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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:36:00 -
[121] - Quote
Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:38:00 -
[122] - Quote
Delta 749 wrote:Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings It's what you're implying. We're not all stupid. |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.06 05:35:00 -
[123] - Quote
CoD isAIDS wrote:Delta 749 wrote:Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings It's what you're implying. We're not all stupid.
That is in no way what I was implying We arent all stupid but you certainly are
Now please, go ahead and grasp and straws and tell me how this response is saying tanks should get blown up by melee attacks now |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.06 05:36:00 -
[124] - Quote
CoD isAIDS wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on.
You dont even see the irony do you? |
Bob Teller
Red Star. EoN.
52
|
Posted - 2013.08.06 06:47:00 -
[125] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. In 3-4months of playing dust,i killed 2 tanks with my assault rifle and got a lot of 75wp for assists on them,i feel pretty good |
Rei Shepard
Spectre II
429
|
Posted - 2013.08.06 07:17:00 -
[126] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
And still infantry using Militia Suits can kill protosuits, but Militia AV cant kill advanced tanks ....your logic sounds flawed... |
Rei Shepard
Spectre II
429
|
Posted - 2013.08.06 07:23:00 -
[127] - Quote
CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right?
Yeah, they think a full squad of Proto AV is needed to kill their one tank, because they spend 20m sp and 2m Isk on it, newsflash my 20m sp i put into my Infantry role is just as much points as their 20m sp and they can easely destroy 2m Isk in suits before they explode.
Every match i see one of the tanker crowds bunched up in a squad, deploying at least 4 of them, they A) Never die and B) **** anything that moves and C) Still cry about how underpowered their tanks are....
Tanks should be like ships in Eve, cost up to Billions in fittings and still die because your multi billion rock met 1 cheap-ass Paper on the field. If tanks are supposed to be rock and AV is the Paper, atm its very very wet crappy paper. |
DJINN leukoplast
Hellstorm Inc League of Infamy
924
|
Posted - 2013.08.06 08:29:00 -
[128] - Quote
One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields.
And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it.
IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot.
Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. |
Lorhak Gannarsein
DUST University Ivy League
107
|
Posted - 2013.08.06 08:52:00 -
[129] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on. You dont even see the irony do you?
So basically, he's saying 'contemporary countermeasures beat infantry AV, so probably future countermeasures will do the same thing', and you say 'well, prove we can't out AV your countermeasures in FUTURE! cos FUTURE!' And he says straw man, and you say irony.
Feel free to have all my wat
(Rereading, this may be incoherent. But eh.) |
Rei Shepard
Spectre II
430
|
Posted - 2013.08.06 09:11:00 -
[130] - Quote
If a Tank = Rock & AV Infantry = Paper and regular Infantry = Scissors.
The main problem right now is that you need more Rocks to kill or properly counter Rock, since it takes multiple Papers to counter 1 Rock, but Rock also sports Scissors to kill Paper in 1 shot.
Balance Wise, we need Better Paper...or Rock needs to get worse at killing Paper, but then Rock would only be able to counter other Rocks.
Balance Wise, Vehicles are a Mess and we lack a Vehicle that counters tanks in a way that when it gets deployed Tanks **** their Rocks. |
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Arkena Wyrnspire
Turalyon 514
2368
|
Posted - 2013.08.06 09:12:00 -
[131] - Quote
CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? You realise that taking an entire squad of proto AV to down a standard tank isn't reasonable, right? |
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:13:00 -
[132] - Quote
More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak |
Void Echo
Internal Error. Negative-Feedback
915
|
Posted - 2013.08.06 09:42:00 -
[133] - Quote
DJINN leukoplast wrote:One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields. And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it. IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot. Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get.
go back to bf scrub |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
64
|
Posted - 2013.08.06 10:06:00 -
[134] - Quote
Cat Merc wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry /me pets his Proto swarms https://forums.dust514.com/default.aspx?g=posts&t=100010&find=unread
|
Beowulf Folkvar
HavoK Core RISE of LEGION
19
|
Posted - 2013.08.06 10:40:00 -
[135] - Quote
Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? I know right screw that man |
Takahiro Kashuken
Red Star. EoN.
