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1. New great feature! - in Feedback/Requests [original thread]
It was a joke
- by 137H4RGIC - at 2016.08.18 03:11:00
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2. New great feature! - in Feedback/Requests [original thread]
Turn the servers on? Kinda hard to have a FAID forum when there's no game lol
- by 137H4RGIC - at 2016.08.15 18:27:00
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3. New weapon. - in Feedback/Requests [original thread]
What about a Tv guided missile launcher which requires deployment? Huge splash, small ammo bay, can't recharge at supply depots. Requires excessive nanites to recharge one missile via nano hive. Primary function is av.
- by 137H4RGIC - at 2015.10.02 04:22:00
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4. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
What if we could implement a mechanic which saves deaths/kills on the character once they leave the match? That way, your kills and deaths are always saved after the match, regardless if you leave prematurely. It leaves people the freedom to leave...
- by 137H4RGIC - at 2015.06.29 21:38:00
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5. Under Water Map - in Feedback/Requests [original thread]
How would we get RDVs?
- by 137H4RGIC - at 2015.06.17 03:58:00
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6. Remote Explosives - in Feedback/Requests [original thread]
Greiv Rabbah wrote: In this case the only limiting factor on being able to throw them would be strength and if a super soldier isn't strong enough to throw something that small, this game really has gone to hell. you can frisbee them, it'll ...
- by 137H4RGIC - at 2015.03.28 08:41:00
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7. into space and new game mode? - in Feedback/Requests [original thread]
They were talking about raiding other people's warbarges. Soon.
- by 137H4RGIC - at 2015.02.07 07:26:00
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8. Daily Strongbox key - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing the availability, I am a bigger fan of winning battles than logging in Require a daily victory to get your daily key. Only problem there is you run into alts. So perhaps up the ante to say, five battles? S...
- by 137H4RGIC - at 2015.02.07 07:20:00
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9. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
CCP Rattati wrote: good idea, I have looked into some form of protection for gunners but it's not easy at all Well, me and my buddy stopped gun/LAVing because he couldn't see my healthbar anymore and he couldn't react fast enough if I was bei...
- by 137H4RGIC - at 2015.02.07 07:19:00
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10. Stimpack (brainstorming idea) - in Feedback/Requests [original thread]
What about snipers and pilots? What's to stop someone from activating it only when needed, and turning it off when heals are needed?
- by 137H4RGIC - at 2015.02.01 03:09:00
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11. narcotics? - in Feedback/Requests [original thread]
Further, it's all about risk versus rewards,this module suggestion offers huge reward with little risk. Perhaps make it so the effects cannot be reversed until clone death and you can't deactivate the module, but again we run into problems with ...
- by 137H4RGIC - at 2015.02.01 03:06:00
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12. narcotics? - in Feedback/Requests [original thread]
The-Errorist wrote: Talos Vagheitan wrote: It would be cool to see something like a stimpack from starcraft. An active module that once activated, begins increasing your damage, stamina, and movement/sprint speed. It slowly increases these...
- by 137H4RGIC - at 2015.02.01 03:04:00
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13. narcotics? - in Feedback/Requests [original thread]
TEBOW BAGGINS wrote: Stefan Stahl wrote: How would this change is this was a character-wide thing (as opposed to a clone-wide thing)? You take your drug in the Merc Quarter much like a booster and it stays active for an hour. Just before a ...
- by 137H4RGIC - at 2015.02.01 01:52:00
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14. narcotics? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: It would be cool to see something like a stimpack from starcraft. An active module that once activated, begins increasing your damage, stamina, and movement/sprint speed. It slowly increases these stats over time, howev...
- by 137H4RGIC - at 2015.02.01 01:51:00
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15. narcotics? - in Feedback/Requests [original thread]
Legality and lethality added, reformatting tonight
- by 137H4RGIC - at 2015.01.30 18:45:00
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16. narcotics? - in Feedback/Requests [original thread]
Ku Shala wrote: do you have to buy them? or first times free? Ideally with the release of the expansion that this would be contained in, everyone gets one dose of synthetic drugs of each flavor ;)
- by 137H4RGIC - at 2015.01.30 17:54:00
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17. narcotics? - in Feedback/Requests [original thread]
In eve, we get things like drop, blue pill, etc, that boost performance while having some side effects that tend to be pretty drastic. I was wondering if we could possibly have narcotics implemented in this game or have it on our backlogs. For t...
- by 137H4RGIC - at 2015.01.30 17:00:00
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18. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
5% bonus to any hp value versus a 5% damage boost is insignificant. I'd pick the damage boost every time. I really like the subsystem idea ccp thought up, but I agree that it will screw up ttk more than it already is.
- by 137H4RGIC - at 2015.01.30 04:10:00
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19. PAYOUT chrisis solved ( read math ) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Ahh.. good taxi. Heres the thing. Tanks are coming out for one and prices are going to go up. And you cannot get 2000 WP a battle without a major amount of ISK spent. Also the variable`s are subject to change, I just gave...
- by 137H4RGIC - at 2015.01.30 04:05:00
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20. Unrated game mode - in Feedback/Requests [original thread]
I'm good. I'd rather have the real thing. It feels better.
- by 137H4RGIC - at 2015.01.30 00:08:00
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