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Sana Rayya
WASTELAND JUNK REMOVAL EoN.
47
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Posted - 2013.07.23 15:20:00 -
[31] - Quote
I don't see any problem in the WP gain as it is currently. Honestly, I think changes like these would make it too easy to farm multiple orbitals, which may disrupt the balance in a match.
I also don't mind the rambo revive if it is done just once, as you only get WP for a single revive anyway. Doing it multiple times on the same merc simply feeds WP to the other team. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
821
|
Posted - 2013.07.23 15:37:00 -
[32] - Quote
Sana Rayya wrote:I don't see any problem in the WP gain as it is currently. Honestly, I think changes like these would make it too easy to farm multiple orbitals, which may disrupt the balance in a match.
I also don't mind the rambo revive if it is done just once, as you only get WP for a single revive anyway. Doing it multiple times on the same merc simply feeds WP to the other team. These are minor changes that probably should have already been in the game.
No one complained when we got 6 man squads and still 2500 wp and ob, make it 3000 wp for these changes as well |
N1ck Comeau
Pro Hic Immortalis League of Infamy
834
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Posted - 2013.07.23 20:03:00 -
[33] - Quote
How dare this fall off the front page. |
Cyzad4
Blackfish Corp.
6
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Posted - 2013.07.23 22:44:00 -
[34] - Quote
no ****.... where's a logi when you need one? |
N1ck Comeau
Pro Hic Immortalis League of Infamy
837
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Posted - 2013.07.23 22:52:00 -
[35] - Quote
Cyzad4 wrote:no ****.... where's a logi when you need one? doing an assaults role |
Cyzad4
Blackfish Corp.
6
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Posted - 2013.07.23 23:01:00 -
[36] - Quote
BOOM hahaha |
N1ck Comeau
Pro Hic Immortalis League of Infamy
838
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Posted - 2013.07.23 23:05:00 -
[37] - Quote
hahaha |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
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Posted - 2013.07.23 23:08:00 -
[38] - Quote
i agree with this post, +1
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N1ck Comeau
Pro Hic Immortalis League of Infamy
839
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Posted - 2013.07.23 23:09:00 -
[39] - Quote
KING CHECKMATE wrote:i agree with this post, +1
Why thank you :) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
386
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Posted - 2013.07.23 23:16:00 -
[40] - Quote
N1ck Comeau wrote:KING CHECKMATE wrote:i agree with this post, +1
Why thank you :)
There are still some changes i would make, but i prefer to restrict myself, being a scout and not a ''true logi'' i prefer to shut it XD |
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N1ck Comeau
Pro Hic Immortalis League of Infamy
845
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Posted - 2013.07.24 11:14:00 -
[41] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:KING CHECKMATE wrote:i agree with this post, +1
Why thank you :) There are still some changes i would make, but i prefer to restrict myself, being a scout and not a ''true logi'' i prefer to shut it XD hahaha |
N1ck Comeau
Pro Hic Immortalis League of Infamy
845
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Posted - 2013.07.24 16:23:00 -
[42] - Quote
Come back to the front page. :) |
N1ck Comeau
Ahrendee Mercenaries EoN.
894
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Posted - 2013.08.02 11:46:00 -
[43] - Quote
Sweet, this thread got featured!
Hell yaaaa!!!! I'm as happy as a kid in a candy store right now.
Glad to know your listening CCP |
Argo Filch
Cannonfodder PMC
45
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Posted - 2013.08.02 12:37:00 -
[44] - Quote
+1 |
N1ck Comeau
Ahrendee Mercenaries EoN.
899
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Posted - 2013.08.02 14:03:00 -
[45] - Quote
Argo Filch wrote:+1
One thing i'd really like to see would be different WP gains for injectors. Like the STD one giving 20 WP, the ADV ones 40 WP and the PROTO ones 60 WP...
This would encourage people to actually skill into them.
Atm i still see many non Logi people whipping out STD injector to rezz some of my squad mates and get them back at 30% armor... just for them to die again by a stray bullet. This annoys me to hell because they often get a rezz just a fraction before i could reach them with my proto injector... Ya, as a heavy, if someone reps me with a good proto injector, my 6.25 reps a second will get me back full in no time. |
Sinboto Simmons
SVER True Blood
846
|
Posted - 2013.08.02 17:55:00 -
[46] - Quote
N1ck Comeau wrote:Sweet, this thread got featured!
Hell yaaaa!!!! I'm as happy as a kid in a candy store right now.
Glad to know your listening CCP congrats man some great ideas in here
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
199
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Posted - 2013.08.02 18:42:00 -
[47] - Quote
Argo Filch wrote:+1
One thing i'd really like to see would be different WP gains for injectors. Like the STD one giving 20 WP, the ADV ones 40 WP and the PROTO ones 60 WP...
This would encourage people to actually skill into them.
Atm i still see many non Logi people whipping out STD injector to rezz some of my squad mates and get them back at 30% armor... just for them to die again by a stray bullet. This annoys me to hell because they often get a rezz just a fraction before i could reach them with my proto injector...
As long as the guy gets me up while the area is secure or after the bullet traffic is somewhat cleared, then I'm ok even if the injector is a MLT.
