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Beld Errmon
D3M3NT3D M1NDZ
769
|
Posted - 2013.08.05 11:28:00 -
[91] - Quote
True Adamance wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry TBH I look at games like Battlefield and **** and tanks in that go down so easily. Why do tanks in this game complain, they cannot be OHKOed can they?
Your smarter than that Adamance... tanks in BF don't cost the player ISK, dying in a BF tank is 1 death worth of regret, dying in a dust tank is equal to losing the average suit 20-40 times depending on the tank.
This arguement has been had and re-had so many times I dunno why you ppl bother to keep having it, the Devs rarely pay attention to general discussion, if you want attention you should be making threads in the feedback section and reporting every bug and glitch you see, the devs probably ignore general out of habit by now. |
Kekklian Noobatronic
Goonfeet Top Men.
281
|
Posted - 2013.08.05 11:36:00 -
[92] - Quote
The only difference between Milita AV and Standard is the number of shots you get. Rocket damage is the same, no matter what the level. You only get 1 more rocket per level.
This whole "Militia AV shouldn't be able to kill me" argument is bullshit. 2 People fire Militia AV Swarms at you? You just got hit harder than a Proto Swarm, and good for them for coordinating. If the team was doing like he said, and firing mass AV, the tankers should have died - end of story.
You tank drivers ***** when you die solo, saying "they should only be able to kill me in a group!" You tank drivers ***** when they group up, saying "I should be immune to their group fire because it's MLT!"
Tank QQers make me sick. |
Iron Wolf Saber
Den of Swords
6953
|
Posted - 2013.08.05 11:54:00 -
[93] - Quote
How to defeat trophy system
Step A Throw a kinetic warhead at it.
Step B Throw a 'rake' round at the vehicle first to strip all the sensors off then go conventional.
Step C Throw a missile smarter than the system which projects various methods of electronic warfare and signal masking. Forcing the trophy system to shoot at non-targets.
Step D Subject the vehicle to radiation significant enough to fry electronics.
Step E Throw a kinetic warhead with more force than possibly defeatable by the system even if upgraded to engage kinetic warheads (2,000 lbs+)
Step F Anti-Tank Mine.
Step G Go cheap, Go many. |
Takahiro Kashuken
Red Star. EoN.
804
|
Posted - 2013.08.05 11:58:00 -
[94] - Quote
OP crying about how milita AV isnt strong enough to take a fully fit non milita tank down
Priceless
Next OP will be crying about how his AR isnt strong enough to OHK a tank
If only i had more game against milita AV and not proto AV |
Heathen Bastard
Kang Lo Directorate Gallente Federation
449
|
Posted - 2013.08.05 12:42:00 -
[95] - Quote
Iron Wolf Saber wrote:Blah blah blah
Use railgun. Current tests can deliver up to 33 MJ of impact force from over the horizon, to within 5 meters of target.
Of note. a single megajoule is "roughly equivalent to a 1-ton car traveling at 100 mph." so yeah, it's either a 33 ton car at 100 miles per hour, or a single ton car moving at 3300 miles per hour. or maybe both, which would just be mind boggling to consider the physics of it. Or, how anything can still exist after being hit by it. |
Iron Wolf Saber
Den of Swords
6954
|
Posted - 2013.08.05 12:46:00 -
[96] - Quote
Heathen Bastard wrote:Iron Wolf Saber wrote:Blah blah blah Use railgun. Current tests can deliver up to 33 MJ of impact force from over the horizon, to within 5 meters of target. Of note. a single megajoule is "roughly equivalent to a 1-ton car traveling at 100 mph." so yeah, it's either a 33 ton car at 100 miles per hour, or a single ton car moving at 3300 miles per hour. or maybe both, which would just be mind boggling to consider the physics of it. Or, how anything can still exist after being hit by it.
We don't have one tank portable yet. |
Sgt Buttscratch
G I A N T EoN.
582
|
Posted - 2013.08.05 13:01:00 -
[97] - Quote
Tallen Ellecon wrote:
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
6 militia AV could have done it faster with knowledge of busting them, when theyre rep's were on CD. Cost is annoying, takes millions of SP and ISK, versus very small investments. You'd need ONE dedicated proto AV, with the knowledge of how to kill tanks quick.
