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221. Suggestion-- Heavy Belt - in Feedback/Requests [original thread]
I was wondering if Heavies could get a low slot module that allows them to have their ammo on a belt feed and removing the clip completely, thus increasing the chance for proto HMG users to overheat more often being that they don't have a limit on...
- by 137H4RGIC - at 2013.05.23 08:01:00
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222. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Heavies are fine now. I stand a decent chance 1v1 against assaults with my boundless. Dont ask for buffs, we'll get nerfed again. HMGs are fine.
- by 137H4RGIC - at 2013.05.23 07:59:00
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223. Increase Dropships HP as well? - in Feedback/Requests [original thread]
Dropships are way too mobile to receive an EHP Buff. They can fly around and use the terrain to their advantage as well as take off with great speed. If you get owned by forge guns, that's your fault for holding still for them and your gunners not...
- by 137H4RGIC - at 2013.05.11 05:10:00
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224. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I wonder what Kill'em quick's policy on PR is... Mass Driver is doing KEQ wonders :)
- by 137H4RGIC - at 2013.05.11 05:04:00
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225. REQUEST: New Post-Game Graph - in Feedback/Requests [original thread]
Cross Atu wrote: +1 This should also include clones lost as those cost ISK (as do the fits that are lost with them on bleed out) while the currently tracked nebulous tally of "deaths" does not. Now you're just overcomplicating it :P
- by 137H4RGIC - at 2013.05.11 04:53:00
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226. REQUEST: New Post-Game Graph - in Feedback/Requests [original thread]
Net gain/loss = ISK efficiency.
- by 137H4RGIC - at 2013.05.11 03:13:00
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227. REQUEST: New Post-Game Graph - in Feedback/Requests [original thread]
I would like to see a loadout of what suits (and modules) I lost, and what suits I destroyed (and their modules). Also don't forget weapons! I'd like to see my ISK efficiency.
- by 137H4RGIC - at 2013.05.10 20:49:00
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228. Dropsuit skill tree doesn't make sense. - in Feedback/Requests [original thread]
Veteran EVE player. In short, why would we have to train. Amarr Medium suit, then Amarr Assault suit, then Amarr Logi suit? This makes adjusting to patches, nerfs/buffs to suits very difficult. Wheras in EVE, there is example: Amarr Frigate, then ...
- by 137H4RGIC - at 2013.05.10 03:27:00
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229. Constructive Feedback - in Feedback/Requests [original thread]
CCP: This is what I've learned from playing the game thus far. What I liked: Dropships, the small blasters I was using on a friend's dropship were prototype and we were able to tear up the enemy team. It was awesome, I felt like I was in a bla...
- by 137H4RGIC - at 2013.05.10 03:20:00
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230. Assault rifle range - in Feedback/Requests [original thread]
give them their range back, nerf their damage by half. Seems legit to me :D
- by 137H4RGIC - at 2013.05.07 22:42:00
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231. HMG smh... wow CCP WOW - in Feedback/Requests [original thread]
My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is currently in place any day.
- by 137H4RGIC - at 2013.05.07 04:34:00
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232. A Second Respec - in Feedback/Requests [original thread]
For the heavy and the HMG My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is c...
- by 137H4RGIC - at 2013.05.07 04:32:00
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233. HMG nerfs really necessary? - in Feedback/Requests [original thread]
My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is currently in place any day.
- by 137H4RGIC - at 2013.05.07 04:29:00
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234. Feedback on being a heavy - in Feedback/Requests [original thread]
My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is currently in place any day.
- by 137H4RGIC - at 2013.05.07 04:28:00
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235. CCP DEVs please read and reply - in Feedback/Requests [original thread]
My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is currently in place any day.
- by 137H4RGIC - at 2013.05.07 04:26:00
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236. [Feedback] Every weapon is about perfect now. HMGs are not. Why? - in Feedback/Requests [original thread]
My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is currently in place any day.
- by 137H4RGIC - at 2013.05.07 04:18:00
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237. CCP DEVs please read and reply - in Feedback/Requests [original thread]
An assault that cares about us! <3 they do exist! Thank you for trying to improve the game for everyone!
- by 137H4RGIC - at 2013.05.07 04:08:00
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238. Horrible, i repeat HORRIBLE aiming adjustment - in Feedback/Requests [original thread]
Uh, turn aim assist off, use a mouse and keyboard. GG.
- by 137H4RGIC - at 2013.05.07 04:02:00
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239. Let's talk about the archnemisis of the the heavy - in Feedback/Requests [original thread]
bacon blaster wrote: the tiny ledge. He should be able to just step up the tiny ledge, but alas: he cannot even jump it. if you guys made a map with a shin high ledge at the edge of each red line, the heavies would be totally locked out of th...
- by 137H4RGIC - at 2013.05.07 04:01:00
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240. HMG nerfs really necessary? - in Feedback/Requests [original thread]
Sponglyboy Squaredoo wrote: We heavies were barely acceptable before, now we're straight USELESS. ^this
- by 137H4RGIC - at 2013.05.07 03:59:00
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