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61. Droppable Equipment ( Sentry Gun ) - in Feedback/Requests [original thread]
Defy Gravity wrote: I already know there's a drop uplink in the game theres no need to point it out and its off topic. And how do you knwo there will be sentry guns after the heavy? please show me your sources :D I can't tell if your joking...
- by ALPHA DECRIPTER - at 2014.03.09 20:54:00
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62. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
maka rax wrote: Now, I'm not 100% positive because I just got into HAVs...but I feel that I don't see basic suits on my tacnet when in the tank and they are close by. If this isn't a bug, then they should...I mean, Heavy suits can zoom around a...
- by ALPHA DECRIPTER - at 2014.03.09 20:29:00
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63. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
General12912 wrote: Absoliav wrote: General12912 wrote: Absoliav wrote: I understand your frustration but as I said, this isn't intended to be a redline fix, which is why I pointed out, this isn't going to fix a balance issue that is...
- by ALPHA DECRIPTER - at 2014.03.09 20:20:00
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64. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
I always thought of the assaults as pawns on a chessboard. They go were needed and is the first to make a move. Assaults are used over other suits because; Scouts spend a lot of time flanking. dealing with logis, and cannot deal with multiple op...
- by ALPHA DECRIPTER - at 2014.03.08 20:52:00
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65. idea for Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: Charlie 'Chaplin' Pennock wrote: jaksol returns wrote: Charlie 'Chaplin' Pennock wrote: I just really like the idea of battling a heavy and at the last moment chucking a knife into his face to seal the deal. heav...
- by ALPHA DECRIPTER - at 2014.03.07 20:03:00
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66. idea for Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: I can work with throwing nova knives, but for **** sake don't you dare nerf their damage. Also, I want to recover my knives from dead corpses. But seeing a hail of knives spammed from nanohives sound very tempting. I thin...
- by ALPHA DECRIPTER - at 2014.03.07 04:17:00
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67. Vehicle weak points - in Feedback/Requests [original thread]
On a Gal tank you can aim for those glowing circles on the sides (took out a madruger with just 2 REs this way). Cal tanks have a small fuel tank on the back, this is your target.
- by ALPHA DECRIPTER - at 2014.03.05 21:22:00
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68. Throw that info at me naaaooh - in Feedback/Requests [original thread]
Dev Blog
- by ALPHA DECRIPTER - at 2014.03.05 21:22:00
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69. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: SILVERBACK 02 wrote: guys use this thread to discuss this new nerf to "ol faithful" SMG... personally i think its not needed.. no one is QQing on the forums saying the smg is OP i feel that CCP is infact nerfing the...
- by ALPHA DECRIPTER - at 2014.03.05 21:17:00
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70. Some Ewar Ideas - in Feedback/Requests [original thread]
Roy Ventus wrote: Joel II X wrote: I like the EMP and the doppelganger idea. There should also be a hacking module where you could hack enemy equipment. Here's the catch, though: it won't make it turn to your side. It'll be usable by both ...
- by ALPHA DECRIPTER - at 2014.03.04 10:56:00
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71. Commandos too powerful? - in Feedback/Requests [original thread]
The commando was always designed to be a damage dealer (the assault is more like a grunt of DUST) so this really doesn't surprise me in the least.
- by ALPHA DECRIPTER - at 2014.03.04 10:27:00
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72. Damn murder taxies - in Feedback/Requests [original thread]
maka rax wrote: This guy - first name Stinker...won't say last name - neigh invincible in his proto amarr heavy frame with proto hmg just drives around hops out and mows everything down. If he is in trouble, just hops back in and zooms away. Ri...
- by ALPHA DECRIPTER - at 2014.02.28 21:42:00
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73. [Feedback] Review of the Nova Knives in 1.7 - in Feedback/Requests [original thread]
`Sigh. Nova Knives. One of the top 3 most skill intensive weapons. TBH if I could sprint and charge then I wouldn't need the wider arc (although it wouldn't hurt to have it anyway)
- by ALPHA DECRIPTER - at 2014.02.28 21:36:00
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74. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Moonracer2000 wrote: So yeah, this is admittedly a dumb idea, but maybe not horrible? An old school deathmatch mode. Something like Ambush, only with no squads/teams. Perhaps limited to 16 player so it isn't totally insane? I don't think I've s...
- by ALPHA DECRIPTER - at 2014.02.28 21:27:00
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75. Reasonable RE fix - in Feedback/Requests [original thread]
Huh, nothing gets removed and a skill gains value. Reasonable compromise. I have recently specced into REs to help fend off the tanker noobs (and mess with the tanker vets) and I have to say that something like this would have to wait until tanks ...
- by ALPHA DECRIPTER - at 2014.02.27 20:10:00
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76. [Module Idea] Code Encryptor - in Feedback/Requests [original thread]
OOOOOW! Yea, yea! Do it. Question time: Would the Mod be part of systems hacking or would the needed skill be branched off?
If branched off would the skill increase the effect of the mode or increase your resistance to said mod?
Do you thi...
- by ALPHA DECRIPTER - at 2014.02.24 01:00:00
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77. EMP Smart bomb - in Feedback/Requests [original thread]
Huh, this would be a counter scout AND a count logi tool. Well if this is implemented then I will diffidently start skilling into it. I can see myself performing sweeps with this. Request: No effect on proxy mines (REs can still take damage). Thi...
- by ALPHA DECRIPTER - at 2014.02.21 22:40:00
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78. Add Mastery to DUST - in Feedback/Requests [original thread]
I take it the masteries don't actually grant anything? Either way I see how this could be helpful as the newberries will no longer need to ask questions like "I want to be a logi, what skills should I go for?" as they can just look at the mastery...
- by ALPHA DECRIPTER - at 2014.02.17 21:37:00
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79. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
IDK about the null cannons physically moving....the rest is....quite awesome! I can see a team being redlined but a few mercs manage to break out and get into position. A SL calls in an OB and takes out there own home point in order to prevent th...
- by ALPHA DECRIPTER - at 2014.02.17 21:14:00
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80. Team killing-Item protection - in Feedback/Requests [original thread]
Royalgiedro wrote: Can players stop posting please? I want to talk to a developer. not people bitching about my thale I'd give you a thales if I could but sadly I can't (lol when the market opens up I'm selling off my officer weapons for dir...
- by ALPHA DECRIPTER - at 2014.02.17 10:39:00
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