Problem is AV has the ability now just to get on a building and spam swarm launchers across an entire map. There is proto AV only STD tanks.The reason it took 6 MLT AV is because that is MLT. MLT is your base crappy weapons, theyre are not suposed to be able to dent a tank, unless its MLT. There are proto nades out damage militia swarmers with ease.
IMO AV is OP, right now we are missiong ADV and PRO vehicles, that balance it from our side, If we had them, then I'm sure, we'd all see that AV, other than one man hive,nade spammers isn't that out of whack
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Operative 1171 Aajli
Bragian Order Amarr Empire
104
|
Posted - 2013.08.05 14:46:00 -
[98] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers Although take that with a grain of salt since I AFK half the time as well LOL How is that dead weight? If 4 tankers on either side have an agreement not to fire on each other, and I'm protecting them from my team's AV, mostly for laughs to teach infantry a lesson, how is that dead weight? I'd also be killing red infantry, as well as plowing into blue LAVs. It's a damn pub match, it's not helping FW or PC. It means nothing. You should change your username to "I am AIDS" for all the help you do
Yes folks. Remember, if you are not doing exactly what this vanilla, lowest common denominator assault guy is doing then you are not contributing. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
385
|
Posted - 2013.08.05 14:51:00 -
[99] - Quote
Takahiro Kashuken wrote:OP crying about how milita AV isnt strong enough to take a fully fit non milita tank down
Priceless
Next OP will be crying about how his AR isnt strong enough to OHK a tank
If only i had more game against milita AV and not proto AV
Did you even read the OP?
No problem with the match.
No problems with tanks being tough.
I'm simply changing my opinion on tanker QQ.
I don't know if some people are trolling me or just plain stupid. |
Taurion Bruni
D3M3NT3D M1NDZ
154
|
Posted - 2013.08.05 14:58:00 -
[100] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
give your troll a 3/10, militia av should not take a dent into a fully specked out vehicle, it would be like a small team of the starter ship in eve take on a titan, it would not work |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
388
|
Posted - 2013.08.05 15:04:00 -
[101] - Quote
Taurion Bruni wrote:Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!! give your troll a 3/10, militia av should not take a dent into a fully specked out vehicle, it would be like a small team of the starter ship in eve take on a titan, it would not work
If you are comparing a tank to a Titan then they are OP. This isn't EVE and this isn't a ship 100 times the size of another. Titans require the resources of entire alliances in order to build, so if you were ever hoping to have the cost reduced, this is a bad argument. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
450
|
Posted - 2013.08.05 19:08:00 -
[102] - Quote
Iron Wolf Saber wrote:Heathen Bastard wrote:Iron Wolf Saber wrote:Blah blah blah Use railgun. Current tests can deliver up to 33 MJ of impact force from over the horizon, to within 5 meters of target. Of note. a single megajoule is "roughly equivalent to a 1-ton car traveling at 100 mph." so yeah, it's either a 33 ton car at 100 miles per hour, or a single ton car moving at 3300 miles per hour. or maybe both, which would just be mind boggling to consider the physics of it. Or, how anything can still exist after being hit by it. We don't have one tank portable yet.
Hence my saying "over the horizon." the current models can be mounted on a ship, and fire upwards of 200 miles inland. they have much better range than the ingame versions at less than half the power. |
voidfaction
Void of Faction
39
|
Posted - 2013.08.05 19:56:00 -
[103] - Quote
CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap.
if only the infantry could come to peace the same to take out POS tankers working against the team they are on in favor of getting easy kills.
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
389
|
Posted - 2013.08.05 21:24:00 -
[104] - Quote
voidfaction wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. if only the infantry could come to peace the same to take out POS tankers working against the team they are on in favor of getting easy kills.
It took me way to long to figure out what you were trying to say. |
Mobius Wyvern
Guardian Solutions
2880
|
Posted - 2013.08.05 21:26:00 -
[105] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!! They were armor tankers with repairers on, weren't they?
You do realize those things are bugged to rep at 3x the correct rate, right? |
Henchmen21
Planet Express LLC
52
|
Posted - 2013.08.05 22:15:00 -
[106] - Quote
Sounds like you guys suck at AV. Good tactics and proto AV nades always worked for me. |
Charlotte O'Dell
0uter.Heaven EoN.
