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201. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
It is kind of silly to say that ARs should reign supreme when a Heavy is involved. HMGs are the king of CQB, followed by shotguns. Only now do I finally understand why ARs have a 60m range, and heavies have 30. Still though, in open maps, heavies...
- by 137H4RGIC - at 2013.05.24 07:09:00
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202. [Simple Request] Binoculars - in Feedback/Requests [original thread]
Let it be an equipment module. Anyone foolish enough to buy it well.... Heh
- by 137H4RGIC - at 2013.05.24 07:02:00
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203. Where's the Sandbox? - in Feedback/Requests [original thread]
Learn to adapt. This game will be very rough for the first 1-2 years.
- by 137H4RGIC - at 2013.05.24 07:00:00
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204. More Heavy Weapons - in Feedback/Requests [original thread]
Wojciak wrote: 137H4RGIC wrote: Heavy Weapon Idea: Tactical Missile Launcher Heavy sits down, fires weapon, controls the missile's flight, has a splash dmg of 10m, does like 500 Dmg, 500 Splash Damage Assault Varient: Greater AOE, less spla...
- by 137H4RGIC - at 2013.05.24 05:18:00
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205. More Heavy Weapons - in Feedback/Requests [original thread]
Heavy Weapon Idea: Tactical Missile Launcher Heavy sits down, fires weapon, controls the missile's flight, has a splash dmg of 10m, does like 500 Dmg, 500 Splash Damage Assault Varient: Greater AOE, less splash dmg Breach Variant: Less AOE, Less...
- by 137H4RGIC - at 2013.05.24 04:49:00
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206. It is time to fix vehicles, you don't know what you are doing - in Feedback/Requests [original thread]
Being an Avid AV player, I can say tanks are fine. LAVs are OP
- by 137H4RGIC - at 2013.05.24 04:21:00
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207. Greater Rewards for Victors - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: Increase capturing low cannons to 100 warpoints to promote objective play. also base skill points on war point accumulation. Troll. You already know this is the way it is. The issue is, this isn't incentive enough.
- by 137H4RGIC - at 2013.05.24 04:20:00
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208. Greater Rewards for Victors - in Feedback/Requests [original thread]
CPM or DEVs? Any comment on this? EDIT: I am referring to Instant Action
- by 137H4RGIC - at 2013.05.24 04:09:00
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209. [Request] Some info on other racial heavy suits. - in Feedback/Requests [original thread]
Enderr Wigginn wrote: Come on Dev's give me a little inside info on some other racial heavy suits to come. I promise I will not tell and you can trust everyone in the forums too. Agreed. Need to know if I should save my valuable SP
- by 137H4RGIC - at 2013.05.23 20:13:00
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210. Suggestion-- Heavy Belt - in Feedback/Requests [original thread]
Sardonk Eternia wrote: I like ideas like this, too but I'd also like to point out that there already are skills in the game to increase your ammo carrying-capacity. Like Kleanur Guy says, too CCP said they want to add Tech 3 (custom) weapons to...
- by 137H4RGIC - at 2013.05.23 20:12:00
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211. [Request] PC map access - in Feedback/Requests [original thread]
Or you could just (as far as the Lore goes) make a simulator and it won't cost you clones, but maybe some ISK.
- by 137H4RGIC - at 2013.05.23 20:06:00
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212. R3 melee - in Feedback/Requests [original thread]
makes sense. I hate nova knives, but if you have them equipped, I would hope R3 would make it be used, I've never used them though
- by 137H4RGIC - at 2013.05.23 19:59:00
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213. Greater Rewards for Victors - in Feedback/Requests [original thread]
Going off on another tangent, how about getting salvage for the "favorite weapon" and "favorite dropsuit" used?
- by 137H4RGIC - at 2013.05.23 19:58:00
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214. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
You must not get in very serious matches. When LAVs are moving at top speed and get in range of you, you're lucky if you can get one AV grenade to hit the vehicle as it can't track fast enough, let alone three. It is in my opinion that yes, LA...
- by 137H4RGIC - at 2013.05.23 19:53:00
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215. Greater Rewards for Victors - in Feedback/Requests [original thread]
Anyone have any alternative suggestions? Or, maybe we could lower the rewards for those who lose?
- by 137H4RGIC - at 2013.05.23 19:45:00
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216. Greater Rewards for Victors - in Feedback/Requests [original thread]
In Skirmish and Domination, I've been seeing a rise in people not caring about the objective and playing the game for the sake of playing it, but I've seen a rise in peope taking an entire squad (and more) and just camp the top of a building or wa...
- by 137H4RGIC - at 2013.05.23 10:10:00
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217. Reduce Dropship prices - in Feedback/Requests [original thread]
For basic dropships maybe... ADs are pretty good right now, they don't need a price drop.
- by 137H4RGIC - at 2013.05.23 09:31:00
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218. I think maps favor certain weapons far too much - in Feedback/Requests [original thread]
Uhm, they're gonna do the exact opposite. Eventually, some planets will be lava or ice based. THus making weapons that overheat either very difficult to use, or very easy to use, thus making the maps balanced against hem. The maps are working a...
- by 137H4RGIC - at 2013.05.23 08:48:00
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219. Implement a Skill Respec System - in Feedback/Requests [original thread]
Pro'fane wrote: Eventually, you'd never be able to get enough ISK to afford even a single respec. (In reference to New Eden http://images.wikia.com/creepypasta/images/b/b7/Willy-wonka-you-must-be-new-here.jpg
- by 137H4RGIC - at 2013.05.23 08:46:00
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220. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Further, your role is wrong. They aren't anti-personnel. They are point-defense units. And they do their job quite well. Start using boundless HMGs, squad up with some people who are good and can communicate well, and do objective based games as A...
- by 137H4RGIC - at 2013.05.23 08:27:00
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