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41. vehicle limits are too high. - in Feedback/Requests [original thread]
Mishra's Dragon wrote: I do like this idea of reducing the number of vehicles. However, I would also propose to make the HAVs more expensive either ISK wise or SP wise. It's not right when I have to spend 80 thousand ISK (Advanced standard Am...
- by ALPHA DECRIPTER - at 2014.03.22 07:33:00
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42. (Idea request) "orbital Scan" - in Feedback/Requests [original thread]
O.o Huh, is it possible to duck the scans? If not then scouts are immediately UP and worthless. If so then snipers will be forced to utilize profile damps instead of tanking themselves out. This means for easier counter snipes. I would say go wit...
- by ALPHA DECRIPTER - at 2014.03.21 19:26:00
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43. Let me push that guy - in Feedback/Requests [original thread]
Sounds good. Griefers could be a problem(maybe) but yea, sounds good
- by ALPHA DECRIPTER - at 2014.03.20 18:48:00
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44. Infiltration, Assassination, and Espionage - in Feedback/Requests [original thread]
Maximillian Marquis wrote: Something else I would like to see (and has been somewhat eluded to with the new Magsec) would be options to silence our weapons. Seems trivial to the frontline guys, but there have been many times where an enemy snip...
- by ALPHA DECRIPTER - at 2014.03.17 20:58:00
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45. Infiltration, Assassination, and Espionage - in Feedback/Requests [original thread]
You think snipers and rogues need more assets? +1
- by ALPHA DECRIPTER - at 2014.03.17 03:51:00
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46. Let Vehicles be Vehicles - in Feedback/Requests [original thread]
Not gonna happen (not gonna disagree with you though)
- by ALPHA DECRIPTER - at 2014.03.16 23:28:00
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47. Add a target reticle to RE Trigger (for intel purposes) - in Feedback/Requests [original thread]
yessssssssssssssss! Currently I have to rely on my squad to inform me of the tank's status or switch to my weapon. I would really love to be able to, at least, see the tanks shields
- by ALPHA DECRIPTER - at 2014.03.16 23:22:00
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48. [suggestion] role specific sub forums - in Feedback/Requests [original thread]
Soldier Sorajord wrote: When I come back from hiatus due to school and bad grades, I actually want to learn the ways of the ninja masters. I was considering R 0 N 1 N because they're amazing scouts, but I also will run heavy so its like ehhhh.....
- by ALPHA DECRIPTER - at 2014.03.16 23:16:00
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49. Rep-tool Visual - in Feedback/Requests [original thread]
Think CCP said it was too blinding or something. Not a very good reason and I agree that they need to bring it back.
- by ALPHA DECRIPTER - at 2014.03.16 08:04:00
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50. Cloak in FW - in Feedback/Requests [original thread]
Maken Tosch wrote: Just aim your reticle at the silhouette. If the reticle turns red, that's a foe. Solved. Yea, I know. Players that pay attention will have no problem. I suppose this question was more about how the BBs will behave.
- by ALPHA DECRIPTER - at 2014.03.16 08:00:00
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51. Cloak in FW - in Feedback/Requests [original thread]
It just occurred to me that if your chevron and health gauge are removed while cloaked then your team won't be able to tell if that really fast moving outline is friend or foe. One can expect a lot more friendly fire after 1.8 if everyone's runnin...
- by ALPHA DECRIPTER - at 2014.03.16 03:00:00
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52. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
Vell0cet wrote: I'd like to see a few changes to the cloak mechanic: - Hacking decloaks you - Getting shot by the enemy decloaks you with a re-cloaking delay of x secs - You can have a weapon out while cloaked, firing it decloaks you without ac...
- by ALPHA DECRIPTER - at 2014.03.16 02:41:00
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53. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
One Eyed King wrote: I would make this trade. I would be willing to give up the ability to detonate during bleedout (which I rarely use given my play style). In return, I would like to be able to set REs in the redline, without them fizzling. ...
- by ALPHA DECRIPTER - at 2014.03.15 09:49:00
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54. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
Was gonna fit the cloak on my two hacking fits simply because I don't wanna get shot before I get there. Now you tellin' me I can stay cloaked while hacking too!? [Beep]in' awesome!
- by ALPHA DECRIPTER - at 2014.03.15 09:22:00
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55. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
In response to your title, +1. In response to your OP, not gonna read it cuz I'm currently not in the mood for a Wall O' Text
- by ALPHA DECRIPTER - at 2014.03.15 09:14:00
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56. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
No trolls? Wow! Must be a really good idea then.
- by ALPHA DECRIPTER - at 2014.03.13 20:16:00
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57. [Required] Lock ISK-transfer ability until Merc graduates - in Feedback/Requests [original thread]
Or just force players to have 1mill SP before leaving academy, new toons begin with 0 ISK and SP. Problem solved and new players are more experienced when they finally make it out of academy. 2 birds 1 plasma Cannon.
- by ALPHA DECRIPTER - at 2014.03.13 20:13:00
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58. Sticky/magnetic grenades - in Feedback/Requests [original thread]
Harry Kahones wrote: I understand that av nades are magnetic. I'm talking about a nade that will stick to walls/ mercs. Huh, like CoD semtex nades? Would probably need less splash damage then the locus to further encourage actually hitting...
- by ALPHA DECRIPTER - at 2014.03.10 20:28:00
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59. (idea) End of Battle Achievements - in Feedback/Requests [original thread]
huh, like CoD accolades (there was a LOT of them)? I don't see why not. My most common one was always "Most time near the enemy" I suppose some that would fit DUST could be; Eagle eye = Longest kill I see you = Most intel assists Wing man = Most...
- by ALPHA DECRIPTER - at 2014.03.10 03:35:00
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60. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
Joel II X wrote: I can't even see a damn tank unless they're 5m away. And I have Gallente Scout 5, Precision 2 and range 2. G-scout 5, Precision 2, range 3. My sniper fit has a range mod. Still can't see vehicles passively out of 5m.
- by ALPHA DECRIPTER - at 2014.03.10 03:06:00
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