834
|
Posted - 2013.08.05 23:11:00 -
[107] - Quote
This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together. |
Arkena Wyrnspire
Turalyon 514
2362
|
Posted - 2013.08.05 23:14:00 -
[108] - Quote
Charlotte O'Dell wrote:This sounds oddly like a PC vs Stb yesterday....
Anyway, generally it takes 2 proto AV, 6 MLT AV, or one beefy tank to kill me and it's the same with most other highly skilled tankers. I'm fine with this BC they're meta 1 tanks, but we need proto tanks to match the proto av in PC battles; I really couldn't care less about pubs Bc it is ccp'a fault for putting noons with mlt av against teams for 14mil so tankers rolling together.
Wait, it takes 2 proto AV to kill you and you think that you should be significantly tougher? The hell? |
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
0
|
Posted - 2013.08.05 23:21:00 -
[109] - Quote
As an avid AV user, and someone with a good friend who is a tanker, the biggest complaint tankers seem to have involve Proto Swarms and Proto Forges on rooftops. While this isn't the forum post for this, would removing rooftops as safe zones be a possible solution to the AV vs. Vehicle debate? Allow vehicles to escape, while not messing with the status quo too much (as Proto Vehicles will require current damage of AV to stay roughly the same)
Just a thought. |
Henchmen21
Planet Express LLC
53
|
Posted - 2013.08.05 23:36:00 -
[110] - Quote
ResistanceGTA wrote:As an avid AV user, and someone with a good friend who is a tanker, the biggest complaint tankers seem to have involve Proto Swarms and Proto Forges on rooftops. While this isn't the forum post for this, would removing rooftops as safe zones be a possible solution to the AV vs. Vehicle debate? Allow vehicles to escape, while not messing with the status quo too much (as Proto Vehicles will require current damage of AV to stay roughly the same)
Just a thought.
My two complaints are the speed of forge gun projectiles and swarms being more than anti-air. |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 00:49:00 -
[111] - Quote
DJINN leukoplast wrote:cedz636 wrote:As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however. The other issue is that tankers don't even have their proto tanks, yet proto AV is the only viable way to take down tanks now (unless they are just terribad, poorly fitted, or somehow end up in the worst possible spot with several low-end AV players raining hell down upon them). When tankers get their proto tanks back, our proto AV will become advanced AV, and they will just shrug us off like little insects biting at their ankles. if CCP doesn't buff the crap out of AV when proto tanks get released back in the wild, it's going to be a VERY rough couple of months until it eventually gets balanced out. It's already bad enough as it is now. Tanks are the iwin button of ambush, and while I don't play skirmish, I would imagine it is the same there. Stop speaking of things you know nothing about. You're ONLY concerned about balance as it pertains to ambush. BALANCING FOR AMBUSH HAS BEEN THEIR WORST DECISION REGARDING VEHICLES TO DATE. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 00:53:00 -
[112] - Quote
Ludvig Enraga wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know. So you expect militia gear to be able to solo STD-level tanks with good pilots that are also receiving support? lolno
Go back to MAG. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 00:54:00 -
[113] - Quote
DJINN leukoplast wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. Well, the tanks most people are using are the std variants right? As you know, militia weapons have std stats, just with a higher fitting cost (some aren't as good as std, but most are identical). So it's really std vs std. Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Wow, you really don't know what you're talking about. Not that it surprises me... |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:06:00 -
[114] - Quote
Delta 749 wrote:CoD isAIDS wrote:Karazantor wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything. Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic. You do of course realize that real world tanks get 'solo'd' all the time anyway? Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks. CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. Video you see of real tanks being "solo'd" is probably a couple of warheads strapped together, detonating simultaneously. Since we don't have those in Dust, well.... yeah. FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology So you really do want a one-hit weapon for tanks. That pretty much explains it all.
