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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
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Posted - 2013.08.05 02:19:00 -
[1] - Quote
gbghg wrote:Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS Oh no, that math did take reduced efficiency into account, if you got enough people you could kill a tank with TAR's. and are you really one to call vehicles users bullshitters? As far as I've been playing this game (since the start of the year) it's the infantry who's consistently come up with the most ridiculous QQ topics and call for nerfs, and they've always flooded the forum with it.
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:25:00 -
[2] - Quote
Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot So HTFU
Agreed.
Been here since before Replication and the only tanks that get soloded by PROTYPE AV infantry are due to these reasons:
1- tanker sucks 2-tanker fit sucks and tanker sucks. 3-wife or girfriend of tankers is distracting them on the phone or by standing in front of HDTV. 4-tanker went AFK to get soda and expected tank to survive several minutes of AFK...lol! |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:34:00 -
[3] - Quote
N I G wrote:Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank. your team musta sucked @ss cuz i can pretty much solo a gunnlogi with a STD swarm launcher and Packed av Nades, i have no clue where the fk you geys got your info.... trying being sneeky and use AV nades their the most OP weapon in the game, use them to your hearts content!! :O
ONLY if its a STUPID tanker. Versus a SMART tanker you will do one thing: Die, die and DIED. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 02:38:00 -
[4] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for? And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot So HTFU Lol Trying to get a better shot that's not in the redline means I suck. If it's a protostomp, I stay in the redline, or in the MCC if I get killed. "Enough grenades" 3 Packed Lai Dai puts out about 6400 damage against armor. By the time I get up to speed, well... I'm not up to speed, because I'm dead after the 5th grenade. Haven't you realized yet how easy it is to solo a tank? How stupidly pathetically easy it is?
I have those grenades and against a STUPID tanker yeah its five to seven grenades and its a dead tank. When its a SMART tanker its one or two grenades and then its these results: Madrugar....Tech Ohm Eaven Died, Madrugar and Tech DIED, Madrugar and Tech DIED, Madrugar and sigh....Tech DIED. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 03:00:00 -
[5] - Quote
Carapace hardners.
Full heal
Oh and LOL!! at the fool showing vehicle bias by saying Lai Day packed grenades are standard since they are proto and I regret the SP investment. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
663
|
Posted - 2013.08.05 03:04:00 -
[6] - Quote
Cy Clone1 wrote: stupid tanker people complain because a forgegunner/proto swarm with la di grenades can pretty much solo anything dumb tank in a matter of seconds
Fixed. Try that versus a good tanker...lol!
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