with.
but its all mostly med frames from here..
when talking about suits.
headshots do ohk nearly everytime.
and that right there is fine.
what isnt fine is the fact that same sniper can endlessly fire that loud sniper rifle getting kills on players (that are aware of whats around them.) for the entire game with out getting spotted.
being a sniper should be a role that involves lots of self awareness..
what ive seen in game isnt a role that involves lots of self awareness..
all i have seen so far when it comes to snipers are players that go to a high position overlooking the entire battle field(mostly in the redzone).
take random pot shots on random players on the ground that are actually trying to get stuff done by hacking objectives and such.
and remain completely unaware of their own surroundings.
this what those "snipers" do majority of the time.
and thats why its so easy to sneak up on the most snipers. so u could think of this as a buff for all u know.
that big red arrow over your head idea would be helpfull..
plus u can look on the bright side.. ull know when that angry player will be coming..
the assault rifle only kills effectively at up to 66 meters anything at 67 and above and u rnt doing hardly any damage with that regular assault rifle.
and because of rendering problems snipers can snipe without worry..
my idea will put some actual risk into using that sniper class..
all that big red arrow needs to do is mark the place u r hiding around...no need to put it directly over your head..
but it sounds like it would be easier to code if it was.. ( it could also just mark your position on the radar/minimap for 10-15 seconds after firing your gun)
sure some players have an obsession with killing players using officer weapons in pub matches.
and the player should deserve that death for bringing it in the first place.
so think of that big red arrow over your head after your first several shots as a buff for helping u become aware of whats around you and not whats in front of your scope.
after all it is ironic when a giant loud explosion can easily be heard right BEHIND you and yet u not notice anything at all...
this wont change the camp spots that rnt in the redzone much but it will get rid of those redline snipers that majority of every1 on this game hates so much.
dont try to defend it..
it will only prove how childish u really are as it wont kill sniping at all.. it will only mean u will need to be more accurate with your shots.
and judging by how most ground players will often ignore vehicles and snipers.
the only player u have to worry about is that player u have annoyed and made so angry to waste several isk into just finding u and killing u once.
and so it shouldnt be too hard to counter that player.
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