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41. [Idea] How a metropolitan Gallentean City should look... - in Feedback/Requests [original thread]
Flying a Minmitar ship is like strapping yourself into a rusty rickety wheelchair, placing yourself on a cobblestone road, which is actually a hill going down san francisco, backwards blindfolded, while popping a wheelie.
- by 137H4RGIC - at 2014.11.18 00:39:00
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42. [Idea] How a metropolitan Gallentean City should look... - in Feedback/Requests [original thread]
If you know anything about flying minmitar ships and what they remind you of, this is a Minmitar. city ;)
- by 137H4RGIC - at 2014.11.18 00:28:00
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43. [Idea] How a metropolitan Gallentean City should look... - in Feedback/Requests [original thread]
I know it's a ripoff, but you have to admit, this'd be pretty sick. Speaking of, CCP is it on the back burner (at least) that you intend to release us a metropolis style map? Is it possible? I'd like a map that's not just an outpost with instal...
- by 137H4RGIC - at 2014.11.17 23:51:00
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44. [Request] DUST for Android - in Feedback/Requests [original thread]
So I can receive mails on my phone like I can on my phone from EVE. I realize I could get an eve toon into my dust corp, but I wouldn't wanna park an inactive alt in my corp just to receive mail by phone.
- by 137H4RGIC - at 2014.11.17 23:46:00
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45. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
I think that medals that are seen in EVE and not really used much, would be great in DUST. And unlike EVE, I don't think they should cost 5million ISK to award to someone. But it would be nice for someone to carry some recognition info for their...
- by 137H4RGIC - at 2014.11.17 23:22:00
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46. I just read the 1.8 patch notes for the first time. - in Feedback/Requests [original thread]
And in turn, headshot damage has increased susbsantially the past patch/hotfix. Making shooting heavies in the head a much more viable tactic. They're balanced with assaults. They are just spammed because people don't aim for the head too often, a...
- by 137H4RGIC - at 2014.11.15 22:56:00
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47. Tank BPO - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Only if it is: 1.) Available on the Loyalty Store 2.) Very expensive, to both reflect the fact that its an HAV, and to make it somewhat uncommon. 400K LP and 40M ISK or 200K AUR($100USD) . Minimum. 3.) Fitted with Standar...
- by 137H4RGIC - at 2014.11.15 19:04:00
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48. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Auris Lionesse wrote: sounds cool and i support but i think the amarr need a grenade first before minmatar get like a 4th variant of the ones they already have. like a flash grenade. or a scrambler grenade that knocks out radar for 20seconds. ...
- by 137H4RGIC - at 2014.11.15 17:26:00
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49. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Zindorak wrote: They should do this with the Mass Driver as well No, then why would you need the grenades?
- by 137H4RGIC - at 2014.11.15 05:04:00
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50. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
If it was spammed? Most absolutely. They should require a large amount of nanites to restock, you should only be able to carry one. So, it should really take away a lot from a nanohive.
- by 137H4RGIC - at 2014.11.15 01:20:00
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51. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
Not mad, was just trying to add to the gene pool of different roles for suits.
- by 137H4RGIC - at 2014.11.15 01:19:00
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52. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Terry Webber wrote: I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries? Different variants?
- by 137H4RGIC - at 2014.11.14 23:23:00
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53. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
True Adamance wrote: Minmatar already have a Grenade. My suggestion is an Amarr "Flayer" Grenade (as seen in Templar One as Flayer Mines) Grenade jumps into the air detonating small impact shards which have monofilament wires attached to them...
- by 137H4RGIC - at 2014.11.14 23:22:00
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54. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
What would you suggest?
- by 137H4RGIC - at 2014.11.14 23:19:00
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55. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
50% is pretty substantial, I could see that working for throwing it around the corner then taking cover behind said cover. But it's not meant to be an alphastrike killer like REs. I think that a person should only carry one of these. But that migh...
- by 137H4RGIC - at 2014.11.14 21:17:00
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56. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Ripley Riley wrote: 137H4RGIC wrote: What? In Borderlands 2 there is a variety of grenade called a MIRV . MIRV description wrote: Upon detonation the parent MIRV grenade spawns child grenades, the number of which depend on the stats r...
- by 137H4RGIC - at 2014.11.14 21:11:00
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57. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
RKKR wrote: CCP Rattati wrote: equipment spam First CCP designs its game that rewards equipment spam (and rooftop maps, just look at how everyone still hates fracture road domination) and then switching out to a different role. Then they...
- by 137H4RGIC - at 2014.11.14 21:09:00
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58. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
What? Well you like it so I guess thats cool lol
- by 137H4RGIC - at 2014.11.14 21:05:00
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59. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
A grenade which explodes into three smaller ones. Standard: Primary Explosion: 3.00m Radius 150 Damage Secondary Explosion: (Subgrenades can travel up to 6m in any direction away from blast center) 1.0m Radius 75 Damage Advanced: Primary Explosi...
- by 137H4RGIC - at 2014.11.14 20:59:00
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60. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
Color Scheme: Caution Orange Demolitionists are Faster and harder to scan down than their Assault or Logistic Counterparts but are also weaker in terms of EHP, and Tactical Weapon fighting with Rifles and thus rely on use of the sidearm. When you...
- by 137H4RGIC - at 2014.11.14 20:40:00
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