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121. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
nickmunson wrote: Haerr wrote: @CCP Is the 'Profile Dampeners' and 'Cloaking Device' in the same stack? Like Rigs and Modules are, or are they not effected by each other? (As in DCU and Resistance Platings.) profile dampners are low slot,...
- by ALPHA DECRIPTER - at 2014.01.22 11:33:00
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122. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
nickmunson wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that w...
- by ALPHA DECRIPTER - at 2014.01.22 11:18:00
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123. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not...
- by ALPHA DECRIPTER - at 2014.01.22 09:36:00
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124. Could Character Creation (like EVE) be possible? - in Feedback/Requests [original thread]
Considering we don't really NEED the suits while in the MC or WB I could see this happening. And NO! Making it a DLC would mean having a cash item with no ISK variant and that kinda goes against what CCP is trying to do. Unless, of coarse, it w...
- by ALPHA DECRIPTER - at 2014.01.22 03:02:00
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125. Dynamic victory/ failure state conditions and null cannon supply chains. - in Feedback/Requests [original thread]
Cool!
- by ALPHA DECRIPTER - at 2014.01.21 12:56:00
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126. [request] limit number of HAV's per team! - in Feedback/Requests [original thread]
Although this would help I feel this may be a bit low. Then again if we take into account all the soon-to-be vehicles then I suppose it's alright as this would allow those drivers/pilots to use there vehicles instead of dealing with the tanks pre...
- by ALPHA DECRIPTER - at 2014.01.20 22:15:00
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127. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old. The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons the...
- by ALPHA DECRIPTER - at 2014.01.20 07:08:00
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128. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: KA24DERT wrote: Vermaak Doe wrote: No Thanks for your feedback. More feedback isn't needed. Your idea is stupid. Well that was rude It's OK to not like it but keep in mind that every deserves to speak there...
- by ALPHA DECRIPTER - at 2014.01.20 06:31:00
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129. (request) from a fan to CCP - in Feedback/Requests [original thread]
Fortunately a better vehicle lock system is coming (don't hold your breath though). Nobody cares about grammar and your spelling is better than mine lol.
- by ALPHA DECRIPTER - at 2014.01.19 05:01:00
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130. Request: Logi uplink spawn view - in Feedback/Requests [original thread]
I want that for meh scout I'll accept this as is though
- by ALPHA DECRIPTER - at 2014.01.19 04:48:00
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131. Request: Logi nanites remaining ability - in Feedback/Requests [original thread]
I'm shocked! You logis have yet to ask for something unreasonable. lol +1
- by ALPHA DECRIPTER - at 2014.01.19 04:45:00
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132. Vehicle lockout problem (hacking issue) - in Feedback/Requests [original thread]
Understandable how that could've been overlooked as that isn't as common (but not uncommon). If this really is a thing then yea, this should be fixed.
- by ALPHA DECRIPTER - at 2014.01.19 01:32:00
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133. Request: Logi exclusive passive ability - in Feedback/Requests [original thread]
Meee One wrote: Currently holding a rep tool is the only way to see an allies HP unless you look directly at them,this leaves you defenseless and there is a 1-4 second switch to and fire time if you try to rapidly equip your weapon to fire. My ...
- by ALPHA DECRIPTER - at 2014.01.19 01:30:00
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134. Scouts should not take fall damage. - in Feedback/Requests [original thread]
Shepard favStore wrote: CCP should add some agility skills that : reduces the falling damage by a %. (scout suit's falling damage are reduced by default, like you only losing 10 HP for a 20m fall). increase the jump's length by %(and also a...
- by ALPHA DECRIPTER - at 2014.01.19 01:27:00
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135. Scouts should not take fall damage. - in Feedback/Requests [original thread]
Would I complain if I took no fall damage? NOPE! Do think that's the right way to go? NOPE! Yea, we need some fall resistance but to be immune is to go a little overboard. As for the cloak, there is a shimmer effect that intensifies as you move....
- by ALPHA DECRIPTER - at 2014.01.19 01:18:00
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136. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
Fizzer94 wrote: This way is better... Nobody can effectively use a cloak but a scout, but nobody has to skill into a specialized class just to test cloaking out. Better. I agree. I mean scouts are getting 75% off of the cloaking field... 75%...
- by ALPHA DECRIPTER - at 2014.01.18 06:55:00
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137. Request: Ally ammo details - in Feedback/Requests [original thread]
Fizzer94 wrote: Two bars and a fraction would do. Make it appear whenever you have a nanohive in your hands for all freandlies within a 15m radius of the user. 1 bar to represent Light/Heavy Ammo 1 bar to represent Sidearm(Light in the case of...
- by ALPHA DECRIPTER - at 2014.01.18 06:50:00
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138. Request: Ally ammo details - in Feedback/Requests [original thread]
Huh, makes sense. This % would only be shown to logis that have ammo hives equipped right? If so then yea, this should totally happen. Side question: Can hives resupply vehicles? If not then that should really be changed.
- by ALPHA DECRIPTER - at 2014.01.18 06:46:00
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139. This should be a no-brainer. - in Feedback/Requests [original thread]
Well almost all weapons are being damage nurfed, there pro skills are being altered, and damage mods are (I think) being nurfed. Add the resistance skills to the sentinels and I would think your problem is solved. Then again I'm paper thin and use...
- by ALPHA DECRIPTER - at 2014.01.18 06:37:00
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140. [To CCP] On behalf of the Scout Community. - in Feedback/Requests [original thread]
Awwww, CCP, look how happy you've made people .
- by ALPHA DECRIPTER - at 2014.01.18 06:15:00
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