808
|
Posted - 2013.08.06 11:22:00 -
[136] - Quote
Beowulf Folkvar wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? I know right screw that man
It generally takes 2 proto AV to me kill
The part of the story im not telling you is that when i see the 1st proto AV im already running away with everything on just so i can survive
The 2nd proto AV is really to make sure i die before i get to safety
Essentially it only takes 1 proto AV to kill any current tank |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
30
|
Posted - 2013.08.06 11:39:00 -
[137] - Quote
As a dedicated AV forgegunning, metal melting, vehicle vivisectionist, i would like to say tanks need to be brought up to par with the proto AV that is available now, it is simply far too easy to kill Ninjanomyx while he hides in the redline. CCP should give him a stronger tank, because after i solo his maddy in a pub match i get a flood of mails with his tears soaking the envelopes.......poor guy |
Lorhak Gannarsein
DUST University Ivy League
108
|
Posted - 2013.08.06 12:07:00 -
[138] - Quote
Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak
:P
I don't know what he posts like, so I'll take that one. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
127
|
Posted - 2013.08.06 18:52:00 -
[139] - Quote
Rei Shepard wrote:CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? Yeah, they think a full squad of Proto AV is needed to kill their one tank, because they spend 20m sp and 2m Isk on it, newsflash my 20m sp i put into my Infantry role is just as much points as their 20m sp and they can easely destroy 2m Isk in suits before they explode. Every match i see one of the tanker crowds bunched up in a squad, deploying at least 4 of them, they A) Never die and B) **** anything that moves and C) Still cry about how underpowered their tanks are.... Tanks should be like ships in Eve, cost up to Billions in fittings and still die because your multi billion rock met 1 cheap-ass Paper on the field. If tanks are supposed to be rock and AV is the Paper, atm its very very wet crappy paper. Because they're working together to keep each other alive. Do you not see that? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2013.08.06 19:58:00 -
[140] - Quote
DJINN leukoplast wrote:One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields. And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it. IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot. Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. I have an idea... When you get shot up, it uses up your shield extenders. When that's been fully depleted, all you get back is the suits base shield. Armor reppers are fine because they're passive.
When you accept that, I'll accept one-time use vehicle modules. Deal? |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2013.08.06 20:02:00 -
[141] - Quote
Arkena Wyrnspire wrote:CoD isAIDS wrote:Arkena Wyrnspire wrote:Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? You realize that's not some random scrub, right? You realise that taking an entire squad of proto AV to down a standard tank isn't reasonable, right? Two people to you is an entire squad? Last I remember, I sometimes roll with up two five other people I played MAG with. That is a squad, not two Johnny Randoms firing away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
128
|
Posted - 2013.08.06 20:08:00 -
[142] - Quote
Lorhak Gannarsein wrote:Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak :P I don't know what he posts like, so I'll take that one. I post analytical, but you'll listen to him. Figures assaults flock together. |
Brynjar Reko
STRONG-ARMED BANDITS
7
|
Posted - 2013.08.06 21:12:00 -
[143] - Quote
Ludvig Enraga wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know.
I can attest, from having personally run AV with Eurydice on several occasions, that me with only ADV AV nades and he with militia nades and a militia forge have killed, without issue, 99% of the tanks we've targeted, and not to belabor the point but we have killed a LOT of tanks in this fashion.
That, I believe, is his reasoning for pointing out that a team of AV doing so poorly is more a sign of lacking in coordination rather than an inherent failing of AV or a sign of overpowered vehicles. |
Lorhak Gannarsein
DUST University Ivy League
114
|
Posted - 2013.08.06 21:29:00 -
[144] - Quote
CoD isAIDS wrote:Lorhak Gannarsein wrote:Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak :P I don't know what he posts like, so I'll take that one. I post analytical, but you'll listen to him. Figures assaults flock together.
I'm not commenting on the quality of your posts as a rule my only knowledge of your posts as a rule is what he's said.
Whether or not you post straw men, I actually agree with you in this discussion.
But I don't care enough to weigh in to his discussion; sick of even reading the damn things.
My post was not agreement, but an acceptance that he may have had a point. Which is not something I know or not. |
Aythadis Smith
The Generals EoN.
112
|
Posted - 2013.08.06 21:43:00 -
[145] - Quote
Not being rude here, but most long term tankers hate what tanks become, obvious from other posts, AV equally hates them.
Then why have them?
Myself being a tanker, I hate being soloed by one AV, but recently giving up on driving these things, it can get irritating being soloed by one.
It seems to a degree of ..why even have them? To boot, DS pilots can even make a decent living with one, why have that either?
