Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Doshneil Antaro wrote: I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would ...
- by 137H4RGIC - at 2014.04.15 06:28:00
|
162. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: 137H4RGIC wrote: Seymor Krelborn wrote: 137H4RGIC wrote: So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just ...
- by 137H4RGIC - at 2014.04.15 06:24:00
|
163. remote explosives - in Feedback/Requests [original thread]
TheEnd762 wrote: 137H4RGIC wrote: TheEnd762 wrote: They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people ...
- by 137H4RGIC - at 2014.04.15 06:20:00
|
164. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: 137H4RGIC wrote: So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can'...
- by 137H4RGIC - at 2014.04.15 06:15:00
|
165. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: 137H4RGIC wrote: So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can'...
- by 137H4RGIC - at 2014.04.15 06:13:00
|
166. remote explosives - in Feedback/Requests [original thread]
So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure the tank will get kill...
- by 137H4RGIC - at 2014.04.15 03:18:00
|
167. remote explosives - in Feedback/Requests [original thread]
TheEnd762 wrote: They're not equipment, they're weapons that occupy the equipment slot (the only ones to do so). Just give locus nades shorter fuses, and move REs and PEs to the grenade slot. Then people will have to choose one or the other, an...
- by 137H4RGIC - at 2014.04.15 03:07:00
|
168. remote explosives - in Feedback/Requests [original thread]
I don't want to nerf it's functionality, but it's spamability; I've seen remote explosives used as a primary weapon.
- by 137H4RGIC - at 2014.04.15 02:47:00
|
169. remote explosives - in Feedback/Requests [original thread]
I've looked at both sides of the argument. I agree that if you can't resupply your res, you should be able to carry your max active. I don't die to REs on null cannons. I die top then being carried by scouts or other classes in cqb. Usually when I...
- by 137H4RGIC - at 2014.04.15 02:40:00
|
170. remote explosives - in Feedback/Requests [original thread]
. You can't reply drop uplink with hives, you shouldn't resupply REs with them either. REs have taken the place of the core locus grenades in so far that they are spammed to monotony. Ccp, please look at tweaking REs
- by 137H4RGIC - at 2014.04.13 06:48:00
|
171. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
In eve an assault class is a Jack off all trades and a master of none. That's what makes the assault suit so great is its ability to adapt with its weapon selection and equipment slot.
- by 137H4RGIC - at 2014.04.12 04:20:00
|
172. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Your versatility is your weapon. It doesn't say anywhere that assaults should be the slayers What you should realize, that adding on module slots to a suit is very dangerous in the matter of balance. Extremely so. That's like taking a balancing s...
- by 137H4RGIC - at 2014.04.12 04:17:00
|
173. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Any objections? Then you can out tank and out strafe heavies making them I've again on the bottom of the food chain. Assaults ate dinner with their hp right now. But they need a bonus to their suit that fits their...
- by 137H4RGIC - at 2014.04.11 22:45:00
|
174. Name of the idiot. - in Feedback/Requests [original thread]
When I run proto, I'd rather my KDR go down than pay for another proto-suit.
- by 137H4RGIC - at 2014.04.04 19:14:00
|
175. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
You had me at the secong paragraph. <3
- by 137H4RGIC - at 2014.04.04 19:07:00
|
176. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
CalComs make better snipers atm moreso than scouts. I support toning down the offensive power of scouts just a smidge. But taking away light weapons...? Ehhhh. I donno. I could get behind making them choose between cloak & sidearm or Light wea...
- by 137H4RGIC - at 2014.04.04 19:05:00
|
177. PVE Chant. - in Feedback/Requests [original thread]
P------------V---------------E
- by 137H4RGIC - at 2014.04.04 19:00:00
|
178. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Signed
- by 137H4RGIC - at 2013.11.14 19:11:00
|
179. [Request] - Notification Chime - in Feedback/Requests [original thread]
Anyone else agree with this idea?
- by 137H4RGIC - at 2013.11.13 22:26:00
|
180. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Kaylee Veloc wrote: I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it doesn't necessarily mean...
- by 137H4RGIC - at 2013.11.13 21:22:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |