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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
371
|
Posted - 2013.08.05 00:47:00 -
[1] - Quote
So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being puched to one outside objective and eventually non half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
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Delta 749
Kestrel Reconnaissance
1585
|
Posted - 2013.08.05 00:50:00 -
[2] - Quote
They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry |
Cat Merc
BetaMax.
3847
|
Posted - 2013.08.05 00:52:00 -
[3] - Quote
Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry /me pets his Proto swarms |
Eurydice Itzhak
Militaires Sans Jeux
160
|
Posted - 2013.08.05 00:58:00 -
[4] - Quote
You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. |
cedz636
Brutor Vanguard Minmatar Republic
82
|
Posted - 2013.08.05 01:00:00 -
[5] - Quote
As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however. |
Delta 749
Kestrel Reconnaissance
1587
|
Posted - 2013.08.05 01:00:00 -
[6] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:02:00 -
[7] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective and eventually non half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank. It's militia AV. It's supposed to be pretty weak. Then you have to consider angles, time to target, your target using cover, Logi bros, draw distance, swarm time out distance, and some people removing the damage mods in favor of max shields. Then take into account two targeting a tank, two each target two LAVs, and two targeting a dropship. That's at best. But then, consider, those six coordinated against just one of those targets. If it's a standard dropship with little to no shields, it's probably an insta-pop for 6 sets of volleys to hit it with a time difference of no more than 2 seconds. Put that towards anything else, it's near enough the same effect.
You're still basically complaining about tankers because your team wasn't coordinated. It's not our fault. That team you went up against could've had the good fortune to get a bunch of dedicated pilots on the same side.
It doesn't take more than one ADV AV person to keep a tank out of the fight. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:04:00 -
[8] - Quote
Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.05 01:06:00 -
[9] - Quote
We had a proto AV guy, he actually lost a lot of ISK trying to help us out. I could understand 2 mitita AV guys not being able to take out a tank moving in and out of cover, but we had at least 6 people running AV, and we were all shooting at one tank, and it barely did anything.
I love running with tanks, I want them to be tough, but even 3 Miltia Assaults can take down 1 Proto Assault. The tanks weren't even trying to avoid our fire. |
gbghg
L.O.T.I.S. RISE of LEGION
2947
|
Posted - 2013.08.05 01:07:00 -
[10] - Quote
Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR.
Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. |
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Delta 749
Kestrel Reconnaissance
1587
|
Posted - 2013.08.05 01:08:00 -
[11] - Quote
CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap.
The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers
Although take that with a grain of salt since I AFK half the time as well |
10011101
Red Star. EoN.
25
|
Posted - 2013.08.05 01:08:00 -
[12] - Quote
What corp was it? |
ladwar
Dead Six Initiative Lokun Listamenn
1062
|
Posted - 2013.08.05 01:08:00 -
[13] - Quote
it takes a squad of tankers w/ support to beat one proto AV. your post proves it. thanks. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.05 01:09:00 -
[14] - Quote
10011101 wrote:What corp was it?
Yours |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:10:00 -
[15] - Quote
gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now.
Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS |
gbghg
L.O.T.I.S. RISE of LEGION
2950
|
Posted - 2013.08.05 01:10:00 -
[16] - Quote
Tallen Ellecon wrote:We had a proto AV guy, he actually lost a lot of ISK trying to help us out. I could understand 2 mitita AV guys not being able to take out a tank moving in and out of cover, but we had at least 6 people running AV, and we were all shooting at one tank, and it barely did anything.
I love running with tanks, I want them to be tough, but even 3 Miltia Assaults can take down 1 Proto Assault. The tanks weren't even trying to avoid our fire. How were you shooting? Were you all firing in one volley? Or were you keeping up a constant barrage? Was the tanker running hardeners or reppers? Or both? There's more than a few things to be taken into account, if your not doing enough damage quickly enough he'll just keep repping that damage away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:10:00 -
[17] - Quote
Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though It's insinuated. |
gbghg
L.O.T.I.S. RISE of LEGION
2950
|
Posted - 2013.08.05 01:13:00 -
[18] - Quote
Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS Oh no, that math did take reduced efficiency into account, if you got enough people you could kill a tank with TAR's. and are you really one to call vehicles users bullshitters? As far as I've been playing this game (since the start of the year) it's the infantry who's consistently come up with the most ridiculous QQ topics and call for nerfs, and they've always flooded the forum with it. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:13:00 -
[19] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers Although take that with a grain of salt since I AFK half the time as well LOL How is that dead weight? If 4 tankers on either side have an agreement not to fire on each other, and I'm protecting them from my team's AV, mostly for laughs to teach infantry a lesson, how is that dead weight? I'd also be killing red infantry, as well as plowing into blue LAVs.
It's a damn pub match, it's not helping FW or PC. It means nothing. |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:15:00 -
[20] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers Although take that with a grain of salt since I AFK half the time as well LOL How is that dead weight? If 4 tankers on either side have an agreement not to fire on each other, and I'm protecting them from my team's AV, mostly for laughs to teach infantry a lesson, how is that dead weight? I'd also be killing red infantry, as well as plowing into blue LAVs. It's a damn pub match, it's not helping FW or PC. It means nothing.
You should change your username to "I am AIDS" for all the help you do |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:15:00 -
[21] - Quote
Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS That thread had a bunch of pages. All the TAR users were defending their mathematically proven OP weapon, while pilots were trying to say that an infantry weapon shouldn't be on par with large turrets. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:16:00 -
[22] - Quote
gbghg wrote:Tallen Ellecon wrote:We had a proto AV guy, he actually lost a lot of ISK trying to help us out. I could understand 2 mitita AV guys not being able to take out a tank moving in and out of cover, but we had at least 6 people running AV, and we were all shooting at one tank, and it barely did anything.
I love running with tanks, I want them to be tough, but even 3 Miltia Assaults can take down 1 Proto Assault. The tanks weren't even trying to avoid our fire. How were you shooting? Were you all firing in one volley? Or were you keeping up a constant barrage? Was the tanker running hardeners or reppers? Or both? There's more than a few things to be taken into account, if your not doing enough damage quickly enough he'll just keep repping that damage away. Looking at the outside, you can't tell if a hardener/repper is on, unless you're right next to it. It's impossible to tell if either HP bar isn't moving. |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:17:00 -
[23] - Quote
gbghg wrote:Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS Oh no, that math did take reduced efficiency into account, if you got enough people you could kill a tank with TAR's. and are you really one to call vehicles users bullshitters? As far as I've been playing this game (since the start of the year) it's the infantry who's consistently come up with the most ridiculous QQ topics and call for nerfs, and they've always flooded the forum with it.
Link to the thread? I want to see how ridiculous it is and how it proved without a doubt ARs were overpowered and how you couldnt have an entire team using any other weapon focusing fire on one tank not moving or fighting back and that team would not be able to destroy it given enough time
Seriously the whole "X is OP under these very specific circumstances which will never ever happen unless staged" proves jack **** and makes the people spouting it look like morons |
Assert Dominance
Ahrendee Mercenaries EoN.
136
|
Posted - 2013.08.05 01:17:00 -
[24] - Quote
Sounds like you we playing against stb |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:18:00 -
[25] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers Although take that with a grain of salt since I AFK half the time as well LOL How is that dead weight? If 4 tankers on either side have an agreement not to fire on each other, and I'm protecting them from my team's AV, mostly for laughs to teach infantry a lesson, how is that dead weight? I'd also be killing red infantry, as well as plowing into blue LAVs. It's a damn pub match, it's not helping FW or PC. It means nothing. You should change your username to "I am AIDS" for all the help you do u mad bro? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
336
|
Posted - 2013.08.05 01:22:00 -
[26] - Quote
8 AV guys couldn't take down 4 HAV's? either you guys are ****, or are ****. |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:23:00 -
[27] - Quote
Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy |
10011101
Red Star. EoN.
26
|
Posted - 2013.08.05 01:33:00 -
[28] - Quote
Assert Dominance wrote:Sounds like you we playing against stb No it was us |
Eurydice Itzhak
Militaires Sans Jeux
163
|
Posted - 2013.08.05 01:34:00 -
[29] - Quote
There was one av on the field vs four tanks. Why do you think that it would go well? Put points into av and enjoy being OP |
Iron Wolf Saber
Den of Swords
6945
|
Posted - 2013.08.05 01:35:00 -
[30] - Quote
AV harder. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
337
|
Posted - 2013.08.05 01:35:00 -
[31] - Quote
Delta 749 wrote:Not as mad as you when there's AV on the field, QQ more and tell us why you should be invincible in your toy
If you got 8 guys with AV on the field, and was mainly focuing on 1 HAV at a time, they're a goddamn failure. No excuses, they are a goddamn failure. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
337
|
Posted - 2013.08.05 01:36:00 -
[32] - Quote
Eurydice Itzhak wrote:There was one av on the field vs four tanks. Why do you think that it would go well? Put points into av and enjoy being OP
8, 1 was PROTO. they fukken suck lol |
Serimos Haeraven
Deep Space Republic Top Men.
335
|
Posted - 2013.08.05 01:37:00 -
[33] - Quote
Personally, I feel that if there's any vehicle driver that has reason to QQ, it's dropship pilots. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
374
|
Posted - 2013.08.05 01:39:00 -
[34] - Quote
I'm not even saying it was an unfair matchup, just stating that I don't take tankers QQ as seriously anymore. |
N I G
Ametat Security Amarr Empire
10
|
Posted - 2013.08.05 01:42:00 -
[35] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
your team musta sucked @ss cuz i can pretty much solo a gunnlogi with a STD swarm launcher and Packed av Nades, i have no clue where the fk you geys got your info.... trying being sneeky and use AV nades their the most OP weapon in the game, use them to your hearts content!! :O |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.08.05 01:45:00 -
[36] - Quote
Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? |
Thumb Green
Novashift
253
|
Posted - 2013.08.05 01:46:00 -
[37] - Quote
I never sympathized with them. The QQ'rs just want to be able to solo wreck the enemy team. Any decent tank crew has very little to worry about from AV in most cases. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
337
|
Posted - 2013.08.05 01:56:00 -
[38] - Quote
Thumb Green wrote:I never sympathized with them. The QQ'rs just want to be able to solo wreck the enemy team. Any decent tank crew has very little to worry about from AV in most cases.
Aside from the fact that the have a very long rang with little/no fall off, and that PROTO AV is very easy to get? Did I mention that it is very hard, sometimes impossible to find decent AV players because of invisa-swams, and no smoke trail from FG's? yea, be quiet scrub. |
RA Drahcir
Psygod9 RISE of LEGION
70
|
Posted - 2013.08.05 01:59:00 -
[39] - Quote
no point on reading all the back and forth: vehicles are fine. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2013.08.05 02:01:00 -
[40] - Quote
Aizen Intiki wrote:Thumb Green wrote:I never sympathized with them. The QQ'rs just want to be able to solo wreck the enemy team. Any decent tank crew has very little to worry about from AV in most cases. Aside from the fact that the have a very long rang with little/no fall off, and that PROTO AV is very easy to get? Did I mention that it is very hard, sometimes impossible to find decent AV players because of invisa-swams, and no smoke trail from FG's? yea, be quiet scrub. Also difficult to see the glowing ball half the time, if you're able to see it at all. And sometimes, yeah, can't see the vapor trail from the forge slug either. |
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Thumb Green
Novashift
253
|
Posted - 2013.08.05 02:03:00 -
[41] - Quote
Yeah Ima scrub, Ima scrub you off my boot if your not hiding in a vehicle. On a serious note people that call other people scrubs tend to not realize they are looking into a mirror.
Build your tank to be a tank and not a glass cannon and you'll have no problem getting to cover. |
cedz636
Brutor Vanguard Minmatar Republic
85
|
Posted - 2013.08.05 02:06:00 -
[42] - Quote
I haven't heard the word scrub since 1995. Get with it. |
Delta 749
Kestrel Reconnaissance
1593
|
Posted - 2013.08.05 02:08:00 -
[43] - Quote
CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for?
And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot
So HTFU |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:19:00 -
[44] - Quote
gbghg wrote:Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS Oh no, that math did take reduced efficiency into account, if you got enough people you could kill a tank with TAR's. and are you really one to call vehicles users bullshitters? As far as I've been playing this game (since the start of the year) it's the infantry who's consistently come up with the most ridiculous QQ topics and call for nerfs, and they've always flooded the forum with it.
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
|
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:25:00 -
[45] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot So HTFU
Agreed.
Been here since before Replication and the only tanks that get soloded by PROTYPE AV infantry are due to these reasons:
1- tanker sucks 2-tanker fit sucks and tanker sucks. 3-wife or girfriend of tankers is distracting them on the phone or by standing in front of HDTV. 4-tanker went AFK to get soda and expected tank to survive several minutes of AFK...lol! |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2013.08.05 02:26:00 -
[46] - Quote
cedz636 wrote:I haven't heard the word scrub since 1995. Get with it. Did you start gaming last year? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2013.08.05 02:28:00 -
[47] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot So HTFU Lol
Trying to get a better shot that's not in the redline means I suck. If it's a protostomp, I stay in the redline, or in the MCC if I get killed.
"Enough grenades"
3 Packed Lai Dai puts out about 6400 damage against armor. By the time I get up to speed, well... I'm not up to speed, because I'm dead after the 5th grenade. Haven't you realized yet how easy it is to solo a tank? How stupidly pathetically easy it is? |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:34:00 -
[48] - Quote
N I G wrote:Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank. your team musta sucked @ss cuz i can pretty much solo a gunnlogi with a STD swarm launcher and Packed av Nades, i have no clue where the fk you geys got your info.... trying being sneeky and use AV nades their the most OP weapon in the game, use them to your hearts content!! :O
ONLY if its a STUPID tanker. Versus a SMART tanker you will do one thing: Die, die and DIED. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:38:00 -
[49] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot So HTFU Lol Trying to get a better shot that's not in the redline means I suck. If it's a protostomp, I stay in the redline, or in the MCC if I get killed. "Enough grenades" 3 Packed Lai Dai puts out about 6400 damage against armor. By the time I get up to speed, well... I'm not up to speed, because I'm dead after the 5th grenade. Haven't you realized yet how easy it is to solo a tank? How stupidly pathetically easy it is?
I have those grenades and against a STUPID tanker yeah its five to seven grenades and its a dead tank. When its a SMART tanker its one or two grenades and then its these results: Madrugar....Tech Ohm Eaven Died, Madrugar and Tech DIED, Madrugar and Tech DIED, Madrugar and sigh....Tech DIED. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
116
|
Posted - 2013.08.05 02:44:00 -
[50] - Quote
Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly.
Those were also the days when a glass cannon Soma could two-shot everything. |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
116
|
Posted - 2013.08.05 02:45:00 -
[51] - Quote
Tech Ohm Eaven wrote:CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot So HTFU Lol Trying to get a better shot that's not in the redline means I suck. If it's a protostomp, I stay in the redline, or in the MCC if I get killed. "Enough grenades" 3 Packed Lai Dai puts out about 6400 damage against armor. By the time I get up to speed, well... I'm not up to speed, because I'm dead after the 5th grenade. Haven't you realized yet how easy it is to solo a tank? How stupidly pathetically easy it is? I have those grenades and against a STUPID tanker yeah its five to seven grenades and its a dead tank. When its a SMART tanker its one or two grenades and then its these results: Madrugar....Tech Ohm Eaven Died, Madrugar and Tech DIED, Madrugar and Tech DIED, Madrugar and sigh....Tech DIED. Five-seven? You must be using STD level. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
139
|
Posted - 2013.08.05 02:46:00 -
[52] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
Take that squad of vehicles and replace them with a squad of equal SP Proto dropsuits with skill and you wouldn't have even killed 2 of them. So no, they are not OP and are in fact underpowered. |
Cy Clone1
Ancient Exiles Negative-Feedback
181
|
Posted - 2013.08.05 02:55:00 -
[53] - Quote
people complain because a forgegunner/proto swarm with la di grenades can pretty much solo anything tank in a matter of seconds |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
337
|
Posted - 2013.08.05 02:56:00 -
[54] - Quote
I still call Bullshit, or they suck. There's no way that 1 HAV can take ~12-15k Damage. My top one can take about 4k before it's untankable. and I have max skills in armor and halfway through shield (would have almost done, but I'm saving for pilot suits, and leveling heavy suits). |
Karazantor
Mannar Focused Warfare Gallente Federation
143
|
Posted - 2013.08.05 03:00:00 -
[55] - Quote
CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything.
Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic.
You do of course realize that real world tanks get 'solo'd' all the time anyway?
Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks.
CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 03:00:00 -
[56] - Quote
Carapace hardners.
Full heal
Oh and LOL!! at the fool showing vehicle bias by saying Lai Day packed grenades are standard since they are proto and I regret the SP investment. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 03:04:00 -
[57] - Quote
Cy Clone1 wrote: stupid tanker people complain because a forgegunner/proto swarm with la di grenades can pretty much solo anything dumb tank in a matter of seconds
Fixed. Try that versus a good tanker...lol!
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
117
|
Posted - 2013.08.05 03:58:00 -
[58] - Quote
Karazantor wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything. Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic. You do of course realize that real world tanks get 'solo'd' all the time anyway? Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks. CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. Video you see of real tanks being "solo'd" is probably a couple of warheads strapped together, detonating simultaneously. Since we don't have those in Dust, well.... yeah. |
DJINN leukoplast
Hellstorm Inc League of Infamy
916
|
Posted - 2013.08.05 04:12:00 -
[59] - Quote
cedz636 wrote:As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however.
The other issue is that tankers don't even have their proto tanks, yet proto AV is the only viable way to take down tanks now (unless they are just terribad, poorly fitted, or somehow end up in the worst possible spot with several low-end AV players raining hell down upon them).
When tankers get their proto tanks back, our proto AV will become advanced AV, and they will just shrug us off like little insects biting at their ankles.
if CCP doesn't buff the crap out of AV when proto tanks get released back in the wild, it's going to be a VERY rough couple of months until it eventually gets balanced out. It's already bad enough as it is now. Tanks are the iwin button of ambush, and while I don't play skirmish, I would imagine it is the same there. |
Void Echo
Internal Error. Negative-Feedback
899
|
Posted - 2013.08.05 04:26:00 -
[60] - Quote
DJINN leukoplast wrote:cedz636 wrote:As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however. The other issue is that tankers don't even have their proto tanks, yet proto AV is the only viable way to take down tanks now (unless they are just terribad, poorly fitted, or somehow end up in the worst possible spot with several low-end AV players raining hell down upon them). When tankers get their proto tanks back, our proto AV will become advanced AV, and they will just shrug us off like little insects biting at their ankles. if CCP doesn't buff the crap out of AV when proto tanks get released back in the wild, it's going to be a VERY rough couple of months until it eventually gets balanced out. It's already bad enough as it is now. Tanks are the iwin button of ambush, and while I don't play skirmish, I would imagine it is the same there.
they need to be sure not to over buff AV again like theyv been doing the entire time.
chromosome as I look back on it was the closest weve ever gotten for balance |
|
XeroTheBigBoss
TeamPlayers EoN.
798
|
Posted - 2013.08.05 04:29:00 -
[61] - Quote
Void Echo wrote:DJINN leukoplast wrote:cedz636 wrote:As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however. The other issue is that tankers don't even have their proto tanks, yet proto AV is the only viable way to take down tanks now (unless they are just terribad, poorly fitted, or somehow end up in the worst possible spot with several low-end AV players raining hell down upon them). When tankers get their proto tanks back, our proto AV will become advanced AV, and they will just shrug us off like little insects biting at their ankles. if CCP doesn't buff the crap out of AV when proto tanks get released back in the wild, it's going to be a VERY rough couple of months until it eventually gets balanced out. It's already bad enough as it is now. Tanks are the iwin button of ambush, and while I don't play skirmish, I would imagine it is the same there. they need to be sure not to over buff AV again like theyv been doing the entire time. chromosome as I look back on it was the closest weve ever gotten for balance
The problem is when they nerf all these items they ALWAYS buff another item. By doing this total balance will never be reached. It's just promoting CASH TRAP. It tells people to buy boosters so they can spec into AV and to buy AUR gear of what they are specing into. |
Harpyja
DUST University Ivy League
453
|
Posted - 2013.08.05 04:30:00 -
[62] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. Took the words straight out of my mouth |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
310
|
Posted - 2013.08.05 04:31:00 -
[63] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know. |
DJINN leukoplast
Hellstorm Inc League of Infamy
916
|
Posted - 2013.08.05 04:53:00 -
[64] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
Well, the tanks most people are using are the std variants right?
As you know, militia weapons have std stats, just with a higher fitting cost (some aren't as good as std, but most are identical). So it's really std vs std.
Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w.
Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? |
Eurydice Itzhak
Militaires Sans Jeux
171
|
Posted - 2013.08.05 05:25:00 -
[65] - Quote
DJINN leukoplast wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. Well, the tanks most people are using are the std variants right? As you know, militia weapons have std stats, just with a higher fitting cost (some aren't as good as std, but most are identical). So it's really std vs std. Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? >proto av barely stands a chance against std tanks. God you suck. Hellstorm has fallen to pieces clearly if you are in their corp battles. |
Xender17
Intrepidus XI EoN.
413
|
Posted - 2013.08.05 05:40:00 -
[66] - Quote
DJINN leukoplast wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. Well, the tanks most people are using are the std variants right? As you know, militia weapons have std stats, just with a higher fitting cost (some aren't as good as std, but most are identical). So it's really std vs std. Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Actually militia tanks are probably more common now. Excuse: A reason or explanation put forward to defend or justify a fault or offense. Their fault IS their isk cost and some much more. POV1: They should be owning tanks because it's a higher tier? So a proto SMG should be able to easily own a advanced HMG? POV2: Swarms already PWN tanks. You say otherwise because you're only thinking of Gunnlogis which suck. POV3: Proto AV barely stands a chance against std tanks? It takes 3-4 Lai Dai AV nades to kill a tank. Those are available to everyone. Instead of forge guns or swarms that are weapons meant to take on vehicles, people can skill into something equally as powerful and all they need is a grenade slot. AV grenades take players out of the AV>vehicles>infantry> cycle and allow them to be dangerous to both. It only takes 3 hits from an ishoken assault forge gun to kill most tanks. Tanks don't stand a chance unless the FGer is and idiot and is in shooting range of the tank. The range of the FG allows one FGer to shut down the entire map to vehicles. Proto swarms do 330x6=1980 - 30%(average gunnlogi resistance) + 6%(based on the lower average of how much a proto swarmer will skill into it) = 1469 dmg per shot 1980 - 20% (Madrugars usually hardly have any resistance so I'll give you benefit of the doubt.) = 1584 + 6% + 20% =1995 Dmg per shot. If you call me bias because I'm supporting vehicles... I am also proto Swarmer. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
78
|
Posted - 2013.08.05 05:48:00 -
[67] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He wasn't crying he was making a clear statement. Please shut up and read before you talk, he even said he was having fun. So yeah your statement is invalid thank you and have a beautiful night |
Heathen Bastard
Kang Lo Directorate Gallente Federation
448
|
Posted - 2013.08.05 05:53:00 -
[68] - Quote
DJINN leukoplast wrote:Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right?
Militia has std damage, higher fitting cost, and less ammo. less ammo=more time reloading=SIGNIFICANTLY reduced DPS.
regular swarm 4 shots. militia swarm 2 shots.
both launch 4 missiles that deal 330 damage per missile and take one second to lock on and fire(travel removed as missiles would be reaching target at 1 second intervals) so that is a standing dps of 1320 per second
regular swarm can do 1320 dps for 4 seconds. In this time period, the militia will do 660 and have spent 2 seconds reloading.
they are in no way equal for their intended purpose. the proper way to take down a tank is high, sustained damage over time. the militia is at best, a minor distraction to a skilled into, well fit, properly driven tank.
My 7.5 million SP into my vehicles should invalidate your 0 into AV. Period. End of story. I have spent a mostly proto suit's SP into my standard vehicles(and only one type of tanking, shields) it should **** all over your nothing.
there is a massive gap between a proto-skilled std fit and a militia fit(50% hp, 15% extra damage, 15% faster reload, etc.). The only thing proto about tanks right now, besides turrets is the skill tree.
Scary part? I'm actually on the low end of vehicular warfare and skilling into it. and still have another 2.9 million to put into my enforcer tank for a 6 percent bonus to missiles, the redheaded stepchildren of turrets. and another 2 to max out my shielding tree, then comes finishing out hybrid turrets, thankfully, I'm only 720K from that. after that, I can start to branch out to other vehicles.
So, I only need to hit about 13-14 million to put out my core skills, turrets, finish off one tank, have my turrets ready(even though only 1-2 are worth a damn) then I can start all over again with armor tanks, go into murdertaxis, or take up the aerial self-screw.(Da Vinci joke. since dropships are something I'm happy to see on field. they're basically free, floating ISK to me and my rail turret.)
and keep in mind that I also maintain a ground suit for when there is ONE proto forger on the field. so I could also start skilling into that as well. then only a paltry 8 million and I'm good to go.
good thing it only takes someone with 2 million SP(proto forge on a militia heavy) to remove me(I'm either dead or running) from the field unless there are 4 of me, and coordinated to boot, or for once the blues actually kill the AV guys.
hell, let's highball that and say he's using a proto standard suit for the extra damage bonuses which he also skilled into. 4-5 million SP to kick me off the field.
and dust is pay to win. period. You want the best gear, conducive to winning the fight? Pay for it. Since tank players have to pay out the nose(a well fit STD tank is over a million) they should be significantly harder to kill. |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:02:00 -
[69] - Quote
CoD isAIDS wrote:Karazantor wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything. Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic. You do of course realize that real world tanks get 'solo'd' all the time anyway? Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks. CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. Video you see of real tanks being "solo'd" is probably a couple of warheads strapped together, detonating simultaneously. Since we don't have those in Dust, well.... yeah.
FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:05:00 -
[70] - Quote
Heathen Bastard wrote:DJINN leukoplast wrote:Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Militia has std damage, higher fitting cost, and less ammo. less ammo=more time reloading=SIGNIFICANTLY reduced DPS. regular swarm 4 shots. militia swarm 2 shots. both launch 4 missiles that deal 330 damage per missile and take one second to lock on and fire(travel removed as missiles would be reaching target at 1 second intervals) so that is a standing dps of 1320 per second regular swarm can do 1320 dps for 4 seconds. In this time period, the militia will do 660 and have spent 2 seconds reloading. they are in no way equal for their intended purpose. the proper way to take down a tank is high, sustained damage over time. the militia is at best, a minor distraction to a skilled into, well fit, properly driven tank. My 7.5 million SP into my vehicles should invalidate your 0 into AV. Period. End of story. I have spent a mostly proto suit's SP into my standard vehicles(and only one type of tanking, shields) it should **** all over your nothing. there is a massive gap between a proto-skilled std fit and a militia fit(50% hp, 15% extra damage, 15% faster reload, etc.). The only thing proto about tanks right now, besides turrets is the skill tree. Scary part? I'm actually on the low end of vehicular warfare and skilling into it. and still have another 2.9 million to put into my enforcer tank for a 6 percent bonus to missiles, the redheaded stepchildren of turrets. and another 2 to max out my shielding tree, then comes finishing out hybrid turrets, thankfully, I'm only 720K from that. after that, I can start to branch out to other vehicles. So, I only need to hit about 13-14 million to put out my core skills, turrets, finish off one tank, have my turrets ready(even though only 1-2 are worth a damn) then I can start all over again with armor tanks, go into murdertaxis, or take up the aerial self-screw.(Da Vinci joke. since dropships are something I'm happy to see on field. they're basically free, floating ISK to me and my rail turret.) and keep in mind that I also maintain a ground suit for when there is ONE proto forger on the field. so I could also start skilling into that as well. then only a paltry 8 million and I'm good to go. good thing it only takes someone with 2 million SP(proto forge on a militia heavy) to remove me(I'm either dead or running) from the field unless there are 4 of me, and coordinated to boot, or for once the blues actually kill the AV guys. hell, let's highball that and say he's using a proto standard suit for the extra damage bonuses which he also skilled into. 4-5 million SP to kick me off the field. and dust is pay to win. period. You want the best gear, conducive to winning the fight? Pay for it. Since tank players have to pay out the nose(a well fit STD tank is over a million) they should be significantly harder to kill.
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay |
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
448
|
Posted - 2013.08.05 06:11:00 -
[71] - Quote
Delta 749 wrote:
FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology
Keep in mind my shield tank is specifically built to defeat explosive weaponry. as in, those missiles only sting a little bit. DURR its the future and shield tech was made to combat explosives. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
448
|
Posted - 2013.08.05 06:13:00 -
[72] - Quote
Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:18:00 -
[73] - Quote
Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from.
Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? |
meri jin
Goonfeet Top Men.
214
|
Posted - 2013.08.05 06:19:00 -
[74] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
Well my tank got solod by a pro Forge Gun, not only once. I can't reach highs as a heavy can, and I can't hide my tank the way a heavy can. One Heavy Forge Gun sniper can take dropships and tanks sole. There is nothing you as a pilot can do about it.
I had once a situation where a heavy crashed his LAV in my tank, he jumped out and start firing his forge so close to me that I had to get out of the tank to kill him. He was extremely fast, don't know how he did that.
The tankers who need a whole squad to kill them are dedicated to tank, they have 10+ Mil of SP in tanks ONLY, and believe me, this people deserve it to be hard to kill.
|
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:20:00 -
[75] - Quote
Heathen Bastard wrote:Delta 749 wrote:
FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology
Keep in mind my shield tank is specifically built to defeat explosive weaponry. as in, those missiles only sting a little bit. DURR its the future and shield tech was made to combat explosives.
Then what are you bitching for |
Ninjanomyx
One Who Bears Fangs At GOD
133
|
Posted - 2013.08.05 06:24:00 -
[76] - Quote
Delta 749 wrote:CoD isAIDS wrote:Karazantor wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything. Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic. You do of course realize that real world tanks get 'solo'd' all the time anyway? Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks. CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. Video you see of real tanks being "solo'd" is probably a couple of warheads strapped together, detonating simultaneously. Since we don't have those in Dust, well.... yeah. FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology
This S**T again??? Trophy System. Now STFU & L2Logic. |
Ninjanomyx
One Who Bears Fangs At GOD
133
|
Posted - 2013.08.05 06:29:00 -
[77] - Quote
Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough?
Invisible Swarms + Incorrect Hit Indicator Direction = Escaping in the wrong direction. If I shoot you in the Face w/ a BB Gun & your Body registers a Hit to your A*SHOLE, you will run forward to eat more Lead. Idiot posting Stupidity is Irrelevant, GTFO |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:30:00 -
[78] - Quote
Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:31:00 -
[79] - Quote
Ninjanomyx wrote:Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? Invisible Swarms + Incorrect Hit Indicator Direction = Escaping in the wrong direction. If I shoot you in the Face w/ a BB Gun & your Body registers a Hit to your A*SHOLE, you will run forward to eat more Lead. Idiot posting Stupidity is Irrelevant, GTFO
I have never seen a tank run in the wrong direction from fire or a person for that matter But you are right, you are an idiot posting stupidity and are irrelevant |
Ninjanomyx
One Who Bears Fangs At GOD
133
|
Posted - 2013.08.05 06:36:00 -
[80] - Quote
Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away
This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know
"FUTURE!!!!!!!!!!!!!!!" - Squidward |
|
Ninjanomyx
One Who Bears Fangs At GOD
133
|
Posted - 2013.08.05 06:39:00 -
[81] - Quote
Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? Invisible Swarms + Incorrect Hit Indicator Direction = Escaping in the wrong direction. If I shoot you in the Face w/ a BB Gun & your Body registers a Hit to your A*SHOLE, you will run forward to eat more Lead. Idiot posting Stupidity is Irrelevant, GTFO I have never seen a tank run in the wrong direction from fire or a person for that matter But you are right, you are an idiot posting stupidity and are irrelevant
Irrelevant Floor Scrub & Troll continues.... Do you even Vehicle bro??? You do not. Go back to praying to God King AR & GTFO of here |
Heathen Bastard
Kang Lo Directorate Gallente Federation
448
|
Posted - 2013.08.05 06:40:00 -
[82] - Quote
Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough?
If you get shot, you turn and shoot the guy, or get to cover using the hit indicator as to define where is "safe" from the enemy's fire. If I get shot, I have to spend 3 seconds turning then I see that there is nothing over on my right because the guy was on my left, or I go for cover, only to learn that I'm going right toward whatever was shooting me later.
I then turn for another 5 seconds and by then, if the guy isn't mentally borked he'll be long gone, along with somewhere between 1000 of my shielding(swarms), or me getting popped(forges, other tanks) because the systems I use to judge where is prudent to take cover are malfunctioning.
and really, how often do other players stop rendering when you look directly at them? this happens all to often with tank to tank warfare at railgun distances. get out of cockpit view, you can see him. get into it so you can actually aim properly, boom, they're invisible, and your dot won't turn red. 50/50 on it happening to him at the same time.
the hit indicator problem seems to go hand in hand with the rendering issue, if I can't render them or their munitions, then for some reason my hit indicators start going random. on me. as in I've gotten hit from the front by inviso-swarms(third person view, explosions off front armor) and my indicator said they came from left,right, and behind me. I know that at least one of those was a lie as behind me was the redline, and all explosions were on the front armor. |
Ninjanomyx
One Who Bears Fangs At GOD
133
|
Posted - 2013.08.05 06:45:00 -
[83] - Quote
Heathen Bastard wrote:Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? If you get shot, you turn and shoot the guy, or get to cover using the hit indicator as to define where is "safe" from the enemy's fire. If I get shot, I have to spend 3 seconds turning then I see that there is nothing over on my right because the guy was on my left, or I go for cover, only to learn that I'm going right toward whatever was shooting me later. I then turn for another 5 seconds and by then, if the guy isn't mentally borked he'll be long gone, along with somewhere between 1000 of my shielding(swarms), or me getting popped(forges, other tanks) because the systems I use to judge where is prudent to take cover are malfunctioning. and really, how often do other players stop rendering when you look directly at them? this happens all to often with tank to tank warfare at railgun distances. get out of cockpit view, you can see him. get into it so you can actually aim properly, boom, they're invisible, and your dot won't turn red. 50/50 on it happening to him at the same time. the hit indicator problem seems to go hand in hand with the rendering issue, if I can't render them or their munitions, then for some reason my hit indicators start going random. on me. as in I've gotten hit from the front by inviso-swarms(third person view, explosions off front armor) and my indicator said they came from left,right, and behind me. I know that at least one of those was a lie as behind me was the redline, and all explosions were on the front armor.
IKR..... Doesn't help that we also have to deal with Terrain veering our shots miles from our Crosshairs.....or the Turret Direction in 3rd Person aiming Dead Center only to Scope In & find you are now Magically facing 55 Degrees to the Left..... |
ADAM-OF-EVE
Svartur Bjorn
165
|
Posted - 2013.08.05 06:50:00 -
[84] - Quote
i'm a proto swarm user as many murder taxi mercs know very well. i spend most matches killing lav's and sometimes their occupants but my main task is to force tanks back behind the redline to which i am very good at. if im lucky i get some militia tanks to kill but as for the others types, if you don't stop moving and don't get caught in the open you have nothing to worry about from me. swarms don't fly around corver and run out of steam at 400m. also if your vigilant you can hide your tank, jump out with a sniper rifle and take me out before i swarm you, well you can try anyway :) |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:54:00 -
[85] - Quote
Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward
Prove there wont be advancements to counteract the trophy system since you want to toss around the future |
Racro 01 Arifistan
The Surrogates Of War
15
|
Posted - 2013.08.05 07:08:00 -
[86] - Quote
iam a tanker i have no problems with forge guns (decent damage to annoy the **** out of me i want to hunt you down and kill you. and some people are terrible shots with forge guns.) swarms are iffy with me. decent damage enough to prob kill me in 3 volleys from wykomi swarms. (the iffy part is sitting behind cover and still being hit but 90 degree turing missiles. or ones that come from spires where cover dont mean **** thier bieng fied from so high they hit the top of you anyway. and some glitchy ones that fly through cover.) my only problem is av nades. why the hell should i take more damage from standard packed av nade when a actual proto swarm/forge should be doing more. swarms/forges are anooying and should be put down as soon as you see the guy with guy. av nades are screwed up more damge than the actual av guns. as for the plasma cannon....................only the proto one should be feared. |
Ninjanomyx
One Who Bears Fangs At GOD
133
|
Posted - 2013.08.05 07:12:00 -
[87] - Quote
Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future
It is not my Job nor Perogative to prove ANYTHING about Current & Future Gen V -> AV Relations. It was my intention to shut down your Incorrect & Irrelevant Statement with FACTS. Mission Accomplished. The Intention was to get your COMPLETELY Out-of-Place Argument on IRL Comparisons as far away from here as possible. You are an Incorrigible Ignoramus, thus Mission Incomplete. IRL BS has no place in Discussions about Balance in a Video Game. You are a MAJOR Contributing Factor in the De-Evolution of DUST 514 & should feel bad about it. But.....what the heck, I'll take my OP Trophy Tank since you so graciously want IRL "Balance". Screw that.....I'll just Spec into Stealth Nuke & call it a day |
Delta 749
Kestrel Reconnaissance
1615
|
Posted - 2013.08.05 10:25:00 -
[88] - Quote
Ninjanomyx wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future It is not my Job nor Perogative to prove ANYTHING about Current & Future Gen V -> AV Relations. It was my intention to shut down your Incorrect & Irrelevant Statement with FACTS. Mission Accomplished. The Intention was to get your COMPLETELY Out-of-Place Argument on IRL Comparisons as far away from here as possible. You are an Incorrigible Ignoramus, thus Mission Incomplete. IRL BS has no place in Discussions about Balance in a Video Game. You are a MAJOR Contributing Factor in the De-Evolution of DUST 514 & should feel bad about it. But.....what the heck, I'll take my OP Trophy Tank since you so graciously want IRL "Balance". Screw that.....I'll just Spec into Stealth Nuke & call it a day
So what you are saying is that you are lord of QQ and cant handle your little tin can getting blown up and have to resort to just spamming meaningless words instead of coming up with any sort of real reply
And you people wonder why we dont take tankers seriously |
Dimitri Rascolovitch
The Immortal Knights
23
|
Posted - 2013.08.05 11:17:00 -
[89] - Quote
Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS
if this is true, why was it that i was able to melt a mlt tank with an adv hmg |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1001
|
Posted - 2013.08.05 11:19:00 -
[90] - Quote
Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry TBH I look at games like Battlefield and **** and tanks in that go down so easily. Why do tanks in this game complain, they cannot be OHKOed can they? |
|
Beld Errmon
D3M3NT3D M1NDZ
769
|
Posted - 2013.08.05 11:28:00 -
[91] - Quote
True Adamance wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry TBH I look at games like Battlefield and **** and tanks in that go down so easily. Why do tanks in this game complain, they cannot be OHKOed can they?
Your smarter than that Adamance... tanks in BF don't cost the player ISK, dying in a BF tank is 1 death worth of regret, dying in a dust tank is equal to losing the average suit 20-40 times depending on the tank.
This arguement has been had and re-had so many times I dunno why you ppl bother to keep having it, the Devs rarely pay attention to general discussion, if you want attention you should be making threads in the feedback section and reporting every bug and glitch you see, the devs probably ignore general out of habit by now. |
Kekklian Noobatronic
Goonfeet Top Men.
281
|
Posted - 2013.08.05 11:36:00 -
[92] - Quote
The only difference between Milita AV and Standard is the number of shots you get. Rocket damage is the same, no matter what the level. You only get 1 more rocket per level.
This whole "Militia AV shouldn't be able to kill me" argument is bullshit. 2 People fire Militia AV Swarms at you? You just got hit harder than a Proto Swarm, and good for them for coordinating. If the team was doing like he said, and firing mass AV, the tankers should have died - end of story.
You tank drivers ***** when you die solo, saying "they should only be able to kill me in a group!" You tank drivers ***** when they group up, saying "I should be immune to their group fire because it's MLT!"
Tank QQers make me sick. |
Iron Wolf Saber
Den of Swords
6953
|
Posted - 2013.08.05 11:54:00 -
[93] - Quote
How to defeat trophy system
Step A Throw a kinetic warhead at it.
Step B Throw a 'rake' round at the vehicle first to strip all the sensors off then go conventional.
Step C Throw a missile smarter than the system which projects various methods of electronic warfare and signal masking. Forcing the trophy system to shoot at non-targets.
Step D Subject the vehicle to radiation significant enough to fry electronics.
Step E Throw a kinetic warhead with more force than possibly defeatable by the system even if upgraded to engage kinetic warheads (2,000 lbs+)
Step F Anti-Tank Mine.
Step G Go cheap, Go many. |
Takahiro Kashuken
Red Star. EoN.
804
|
Posted - 2013.08.05 11:58:00 -
[94] - Quote
OP crying about how milita AV isnt strong enough to take a fully fit non milita tank down
Priceless
Next OP will be crying about how his AR isnt strong enough to OHK a tank
If only i had more game against milita AV and not proto AV |
Heathen Bastard
Kang Lo Directorate Gallente Federation
449
|
Posted - 2013.08.05 12:42:00 -
[95] - Quote
Iron Wolf Saber wrote:Blah blah blah
Use railgun. Current tests can deliver up to 33 MJ of impact force from over the horizon, to within 5 meters of target.
Of note. a single megajoule is "roughly equivalent to a 1-ton car traveling at 100 mph." so yeah, it's either a 33 ton car at 100 miles per hour, or a single ton car moving at 3300 miles per hour. or maybe both, which would just be mind boggling to consider the physics of it. Or, how anything can still exist after being hit by it. |
Iron Wolf Saber
Den of Swords
6954
|
Posted - 2013.08.05 12:46:00 -
[96] - Quote
Heathen Bastard wrote:Iron Wolf Saber wrote:Blah blah blah Use railgun. Current tests can deliver up to 33 MJ of impact force from over the horizon, to within 5 meters of target. Of note. a single megajoule is "roughly equivalent to a 1-ton car traveling at 100 mph." so yeah, it's either a 33 ton car at 100 miles per hour, or a single ton car moving at 3300 miles per hour. or maybe both, which would just be mind boggling to consider the physics of it. Or, how anything can still exist after being hit by it.
We don't have one tank portable yet. |
Sgt Buttscratch
G I A N T EoN.
582
|
Posted - 2013.08.05 13:01:00 -
[97] - Quote
Tallen Ellecon wrote:
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
6 militia AV could have done it faster with knowledge of busting them, when theyre rep's were on CD. Cost is annoying, takes millions of SP and ISK, versus very small investments. You'd need ONE dedicated proto AV, with the knowledge of how to kill tanks quick.
Problem is AV has the ability now just to get on a building and spam swarm launchers across an entire map. There is proto AV only STD tanks.The reason it took 6 MLT AV is because that is MLT. MLT is your base crappy weapons, theyre are not suposed to be able to dent a tank, unless its MLT. There are proto nades out damage militia swarmers with ease.
IMO AV is OP, right now we are missiong ADV and PRO vehicles, that balance it from our side, If we had them, then I'm sure, we'd all see that AV, other than one man hive,nade spammers isn't that out of whack
|
Operative 1171 Aajli
Bragian Order Amarr Empire
104
|
Posted - 2013.08.05 14:46:00 -
[98] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers Although take that with a grain of salt since I AFK half the time as well LOL How is that dead weight? If 4 tankers on either side have an agreement not to fire on each other, and I'm protecting them from my team's AV, mostly for laughs to teach infantry a lesson, how is that dead weight? I'd also be killing red infantry, as well as plowing into blue LAVs. It's a damn pub match, it's not helping FW or PC. It means nothing. You should change your username to "I am AIDS" for all the help you do
Yes folks. Remember, if you are not doing exactly what this vanilla, lowest common denominator assault guy is doing then you are not contributing. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
385
|
Posted - 2013.08.05 14:51:00 -
[99] - Quote
Takahiro Kashuken wrote:OP crying about how milita AV isnt strong enough to take a fully fit non milita tank down
Priceless
Next OP will be crying about how his AR isnt strong enough to OHK a tank
If only i had more game against milita AV and not proto AV
Did you even read the OP?
No problem with the match.
No problems with tanks being tough.
I'm simply changing my opinion on tanker QQ.
I don't know if some people are trolling me or just plain stupid. |
Taurion Bruni
D3M3NT3D M1NDZ
154
|
Posted - 2013.08.05 14:58:00 -
[100] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
give your troll a 3/10, militia av should not take a dent into a fully specked out vehicle, it would be like a small team of the starter ship in eve take on a titan, it would not work |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
388
|
Posted - 2013.08.05 15:04:00 -
[101] - Quote
Taurion Bruni wrote:Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!! give your troll a 3/10, militia av should not take a dent into a fully specked out vehicle, it would be like a small team of the starter ship in eve take on a titan, it would not work
If you are comparing a tank to a Titan then they are OP. This isn't EVE and this isn't a ship 100 times the size of another. Titans require the resources of entire alliances in order to build, so if you were ever hoping to have the cost reduced, this is a bad argument. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
450
|
Posted - 2013.08.05 19:08:00 -
[102] - Quote
Iron Wolf Saber wrote:Heathen Bastard wrote:Iron Wolf Saber wrote:Blah blah blah Use railgun. Current tests can deliver up to 33 MJ of impact force from over the horizon, to within 5 meters of target. Of note. a single megajoule is "roughly equivalent to a 1-ton car traveling at 100 mph." so yeah, it's either a 33 ton car at 100 miles per hour, or a single ton car moving at 3300 miles per hour. or maybe both, which would just be mind boggling to consider the physics of it. Or, how anything can still exist after being hit by it. We don't have one tank portable yet.
Hence my saying "over the horizon." the current models can be mounted on a ship, and fire upwards of 200 miles inland. they have much better range than the ingame versions at less than half the power. |
voidfaction
Void of Faction
39
|
Posted - 2013.08.05 19:56:00 -
[103] - Quote
CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap.
if only the infantry could come to peace the same to take out POS tankers working against the team they are on in favor of getting easy kills.
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
389
|
Posted - 2013.08.05 21:24:00 -
[104] - Quote
voidfaction wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. if only the infantry could come to peace the same to take out POS tankers working against the team they are on in favor of getting easy kills.
It took me way to long to figure out what you were trying to say. |
Mobius Wyvern
Guardian Solutions
2880
|
Posted - 2013.08.05 21:26:00 -
[105] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!! They were armor tankers with repairers on, weren't they?