It is starting to feel that we as FPS players asked for something different, we got it, now we complain that every thing is different.
To stick on topic, and to defend tankers, imagine getting snipped. It takes a few shots but, your getting sniped, constantly. Doesn't matter where you hide, you try to find cover, you get popped. POOF, few mill down the drain. This being a consistent thing. In the wide open, dead. Hiding behind cover and buildings, still dead. Somedays are better, but mostly, a consistent getting popped by sky high forge guns. I know this is their job, but it is disheartening when you cant hold your own because of ...pretty much, a sniper. How would you feel if you couldnt leave the MCC because you would just get sniped. Not if, but will. You'll never see him, know where he is at, but you are guaranteed to get sniped. The moment you left red line, you where hunted and killed. Most of your matches was 90% getting sniped. Most of your deaths, sniped. In ways you cant counter or hide. So yeah, I can kinda understand the QQ. |
THUNDERGROOVE
ZionTCD
139
|
Posted - 2013.08.06 22:23:00 -
[146] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the tanker QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!! You clearly have never been in a tank before.
Most Madrugers have anywhere from 5000-8000 armor. After the run their repper they have 30 seconds, that is more than enough time to kill it.
The militia swarm launcher does 300 damage with no damage mods per missile and 4 missiles per launch. That's 1200 damage. Combined with other forms of AV it adds up.
I personally don't use tanks, but I would have to say that swarms are easy mode AV and need a huge range nerf. |
hgghyujh
Expert Intervention Caldari State
60
|
Posted - 2013.08.07 00:25:00 -
[147] - Quote
sounds like they were rotating tanks depending on their active hardener cycles. yes for a short time tanks can be impossible to take down with anything short of multiple all proto AV squads but if you catch them on their C/D even the best built tank will go down to a squad of mlt swarms or one or two PRO AV weapons, this match was not a matter of tanks being powerful enough this match was a matter of experienced tank pilots taking advantage of the ignorance of players in pub matches. |
Ninjanomyx
One Who Bears Fangs At GOD
141
|
Posted - 2013.08.07 00:58:00 -
[148] - Quote
RAGING GIGGLES wrote:As a dedicated AV forgegunning, metal melting, vehicle vivisectionist, i would like to say tanks need to be brought up to par with the proto AV that is available now, it is simply far too easy to kill Ninjanomyx while he hides in the redline. CCP should give him a stronger tank, because after i solo his maddy in a pub match i get a flood of mails with his tears soaking the envelopes.......poor guy
Says the Infant who sends Unprovoked Love Letters when he has not, nor can ever pop my Tank. This guy is a Prime Example of a Bad AVer who couldn't hit the broad side of a Barn, then tells the Barn it's a B**CH for Standing Still..... Then tells the World his "Fish Stories" of how he totally smashed that Barn. BTW the Barn is a Lie.....look behind you!!!! It's OK my little PET, you may go back to begging for FREE Kills that may never come
PS: I saved the Love Letters so I may put them on Display & Fap to them using your Tears as Lubricant |
Ninjanomyx
One Who Bears Fangs At GOD
141
|
Posted - 2013.08.07 01:08:00 -
[149] - Quote
Void Echo wrote:DJINN leukoplast wrote:One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields. And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it. IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot. Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. go back to bf scrub
Wow.....we agree on something??? *ARMAGEDDON BEGINS*
Leuko.....either God-Tier Troll or Infinite Ignoramus. Surely my Full EHP should take 3 Seconds to Full Regen (Shield) & 1.5 Seconds with a Core Focused Rep Tool (Armor) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
133
|
Posted - 2013.08.07 01:20:00 -
[150] - Quote
Lorhak Gannarsein wrote:CoD isAIDS wrote:Lorhak Gannarsein wrote:Delta 749 wrote:More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak :P I don't know what he posts like, so I'll take that one. I post analytical, but you'll listen to him. Figures assaults flock together. I'm not commenting on the quality of your posts as a rule my only knowledge of your posts as a rule is what he's said. Whether or not you post straw men, I actually agree with you in this discussion. But I don't care enough to weigh in to his discussion; sick of even reading the damn things. My post was not agreement, but an acceptance that he may have had a point. Which is not something I know or not. So instead of looking through 8 pages of posts that contain what I say, you're going to trust one guy's post about me without him presenting any other information to back it up? I wonder what the weather is like on the planet you come from. |
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