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Thread Statistics | Show CCP posts - 0 post(s) |
womblenator
The Wandering Armies
42
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Posted - 2013.08.19 22:22:00 -
[1] - Quote
Is there any plan on awarding points for hacking back a captured objective. I find that players are waiting until an objective is lost before hacking it back. This is incredibly risky as they could be killed by people spawning there while they hack it, and the time that it is under enemy control could decide the fate of a battle.
Please could you award points for counter-hacking and save our games |
SIRAJKNIGHT
Dakusuri Assassins
183
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Posted - 2013.08.19 22:46:00 -
[2] - Quote
Well you should clear the area of enemies and their spawns, then hack the objective.
Or have backup if possible |
KalOfTheRathi
Black Phoenix Mercenaries
576
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Posted - 2013.08.19 23:57:00 -
[3] - Quote
I know I am the odd man out on this which is fine personally.
I like it the way it is.
Reason is it makes it a tactical/personal/team decision.
Does your squad need 100 points to get an Orbital? How many more hits can your MCC take? If counter hacked the Red gets Zero WP, which is a good thing.
95% of the time I will counter hack. Sure, WP would be nice but the Red Berry did Not get 100WP, our MCC doesn't get another hit and it doesn't allow more time for the Reds to counter attack the location. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
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Posted - 2013.08.20 02:59:00 -
[4] - Quote
I think it's the way it is to stop someone from finding an easy exploit.
a couple people working together could rack up a lot of points really quickly by constantly hacking then counterhacking.
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Niuvo
The Phoenix Federation
370
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Posted - 2013.08.20 04:17:00 -
[5] - Quote
I think this one is in the back-burner. Also it's annoying ppl spawning on objectives, they should only spawn on links and crus. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
293
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Posted - 2013.08.20 05:38:00 -
[6] - Quote
KalOfTheRathi wrote:I know I am the odd man out on this which is fine personally.
I like it the way it is.
Reason is it makes it a tactical/personal/team decision.
Does your squad need 100 points to get an Orbital? How many more hits can your MCC take? If counter hacked the Red gets Zero WP, which is a good thing.
95% of the time I will counter hack. Sure, WP would be nice but the Red Berry did Not get 100WP, our MCC doesn't get another hit and it doesn't allow more time for the Reds to counter attack the location.
Aiding your team like that is WHY YOU SHOULD get WPs. WPs are meant to be awarded to those that help the team towards success. Counter hacking is a way to help and thus deserves a reward.
CCP has said that they do, in-fact, want to give WPs for counter hacking (1.4 or 1.5 (not sure, maybe soonTM)).
`Sigh. Just another fun game of DUST. |
TunRa
The Vanguardians
58
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Posted - 2013.08.20 05:53:00 -
[7] - Quote
Takes 10 seconds to spawn most time and 10 seconds to hack. So if you start the hack as soon as it turns then no risk from spawners. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1562
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Posted - 2013.08.20 05:57:00 -
[8] - Quote
ALPHA DECRIPTER wrote:KalOfTheRathi wrote:I know I am the odd man out on this which is fine personally.
I like it the way it is.
Reason is it makes it a tactical/personal/team decision.
Does your squad need 100 points to get an Orbital? How many more hits can your MCC take? If counter hacked the Red gets Zero WP, which is a good thing.
95% of the time I will counter hack. Sure, WP would be nice but the Red Berry did Not get 100WP, our MCC doesn't get another hit and it doesn't allow more time for the Reds to counter attack the location. Aiding your team like that is WHY YOU SHOULD get WPs. WPs are meant to be awarded to those that help the team towards success. Counter hacking is a way to help and thus deserves a reward. CCP has said that they do, in-fact, want to give WPs for counter hacking (1.4 or 1.5 (not sure, maybe soonTM)).
`Sigh. Just another fun game of DUST . ^This |
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