`Sigh. Just another fun game of DUST . |
Argo Filch
Cannonfodder PMC
45
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Posted - 2013.08.02 19:24:00 -
[48] - Quote
ALPHA DECRIPTER wrote: As long as the guy gets me up while the area is secure or after the bullet traffic is somewhat cleared, then I'm ok even if the injector is a MLT.
If that'd be the case then I wouldn't mind as much. But it's often in a firefight that could have gone the other way if my squad mate had enough health to actually do something with the rezz.
And even in a "save" environment. It takes much more time to rezz them and rep them up again if they have no local repps if it'a done with a lesser injector. Might not be important in pub matches but it gets you going again much faster.
Yeah... I'm QQing. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
200
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Posted - 2013.08.02 19:35:00 -
[49] - Quote
Argo Filch wrote:ALPHA DECRIPTER wrote: As long as the guy gets me up while the area is secure or after the bullet traffic is somewhat cleared, then I'm ok even if the injector is a MLT.
If that'd be the case then I wouldn't mind as much. But it's often in a firefight that could have gone the other way if my squad mate had enough health to actually do something with the rezz. And even in a "save" environment. It takes much more time to rezz them and rep them up again if they have no local repps if it'a done with a lesser injector. Might not be important in pub matches but it gets you going again much faster. Yeah... I'm QQing.
QQing...really? didn't notice
I suppose it doesn't hit as close to home for me as i'm a scout and so it feels almost the same to have 1% or 100% eHP.
`Sigh. Just another fun game of DUST . |
Hasa Hakira
Dust2Dust. Top Men.
13
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Posted - 2013.08.02 21:02:00 -
[50] - Quote
Good Ideas indeed my friend :) we need a DEV comment on them and tell us towards which of them they are working for incomming patches |
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lithkul devant
Cerberus Network. The Superpowers
18
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Posted - 2013.08.02 21:10:00 -
[51] - Quote
To the OP, you have many great ideas, just the amount of WP is a bit to high for some of the activities mentioned. I do though think that these activities should be added onto the WP possibilities and considered. However, I do disagree about how much points proto gear gives compared to standard gear as in repairing, it should be more yes, but not by double. |
Draco Cerberus
Hellstorm Inc League of Infamy
242
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Posted - 2013.08.02 22:37:00 -
[52] - Quote
N1ck Comeau wrote:Draco Cerberus wrote:As a supporting role player, LogiBro for Life!!, I like some but not all of your ideas. I believe that there is no reason to CAP WP for triage as this is something that is key to keeping your mercs up and running. I don't like the idea that you need to actually shoot someone with the ammo received to get the WP as sometimes mercs miss then die but missing the opponent pushes the opponent into the line of fire from one of the other mercs on his team and they get the kill. The wp for a successful revive is something I wholeheartedly endorse as it gives incentive to safe revivals rather than revival WP farming. I would suggest that the WP rewards for activities currently in place are good but remove any CAPs. There is no cap on WP for kills so why should we get one for heals?
I also agree that Dropship pilots need WP for Mobile CRU spawns as do tankers and LAVers. There has been a consistent stream of requests for this and it means that they are risking more with the fitting of it to provide us the Mobile CRU due to slot requirements for all vehicles. People abused the **** out of nanohives and espically Repair tool War points, Some sort of way so people can't use them for that reason, would work fine for me Also the nanohive one is easily misunderstood. Anytime after you get that ammo but then you kill or hit an enemy or something, then the ammo provider will receive WP. Makes it more troublesome for WP farmers Is it abuse or is it a proper use that not enough people use? You complain about a logi earning warpoints because they are keeping a team healed and supplied and I will point at every one of the "killers" on the team and say that they aren't doing their part and dropping nanohives for me to heal myself in. Help your team or get out of the way of those who do please. |
N1ck Comeau
Ahrendee Mercenaries EoN.
908
|
Posted - 2013.08.04 19:41:00 -
[53] - Quote
lithkul devant wrote:To the OP, you have many great ideas, just the amount of WP is a bit to high for some of the activities mentioned. I do though think that these activities should be added onto the WP possibilities and considered. However, I do disagree about how much points proto gear gives compared to standard gear as in repairing, it should be more yes, but not by double. Yea, the WP, amounts are more of rough numbers, it's the ideas that count. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1018
|
Posted - 2013.08.19 21:01:00 -
[54] - Quote
i feel like bringing this back |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
293
|
Posted - 2013.08.20 05:02:00 -
[55] - Quote
N1ck Comeau wrote:i feel like bringing this back
That seems unnecessary but if more ideas occur because of it then thanks
`Sigh. Just another fun game of DUST. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
9
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Posted - 2013.08.20 12:23:00 -
[56] - Quote
+1,
Still good ideas in here to make the difficult task of logistics more rewarding. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1028
|
Posted - 2013.08.20 15:11:00 -
[57] - Quote
ALPHA DECRIPTER wrote:N1ck Comeau wrote:i feel like bringing this back That seems unnecessary but if more ideas occur because of it then thanks
`Sigh. Just another fun game of DUST . i might make a part 2. |
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