You do realize those things are bugged to rep at 3x the correct rate, right? |
Henchmen21
Planet Express LLC
52
|
Posted - 2013.08.05 22:15:00 -
[106] - Quote
Sounds like you guys suck at AV. Good tactics and proto AV nades always worked for me. |
Charlotte O'Dell
0uter.Heaven EoN.
834
|
Posted - 2013.08.05 23:11:00 -
[107] - Quote
This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. |
Arkena Wyrnspire
Turalyon 514
2362
|
Posted - 2013.08.05 23:14:00 -
[108] - Quote
Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together.
Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? |
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
0
|
Posted - 2013.08.05 23:21:00 -
[109] - Quote
As an avid AV user, and someone with a good friend who is a tanker, the biggest complaint tankers seem to have involve Proto Swarms and Proto Forges on rooftops. While this isn't the forum post for this, would removing rooftops as safe zones be a possible solution to the AV vs. Vehicle debate? Allow vehicles to escape, while not messing with the status quo too much (as Proto Vehicles will require current damage of AV to stay roughly the same)
Just a thought. |
Henchmen21
Planet Express LLC
53
|
Posted - 2013.08.05 23:36:00 -
[110] - Quote
ResistanceGTA wrote:As an avid AV user, and someone with a good friend who is a tanker, the biggest complaint tankers seem to have involve Proto Swarms and Proto Forges on rooftops. While this isn't the forum post for this, would removing rooftops as safe zones be a possible solution to the AV vs. Vehicle debate? Allow vehicles to escape, while not messing with the status quo too much (as Proto Vehicles will require current damage of AV to stay roughly the same)
Just a thought.
My two complaints are the speed of forge gun projectiles and swarms being more than anti-air. |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 00:49:00 -
[111] - Quote
DJINN leukoplast wrote:cedz636 wrote:As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however. The other issue is that tankers don't even have their proto tanks, yet proto AV is the only viable way to take down tanks now (unless they are just terribad, poorly fitted, or somehow end up in the worst possible spot with several low-end AV players raining hell down upon them). When tankers get their proto tanks back, our proto AV will become advanced AV, and they will just shrug us off like little insects biting at their ankles. if CCP doesn't buff the crap out of AV when proto tanks get released back in the wild, it's going to be a VERY rough couple of months until it eventually gets balanced out. It's already bad enough as it is now. Tanks are the iwin button of ambush, and while I don't play skirmish, I would imagine it is the same there. Stop speaking of things you know nothing about. You're ONLY concerned about balance as it pertains to ambush. BALANCING FOR AMBUSH HAS BEEN THEIR WORST DECISION REGARDING VEHICLES TO DATE. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 00:53:00 -
[112] - Quote
Ludvig Enraga wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know. So you expect militia gear to be able to solo STD-level tanks with good pilots that are also receiving support? lolno
Go back to MAG. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 00:54:00 -
[113] - Quote
DJINN leukoplast wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. Well, the tanks most people are using are the std variants right? As you know, militia weapons have std stats, just with a higher fitting cost (some aren't as good as std, but most are identical). So it's really std vs std. Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Wow, you really don't know what you're talking about. Not that it surprises me... |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:06:00 -
[114] - Quote
Delta 749 wrote:CoD isAIDS wrote:Karazantor wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything. Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic. You do of course realize that real world tanks get 'solo'd' all the time anyway? Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks. CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. Video you see of real tanks being "solo'd" is probably a couple of warheads strapped together, detonating simultaneously. Since we don't have those in Dust, well.... yeah. FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology So you really do want a one-hit weapon for tanks. That pretty much explains it all.
Tell me, is there a link to the Javelin being tested on American armor? It's quite different if it's being used on inferior tanks. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:11:00 -
[115] - Quote
Delta 749 wrote:Heathen Bastard wrote:DJINN leukoplast wrote:Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Militia has std damage, higher fitting cost, and less ammo. less ammo=more time reloading=SIGNIFICANTLY reduced DPS. regular swarm 4 shots. militia swarm 2 shots. both launch 4 missiles that deal 330 damage per missile and take one second to lock on and fire(travel removed as missiles would be reaching target at 1 second intervals) so that is a standing dps of 1320 per second regular swarm can do 1320 dps for 4 seconds. In this time period, the militia will do 660 and have spent 2 seconds reloading. they are in no way equal for their intended purpose. the proper way to take down a tank is high, sustained damage over time. the militia is at best, a minor distraction to a skilled into, well fit, properly driven tank. My 7.5 million SP into my vehicles should invalidate your 0 into AV. Period. End of story. I have spent a mostly proto suit's SP into my standard vehicles(and only one type of tanking, shields) it should **** all over your nothing. there is a massive gap between a proto-skilled std fit and a militia fit(50% hp, 15% extra damage, 15% faster reload, etc.). The only thing proto about tanks right now, besides turrets is the skill tree. Scary part? I'm actually on the low end of vehicular warfare and skilling into it. and still have another 2.9 million to put into my enforcer tank for a 6 percent bonus to missiles, the redheaded stepchildren of turrets. and another 2 to max out my shielding tree, then comes finishing out hybrid turrets, thankfully, I'm only 720K from that. after that, I can start to branch out to other vehicles. So, I only need to hit about 13-14 million to put out my core skills, turrets, finish off one tank, have my turrets ready(even though only 1-2 are worth a damn) then I can start all over again with armor tanks, go into murdertaxis, or take up the aerial self-screw.(Da Vinci joke. since dropships are something I'm happy to see on field. they're basically free, floating ISK to me and my rail turret.) and keep in mind that I also maintain a ground suit for when there is ONE proto forger on the field. so I could also start skilling into that as well. then only a paltry 8 million and I'm good to go. good thing it only takes someone with 2 million SP(proto forge on a militia heavy) to remove me(I'm either dead or running) from the field unless there are 4 of me, and coordinated to boot, or for once the blues actually kill the AV guys. hell, let's highball that and say he's using a proto standard suit for the extra damage bonuses which he also skilled into. 4-5 million SP to kick me off the field. and dust is pay to win. period. You want the best gear, conducive to winning the fight? Pay for it. Since tank players have to pay out the nose(a well fit STD tank is over a million) they should be significantly harder to kill. Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay Opposed to the 5-6 second delay suffered by rail guns and blasters when they overheat, even though that 5-6 seconds is only made possible by the top active coolant?
Why are you complaining about a lock-on weapon that's devastating to armor vehicles? You don't have to control them, you don't have a separate skill tree for seeking intelligence, there isn't only one suit capable of carrying it, and you can stack 5 high slots with 5 damage mods to get an armor tank with no shield down to less than half armor from one volley.
Why are you complaining about something that's idiot-proof? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:13:00 -
[116] - Quote
Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? You haven't seen the numerous threads from pilots of all stripes complaining that the hit indicator isn't working correctly?
Maybe someone should organize a dummy PC battle to film all things vehicle so everybody can see what it's like in the cockpit of a vehicle. |
Delta 749
Kestrel Reconnaissance
1630
|
Posted - 2013.08.06 01:15:00 -
[117] - Quote
Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:22:00 -
[118] - Quote
ADAM-OF-EVE wrote:i'm a proto swarm user as many murder taxi mercs know very well. i spend most matches killing lav's and sometimes their occupants but my main task is to force tanks back behind the redline to which i am very good at. if im lucky i get some militia tanks to kill but as for the others types, if you don't stop moving and don't get caught in the open you have nothing to worry about from me. swarms don't fly around corver and run out of steam at 400m. also if your vigilant you can hide your tank, jump out with a sniper rifle and take me out before i swarm you, well you can try anyway :) If you can't take out militia tanks with PRO swarms, you're doing it wrong. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:23:00 -
[119] - Quote
Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:28:00 -
[120] - Quote
Kekklian Noobatronic wrote:2 People fire Militia AV Swarms at you? You just got hit harder than a Proto Swarm, Tank QQers make me sick. LOL WUT |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:36:00 -
[121] - Quote
Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:38:00 -
[122] - Quote
Delta 749 wrote:Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings It's what you're implying. We're not all stupid. |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.06 05:35:00 -
[123] - Quote
CoD isAIDS wrote:Delta 749 wrote:Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings It's what you're implying. We're not all stupid.
That is in no way what I was implying We arent all stupid but you certainly are
Now please, go ahead and grasp and straws and tell me how this response is saying tanks should get blown up by melee attacks now |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.06 05:36:00 -
[124] - Quote
CoD isAIDS wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on.
You dont even see the irony do you? |
Bob Teller
Red Star. EoN.
52
|
Posted - 2013.08.06 06:47:00 -
[125] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. In 3-4months of playing dust,i killed 2 tanks with my assault rifle and got a lot of 75wp for assists on them,i feel pretty good |
Rei Shepard
Spectre II
429
|
Posted - 2013.08.06 07:17:00 -
[126] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
And still infantry using Militia Suits can kill protosuits, but Militia AV cant kill advanced tanks ....your logic sounds flawed... |
Rei Shepard
Spectre II
429
|
Posted - 2013.08.06 07:23:00 -
[127] - Quote
CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right?
Yeah, they think a full squad of Proto AV is needed to kill their one tank, because they spend 20m sp and 2m Isk on it, newsflash my 20m sp i put into my Infantry role is just as much points as their 20m sp and they can easely destroy 2m Isk in suits before they explode.
Every match i see one of the tanker crowds bunched up in a squad, deploying at least 4 of them, they A) Never die and B) **** anything that moves and C) Still cry about how underpowered their tanks are....