Tell me, is there a link to the Javelin being tested on American armor? It's quite different if it's being used on inferior tanks. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:11:00 -
[115] - Quote
Delta 749 wrote:Heathen Bastard wrote:DJINN leukoplast wrote:Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Militia has std damage, higher fitting cost, and less ammo. less ammo=more time reloading=SIGNIFICANTLY reduced DPS. regular swarm 4 shots. militia swarm 2 shots. both launch 4 missiles that deal 330 damage per missile and take one second to lock on and fire(travel removed as missiles would be reaching target at 1 second intervals) so that is a standing dps of 1320 per second regular swarm can do 1320 dps for 4 seconds. In this time period, the militia will do 660 and have spent 2 seconds reloading. they are in no way equal for their intended purpose. the proper way to take down a tank is high, sustained damage over time. the militia is at best, a minor distraction to a skilled into, well fit, properly driven tank. My 7.5 million SP into my vehicles should invalidate your 0 into AV. Period. End of story. I have spent a mostly proto suit's SP into my standard vehicles(and only one type of tanking, shields) it should **** all over your nothing. there is a massive gap between a proto-skilled std fit and a militia fit(50% hp, 15% extra damage, 15% faster reload, etc.). The only thing proto about tanks right now, besides turrets is the skill tree. Scary part? I'm actually on the low end of vehicular warfare and skilling into it. and still have another 2.9 million to put into my enforcer tank for a 6 percent bonus to missiles, the redheaded stepchildren of turrets. and another 2 to max out my shielding tree, then comes finishing out hybrid turrets, thankfully, I'm only 720K from that. after that, I can start to branch out to other vehicles. So, I only need to hit about 13-14 million to put out my core skills, turrets, finish off one tank, have my turrets ready(even though only 1-2 are worth a damn) then I can start all over again with armor tanks, go into murdertaxis, or take up the aerial self-screw.(Da Vinci joke. since dropships are something I'm happy to see on field. they're basically free, floating ISK to me and my rail turret.) and keep in mind that I also maintain a ground suit for when there is ONE proto forger on the field. so I could also start skilling into that as well. then only a paltry 8 million and I'm good to go. good thing it only takes someone with 2 million SP(proto forge on a militia heavy) to remove me(I'm either dead or running) from the field unless there are 4 of me, and coordinated to boot, or for once the blues actually kill the AV guys. hell, let's highball that and say he's using a proto standard suit for the extra damage bonuses which he also skilled into. 4-5 million SP to kick me off the field. and dust is pay to win. period. You want the best gear, conducive to winning the fight? Pay for it. Since tank players have to pay out the nose(a well fit STD tank is over a million) they should be significantly harder to kill. Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay Opposed to the 5-6 second delay suffered by rail guns and blasters when they overheat, even though that 5-6 seconds is only made possible by the top active coolant?
Why are you complaining about a lock-on weapon that's devastating to armor vehicles? You don't have to control them, you don't have a separate skill tree for seeking intelligence, there isn't only one suit capable of carrying it, and you can stack 5 high slots with 5 damage mods to get an armor tank with no shield down to less than half armor from one volley.
Why are you complaining about something that's idiot-proof? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:13:00 -
[116] - Quote
Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? You haven't seen the numerous threads from pilots of all stripes complaining that the hit indicator isn't working correctly?
Maybe someone should organize a dummy PC battle to film all things vehicle so everybody can see what it's like in the cockpit of a vehicle. |
Delta 749
Kestrel Reconnaissance
1630
|
Posted - 2013.08.06 01:15:00 -
[117] - Quote
Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:22:00 -
[118] - Quote
ADAM-OF-EVE wrote:i'm a proto swarm user as many murder taxi mercs know very well. i spend most matches killing lav's and sometimes their occupants but my main task is to force tanks back behind the redline to which i am very good at. if im lucky i get some militia tanks to kill but as for the others types, if you don't stop moving and don't get caught in the open you have nothing to worry about from me. swarms don't fly around corver and run out of steam at 400m. also if your vigilant you can hide your tank, jump out with a sniper rifle and take me out before i swarm you, well you can try anyway :) If you can't take out militia tanks with PRO swarms, you're doing it wrong. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:23:00 -
[119] - Quote
Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 01:28:00 -
[120] - Quote
Kekklian Noobatronic wrote:2 People fire Militia AV Swarms at you? You just got hit harder than a Proto Swarm, Tank QQers make me sick. LOL WUT |
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