Tanks should be like ships in Eve, cost up to Billions in fittings and still die because your multi billion rock met 1 cheap-ass Paper on the field. If tanks are supposed to be rock and AV is the Paper, atm its very very wet crappy paper. |
DJINN leukoplast
Hellstorm Inc League of Infamy
924
|
Posted - 2013.08.06 08:29:00 -
[128] - Quote
One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields.
And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it.
IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot.
Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. |
Lorhak Gannarsein
DUST University Ivy League
107
|
Posted - 2013.08.06 08:52:00 -
[129] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on. You dont even see the irony do you?
So basically, he's saying 'contemporary countermeasures beat infantry AV, so probably future countermeasures will do the same thing', and you say 'well, prove we can't out AV your countermeasures in FUTURE! cos FUTURE!' And he says straw man, and you say irony.
Feel free to have all my wat
(Rereading, this may be incoherent. But eh.) |
Rei Shepard
Spectre II
430
|
Posted - 2013.08.06 09:11:00 -
[130] - Quote
If a Tank = Rock & AV Infantry = Paper and regular Infantry = Scissors.
The main problem right now is that you need more Rocks to kill or properly counter Rock, since it takes multiple Papers to counter 1 Rock, but Rock also sports Scissors to kill Paper in 1 shot.
Balance Wise, we need Better Paper...or Rock needs to get worse at killing Paper, but then Rock would only be able to counter other Rocks.
Balance Wise, Vehicles are a Mess and we lack a Vehicle that counters tanks in a way that when it gets deployed Tanks **** their Rocks. |
|
Arkena Wyrnspire
Turalyon 514
2368
|
Posted - 2013.08.06 09:12:00 -
[131] - Quote
CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? You realise that taking an entire squad of proto AV to down a standard tank isn't reasonable, right? |
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:13:00 -
[132] - Quote
More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak |
Void Echo
Internal Error. Negative-Feedback
915
|
Posted - 2013.08.06 09:42:00 -
[133] - Quote
DJINN leukoplast wrote:One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields. And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it. IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot. Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get.
go back to bf scrub |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
64
|
Posted - 2013.08.06 10:06:00 -
[134] - Quote
Cat Merc wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry /me pets his Proto swarms https://forums.dust514.com/default.aspx?g=posts&t=100010&find=unread
|
Beowulf Folkvar
HavoK Core RISE of LEGION
19
|
Posted - 2013.08.06 10:40:00 -
[135] - Quote
Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? I know right screw that man |
Takahiro Kashuken
Red Star. EoN.
808
|
Posted - 2013.08.06 11:22:00 -
[136] - Quote
Beowulf Folkvar wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? I know right screw that man
It generally takes 2 proto AV to me kill
The part of the story im not telling you is that when i see the 1st proto AV im already running away with everything on just so i can survive
The 2nd proto AV is really to make sure i die before i get to safety
Essentially it only takes 1 proto AV to kill any current tank |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
30
|
Posted - 2013.08.06 11:39:00 -
[137] - Quote
As a dedicated AV forgegunning, metal melting, vehicle vivisectionist, i would like to say tanks need to be brought up to par with the proto AV that is available now, it is simply far too easy to kill Ninjanomyx while he hides in the redline. CCP should give him a stronger tank, because after i solo his maddy in a pub match i get a flood of mails with his tears soaking the envelopes.......poor guy |
Lorhak Gannarsein
DUST University Ivy League
108
|
Posted - 2013.08.06 12:07:00 -
[138] - Quote
Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak
:P
I don't know what he posts like, so I'll take that one. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
127
|
Posted - 2013.08.06 18:52:00 -
[139] - Quote
Rei Shepard wrote:CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? Yeah, they think a full squad of Proto AV is needed to kill their one tank, because they spend 20m sp and 2m Isk on it, newsflash my 20m sp i put into my Infantry role is just as much points as their 20m sp and they can easely destroy 2m Isk in suits before they explode. Every match i see one of the tanker crowds bunched up in a squad, deploying at least 4 of them, they A) Never die and B) **** anything that moves and C) Still cry about how underpowered their tanks are.... Tanks should be like ships in Eve, cost up to Billions in fittings and still die because your multi billion rock met 1 cheap-ass Paper on the field. If tanks are supposed to be rock and AV is the Paper, atm its very very wet crappy paper. Because they're working together to keep each other alive. Do you not see that? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2013.08.06 19:58:00 -
[140] - Quote
DJINN leukoplast wrote:One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields. And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it. IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot. Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. I have an idea... When you get shot up, it uses up your shield extenders. When that's been fully depleted, all you get back is the suits base shield. Armor reppers are fine because they're passive.
When you accept that, I'll accept one-time use vehicle modules. Deal? |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2013.08.06 20:02:00 -
[141] - Quote
Arkena Wyrnspire wrote:CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? You realise that taking an entire squad of proto AV to down a standard tank isn't reasonable, right? Two people to you is an entire squad? Last I remember, I sometimes roll with up two five other people I played MAG with. That is a squad, not two Johnny Randoms firing away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2013.08.06 20:08:00 -
[142] - Quote
Lorhak Gannarsein wrote:Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak :P I don't know what he posts like, so I'll take that one. I post analytical, but you'll listen to him. Figures assaults flock together. |
Brynjar Reko
STRONG-ARMED BANDITS
7
|
Posted - 2013.08.06 21:12:00 -
[143] - Quote
Ludvig Enraga wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know.
I can attest, from having personally run AV with Eurydice on several occasions, that me with only ADV AV nades and he with militia nades and a militia forge have killed, without issue, 99% of the tanks we've targeted, and not to belabor the point but we have killed a LOT of tanks in this fashion.
That, I believe, is his reasoning for pointing out that a team of AV doing so poorly is more a sign of lacking in coordination rather than an inherent failing of AV or a sign of overpowered vehicles. |
Lorhak Gannarsein
DUST University Ivy League
114
|
Posted - 2013.08.06 21:29:00 -
[144] - Quote
CoD isAIDS wrote:Lorhak Gannarsein wrote:Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak :P I don't know what he posts like, so I'll take that one. I post analytical, but you'll listen to him. Figures assaults flock together.
I'm not commenting on the quality of your posts as a rule my only knowledge of your posts as a rule is what he's said.
Whether or not you post straw men, I actually agree with you in this discussion.
But I don't care enough to weigh in to his discussion; sick of even reading the damn things.
My post was not agreement, but an acceptance that he may have had a point. Which is not something I know or not. |
Aythadis Smith
The Generals EoN.
112
|
Posted - 2013.08.06 21:43:00 -
[145] - Quote
Not being rude here, but most long term tankers hate what tanks become, obvious from other posts, AV equally hates them.
Then why have them?
Myself being a tanker, I hate being soloed by one AV, but recently giving up on driving these things, it can get irritating being soloed by one.
It seems to a degree of ..why even have them? To boot, DS pilots can even make a decent living with one, why have that either?
It is starting to feel that we as FPS players asked for something different, we got it, now we complain that every thing is different.
To stick on topic, and to defend tankers, imagine getting snipped. It takes a few shots but, your getting sniped, constantly. Doesn't matter where you hide, you try to find cover, you get popped. POOF, few mill down the drain. This being a consistent thing. In the wide open, dead. Hiding behind cover and buildings, still dead. Somedays are better, but mostly, a consistent getting popped by sky high forge guns. I know this is their job, but it is disheartening when you cant hold your own because of ...pretty much, a sniper. How would you feel if you couldnt leave the MCC because you would just get sniped. Not if, but will. You'll never see him, know where he is at, but you are guaranteed to get sniped. The moment you left red line, you where hunted and killed. Most of your matches was 90% getting sniped. Most of your deaths, sniped. In ways you cant counter or hide. So yeah, I can kinda understand the QQ. |
THUNDERGROOVE
ZionTCD
139
|
Posted - 2013.08.06 22:23:00 -
[146] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the tanker QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!! You clearly have never been in a tank before.
Most Madrugers have anywhere from 5000-8000 armor. After the run their repper they have 30 seconds, that is more than enough time to kill it.
The militia swarm launcher does 300 damage with no damage mods per missile and 4 missiles per launch. That's 1200 damage. Combined with other forms of AV it adds up.
I personally don't use tanks, but I would have to say that swarms are easy mode AV and need a huge range nerf. |
hgghyujh
Expert Intervention Caldari State
60
|
Posted - 2013.08.07 00:25:00 -
[147] - Quote
sounds like they were rotating tanks depending on their active hardener cycles. yes for a short time tanks can be impossible to take down with anything short of multiple all proto AV squads but if you catch them on their C/D even the best built tank will go down to a squad of mlt swarms or one or two PRO AV weapons, this match was not a matter of tanks being powerful enough this match was a matter of experienced tank pilots taking advantage of the ignorance of players in pub matches. |
Ninjanomyx
One Who Bears Fangs At GOD
141
|
Posted - 2013.08.07 00:58:00 -
[148] - Quote
RAGING GIGGLES wrote:As a dedicated AV forgegunning, metal melting, vehicle vivisectionist, i would like to say tanks need to be brought up to par with the proto AV that is available now, it is simply far too easy to kill Ninjanomyx while he hides in the redline. CCP should give him a stronger tank, because after i solo his maddy in a pub match i get a flood of mails with his tears soaking the envelopes.......poor guy
Says the Infant who sends Unprovoked Love Letters when he has not, nor can ever pop my Tank. This guy is a Prime Example of a Bad AVer who couldn't hit the broad side of a Barn, then tells the Barn it's a B**CH for Standing Still..... Then tells the World his "Fish Stories" of how he totally smashed that Barn. BTW the Barn is a Lie.....look behind you!!!! It's OK my little PET, you may go back to begging for FREE Kills that may never come
PS: I saved the Love Letters so I may put them on Display & Fap to them using your Tears as Lubricant |
Ninjanomyx
One Who Bears Fangs At GOD
141
|
Posted - 2013.08.07 01:08:00 -
[149] - Quote
Void Echo wrote:DJINN leukoplast wrote:One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields. And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it. IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot. Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. go back to bf scrub
Wow.....we agree on something??? *ARMAGEDDON BEGINS*
Leuko.....either God-Tier Troll or Infinite Ignoramus. Surely my Full EHP should take 3 Seconds to Full Regen (Shield) & 1.5 Seconds with a Core Focused Rep Tool (Armor) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
133
|
Posted - 2013.08.07 01:20:00 -
[150] - Quote
Lorhak Gannarsein wrote:CoD isAIDS wrote:Lorhak Gannarsein wrote:Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak :P I don't know what he posts like, so I'll take that one. I post analytical, but you'll listen to him. Figures assaults flock together. I'm not commenting on the quality of your posts as a rule my only knowledge of your posts as a rule is what he's said. Whether or not you post straw men, I actually agree with you in this discussion. But I don't care enough to weigh in to his discussion; sick of even reading the damn things. My post was not agreement, but an acceptance that he may have had a point. Which is not something I know or not. So instead of looking through 8 pages of posts that contain what I say, you're going to trust one guy's post about me without him presenting any other information to back it up? I wonder what the weather is like on the planet you come from. |
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ZDub 303
TeamPlayers EoN.
1500
|
Posted - 2013.08.07 01:20:00 -
[151] - Quote
Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
134
|
Posted - 2013.08.07 01:59:00 -
[152] - Quote
ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Fine, their shield regen could be on par with that of the Gunnlogi. |
Ninjanomyx
One Who Bears Fangs At GOD
143
|
Posted - 2013.08.07 05:13:00 -
[153] - Quote
ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example).
Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills???
GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro |
Eurydice Itzhak
Militaires Sans Jeux
183
|
Posted - 2013.08.07 05:56:00 -
[154] - Quote
Brynjar Reko wrote:Ludvig Enraga wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know. I can attest, from having personally run AV with Eurydice on several occasions, that me with only ADV AV nades and he with militia nades and a militia forge have killed, without issue, 99% of the tanks we've targeted, and not to belabor the point but we have killed a LOT of tanks in this fashion. That, I believe, is his reasoning for pointing out that a team of AV doing so poorly is more a sign of lacking in coordination rather than an inherent failing of AV or a sign of overpowered vehicles.
To be fair im using the hacked exo grenades. Weaker than a std packed but not militia quality.
Our two man squad has only had issue blowing up two tanks that I can recall.
We jump in my llav or lav, fly up behind the tank, chuck 3 grenades each, and then fire a round a piece of our main av weapons.
The tank will kill one of us but since the other person circles the other way the tank dies.
Almost every single time. Mlt forge. Hacked nades. + std swarms. Packed adv nades.
Why do we not run into the issues everyone else cries about?
The two times i can remember this not working are when a madrugar was hidden in a city infested with reds that kept killing us, and when a madrugar had such good aim we kept getting killed in the llav upon approach.
All of the 100+ other tanks went kaboom. |
ZDub 303
TeamPlayers EoN.
1504
|
Posted - 2013.08.07 06:07:00 -
[155] - Quote
Ninjanomyx wrote:ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills??? GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro
Heavy suits have the same problem. May want to look into how they handle it? Oh teamwork! Yeah!
Just cause you have a big bad tank doesn't mean you should be a solo death machine. Lets give LLAVs a reason to exist. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
135
|
Posted - 2013.08.07 06:11:00 -
[156] - Quote
ZDub 303 wrote:Ninjanomyx wrote:ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills??? GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro Heavy suits have the same problem. May want to look into how they handle it? Oh teamwork! Yeah! Just cause you have a big bad tank doesn't mean you should be a solo death machine. Lets give LLAVs a reason to exist. So join in the call to have the remote modules made to work better. |
Ninjanomyx
One Who Bears Fangs At GOD
143
|
Posted - 2013.08.07 06:59:00 -
[157] - Quote
ZDub 303 wrote:Ninjanomyx wrote:ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills??? GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro Heavy suits have the same problem. May want to look into how they handle it? Oh teamwork! Yeah! Just cause you have a big bad tank doesn't mean you should be a solo death machine. Lets give LLAVs a reason to exist.
Murder Taxi & Repping, while providing AVers a Cheap & Effective means of Circumventing the Redline Timer isn't enough??? The Point you are not Comprehending is that extending HP does nothing but Nerf the Vehicle if Reps are Demi..... So what takes us 45 Seconds to Recycle (35 for Shields.....but they are UP), not even counting Startup Delay, as of Current will now take 4x as long. Essentially we can last about 25% longer (VS Solo AV), & that translates to 1-3 Seconds in Actuality, yet we are even more Vulnerable for a longer Duration (EXCESSIVELY Longer).
Regardless of Team Support you essentially requested for the LLAV AVer to get Easier Kills (LLAV w/ more EHP = REALLY???) & the Tank/Dropship to Play less of the Game (We already Peek-A-Boo....now Hide & Go Seek???), which is basically calling for a NERF.....
As for how Heavy Suits "Handle It" I already know..... HMG @ Objective on Spamohive, LLAV AV (Infantry & Tank Killing Efficiency), & Dropship to High Tower w/ FG. 2 of the 3 require No Teamwork.....guess which 1 does??? (Technically neither do, but I digress) With Teamwork a Tank can.....oh wait, we're @ the Redline w/ no Reps & Hardeners almost down. According to your Proposed Changes, even with Support of 2 others, LLAV comes in w/ 3 AVers & AV Nadespam begins. Even if the Supports are God-Tier Shots that's 3 AV Nades out before they can Engage, 2nd Volley incoming, 1 or 2 die (150K ISK each), last AV Nader survives to pelt Unreppable Remaining HP & PROFIT as 1.5-3 Mil is lost.
At 1/2 Rep Efficacy this Scenario lasts a daunting 4x as long, or risk the Proposed Longer Recall. 4x is an Underball as Subsequent Assaults (Should you by some Miracle Survive.....) will indefinitely Extend this Duration. So basically Tank Unfielded 4/5 of a Match, & that's if 1 PRO AVer is not on a Roof playing "PIN-Ball". Hence 3-Players (Support) are out of the Fight while LLAV roams & Roadkills, Hacks, Pops Tank, Repeat.
Like I said before.....if your Proposed Changes get Greenlit I'm going CoDboi, Delete Vehicles, "Problem Solved" |
Uravm0d groundforce
Famous.OTF Only The Famous
2
|
Posted - 2013.08.07 08:00:00 -
[158] - Quote
Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology
sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky. |
Delta 749
Kestrel Reconnaissance
1663
|
Posted - 2013.08.07 08:49:00 -
[159] - Quote
Uravm0d groundforce wrote:Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky.
Pretty sure I said it earlier but thats just an example to show tankers how good they actually have it compared to the real world |
hgghyujh
Expert Intervention Caldari State
62
|
Posted - 2013.08.10 23:37:00 -
[160] - Quote
ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example).
This is actually a good point the only problem with this is the ability of tanks to run off and recall. Of course all this could be fixed by stasis webifiers and damaging tanks giving you WP. Of course then they would have to find a way to prevent farming, maybe a ever escalating level of damage I dunno.
oh also recalls need to have an RDV come and pick them up, or a vehicle needs to be a full health before it can be recalled, vehicle recall shouldn't be an I win for vehicle guys. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
463
|
Posted - 2013.08.10 23:41:00 -
[161] - Quote
Delta 749 wrote:Uravm0d groundforce wrote:Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky. Pretty sure I said it earlier but thats just an example to show tankers how good they actually have it compared to the real world
Pretty sure in the real world we don't have ships that measure in kilometers firing depleted uranium rounds the size of semis. |
KING CHECKMATE
Bragian Order Amarr Empire
488
|
Posted - 2013.08.10 23:43:00 -
[162] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the tanker QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
WEll i have no sympathy for Vehicles in ANY FPS game..... |
Mobius Kaethis
Molon Labe. League of Infamy
455
|
Posted - 2013.08.10 23:50:00 -
[163] - Quote
Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though
I would like to point out that on at least one occasion I was part of a two squad group that concentrated AR fire on a militia tank and was able to take it down. Nothing but AR's were used. That being said it was a Sica and they are made of a slurry of tissue paper and pre-teen tears. Oh the fun we had. |
Jason Pearson
Seraphim Auxiliaries
2429
|
Posted - 2013.08.11 00:06:00 -
[164] - Quote
Mobius Kaethis wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though I would like to point out that on at least one occasion I was part of a two squad group that concentrated AR fire on a militia tank and was able to take it down. Nothing but AR's were used. That being said it was a Sica and they are made of a slurry of tissue paper and pre-teen tears. Oh the fun we had.
There's a special place in hell for people like you.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Justin Tymes
Dem Durrty Boyz
297
|
Posted - 2013.08.11 00:21:00 -
[165] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
The entire game is based around standard gear being able to handle anything, thus Skill > SP. So yes this will be a problem once proto-tanks are here. |
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